isle-portable/LEGO1/lego/sources/geom/legowegedge.h

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#ifndef __LEGOWEGEDGE_H
#define __LEGOWEGEDGE_H
#include "decomp.h"
#include "legoweedge.h"
#include "mxgeometry/mxgeometry3d.h"
struct LegoPathStruct;
// might be a struct with public members
// VTABLE: LEGO1 0x100db7f8
// SIZE 0x54
class LegoWEGEdge : public LegoWEEdge {
public:
// SIZE 0x0c
struct Path {
// FUNCTION: LEGO1 0x10048280
// FUNCTION: BETA10 0x100bd450
Path()
{
m_unk0x00 = NULL;
m_unk0x04 = 0;
m_unk0x08 = 0;
}
LegoPathStruct* m_unk0x00; // 0x00
undefined4 m_unk0x04; // 0x04
undefined4 m_unk0x08; // 0x08
};
LegoWEGEdge();
~LegoWEGEdge() override;
LegoResult VTable0x04() override; // vtable+0x04
inline LegoU32 GetFlag0x10() { return m_unk0x0c & 0x10 ? FALSE : TRUE; }
inline Mx4DPointFloat* GetUnknown0x14() { return &m_unk0x14; }
inline Mx4DPointFloat* GetEdgeNormal(int index) { return &m_edgeNormals[index]; }
inline LegoChar* GetName() { return m_name; }
// SYNTHETIC: LEGO1 0x1009a7e0
// LegoWEGEdge::`scalar deleting destructor'
friend class LegoPathController;
private:
LegoU8 m_unk0x0c; // 0x0c
LegoU8 m_unk0x0d; // 0x0d
LegoChar* m_name; // 0x10
Mx4DPointFloat m_unk0x14; // 0x14
Mx4DPointFloat* m_edgeNormals; // 0x2c
Mx3DPointFloat m_unk0x30; // 0x30
LegoU32 m_unk0x44; // 0x44
LegoU8 m_unk0x48; // 0x48
Path* m_unk0x4c; // 0x4c
Mx3DPointFloat* m_unk0x50; // 0x50
};
#endif // __LEGOWEGEDGE_H