isle-portable/3rdparty/d3drm/viewport.c

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Fix mingw build + copy d3drm from wine (#25) * Fix engineConfig declaration crossing jump This fixes the following error: ``` /src/isle-portable/LEGO1/omni/src/audio/mxsoundmanager.cpp: In member function 'virtual MxResult MxSoundManager::Create(MxU32, MxBool)': /src/isle-portable/LEGO1/omni/src/audio/mxsoundmanager.cpp:119:1: error: jump to label 'done' 119 | done: | ^~~~ /src/isle-portable/LEGO1/omni/src/audio/mxsoundmanager.cpp:78:22: note: from here 78 | goto done; | ^~~~ /src/isle-portable/LEGO1/omni/src/audio/mxsoundmanager.cpp:84:26: note: crosses initialization of 'ma_engine_config engineConfig' 84 | ma_engine_config engineConfig = ma_engine_config_init(); | ^~~~~~~~~~~~ ``` * Fix 'invalid conversion from 'SDL_FunctionPointer' {aka 'void (*)()'} to 'void*' * /SAFESEH:NO is a VC thing * SDL3 is still instable * Cannot forward declare and use enum * Remove MusicManager from public LEGO1.DLL interface * Copy d3d from wine git 6c5d17af07a318d754c0c21023b2d162a0d3725d * Build d3drm-wine with 32-bit mingw * cmake: move 3rd party targets to cmake script in 3rdparty directory * cmake: bump minimum required CMake version to 3.25 to allow adding a subproject with SYSTEM automatically applied An alternative would be to use SYSTEM in target_include_directories in the 3rd party cmake script. * Add a minimal Findiniparser.cmake (not all distributions carry the upstream iniparser-config.cmake files) * Add wine's d3drm headers * cmake: merge ISLE_USE_DX5_LIBS into ISLE_USE_DX5 * cmake: Build all shared libraries in the binary output directory (to avoid PATH issues) * ci: enable msys2 mingw32 build * Disable clang-tidy on d3drm wine * Thread functions must have SDLCALL call convention * cmake: disable clang-tidy for miniaudio and libsmacker as well * Hopefully fix c++ format and skip ncc naming violation * clang-format violations keep up popping out of nowhere * No need for lego/legoomni/include * ncc: define SDLCALL as empty instead
2024-06-24 10:25:51 -04:00
/*
* Implementation of IDirect3DRMViewport Interface
*
* Copyright 2012 André Hentschel
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include "d3drm_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3drm);
static inline struct d3drm_viewport *impl_from_IDirect3DRMViewport(IDirect3DRMViewport *iface)
{
return CONTAINING_RECORD(iface, struct d3drm_viewport, IDirect3DRMViewport_iface);
}
static inline struct d3drm_viewport *impl_from_IDirect3DRMViewport2(IDirect3DRMViewport2 *iface)
{
return CONTAINING_RECORD(iface, struct d3drm_viewport, IDirect3DRMViewport2_iface);
}
static inline void d3drm_normalize_d3d_color(D3DCOLORVALUE *color_value, D3DCOLOR color)
{
color_value->r = RGBA_GETRED(color) / 255.0f;
color_value->g = RGBA_GETGREEN(color) / 255.0f;
color_value->b = RGBA_GETBLUE(color) / 255.0f;
color_value->a = RGBA_GETALPHA(color) / 255.0f;
}
static HRESULT d3drm_update_background_material(struct d3drm_viewport *viewport)
{
IDirect3DRMFrame *root_frame;
D3DCOLOR color;
D3DMATERIAL mat;
HRESULT hr;
if (FAILED(hr = IDirect3DRMFrame_GetScene(viewport->camera, &root_frame)))
return hr;
color = IDirect3DRMFrame_GetSceneBackground(root_frame);
IDirect3DRMFrame_Release(root_frame);
memset(&mat, 0, sizeof(mat));
mat.dwSize = sizeof(mat);
d3drm_normalize_d3d_color(&mat.diffuse, color);
return IDirect3DMaterial_SetMaterial(viewport->material, &mat);
}
static void d3drm_viewport_destroy(struct d3drm_viewport *viewport)
{
TRACE("viewport %p releasing attached interfaces.\n", viewport);
d3drm_object_cleanup((IDirect3DRMObject *)&viewport->IDirect3DRMViewport_iface, &viewport->obj);
if (viewport->d3d_viewport)
{
IDirect3DViewport_Release(viewport->d3d_viewport);
IDirect3DMaterial_Release(viewport->material);
IDirect3DRMFrame_Release(viewport->camera);
IDirect3DRM_Release(viewport->d3drm);
}
free(viewport);
}
static HRESULT WINAPI d3drm_viewport2_QueryInterface(IDirect3DRMViewport2 *iface, REFIID riid, void **out)
{
struct d3drm_viewport *viewport = impl_from_IDirect3DRMViewport2(iface);
TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
if (IsEqualGUID(riid, &IID_IDirect3DRMViewport)
|| IsEqualGUID(riid, &IID_IDirect3DRMObject)
|| IsEqualGUID(riid, &IID_IUnknown))
{
*out = &viewport->IDirect3DRMViewport_iface;
}
else if (IsEqualGUID(riid, &IID_IDirect3DRMViewport2))
{
*out = &viewport->IDirect3DRMViewport2_iface;
}
else
{
*out = NULL;
WARN("%s not implemented, returning CLASS_E_CLASSNOTAVAILABLE.\n", debugstr_guid(riid));
return CLASS_E_CLASSNOTAVAILABLE;
}
IUnknown_AddRef((IUnknown *)*out);
return S_OK;
}
static HRESULT WINAPI d3drm_viewport1_QueryInterface(IDirect3DRMViewport *iface, REFIID riid, void **out)
{
struct d3drm_viewport *viewport = impl_from_IDirect3DRMViewport(iface);
TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
return d3drm_viewport2_QueryInterface(&viewport->IDirect3DRMViewport2_iface, riid, out);
}
static ULONG WINAPI d3drm_viewport2_AddRef(IDirect3DRMViewport2 *iface)
{
struct d3drm_viewport *viewport = impl_from_IDirect3DRMViewport2(iface);
ULONG refcount = InterlockedIncrement(&viewport->obj.ref);
TRACE("%p increasing refcount to %lu.\n", iface, refcount);
return refcount;
}
static ULONG WINAPI d3drm_viewport1_AddRef(IDirect3DRMViewport *iface)
{
struct d3drm_viewport *viewport = impl_from_IDirect3DRMViewport(iface);
TRACE("iface %p.\n", iface);
return d3drm_viewport2_AddRef(&viewport->IDirect3DRMViewport2_iface);
}
static ULONG WINAPI d3drm_viewport2_Release(IDirect3DRMViewport2 *iface)
{
struct d3drm_viewport *viewport = impl_from_IDirect3DRMViewport2(iface);
ULONG refcount = InterlockedDecrement(&viewport->obj.ref);
TRACE("%p decreasing refcount to %lu.\n", iface, refcount);
if (!refcount)
d3drm_viewport_destroy(viewport);
return refcount;
}
static ULONG WINAPI d3drm_viewport1_Release(IDirect3DRMViewport *iface)
{
struct d3drm_viewport *viewport = impl_from_IDirect3DRMViewport(iface);
TRACE("iface %p.\n", iface);
return d3drm_viewport2_Release(&viewport->IDirect3DRMViewport2_iface);
}
static HRESULT WINAPI d3drm_viewport2_Clone(IDirect3DRMViewport2 *iface,
IUnknown *outer, REFIID iid, void **out)
{
FIXME("iface %p, outer %p, iid %s, out %p stub!\n", iface, outer, debugstr_guid(iid), out);
return E_NOTIMPL;
}
static HRESULT WINAPI d3drm_viewport1_Clone(IDirect3DRMViewport *iface,
IUnknown *outer, REFIID iid, void **out)
{
FIXME("iface %p, outer %p, iid %s, out %p stub!\n", iface, outer, debugstr_guid(iid), out);
return E_NOTIMPL;
}
static HRESULT WINAPI d3drm_viewport2_AddDestroyCallback(IDirect3DRMViewport2 *iface,
D3DRMOBJECTCALLBACK cb, void *ctx)
{
struct d3drm_viewport *viewport = impl_from_IDirect3DRMViewport2(iface);
TRACE("iface %p, cb %p, ctx %p\n", iface, cb, ctx);
return d3drm_object_add_destroy_callback(&viewport->obj, cb, ctx);
}
static HRESULT WINAPI d3drm_viewport1_AddDestroyCallback(IDirect3DRMViewport *iface,
D3DRMOBJECTCALLBACK cb, void *ctx)
{
struct d3drm_viewport *viewport = impl_from_IDirect3DRMViewport(iface);
TRACE("iface %p, cb %p, ctx %p\n", iface, cb, ctx);
return d3drm_viewport2_AddDestroyCallback(&viewport->IDirect3DRMViewport2_iface, cb, ctx);
}
static HRESULT WINAPI d3drm_viewport2_DeleteDestroyCallback(IDirect3DRMViewport2 *iface,
D3DRMOBJECTCALLBACK cb, void *ctx)
{
struct d3drm_viewport *viewport = impl_from_IDirect3DRMViewport2(iface);
TRACE("iface %p, cb %p, ctx %p\n", iface, cb, ctx);
return d3drm_object_delete_destroy_callback(&viewport->obj, cb, ctx);
}
static HRESULT WINAPI d3drm_viewport1_DeleteDestroyCallback(IDirect3DRMViewport *iface,
D3DRMOBJECTCALLBACK cb, void *ctx)
{
struct d3drm_viewport *viewport = impl_from_IDirect3DRMViewport(iface);
TRACE("iface %p, cb %p, ctx %p\n", iface, cb, ctx);
return d3drm_viewport2_DeleteDestroyCallback(&viewport->IDirect3DRMViewport2_iface, cb, ctx);
}
static HRESULT WINAPI d3drm_viewport2_SetAppData(IDirect3DRMViewport2 *iface, LPVOID data)
Fix mingw build + copy d3drm from wine (#25) * Fix engineConfig declaration crossing jump This fixes the following error: ``` /src/isle-portable/LEGO1/omni/src/audio/mxsoundmanager.cpp: In member function 'virtual MxResult MxSoundManager::Create(MxU32, MxBool)': /src/isle-portable/LEGO1/omni/src/audio/mxsoundmanager.cpp:119:1: error: jump to label 'done' 119 | done: | ^~~~ /src/isle-portable/LEGO1/omni/src/audio/mxsoundmanager.cpp:78:22: note: from here 78 | goto done; | ^~~~ /src/isle-portable/LEGO1/omni/src/audio/mxsoundmanager.cpp:84:26: note: crosses initialization of 'ma_engine_config engineConfig' 84 | ma_engine_config engineConfig = ma_engine_config_init(); | ^~~~~~~~~~~~ ``` * Fix 'invalid conversion from 'SDL_FunctionPointer' {aka 'void (*)()'} to 'void*' * /SAFESEH:NO is a VC thing * SDL3 is still instable * Cannot forward declare and use enum * Remove MusicManager from public LEGO1.DLL interface * Copy d3d from wine git 6c5d17af07a318d754c0c21023b2d162a0d3725d * Build d3drm-wine with 32-bit mingw * cmake: move 3rd party targets to cmake script in 3rdparty directory * cmake: bump minimum required CMake version to 3.25 to allow adding a subproject with SYSTEM automatically applied An alternative would be to use SYSTEM in target_include_directories in the 3rd party cmake script. * Add a minimal Findiniparser.cmake (not all distributions carry the upstream iniparser-config.cmake files) * Add wine's d3drm headers * cmake: merge ISLE_USE_DX5_LIBS into ISLE_USE_DX5 * cmake: Build all shared libraries in the binary output directory (to avoid PATH issues) * ci: enable msys2 mingw32 build * Disable clang-tidy on d3drm wine * Thread functions must have SDLCALL call convention * cmake: disable clang-tidy for miniaudio and libsmacker as well * Hopefully fix c++ format and skip ncc naming violation * clang-format violations keep up popping out of nowhere * No need for lego/legoomni/include * ncc: define SDLCALL as empty instead
2024-06-24 10:25:51 -04:00
{
struct d3drm_viewport *viewport = impl_from_IDirect3DRMViewport2(iface);
TRACE("iface %p, data %#lx\n", iface, data);
viewport->obj.appdata = data;
return S_OK;
}
static HRESULT WINAPI d3drm_viewport1_SetAppData(IDirect3DRMViewport *iface, LPVOID data)
Fix mingw build + copy d3drm from wine (#25) * Fix engineConfig declaration crossing jump This fixes the following error: ``` /src/isle-portable/LEGO1/omni/src/audio/mxsoundmanager.cpp: In member function 'virtual MxResult MxSoundManager::Create(MxU32, MxBool)': /src/isle-portable/LEGO1/omni/src/audio/mxsoundmanager.cpp:119:1: error: jump to label 'done' 119 | done: | ^~~~ /src/isle-portable/LEGO1/omni/src/audio/mxsoundmanager.cpp:78:22: note: from here 78 | goto done; | ^~~~ /src/isle-portable/LEGO1/omni/src/audio/mxsoundmanager.cpp:84:26: note: crosses initialization of 'ma_engine_config engineConfig' 84 | ma_engine_config engineConfig = ma_engine_config_init(); | ^~~~~~~~~~~~ ``` * Fix 'invalid conversion from 'SDL_FunctionPointer' {aka 'void (*)()'} to 'void*' * /SAFESEH:NO is a VC thing * SDL3 is still instable * Cannot forward declare and use enum * Remove MusicManager from public LEGO1.DLL interface * Copy d3d from wine git 6c5d17af07a318d754c0c21023b2d162a0d3725d * Build d3drm-wine with 32-bit mingw * cmake: move 3rd party targets to cmake script in 3rdparty directory * cmake: bump minimum required CMake version to 3.25 to allow adding a subproject with SYSTEM automatically applied An alternative would be to use SYSTEM in target_include_directories in the 3rd party cmake script. * Add a minimal Findiniparser.cmake (not all distributions carry the upstream iniparser-config.cmake files) * Add wine's d3drm headers * cmake: merge ISLE_USE_DX5_LIBS into ISLE_USE_DX5 * cmake: Build all shared libraries in the binary output directory (to avoid PATH issues) * ci: enable msys2 mingw32 build * Disable clang-tidy on d3drm wine * Thread functions must have SDLCALL call convention * cmake: disable clang-tidy for miniaudio and libsmacker as well * Hopefully fix c++ format and skip ncc naming violation * clang-format violations keep up popping out of nowhere * No need for lego/legoomni/include * ncc: define SDLCALL as empty instead
2024-06-24 10:25:51 -04:00
{
struct d3drm_viewport *viewport = impl_from_IDirect3DRMViewport(iface);
TRACE("iface %p, data %#lx\n", iface, data);
return d3drm_viewport2_SetAppData(&viewport->IDirect3DRMViewport2_iface, data);
}
static LPVOID WINAPI d3drm_viewport2_GetAppData(IDirect3DRMViewport2 *iface)
Fix mingw build + copy d3drm from wine (#25) * Fix engineConfig declaration crossing jump This fixes the following error: ``` /src/isle-portable/LEGO1/omni/src/audio/mxsoundmanager.cpp: In member function 'virtual MxResult MxSoundManager::Create(MxU32, MxBool)': /src/isle-portable/LEGO1/omni/src/audio/mxsoundmanager.cpp:119:1: error: jump to label 'done' 119 | done: | ^~~~ /src/isle-portable/LEGO1/omni/src/audio/mxsoundmanager.cpp:78:22: note: from here 78 | goto done; | ^~~~ /src/isle-portable/LEGO1/omni/src/audio/mxsoundmanager.cpp:84:26: note: crosses initialization of 'ma_engine_config engineConfig' 84 | ma_engine_config engineConfig = ma_engine_config_init(); | ^~~~~~~~~~~~ ``` * Fix 'invalid conversion from 'SDL_FunctionPointer' {aka 'void (*)()'} to 'void*' * /SAFESEH:NO is a VC thing * SDL3 is still instable * Cannot forward declare and use enum * Remove MusicManager from public LEGO1.DLL interface * Copy d3d from wine git 6c5d17af07a318d754c0c21023b2d162a0d3725d * Build d3drm-wine with 32-bit mingw * cmake: move 3rd party targets to cmake script in 3rdparty directory * cmake: bump minimum required CMake version to 3.25 to allow adding a subproject with SYSTEM automatically applied An alternative would be to use SYSTEM in target_include_directories in the 3rd party cmake script. * Add a minimal Findiniparser.cmake (not all distributions carry the upstream iniparser-config.cmake files) * Add wine's d3drm headers * cmake: merge ISLE_USE_DX5_LIBS into ISLE_USE_DX5 * cmake: Build all shared libraries in the binary output directory (to avoid PATH issues) * ci: enable msys2 mingw32 build * Disable clang-tidy on d3drm wine * Thread functions must have SDLCALL call convention * cmake: disable clang-tidy for miniaudio and libsmacker as well * Hopefully fix c++ format and skip ncc naming violation * clang-format violations keep up popping out of nowhere * No need for lego/legoomni/include * ncc: define SDLCALL as empty instead
2024-06-24 10:25:51 -04:00
{
struct d3drm_viewport *viewport = impl_from_IDirect3DRMViewport2(iface);
TRACE("iface %p\n", iface);
return viewport->obj.appdata;
}
static LPVOID WINAPI d3drm_viewport1_GetAppData(IDirect3DRMViewport *iface)
Fix mingw build + copy d3drm from wine (#25) * Fix engineConfig declaration crossing jump This fixes the following error: ``` /src/isle-portable/LEGO1/omni/src/audio/mxsoundmanager.cpp: In member function 'virtual MxResult MxSoundManager::Create(MxU32, MxBool)': /src/isle-portable/LEGO1/omni/src/audio/mxsoundmanager.cpp:119:1: error: jump to label 'done' 119 | done: | ^~~~ /src/isle-portable/LEGO1/omni/src/audio/mxsoundmanager.cpp:78:22: note: from here 78 | goto done; | ^~~~ /src/isle-portable/LEGO1/omni/src/audio/mxsoundmanager.cpp:84:26: note: crosses initialization of 'ma_engine_config engineConfig' 84 | ma_engine_config engineConfig = ma_engine_config_init(); | ^~~~~~~~~~~~ ``` * Fix 'invalid conversion from 'SDL_FunctionPointer' {aka 'void (*)()'} to 'void*' * /SAFESEH:NO is a VC thing * SDL3 is still instable * Cannot forward declare and use enum * Remove MusicManager from public LEGO1.DLL interface * Copy d3d from wine git 6c5d17af07a318d754c0c21023b2d162a0d3725d * Build d3drm-wine with 32-bit mingw * cmake: move 3rd party targets to cmake script in 3rdparty directory * cmake: bump minimum required CMake version to 3.25 to allow adding a subproject with SYSTEM automatically applied An alternative would be to use SYSTEM in target_include_directories in the 3rd party cmake script. * Add a minimal Findiniparser.cmake (not all distributions carry the upstream iniparser-config.cmake files) * Add wine's d3drm headers * cmake: merge ISLE_USE_DX5_LIBS into ISLE_USE_DX5 * cmake: Build all shared libraries in the binary output directory (to avoid PATH issues) * ci: enable msys2 mingw32 build * Disable clang-tidy on d3drm wine * Thread functions must have SDLCALL call convention * cmake: disable clang-tidy for miniaudio and libsmacker as well * Hopefully fix c++ format and skip ncc naming violation * clang-format violations keep up popping out of nowhere * No need for lego/legoomni/include * ncc: define SDLCALL as empty instead
2024-06-24 10:25:51 -04:00
{
struct d3drm_viewport *viewport = impl_from_IDirect3DRMViewport(iface);
TRACE("iface %p.\n", iface);
return d3drm_viewport2_GetAppData(&viewport->IDirect3DRMViewport2_iface);
}
static HRESULT WINAPI d3drm_viewport2_SetName(IDirect3DRMViewport2 *iface, const char *name)
{
struct d3drm_viewport *viewport = impl_from_IDirect3DRMViewport2(iface);
TRACE("iface %p, name %s.\n", iface, debugstr_a(name));
return d3drm_object_set_name(&viewport->obj, name);
}
static HRESULT WINAPI d3drm_viewport1_SetName(IDirect3DRMViewport *iface, const char *name)
{
struct d3drm_viewport *viewport = impl_from_IDirect3DRMViewport(iface);
TRACE("iface %p, name %s.\n", iface, debugstr_a(name));
return d3drm_viewport2_SetName(&viewport->IDirect3DRMViewport2_iface, name);
}
static HRESULT WINAPI d3drm_viewport2_GetName(IDirect3DRMViewport2 *iface, DWORD *size, char *name)
{
struct d3drm_viewport *viewport = impl_from_IDirect3DRMViewport2(iface);
TRACE("iface %p, size %p, name %p.\n", iface, size, name);
return d3drm_object_get_name(&viewport->obj, size, name);
}
static HRESULT WINAPI d3drm_viewport1_GetName(IDirect3DRMViewport *iface, DWORD *size, char *name)
{
struct d3drm_viewport *viewport = impl_from_IDirect3DRMViewport(iface);
TRACE("iface %p, size %p, name %p.\n", iface, size, name);
return d3drm_viewport2_GetName(&viewport->IDirect3DRMViewport2_iface, size, name);
}
static HRESULT WINAPI d3drm_viewport2_GetClassName(IDirect3DRMViewport2 *iface, DWORD *size, char *name)
{
struct d3drm_viewport *viewport = impl_from_IDirect3DRMViewport2(iface);
TRACE("iface %p, size %p, name %p.\n", iface, size, name);
return d3drm_object_get_class_name(&viewport->obj, size, name);
}
static HRESULT WINAPI d3drm_viewport1_GetClassName(IDirect3DRMViewport *iface, DWORD *size, char *name)
{
struct d3drm_viewport *viewport = impl_from_IDirect3DRMViewport(iface);
TRACE("iface %p, size %p, name %p.\n", iface, size, name);
return d3drm_viewport2_GetClassName(&viewport->IDirect3DRMViewport2_iface, size, name);
}
static HRESULT WINAPI d3drm_viewport2_Init(IDirect3DRMViewport2 *iface, IDirect3DRMDevice3 *device,
IDirect3DRMFrame3 *camera, DWORD x, DWORD y, DWORD width, DWORD height)
{
struct d3drm_viewport *viewport = impl_from_IDirect3DRMViewport2(iface);
struct d3drm_device *device_obj = unsafe_impl_from_IDirect3DRMDevice3(device);
D3DVIEWPORT vp;
D3DVALUE scale;
IDirect3D *d3d1 = NULL;
IDirect3DDevice *d3d_device = NULL;
IDirect3DMaterial *material = NULL;
D3DMATERIALHANDLE hmat;
HRESULT hr = D3DRM_OK;
TRACE("iface %p, device %p, camera %p, x %lu, y %lu, width %lu, height %lu.\n",
iface, device, camera, x, y, width, height);
if (!device_obj || !camera
|| width > device_obj->width
|| height > device_obj->height)
{
return D3DRMERR_BADOBJECT;
}
if (viewport->d3d_viewport)
return D3DRMERR_BADOBJECT;
IDirect3DRM_AddRef(viewport->d3drm);
if (FAILED(hr = IDirect3DRMDevice3_GetDirect3DDevice(device, &d3d_device)))
goto cleanup;
if (FAILED(hr = IDirect3DDevice_GetDirect3D(d3d_device, &d3d1)))
goto cleanup;
if (FAILED(hr = IDirect3D_CreateViewport(d3d1, &viewport->d3d_viewport, NULL)))
goto cleanup;
if (FAILED(hr = IDirect3DDevice_AddViewport(d3d_device, viewport->d3d_viewport)))
goto cleanup;
vp.dwSize = sizeof(vp);
vp.dwWidth = width;
vp.dwHeight = height;
vp.dwX = x;
vp.dwY = y;
scale = width > height ? (float)width / 2.0f : (float)height / 2.0f;
vp.dvScaleX = scale;
vp.dvScaleY = scale;
vp.dvMaxX = vp.dwWidth / (2.0f * vp.dvScaleX);
vp.dvMaxY = vp.dwHeight / (2.0f * vp.dvScaleY);
vp.dvMinZ = 0.0f;
vp.dvMaxZ = 1.0f;
if (FAILED(hr = IDirect3DViewport_SetViewport(viewport->d3d_viewport, &vp)))
goto cleanup;
if (FAILED(hr = IDirect3DRMFrame3_QueryInterface(camera, &IID_IDirect3DRMFrame, (void **)&viewport->camera)))
goto cleanup;
if (FAILED(hr = IDirect3D_CreateMaterial(d3d1, &material, NULL)))
goto cleanup;
if (FAILED(hr = IDirect3DMaterial_GetHandle(material, d3d_device, &hmat)))
goto cleanup;
hr = IDirect3DViewport_SetBackground(viewport->d3d_viewport, hmat);
viewport->material = material;
viewport->device = device_obj;
viewport->clip.left = -0.5f;
viewport->clip.top = 0.5f;
viewport->clip.right = 0.5f;
viewport->clip.bottom = -0.5f;
viewport->clip.front = 1.0f;
viewport->clip.back = 100.0f;
cleanup:
if (FAILED(hr))
{
if (viewport->d3d_viewport)
{
IDirect3DViewport_Release(viewport->d3d_viewport);
viewport->d3d_viewport = NULL;
}
if (viewport->camera)
IDirect3DRMFrame_Release(viewport->camera);
if (material)
IDirect3DMaterial_Release(material);
IDirect3DRM_Release(viewport->d3drm);
}
if (d3d_device)
IDirect3DDevice_Release(d3d_device);
if (d3d1)
IDirect3D_Release(d3d1);
return hr;
}
static HRESULT WINAPI d3drm_viewport1_Init(IDirect3DRMViewport *iface, IDirect3DRMDevice *device,
IDirect3DRMFrame *camera, DWORD x, DWORD y, DWORD width, DWORD height)
{
struct d3drm_viewport *viewport = impl_from_IDirect3DRMViewport(iface);
struct d3drm_frame *frame = unsafe_impl_from_IDirect3DRMFrame(camera);
IDirect3DRMDevice3 *device3;
HRESULT hr;
TRACE("iface %p, device %p, camera %p, x %lu, y %lu, width %lu, height %lu.\n",
iface, device, camera, x, y, width, height);
if (!device || !frame)
return D3DRMERR_BADOBJECT;
if (FAILED(hr = IDirect3DRMDevice_QueryInterface(device, &IID_IDirect3DRMDevice3, (void **)&device3)))
return hr;
hr = d3drm_viewport2_Init(&viewport->IDirect3DRMViewport2_iface, device3, &frame->IDirect3DRMFrame3_iface,
x, y, width, height);
IDirect3DRMDevice3_Release(device3);
return hr;
}
static HRESULT WINAPI d3drm_viewport2_Clear(IDirect3DRMViewport2 *iface, DWORD flags)
{
struct d3drm_viewport *viewport = impl_from_IDirect3DRMViewport2(iface);
DDSCAPS caps = { DDSCAPS_ZBUFFER };
HRESULT hr;
D3DRECT clear_rect;
IDirectDrawSurface *ds;
DWORD clear_flags = 0;
TRACE("iface %p, flags %#lx.\n", iface, flags);
clear_rect.x1 = clear_rect.y1 = 0;
clear_rect.x2 = viewport->device->width;
clear_rect.y2 = viewport->device->height;
if (flags & D3DRMCLEAR_TARGET)
{
clear_flags |= D3DCLEAR_TARGET;
d3drm_update_background_material(viewport);
}
if (flags & D3DRMCLEAR_ZBUFFER)
{
hr = IDirectDrawSurface_GetAttachedSurface(viewport->device->render_target, &caps, &ds);
if (SUCCEEDED(hr))
{
clear_flags |= D3DCLEAR_ZBUFFER;
IDirectDrawSurface_Release(ds);
}
}
if (flags & D3DRMCLEAR_DIRTYRECTS)
FIXME("Flag D3DRMCLEAR_DIRTYRECT not implemented yet.\n");
if (FAILED(hr = IDirect3DViewport_Clear(viewport->d3d_viewport, 1, &clear_rect, clear_flags)))
return hr;
return D3DRM_OK;
}
static HRESULT WINAPI d3drm_viewport1_Clear(IDirect3DRMViewport *iface)
{
struct d3drm_viewport *viewport = impl_from_IDirect3DRMViewport(iface);
TRACE("iface %p.\n", iface);
return d3drm_viewport2_Clear(&viewport->IDirect3DRMViewport2_iface, D3DRMCLEAR_ALL);
}
static HRESULT WINAPI d3drm_viewport2_Render(IDirect3DRMViewport2 *iface, IDirect3DRMFrame3 *frame)
{
FIXME("iface %p, frame %p stub!\n", iface, frame);
return D3DRM_OK;
}
static HRESULT WINAPI d3drm_viewport1_Render(IDirect3DRMViewport *iface, IDirect3DRMFrame *frame)
{
FIXME("iface %p, frame %p stub!\n", iface, frame);
return D3DRM_OK;
}
static HRESULT WINAPI d3drm_viewport2_SetFront(IDirect3DRMViewport2 *iface, D3DVALUE front)
{
struct d3drm_viewport *viewport = impl_from_IDirect3DRMViewport2(iface);
TRACE("iface %p, front %.8e.\n", iface, front);
if (!viewport->d3d_viewport)
return D3DRMERR_BADOBJECT;
if (front <= 0.0f)
return D3DRMERR_BADVALUE;
viewport->clip.front = front;
return D3DRM_OK;
}
static HRESULT WINAPI d3drm_viewport1_SetFront(IDirect3DRMViewport *iface, D3DVALUE front)
{
struct d3drm_viewport *viewport = impl_from_IDirect3DRMViewport(iface);
TRACE("iface %p, front %.8e.\n", iface, front);
return d3drm_viewport2_SetFront(&viewport->IDirect3DRMViewport2_iface, front);
}
static HRESULT WINAPI d3drm_viewport2_SetBack(IDirect3DRMViewport2 *iface, D3DVALUE back)
{
struct d3drm_viewport *viewport = impl_from_IDirect3DRMViewport2(iface);
TRACE("iface %p, back %.8e.\n", iface, back);
if (!viewport->d3d_viewport)
return D3DRMERR_BADOBJECT;
if (back <= viewport->clip.front)
return D3DRMERR_BADVALUE;
viewport->clip.back = back;
return D3DRM_OK;
}
static HRESULT WINAPI d3drm_viewport1_SetBack(IDirect3DRMViewport *iface, D3DVALUE back)
{
struct d3drm_viewport *viewport = impl_from_IDirect3DRMViewport(iface);
TRACE("iface %p, back %.8e.\n", iface, back);
return d3drm_viewport2_SetBack(&viewport->IDirect3DRMViewport2_iface, back);
}
static HRESULT WINAPI d3drm_viewport2_SetField(IDirect3DRMViewport2 *iface, D3DVALUE field)
{
struct d3drm_viewport *viewport = impl_from_IDirect3DRMViewport2(iface);
TRACE("iface %p, field %.8e.\n", iface, field);
if (!viewport->d3d_viewport)
return D3DRMERR_BADOBJECT;
if (field <= 0.0f)
return D3DRMERR_BADVALUE;
viewport->clip.left = -field;
viewport->clip.right = field;
viewport->clip.bottom = -field;
viewport->clip.top = field;
return D3DRM_OK;
}
static HRESULT WINAPI d3drm_viewport1_SetField(IDirect3DRMViewport *iface, D3DVALUE field)
{
struct d3drm_viewport *viewport = impl_from_IDirect3DRMViewport(iface);
TRACE("iface %p, field %.8e.\n", iface, field);
return d3drm_viewport2_SetField(&viewport->IDirect3DRMViewport2_iface, field);
}
static HRESULT WINAPI d3drm_viewport2_SetUniformScaling(IDirect3DRMViewport2 *iface, BOOL b)
{
FIXME("iface %p, b %#x stub!\n", iface, b);
return E_NOTIMPL;
}
static HRESULT WINAPI d3drm_viewport1_SetUniformScaling(IDirect3DRMViewport *iface, BOOL b)
{
FIXME("iface %p, b %#x stub!\n", iface, b);
return E_NOTIMPL;
}
static HRESULT WINAPI d3drm_viewport2_SetCamera(IDirect3DRMViewport2 *iface, IDirect3DRMFrame3 *camera)
{
struct d3drm_viewport *viewport = impl_from_IDirect3DRMViewport2(iface);
struct d3drm_frame *frame = unsafe_impl_from_IDirect3DRMFrame3(camera);
TRACE("iface %p, camera %p.\n", iface, camera);
if (!camera || !viewport->camera)
return D3DRMERR_BADOBJECT;
IDirect3DRMFrame_AddRef(&frame->IDirect3DRMFrame_iface);
IDirect3DRMFrame_Release(viewport->camera);
viewport->camera = &frame->IDirect3DRMFrame_iface;
return D3DRM_OK;
}
static HRESULT WINAPI d3drm_viewport1_SetCamera(IDirect3DRMViewport *iface, IDirect3DRMFrame *camera)
{
struct d3drm_viewport *viewport = impl_from_IDirect3DRMViewport(iface);
struct d3drm_frame *frame = unsafe_impl_from_IDirect3DRMFrame(camera);
TRACE("iface %p, camera %p.\n", iface, camera);
return d3drm_viewport2_SetCamera(&viewport->IDirect3DRMViewport2_iface,
frame ? &frame->IDirect3DRMFrame3_iface : NULL);
}
static HRESULT WINAPI d3drm_viewport2_SetProjection(IDirect3DRMViewport2 *iface, D3DRMPROJECTIONTYPE type)
{
struct d3drm_viewport *viewport = impl_from_IDirect3DRMViewport2(iface);
TRACE("iface %p, type %#x.\n", iface, type);
if (!viewport->d3d_viewport)
return D3DRMERR_BADOBJECT;
viewport->projection = type;
return D3DRM_OK;
}
static HRESULT WINAPI d3drm_viewport1_SetProjection(IDirect3DRMViewport *iface, D3DRMPROJECTIONTYPE type)
{
struct d3drm_viewport *viewport = impl_from_IDirect3DRMViewport(iface);
TRACE("iface %p, type %#x.\n", iface, type);
return d3drm_viewport2_SetProjection(&viewport->IDirect3DRMViewport2_iface, type);
}
static HRESULT WINAPI d3drm_viewport2_Transform(IDirect3DRMViewport2 *iface, D3DRMVECTOR4D *d, D3DVECTOR *s)
{
FIXME("iface %p, d %p, s %p stub!\n", iface, d, s);
return E_NOTIMPL;
}
static HRESULT WINAPI d3drm_viewport1_Transform(IDirect3DRMViewport *iface, D3DRMVECTOR4D *d, D3DVECTOR *s)
{
FIXME("iface %p, d %p, s %p stub!\n", iface, d, s);
return E_NOTIMPL;
}
static HRESULT WINAPI d3drm_viewport2_InverseTransform(IDirect3DRMViewport2 *iface, D3DVECTOR *d, D3DRMVECTOR4D *s)
{
FIXME("iface %p, d %p, s %p stub!\n", iface, d, s);
return E_NOTIMPL;
}
static HRESULT WINAPI d3drm_viewport1_InverseTransform(IDirect3DRMViewport *iface, D3DVECTOR *d, D3DRMVECTOR4D *s)
{
FIXME("iface %p, d %p, s %p stub!\n", iface, d, s);
return E_NOTIMPL;
}
static HRESULT WINAPI d3drm_viewport2_Configure(IDirect3DRMViewport2 *iface,
LONG x, LONG y, DWORD width, DWORD height)
{
FIXME("iface %p, x %ld, y %ld, width %lu, height %lu stub!\n", iface, x, y, width, height);
return E_NOTIMPL;
}
static HRESULT WINAPI d3drm_viewport1_Configure(IDirect3DRMViewport *iface,
LONG x, LONG y, DWORD width, DWORD height)
{
FIXME("iface %p, x %ld, y %ld, width %lu, height %lu stub!\n", iface, x, y, width, height);
return E_NOTIMPL;
}
static HRESULT WINAPI d3drm_viewport2_ForceUpdate(IDirect3DRMViewport2* iface,
DWORD x1, DWORD y1, DWORD x2, DWORD y2)
{
FIXME("iface %p, x1 %lu, y1 %lu, x2 %lu, y2 %lu stub!\n", iface, x1, y1, x2, y2);
return E_NOTIMPL;
}
static HRESULT WINAPI d3drm_viewport1_ForceUpdate(IDirect3DRMViewport *iface,
DWORD x1, DWORD y1, DWORD x2, DWORD y2)
{
FIXME("iface %p, x1 %lu, y1 %lu, x2 %lu, y2 %lu stub!\n", iface, x1, y1, x2, y2);
return E_NOTIMPL;
}
static HRESULT WINAPI d3drm_viewport2_SetPlane(IDirect3DRMViewport2 *iface,
D3DVALUE left, D3DVALUE right, D3DVALUE bottom, D3DVALUE top)
{
struct d3drm_viewport *viewport = impl_from_IDirect3DRMViewport2(iface);
TRACE("iface %p, left %.8e, right %.8e, bottom %.8e, top %.8e.\n",
iface, left, right, bottom, top);
if (!viewport->d3d_viewport)
return D3DRMERR_BADOBJECT;
viewport->clip.left = left;
viewport->clip.right = right;
viewport->clip.bottom = bottom;
viewport->clip.top = top;
return D3DRM_OK;
}
static HRESULT WINAPI d3drm_viewport1_SetPlane(IDirect3DRMViewport *iface,
D3DVALUE left, D3DVALUE right, D3DVALUE bottom, D3DVALUE top)
{
struct d3drm_viewport *viewport = impl_from_IDirect3DRMViewport(iface);
TRACE("iface %p, left %.8e, right %.8e, bottom %.8e, top %.8e.\n",
iface, left, right, bottom, top);
return d3drm_viewport2_SetPlane(&viewport->IDirect3DRMViewport2_iface, left, right, bottom, top);
}
static HRESULT WINAPI d3drm_viewport2_GetCamera(IDirect3DRMViewport2 *iface, IDirect3DRMFrame3 **camera)
{
struct d3drm_viewport *viewport = impl_from_IDirect3DRMViewport2(iface);
TRACE("iface %p, camera %p.\n", iface, camera);
if (!camera)
return D3DRMERR_BADVALUE;
if (!viewport->camera)
return D3DRMERR_BADOBJECT;
return IDirect3DRMFrame_QueryInterface(viewport->camera, &IID_IDirect3DRMFrame3, (void **)camera);
}
static HRESULT WINAPI d3drm_viewport1_GetCamera(IDirect3DRMViewport *iface, IDirect3DRMFrame **camera)
{
struct d3drm_viewport *viewport = impl_from_IDirect3DRMViewport(iface);
struct d3drm_frame *camera_impl;
IDirect3DRMFrame3 *camera3;
HRESULT hr;
TRACE("iface %p, camera %p.\n", iface, camera);
if (!camera)
return D3DRMERR_BADVALUE;
if (FAILED(hr = d3drm_viewport2_GetCamera(&viewport->IDirect3DRMViewport2_iface, &camera3)))
return hr;
camera_impl = unsafe_impl_from_IDirect3DRMFrame3(camera3);
*camera = &camera_impl->IDirect3DRMFrame_iface;
return D3DRM_OK;
}
static HRESULT WINAPI d3drm_viewport2_GetDevice(IDirect3DRMViewport2 *iface, IDirect3DRMDevice3 **device)
{
struct d3drm_viewport *viewport = impl_from_IDirect3DRMViewport2(iface);
TRACE("iface %p, device %p.\n", iface, device);
if (!device)
return D3DRMERR_BADVALUE;
if (!viewport->device)
return D3DRMERR_BADOBJECT;
*device = &viewport->device->IDirect3DRMDevice3_iface;
IDirect3DRMDevice3_AddRef(*device);
return D3DRM_OK;
}
static HRESULT WINAPI d3drm_viewport1_GetDevice(IDirect3DRMViewport *iface, IDirect3DRMDevice **device)
{
struct d3drm_viewport *viewport = impl_from_IDirect3DRMViewport(iface);
TRACE("iface %p, device %p.\n\n", iface, device);
if (!device)
return D3DRMERR_BADVALUE;
if (!viewport->device)
return D3DRMERR_BADOBJECT;
*device = &viewport->device->IDirect3DRMDevice_iface;
IDirect3DRMDevice_AddRef(*device);
return D3DRM_OK;
}
static HRESULT WINAPI d3drm_viewport2_GetPlane(IDirect3DRMViewport2 *iface,
D3DVALUE *left, D3DVALUE *right, D3DVALUE *bottom, D3DVALUE *top)
{
struct d3drm_viewport *viewport = impl_from_IDirect3DRMViewport2(iface);
TRACE("iface %p, left %p, right %p, bottom %p, top %p.\n",
iface, left, right, bottom, top);
if (!viewport->d3d_viewport)
return D3DRMERR_BADOBJECT;
*left = viewport->clip.left;
*right = viewport->clip.right;
*bottom = viewport->clip.bottom;
*top = viewport->clip.top;
return D3DRM_OK;
}
static HRESULT WINAPI d3drm_viewport1_GetPlane(IDirect3DRMViewport *iface,
D3DVALUE *left, D3DVALUE *right, D3DVALUE *bottom, D3DVALUE *top)
{
struct d3drm_viewport *viewport = impl_from_IDirect3DRMViewport(iface);
TRACE("iface %p, left %p, right %p, bottom %p, top %p.\n",
iface, left, right, bottom, top);
return d3drm_viewport2_GetPlane(&viewport->IDirect3DRMViewport2_iface, left, right, bottom, top);
}
static HRESULT WINAPI d3drm_viewport2_Pick(IDirect3DRMViewport2 *iface,
LONG x, LONG y, IDirect3DRMPickedArray **visuals)
{
FIXME("iface %p, x %ld, y %ld, visuals %p stub!\n", iface, x, y, visuals);
return E_NOTIMPL;
}
static HRESULT WINAPI d3drm_viewport1_Pick(IDirect3DRMViewport *iface,
LONG x, LONG y, IDirect3DRMPickedArray **visuals)
{
FIXME("iface %p, x %ld, y %ld, visuals %p stub!\n", iface, x, y, visuals);
return E_NOTIMPL;
}
static BOOL WINAPI d3drm_viewport2_GetUniformScaling(IDirect3DRMViewport2 *iface)
{
FIXME("iface %p stub!\n", iface);
return FALSE;
}
static BOOL WINAPI d3drm_viewport1_GetUniformScaling(IDirect3DRMViewport *iface)
{
FIXME("iface %p stub!\n", iface);
return FALSE;
}
static LONG WINAPI d3drm_viewport2_GetX(IDirect3DRMViewport2 *iface)
{
FIXME("iface %p stub!\n", iface);
return E_NOTIMPL;
}
static LONG WINAPI d3drm_viewport1_GetX(IDirect3DRMViewport *iface)
{
FIXME("iface %p stub!\n", iface);
return E_NOTIMPL;
}
static LONG WINAPI d3drm_viewport2_GetY(IDirect3DRMViewport2 *iface)
{
FIXME("iface %p stub!\n", iface);
return E_NOTIMPL;
}
static LONG WINAPI d3drm_viewport1_GetY(IDirect3DRMViewport *iface)
{
FIXME("iface %p stub!\n", iface);
return E_NOTIMPL;
}
static DWORD WINAPI d3drm_viewport2_GetWidth(IDirect3DRMViewport2 *iface)
{
FIXME("iface %p stub!\n", iface);
return E_NOTIMPL;
}
static DWORD WINAPI d3drm_viewport1_GetWidth(IDirect3DRMViewport *iface)
{
FIXME("iface %p stub!\n", iface);
return E_NOTIMPL;
}
static DWORD WINAPI d3drm_viewport2_GetHeight(IDirect3DRMViewport2 *iface)
{
FIXME("iface %p stub!\n", iface);
return E_NOTIMPL;
}
static DWORD WINAPI d3drm_viewport1_GetHeight(IDirect3DRMViewport *iface)
{
FIXME("iface %p stub!\n", iface);
return E_NOTIMPL;
}
static D3DVALUE WINAPI d3drm_viewport2_GetField(IDirect3DRMViewport2 *iface)
{
struct d3drm_viewport *viewport = impl_from_IDirect3DRMViewport2(iface);
TRACE("iface %p.\n", iface);
if (!viewport->d3d_viewport)
return -1.0f;
return (viewport->clip.right - viewport->clip.left
+ viewport->clip.top - viewport->clip.bottom) / 4.0f;
}
static D3DVALUE WINAPI d3drm_viewport1_GetField(IDirect3DRMViewport *iface)
{
struct d3drm_viewport *viewport = impl_from_IDirect3DRMViewport(iface);
TRACE("iface %p.\n", iface);
return d3drm_viewport2_GetField(&viewport->IDirect3DRMViewport2_iface);
}
static D3DVALUE WINAPI d3drm_viewport2_GetBack(IDirect3DRMViewport2 *iface)
{
struct d3drm_viewport *viewport = impl_from_IDirect3DRMViewport2(iface);
TRACE("iface %p.\n", iface);
if (!viewport->d3d_viewport)
return -1.0f;
return viewport->clip.back;
}
static D3DVALUE WINAPI d3drm_viewport1_GetBack(IDirect3DRMViewport *iface)
{
struct d3drm_viewport *viewport = impl_from_IDirect3DRMViewport(iface);
TRACE("iface %p.\n", iface);
return d3drm_viewport2_GetBack(&viewport->IDirect3DRMViewport2_iface);
}
static D3DVALUE WINAPI d3drm_viewport2_GetFront(IDirect3DRMViewport2 *iface)
{
struct d3drm_viewport *viewport = impl_from_IDirect3DRMViewport2(iface);
TRACE("iface %p.\n", iface);
if (!viewport->d3d_viewport)
return -1.0f;
return viewport->clip.front;
}
static D3DVALUE WINAPI d3drm_viewport1_GetFront(IDirect3DRMViewport *iface)
{
struct d3drm_viewport *viewport = impl_from_IDirect3DRMViewport(iface);
TRACE("iface %p.\n", iface);
return d3drm_viewport2_GetFront(&viewport->IDirect3DRMViewport2_iface);
}
static D3DRMPROJECTIONTYPE WINAPI d3drm_viewport2_GetProjection(IDirect3DRMViewport2 *iface)
{
struct d3drm_viewport *viewport = impl_from_IDirect3DRMViewport2(iface);
TRACE("iface %p.\n", iface);
if (!viewport->d3d_viewport)
return ~0u;
return viewport->projection;
}
static D3DRMPROJECTIONTYPE WINAPI d3drm_viewport1_GetProjection(IDirect3DRMViewport *iface)
{
struct d3drm_viewport *viewport = impl_from_IDirect3DRMViewport(iface);
TRACE("iface %p.\n", iface);
return d3drm_viewport2_GetProjection(&viewport->IDirect3DRMViewport2_iface);
}
static HRESULT WINAPI d3drm_viewport2_GetDirect3DViewport(IDirect3DRMViewport2 *iface,
IDirect3DViewport **viewport)
{
struct d3drm_viewport *viewport_object = impl_from_IDirect3DRMViewport2(iface);
TRACE("iface %p, viewport %p.\n", iface, viewport);
if (!viewport)
return D3DRMERR_BADVALUE;
if (!viewport_object->d3d_viewport)
return D3DRMERR_BADOBJECT;
*viewport = viewport_object->d3d_viewport;
IDirect3DViewport_AddRef(*viewport);
return D3DRM_OK;
}
static HRESULT WINAPI d3drm_viewport1_GetDirect3DViewport(IDirect3DRMViewport *iface,
IDirect3DViewport **viewport)
{
struct d3drm_viewport *viewport_object = impl_from_IDirect3DRMViewport(iface);
TRACE("iface %p, viewport %p.\n", iface, viewport);
return d3drm_viewport2_GetDirect3DViewport(&viewport_object->IDirect3DRMViewport2_iface, viewport);
}
static HRESULT WINAPI d3drm_viewport2_TransformVectors(IDirect3DRMViewport2 *iface,
DWORD vector_count, D3DRMVECTOR4D *dst, D3DVECTOR *src)
{
FIXME("iface %p, vector_count %lu, dst %p, src %p stub!\n", iface, vector_count, dst, src);
return E_NOTIMPL;
}
static HRESULT WINAPI d3drm_viewport2_InverseTransformVectors(IDirect3DRMViewport2 *iface,
DWORD vector_count, D3DVECTOR *dst, D3DRMVECTOR4D *src)
{
FIXME("iface %p, vector_count %lu, dst %p, src %p stub!\n", iface, vector_count, dst, src);
return E_NOTIMPL;
}
static const struct IDirect3DRMViewport2Vtbl d3drm_viewport2_vtbl =
{
d3drm_viewport2_QueryInterface,
d3drm_viewport2_AddRef,
d3drm_viewport2_Release,
d3drm_viewport2_Clone,
d3drm_viewport2_AddDestroyCallback,
d3drm_viewport2_DeleteDestroyCallback,
d3drm_viewport2_SetAppData,
d3drm_viewport2_GetAppData,
d3drm_viewport2_SetName,
d3drm_viewport2_GetName,
d3drm_viewport2_GetClassName,
d3drm_viewport2_Init,
d3drm_viewport2_Clear,
d3drm_viewport2_Render,
d3drm_viewport2_SetFront,
d3drm_viewport2_SetBack,
d3drm_viewport2_SetField,
d3drm_viewport2_SetUniformScaling,
d3drm_viewport2_SetCamera,
d3drm_viewport2_SetProjection,
d3drm_viewport2_Transform,
d3drm_viewport2_InverseTransform,
d3drm_viewport2_Configure,
d3drm_viewport2_ForceUpdate,
d3drm_viewport2_SetPlane,
d3drm_viewport2_GetCamera,
d3drm_viewport2_GetDevice,
d3drm_viewport2_GetPlane,
d3drm_viewport2_Pick,
d3drm_viewport2_GetUniformScaling,
d3drm_viewport2_GetX,
d3drm_viewport2_GetY,
d3drm_viewport2_GetWidth,
d3drm_viewport2_GetHeight,
d3drm_viewport2_GetField,
d3drm_viewport2_GetBack,
d3drm_viewport2_GetFront,
d3drm_viewport2_GetProjection,
d3drm_viewport2_GetDirect3DViewport,
d3drm_viewport2_TransformVectors,
d3drm_viewport2_InverseTransformVectors,
};
static const struct IDirect3DRMViewportVtbl d3drm_viewport1_vtbl =
{
d3drm_viewport1_QueryInterface,
d3drm_viewport1_AddRef,
d3drm_viewport1_Release,
d3drm_viewport1_Clone,
d3drm_viewport1_AddDestroyCallback,
d3drm_viewport1_DeleteDestroyCallback,
d3drm_viewport1_SetAppData,
d3drm_viewport1_GetAppData,
d3drm_viewport1_SetName,
d3drm_viewport1_GetName,
d3drm_viewport1_GetClassName,
d3drm_viewport1_Init,
d3drm_viewport1_Clear,
d3drm_viewport1_Render,
d3drm_viewport1_SetFront,
d3drm_viewport1_SetBack,
d3drm_viewport1_SetField,
d3drm_viewport1_SetUniformScaling,
d3drm_viewport1_SetCamera,
d3drm_viewport1_SetProjection,
d3drm_viewport1_Transform,
d3drm_viewport1_InverseTransform,
d3drm_viewport1_Configure,
d3drm_viewport1_ForceUpdate,
d3drm_viewport1_SetPlane,
d3drm_viewport1_GetCamera,
d3drm_viewport1_GetDevice,
d3drm_viewport1_GetPlane,
d3drm_viewport1_Pick,
d3drm_viewport1_GetUniformScaling,
d3drm_viewport1_GetX,
d3drm_viewport1_GetY,
d3drm_viewport1_GetWidth,
d3drm_viewport1_GetHeight,
d3drm_viewport1_GetField,
d3drm_viewport1_GetBack,
d3drm_viewport1_GetFront,
d3drm_viewport1_GetProjection,
d3drm_viewport1_GetDirect3DViewport,
};
HRESULT d3drm_viewport_create(struct d3drm_viewport **viewport, IDirect3DRM *d3drm)
{
static const char classname[] = "Viewport";
struct d3drm_viewport *object;
TRACE("viewport %p, d3drm %p.\n", viewport, d3drm);
if (!(object = calloc(1, sizeof(*object))))
return E_OUTOFMEMORY;
#ifdef __GNUC__
#pragma GCC diagnostic push
#pragma GCC diagnostic ignored "-Wdiscarded-qualifiers"
#elif defined(_MSC_VER)
#pragma warning( push )
#pragma warning( disable : 4090 ) /* different 'const' qualifiers */
#endif
Fix mingw build + copy d3drm from wine (#25) * Fix engineConfig declaration crossing jump This fixes the following error: ``` /src/isle-portable/LEGO1/omni/src/audio/mxsoundmanager.cpp: In member function 'virtual MxResult MxSoundManager::Create(MxU32, MxBool)': /src/isle-portable/LEGO1/omni/src/audio/mxsoundmanager.cpp:119:1: error: jump to label 'done' 119 | done: | ^~~~ /src/isle-portable/LEGO1/omni/src/audio/mxsoundmanager.cpp:78:22: note: from here 78 | goto done; | ^~~~ /src/isle-portable/LEGO1/omni/src/audio/mxsoundmanager.cpp:84:26: note: crosses initialization of 'ma_engine_config engineConfig' 84 | ma_engine_config engineConfig = ma_engine_config_init(); | ^~~~~~~~~~~~ ``` * Fix 'invalid conversion from 'SDL_FunctionPointer' {aka 'void (*)()'} to 'void*' * /SAFESEH:NO is a VC thing * SDL3 is still instable * Cannot forward declare and use enum * Remove MusicManager from public LEGO1.DLL interface * Copy d3d from wine git 6c5d17af07a318d754c0c21023b2d162a0d3725d * Build d3drm-wine with 32-bit mingw * cmake: move 3rd party targets to cmake script in 3rdparty directory * cmake: bump minimum required CMake version to 3.25 to allow adding a subproject with SYSTEM automatically applied An alternative would be to use SYSTEM in target_include_directories in the 3rd party cmake script. * Add a minimal Findiniparser.cmake (not all distributions carry the upstream iniparser-config.cmake files) * Add wine's d3drm headers * cmake: merge ISLE_USE_DX5_LIBS into ISLE_USE_DX5 * cmake: Build all shared libraries in the binary output directory (to avoid PATH issues) * ci: enable msys2 mingw32 build * Disable clang-tidy on d3drm wine * Thread functions must have SDLCALL call convention * cmake: disable clang-tidy for miniaudio and libsmacker as well * Hopefully fix c++ format and skip ncc naming violation * clang-format violations keep up popping out of nowhere * No need for lego/legoomni/include * ncc: define SDLCALL as empty instead
2024-06-24 10:25:51 -04:00
object->IDirect3DRMViewport_iface.lpVtbl = &d3drm_viewport1_vtbl;
object->IDirect3DRMViewport2_iface.lpVtbl = &d3drm_viewport2_vtbl;
#ifdef __GNUC__
#pragma GCC diagnostic pop
#elif defined(_MSC_VER)
#pragma warning( pop )
#endif
Fix mingw build + copy d3drm from wine (#25) * Fix engineConfig declaration crossing jump This fixes the following error: ``` /src/isle-portable/LEGO1/omni/src/audio/mxsoundmanager.cpp: In member function 'virtual MxResult MxSoundManager::Create(MxU32, MxBool)': /src/isle-portable/LEGO1/omni/src/audio/mxsoundmanager.cpp:119:1: error: jump to label 'done' 119 | done: | ^~~~ /src/isle-portable/LEGO1/omni/src/audio/mxsoundmanager.cpp:78:22: note: from here 78 | goto done; | ^~~~ /src/isle-portable/LEGO1/omni/src/audio/mxsoundmanager.cpp:84:26: note: crosses initialization of 'ma_engine_config engineConfig' 84 | ma_engine_config engineConfig = ma_engine_config_init(); | ^~~~~~~~~~~~ ``` * Fix 'invalid conversion from 'SDL_FunctionPointer' {aka 'void (*)()'} to 'void*' * /SAFESEH:NO is a VC thing * SDL3 is still instable * Cannot forward declare and use enum * Remove MusicManager from public LEGO1.DLL interface * Copy d3d from wine git 6c5d17af07a318d754c0c21023b2d162a0d3725d * Build d3drm-wine with 32-bit mingw * cmake: move 3rd party targets to cmake script in 3rdparty directory * cmake: bump minimum required CMake version to 3.25 to allow adding a subproject with SYSTEM automatically applied An alternative would be to use SYSTEM in target_include_directories in the 3rd party cmake script. * Add a minimal Findiniparser.cmake (not all distributions carry the upstream iniparser-config.cmake files) * Add wine's d3drm headers * cmake: merge ISLE_USE_DX5_LIBS into ISLE_USE_DX5 * cmake: Build all shared libraries in the binary output directory (to avoid PATH issues) * ci: enable msys2 mingw32 build * Disable clang-tidy on d3drm wine * Thread functions must have SDLCALL call convention * cmake: disable clang-tidy for miniaudio and libsmacker as well * Hopefully fix c++ format and skip ncc naming violation * clang-format violations keep up popping out of nowhere * No need for lego/legoomni/include * ncc: define SDLCALL as empty instead
2024-06-24 10:25:51 -04:00
object->d3drm = d3drm;
d3drm_object_init(&object->obj, classname);
*viewport = object;
return S_OK;
}