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#ifndef ORIENTABLEROI_H
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#define ORIENTABLEROI_H
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#include "matrix.h"
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#include "roi.h"
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class OrientableROI : public ROI {
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public:
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// FUNCTION: LEGO1 0x100a4420
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OrientableROI()
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{
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FILLVEC3(m_world_bounding_box.Min(), 888888.8);
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FILLVEC3(m_world_bounding_box.Max(), -888888.8);
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ZEROVEC3(m_world_bounding_sphere.Center());
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m_world_bounding_sphere.Radius() = 0.0;
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ZEROVEC3(m_world_velocity);
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IDENTMAT4(m_local2world.GetMatrix());
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}
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// SYNTHETIC: LEGO1 0x100a4630
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// OrientableROI::`scalar deleting destructor'
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virtual const Vector3& GetWorldVelocity() const;
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virtual const BoundingBox& GetWorldBoundingBox() const;
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virtual const BoundingSphere& GetWorldBoundingSphere() const;
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protected:
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// vtable + 0x14
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virtual void VTable0x14() { VTable0x1c(); }
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virtual void UpdateWorldBoundingVolumes() = 0;
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public:
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virtual void VTable0x1c();
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// vtable + 0x20
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virtual void SetLocalTransform(const Matrix4Impl& p_transform);
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virtual void VTable0x24(const Matrix4Data& p_transform);
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virtual void UpdateWorldData(const Matrix4Data& p_transform);
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virtual void UpdateWorldVelocity();
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protected:
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char m_unk0xc;
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Matrix4Data m_local2world; // 0x10
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BoundingBox m_world_bounding_box; // 0x58
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BoundingSphere m_world_bounding_sphere; // 0xa8
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Vector3Data m_world_velocity; // 0xc0
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unsigned int m_unk0xd4;
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unsigned int m_unk0xd8;
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};
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#endif // ORIENTABLEROI_H
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