isle-portable/3rdparty/d3drm/d3drm32.def

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Fix mingw build + copy d3drm from wine (#25) * Fix engineConfig declaration crossing jump This fixes the following error: ``` /src/isle-portable/LEGO1/omni/src/audio/mxsoundmanager.cpp: In member function 'virtual MxResult MxSoundManager::Create(MxU32, MxBool)': /src/isle-portable/LEGO1/omni/src/audio/mxsoundmanager.cpp:119:1: error: jump to label 'done' 119 | done: | ^~~~ /src/isle-portable/LEGO1/omni/src/audio/mxsoundmanager.cpp:78:22: note: from here 78 | goto done; | ^~~~ /src/isle-portable/LEGO1/omni/src/audio/mxsoundmanager.cpp:84:26: note: crosses initialization of 'ma_engine_config engineConfig' 84 | ma_engine_config engineConfig = ma_engine_config_init(); | ^~~~~~~~~~~~ ``` * Fix 'invalid conversion from 'SDL_FunctionPointer' {aka 'void (*)()'} to 'void*' * /SAFESEH:NO is a VC thing * SDL3 is still instable * Cannot forward declare and use enum * Remove MusicManager from public LEGO1.DLL interface * Copy d3d from wine git 6c5d17af07a318d754c0c21023b2d162a0d3725d * Build d3drm-wine with 32-bit mingw * cmake: move 3rd party targets to cmake script in 3rdparty directory * cmake: bump minimum required CMake version to 3.25 to allow adding a subproject with SYSTEM automatically applied An alternative would be to use SYSTEM in target_include_directories in the 3rd party cmake script. * Add a minimal Findiniparser.cmake (not all distributions carry the upstream iniparser-config.cmake files) * Add wine's d3drm headers * cmake: merge ISLE_USE_DX5_LIBS into ISLE_USE_DX5 * cmake: Build all shared libraries in the binary output directory (to avoid PATH issues) * ci: enable msys2 mingw32 build * Disable clang-tidy on d3drm wine * Thread functions must have SDLCALL call convention * cmake: disable clang-tidy for miniaudio and libsmacker as well * Hopefully fix c++ format and skip ncc naming violation * clang-format violations keep up popping out of nowhere * No need for lego/legoomni/include * ncc: define SDLCALL as empty instead
2024-06-24 10:25:51 -04:00
EXPORTS
D3DRMColorGetAlpha@4
D3DRMColorGetBlue@4
D3DRMColorGetGreen@4
D3DRMColorGetRed@4
D3DRMCreateColorRGB@12
D3DRMCreateColorRGBA@16
D3DRMMatrixFromQuaternion@8
D3DRMQuaternionFromRotation@12
D3DRMQuaternionMultiply@12
D3DRMQuaternionSlerp@16
D3DRMVectorAdd@12
D3DRMVectorCrossProduct@12
D3DRMVectorDotProduct@8
D3DRMVectorModulus@4
D3DRMVectorNormalize@4
D3DRMVectorRandom@4
D3DRMVectorReflect@12
D3DRMVectorRotate@16
D3DRMVectorScale@12
D3DRMVectorSubtract@12
Direct3DRMCreate@4