2023-06-30 14:34:39 -04:00
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#include "legogamestate.h"
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2023-10-07 11:30:04 -04:00
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2023-07-03 13:25:37 -04:00
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#include "legoomni.h"
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#include "legostate.h"
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#include "infocenterstate.h"
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#include "legostream.h"
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#include "mxobjectfactory.h"
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#include "mxvariabletable.h"
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#include "mxstring.h"
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// Based on the highest dword offset (0x42c) referenced in the constructor.
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// There may be other members that come after.
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DECOMP_SIZE_ASSERT(LegoGameState, 0x430)
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// GLOBAL OFFSET: LEGO1 0x100f3e40
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const char *g_fileExtensionGS = ".GS";
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// GLOBAL OFFSET: LEGO1 0x100f3e58
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ColorStringStruct g_colorSaveData[43] = {
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{"c_dbbkfny0", "lego red"},
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{"c_dbbkxly0", "lego white"},
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{"c_chbasey0", "lego black"},
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{"c_chbacky0", "lego black"},
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{"c_chdishy0", "lego white"},
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{"c_chhorny0", "lego black"},
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{"c_chljety1", "lego black"},
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{"c_chrjety1", "lego black"},
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{"c_chmidly0", "lego black"},
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{"c_chmotry0", "lego blue"},
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{"c_chsidly0", "lego black"},
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{"c_chsidry0", "lego black"},
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{"c_chstuty0", "lego black"},
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{"c_chtaily0", "lego black"},
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{"c_chwindy1", "lego black"},
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{"c_dbfbrdy0", "lego red"},
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{"c_dbflagy0", "lego yellow"},
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{"c_dbfrfny4", "lego red"},
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{"c_dbfrxly0", "lego white"},
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{"c_dbhndly0", "lego white"},
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{"c_dbltbry0", "lego white"},
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{"c_jsdashy0", "lego white"},
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{"c_jsexhy0", "lego black"},
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{"c_jsfrnty5", "lego black"},
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{"c_jshndly0", "lego red"},
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{"c_jslsidy0", "lego black"},
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{"c_jsrsidy0", "lego black"},
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{"c_jsskiby0", "lego red"},
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{"c_jswnshy5", "lego white"},
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{"c_rcbacky6", "lego green"},
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{"c_rcedgey0", "lego green"},
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{"c_rcfrmey0", "lego red"},
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{"c_rcfrnty6", "lego green"},
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{"c_rcmotry0", "lego white"},
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{"c_rcsidey0", "lego green"},
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{"c_rcstery0", "lego white"},
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{"c_rcstrpy0", "lego yellow"},
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{"c_rctailya", "lego white"},
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{"c_rcwhl1y0", "lego white"},
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{"c_rcwhl2y0", "lego white"},
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{"c_jsbasey0", "lego white"},
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{"c_chblady0", "lego black"},
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{"c_chseaty0", "lego white"},
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};
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// NOTE: This offset = the end of the variables table, the last entry
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// in that table is a special entry, the string "END_OF_VARIABLES"
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// GLOBAL OFFSET: LEGO1 0x100f3e50
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extern const char *s_endOfVariables;
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// OFFSET: LEGO1 0x10039550
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LegoGameState::LegoGameState()
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{
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// TODO
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m_stateCount = 0;
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m_backgroundColor = new LegoBackgroundColor("backgroundcolor", "set 56 54 68");
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VariableTable()->SetVariable(m_backgroundColor);
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m_tempBackgroundColor = new LegoBackgroundColor("tempBackgroundcolor", "set 56 54 68");
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VariableTable()->SetVariable(m_tempBackgroundColor);
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m_fullScreenMovie = new LegoFullScreenMovie("fsmovie", "disable");
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VariableTable()->SetVariable(m_fullScreenMovie);
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VariableTable()->SetVariable("lightposition", "2");
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SerializeScoreHistory(1);
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}
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// OFFSET: LEGO1 0x10039720 STUB
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LegoGameState::~LegoGameState()
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{
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// TODO
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}
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// OFFSET: LEGO1 0x10039c60 STUB
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MxResult LegoGameState::Load(MxULong)
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{
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// TODO
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return 0;
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}
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// OFFSET: LEGO1 0x1003a170
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void LegoGameState::GetFileSavePath(MxString *p_outPath, MxULong p_slotn)
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{
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char baseForSlot[2] = "0";
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char path[1024] = "";
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// Save path base
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if (m_savePath != NULL)
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strcpy(path, m_savePath);
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// Slot: "G0", "G1", ...
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strcat(path, "G");
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baseForSlot[0] += p_slotn;
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strcat(path, baseForSlot);
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// Extension: ".GS"
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strcat(path, g_fileExtensionGS);
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*p_outPath = MxString(path);
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}
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// OFFSET: LEGO1 0x1003a020
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MxResult LegoGameState::WriteEndOfVariables(LegoStream *p_stream)
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{
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MxU8 len = strlen(s_endOfVariables);
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if (p_stream->Write(&len, 1) == SUCCESS)
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return p_stream->Write(s_endOfVariables, len);
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return FAILURE;
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}
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// OFFSET: LEGO1 0x10039980
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MxResult LegoGameState::Save(MxULong p_slot)
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{
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MxResult result;
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InfocenterState *infocenterState = (InfocenterState *)GameState()->GetState("InfocenterState");
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if (!infocenterState || infocenterState->GetInfocenterBufferElement(0) == 0)
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result = SUCCESS;
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else {
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result = FAILURE;
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MxVariableTable *variableTable = VariableTable();
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MxString savePath;
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GetFileSavePath(&savePath, p_slot);
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LegoFileStream fileStream;
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if (fileStream.Open(savePath.GetData(), LegoStream::WriteBit) != FAILURE) {
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MxU32 maybeVersion = 0x1000C;
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fileStream.Write(&maybeVersion, 4);
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fileStream.Write(&m_unk24, 2);
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fileStream.Write(&m_unk10, 2);
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fileStream.Write(&m_unkC, 1);
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for (MxS32 i = 0; i < sizeof(g_colorSaveData) / sizeof(g_colorSaveData[0]); ++i) {
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if (LegoStream::WriteVariable(&fileStream, variableTable, g_colorSaveData[i].m_targetName) == FAILURE)
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return result;
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}
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if (LegoStream::WriteVariable(&fileStream, variableTable, "backgroundcolor") != FAILURE) {
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if (LegoStream::WriteVariable(&fileStream, variableTable, "lightposition") != FAILURE) {
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WriteEndOfVariables(&fileStream);
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// TODO: Calls down to more aggregate writing functions
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return SUCCESS;
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}
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}
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}
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}
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return result;
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}
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// OFFSET: LEGO1 0x1003a2e0 STUB
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void LegoGameState::SerializePlayersInfo(MxS16 p)
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{
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// TODO
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}
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// OFFSET: LEGO1 0x1003cdd0 STUB
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void LegoGameState::SerializeScoreHistory(MxS16 p)
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{
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// TODO
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}
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// OFFSET: LEGO1 0x10039f00
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void LegoGameState::SetSavePath(char *p_savePath)
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{
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if (m_savePath != NULL)
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delete[] m_savePath;
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if (p_savePath) {
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m_savePath = new char[strlen(p_savePath) + 1];
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strcpy(m_savePath, p_savePath);
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}
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else
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m_savePath = NULL;
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}
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// OFFSET: LEGO1 0x1003bbb0
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LegoState *LegoGameState::GetState(char *p_stateName)
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{
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for (MxS32 i = 0; i < m_stateCount; ++i)
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if (m_stateArray[i]->IsA(p_stateName))
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return m_stateArray[i];
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return NULL;
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}
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// OFFSET: LEGO1 0x1003bc00
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LegoState *LegoGameState::CreateState(char *p_stateName)
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{
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LegoState* newState = (LegoState*)ObjectFactory()->Create(p_stateName);
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RegisterState(newState);
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return newState;
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}
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// OFFSET: LEGO1 0x1003bc30
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void LegoGameState::RegisterState(LegoState *p_state)
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{
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MxS32 targetIndex;
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for (targetIndex = 0; targetIndex < m_stateCount; ++targetIndex)
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if (m_stateArray[targetIndex]->IsA(p_state->ClassName()))
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break;
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if (targetIndex == m_stateCount) {
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LegoState **newBuffer = new LegoState*[m_stateCount + 1];
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if (m_stateCount != 0) {
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memcpy(newBuffer, m_stateArray, m_stateCount * sizeof(LegoState*));
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delete[] m_stateArray;
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}
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newBuffer[m_stateCount++] = p_state;
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m_stateArray = newBuffer;
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return;
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}
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if (m_stateArray[targetIndex])
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delete m_stateArray[targetIndex];
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m_stateArray[targetIndex] = p_state;
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}
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// OFFSET: LEGO1 0x1003a720 STUB
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void LegoGameState::FUN_1003a720(MxU32 p_unk)
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{
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// TODO
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}
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// OFFSET: LEGO1 0x1003b060 STUB
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void LegoGameState::HandleAction(MxU32 p_unk)
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{
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// TODO
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}
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