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#ifndef ISLE_H
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#define ISLE_H
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#include "actionsfwd.h"
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#include "legogamestate.h"
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#include "legoworld.h"
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#include "radio.h"
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class Pizza;
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class Pizzeria;
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class TowTrack;
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class Ambulance;
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class JukeBoxEntity;
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class Helicopter;
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class Bike;
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class DuneBuggy;
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class Motocycle;
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class SkateBoard;
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class RaceCar;
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class Jetski;
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class Act1State;
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// VTABLE: LEGO1 0x100d6fb8
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// SIZE 0x140
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class Isle : public LegoWorld {
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public:
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// For g_unk0x100f1198
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enum {
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c_bit7 = 0x40
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};
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Isle();
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~Isle() override;
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MxLong Notify(MxParam& p_param) override; // vtable+0x04
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// FUNCTION: LEGO1 0x10030910
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inline const char* ClassName() const override // vtable+0x0c
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{
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// STRING: LEGO1 0x100f0458
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return "Isle";
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}
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// FUNCTION: LEGO1 0x10030920
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inline MxBool IsA(const char* p_name) const override // vtable+0x10
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{
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return !strcmp(p_name, Isle::ClassName()) || LegoWorld::IsA(p_name);
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}
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MxResult Create(MxDSAction& p_dsAction) override; // vtable+0x18
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void ReadyWorld() override; // vtable+50
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void Add(MxCore* p_object) override; // vtable+58
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// FUNCTION: LEGO1 0x10030900
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MxBool VTable0x5c() override { return TRUE; } // vtable+5c
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// FUNCTION: LEGO1 0x10033170
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void VTable0x60() override {} // vtable+60
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MxBool VTable0x64() override; // vtable+64
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void Enable(MxBool p_enable) override; // vtable+68
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virtual void VTable0x6c(IslePathActor* p_actor); // vtable+6c
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MxLong HandleEndAction(MxEndActionNotificationParam& p_param);
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MxLong HandleClick(LegoControlManagerEvent& p_param);
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MxLong HandleType19Notification(MxParam& p_param);
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MxLong HandleTransitionEnd();
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void HandleElevatorEndAction();
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void FUN_10031590();
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void FUN_10032620();
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void FUN_100330e0();
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void FUN_10033350();
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void FUN_10032d30(
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IsleScript::Script p_script,
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JukeboxScript::Script p_music,
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const char* p_cameraLocation,
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MxBool p_und
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);
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inline void SetDestLocation(LegoGameState::Area p_destLocation) { m_destLocation = p_destLocation; }
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// SYNTHETIC: LEGO1 0x10030a30
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// Isle::`scalar deleting destructor'
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protected:
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Act1State* m_act1state; // 0xf8
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Pizza* m_pizza; // 0xfc
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Pizzeria* m_pizzeria; // 0x100
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TowTrack* m_towtrack; // 0x104
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Ambulance* m_ambulance; // 0x108
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JukeBoxEntity* m_jukebox; // 0x10c
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Helicopter* m_helicopter; // 0x110
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Bike* m_bike; // 0x114
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DuneBuggy* m_dunebuggy; // 0x118
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Motocycle* m_motocycle; // 0x11c
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SkateBoard* m_skateboard; // 0x120
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RaceCar* m_racecar; // 0x124
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Jetski* m_jetski; // 0x128
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Radio m_radio; // 0x12c
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LegoGameState::Area m_destLocation; // 0x13c
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};
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#endif // ISLE_H
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