isle-portable/LEGO1/lego/legoomni/src/worlds/act3.cpp

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#include "act3.h"
#include "3dmanager/lego3dmanager.h"
#include "act3_actions.h"
#include "act3brickster.h"
#include "act3cop.h"
#include "act3shark.h"
#include "helicopter.h"
#include "jukebox_actions.h"
#include "legoanimationmanager.h"
#include "legobuildingmanager.h"
#include "legocontrolmanager.h"
#include "legomain.h"
#include "legonavcontroller.h"
#include "legoplantmanager.h"
#include "legoutils.h"
#include "legovideomanager.h"
#include "misc.h"
#include "mxactionnotificationparam.h"
#include "mxbackgroundaudiomanager.h"
#include "mxmisc.h"
#include "mxnotificationmanager.h"
#include "mxticklemanager.h"
#include "mxtimer.h"
#include "mxtransitionmanager.h"
#include "scripts.h"
DECOMP_SIZE_ASSERT(Act3, 0x4274)
DECOMP_SIZE_ASSERT(Act3State, 0x0c)
DECOMP_SIZE_ASSERT(Act3ListElement, 0x0c)
DECOMP_SIZE_ASSERT(Act3List, 0x10)
// GLOBAL: LEGO1 0x100d95e8
Act3Script::Script g_unk0x100d95e8[] =
{Act3Script::c_tlp053in_RunAnim, Act3Script::c_tlp064la_RunAnim, Act3Script::c_tlp068in_RunAnim};
// FUNCTION: LEGO1 0x10071d40
void Act3List::Insert(MxS32 p_objectId, MxS32 p_option)
{
if (m_unk0x0c) {
return;
}
switch (p_option) {
case 1:
if (!empty()) {
FUN_10071fa0();
push_back(Act3ListElement(p_objectId, p_option, FALSE));
}
else {
InvokeAction(Extra::e_start, *g_act3Script, p_objectId, NULL);
push_back(Act3ListElement(p_objectId, p_option, TRUE));
}
break;
case 2:
if (empty()) {
push_back(Act3ListElement(p_objectId, p_option, TRUE));
InvokeAction(Extra::e_start, *g_act3Script, p_objectId, NULL);
}
else {
push_back(Act3ListElement(p_objectId, p_option, FALSE));
}
break;
case 3:
if (empty()) {
push_back(Act3ListElement(p_objectId, p_option, TRUE));
InvokeAction(Extra::e_start, *g_act3Script, p_objectId, NULL);
}
break;
}
}
// FUNCTION: LEGO1 0x10071fa0
void Act3List::FUN_10071fa0()
{
DeleteAction();
}
// FUNCTION: LEGO1 0x10071fb0
void Act3List::Clear()
{
m_unk0x0c = 1;
BackgroundAudioManager()->Stop();
if (empty()) {
return;
}
for (Act3List::iterator it = begin(); it != end();) {
if ((*it).m_unk0x08) {
MxDSAction ds;
ds.SetAtomId(*g_act3Script);
ds.SetObjectId((*it).m_objectId);
DeleteObject(ds);
}
erase(it++);
}
}
// FUNCTION: LEGO1 0x100720d0
void Act3List::FUN_100720d0(MxU32 p_objectId)
{
if (m_unk0x0c == 0) {
MxU32 removed = FALSE;
if (!empty()) {
if (p_objectId != 0) {
for (Act3List::iterator it = begin(); it != end(); it++) {
if ((*it).m_unk0x08 && (*it).m_objectId == p_objectId) {
erase(it);
removed = TRUE;
break;
}
}
}
else {
pop_front();
removed = TRUE;
}
if (removed && size() > 0) {
// TODO: Match
Act3List::iterator it = begin();
Act3ListElement& item = *(it++);
for (; it != end(); it++) {
if ((*it).m_unk0x04 == 1) {
for (Act3List::iterator it2 = begin(); it2 != it;) {
if ((*it2).m_unk0x08) {
FUN_10071fa0();
return;
}
it2 = erase(it2);
}
}
}
if (!item.m_unk0x08) {
item.m_unk0x08 = TRUE;
InvokeAction(Extra::e_start, *g_act3Script, item.m_objectId, NULL);
}
}
}
}
}
// FUNCTION: LEGO1 0x10072270
// FUNCTION: BETA10 0x10015470
Act3::Act3()
{
m_state = NULL;
m_unk0x41fc = 0;
m_cop1 = NULL;
m_cop2 = NULL;
m_brickster = NULL;
m_copter = NULL;
m_shark = NULL;
m_time = -1;
m_unk0x421e = 0;
memset(m_helicopterDots, 0, sizeof(m_helicopterDots));
NavController()->ResetMaxLinearAccel(NavController()->GetMaxLinearAccel() * 30.0f);
NavController()->ResetMaxLinearDeccel(NavController()->GetMaxLinearDeccel() * 30.0f);
NotificationManager()->Register(this);
}
// FUNCTION: LEGO1 0x10072500
Enforce vtable match (#464) * vtable enforce * Vtable progress * IslePathActor subclasses * LegoState subclasses * LegoWorld subclasses * Presenter progress * Remaining presenters * All but two that need new files * Merge into vtable branch (#3) * Implement MxDisplaySurface::VTable0x44 (#467) * Update mxdisplaysurface.cpp * add arguments to header * Fix glitched bitmaps * WIP fixes * Match * Fix * Changes * Fixes --------- Co-authored-by: Christian Semmler <mail@csemmler.com> * Implmement PoliceState::VTable0x1c (#468) * Implmement PoliceState::VTable0x1c * Fixes --------- Co-authored-by: Christian Semmler <mail@csemmler.com> * Implement Lego3DView::Render (#470) * Implement Lego3DView::Render * use MxDouble * Revert "use MxDouble" This reverts commit a006b60e2066b79ded3e15e143a302d8fd707deb. * Begin work on Police class (#469) * Begin work on Police class * Use JukeBox::e_policeStation value * Fixes --------- Co-authored-by: Christian Semmler <mail@csemmler.com> * Implement MxDisplaySurface::CreateCursorSurface (#471) * Update mxdisplaysurface.cpp * Fixes * Update legovideomanager.cpp * Match to 100% --------- Co-authored-by: Christian Semmler <mail@csemmler.com> --------- Co-authored-by: Misha <106913236+MishaProductions@users.noreply.github.com> Co-authored-by: Christian Semmler <mail@csemmler.com> Co-authored-by: Joshua Peisach <itzswirlz2020@outlook.com> * Police fix * Finish * motocycle lower case * Update historybook.h * Update hospitalstate.h * Update jetski.h * Update legoinputmanager.h * Update legolocomotionanimpresenter.h * Update pizza.h * Update act3shark.h * Update ambulancemissionstate.h * Update bumpbouy.h * Update doors.h --------- Co-authored-by: Misha <106913236+MishaProductions@users.noreply.github.com> Co-authored-by: Christian Semmler <mail@csemmler.com> Co-authored-by: Joshua Peisach <itzswirlz2020@outlook.com>
2024-01-20 18:04:46 -05:00
MxBool Act3::VTable0x5c()
{
return TRUE;
Enforce vtable match (#464) * vtable enforce * Vtable progress * IslePathActor subclasses * LegoState subclasses * LegoWorld subclasses * Presenter progress * Remaining presenters * All but two that need new files * Merge into vtable branch (#3) * Implement MxDisplaySurface::VTable0x44 (#467) * Update mxdisplaysurface.cpp * add arguments to header * Fix glitched bitmaps * WIP fixes * Match * Fix * Changes * Fixes --------- Co-authored-by: Christian Semmler <mail@csemmler.com> * Implmement PoliceState::VTable0x1c (#468) * Implmement PoliceState::VTable0x1c * Fixes --------- Co-authored-by: Christian Semmler <mail@csemmler.com> * Implement Lego3DView::Render (#470) * Implement Lego3DView::Render * use MxDouble * Revert "use MxDouble" This reverts commit a006b60e2066b79ded3e15e143a302d8fd707deb. * Begin work on Police class (#469) * Begin work on Police class * Use JukeBox::e_policeStation value * Fixes --------- Co-authored-by: Christian Semmler <mail@csemmler.com> * Implement MxDisplaySurface::CreateCursorSurface (#471) * Update mxdisplaysurface.cpp * Fixes * Update legovideomanager.cpp * Match to 100% --------- Co-authored-by: Christian Semmler <mail@csemmler.com> --------- Co-authored-by: Misha <106913236+MishaProductions@users.noreply.github.com> Co-authored-by: Christian Semmler <mail@csemmler.com> Co-authored-by: Joshua Peisach <itzswirlz2020@outlook.com> * Police fix * Finish * motocycle lower case * Update historybook.h * Update hospitalstate.h * Update jetski.h * Update legoinputmanager.h * Update legolocomotionanimpresenter.h * Update pizza.h * Update act3shark.h * Update ambulancemissionstate.h * Update bumpbouy.h * Update doors.h --------- Co-authored-by: Misha <106913236+MishaProductions@users.noreply.github.com> Co-authored-by: Christian Semmler <mail@csemmler.com> Co-authored-by: Joshua Peisach <itzswirlz2020@outlook.com>
2024-01-20 18:04:46 -05:00
}
// FUNCTION: LEGO1 0x100726a0
// FUNCTION: BETA10 0x100155da
Act3::~Act3()
{
Destroy(TRUE);
NotificationManager()->Unregister(this);
TickleManager()->UnregisterClient(this);
}
Enforce vtable match (#464) * vtable enforce * Vtable progress * IslePathActor subclasses * LegoState subclasses * LegoWorld subclasses * Presenter progress * Remaining presenters * All but two that need new files * Merge into vtable branch (#3) * Implement MxDisplaySurface::VTable0x44 (#467) * Update mxdisplaysurface.cpp * add arguments to header * Fix glitched bitmaps * WIP fixes * Match * Fix * Changes * Fixes --------- Co-authored-by: Christian Semmler <mail@csemmler.com> * Implmement PoliceState::VTable0x1c (#468) * Implmement PoliceState::VTable0x1c * Fixes --------- Co-authored-by: Christian Semmler <mail@csemmler.com> * Implement Lego3DView::Render (#470) * Implement Lego3DView::Render * use MxDouble * Revert "use MxDouble" This reverts commit a006b60e2066b79ded3e15e143a302d8fd707deb. * Begin work on Police class (#469) * Begin work on Police class * Use JukeBox::e_policeStation value * Fixes --------- Co-authored-by: Christian Semmler <mail@csemmler.com> * Implement MxDisplaySurface::CreateCursorSurface (#471) * Update mxdisplaysurface.cpp * Fixes * Update legovideomanager.cpp * Match to 100% --------- Co-authored-by: Christian Semmler <mail@csemmler.com> --------- Co-authored-by: Misha <106913236+MishaProductions@users.noreply.github.com> Co-authored-by: Christian Semmler <mail@csemmler.com> Co-authored-by: Joshua Peisach <itzswirlz2020@outlook.com> * Police fix * Finish * motocycle lower case * Update historybook.h * Update hospitalstate.h * Update jetski.h * Update legoinputmanager.h * Update legolocomotionanimpresenter.h * Update pizza.h * Update act3shark.h * Update ambulancemissionstate.h * Update bumpbouy.h * Update doors.h --------- Co-authored-by: Misha <106913236+MishaProductions@users.noreply.github.com> Co-authored-by: Christian Semmler <mail@csemmler.com> Co-authored-by: Joshua Peisach <itzswirlz2020@outlook.com>
2024-01-20 18:04:46 -05:00
// FUNCTION: LEGO1 0x100727e0
// FUNCTION: BETA10 0x100158e2
MxResult Act3::ShootPizza(LegoPathController* p_controller, Vector3& p_location, Vector3& p_direction, Vector3& p_up)
{
MxS32 nextPizza;
for (nextPizza = 0; nextPizza < (MxS32) sizeOfArray(m_pizzas); nextPizza++) {
if (!m_pizzas[nextPizza].IsValid()) {
LegoPathBoundary* boundary = NULL;
MxU32 local18 = TRUE;
m_pizzas[nextPizza].Create(this, TRUE, nextPizza);
if (m_pizzas[nextPizza].FUN_10053b40(p_location, p_direction, p_up) != SUCCESS) {
return FAILURE;
}
MxFloat unk0x19c = *m_pizzas[nextPizza].GetUnknown0x19c();
if (p_controller->FUN_1004a380(
p_location,
p_direction,
m_pizzas[nextPizza].GetUnknown0x160(),
boundary,
unk0x19c
) == SUCCESS) {
Mx3DPointFloat direction;
direction = p_direction;
direction *= unk0x19c;
direction += p_location;
assert(m_brickster && m_brickster->GetROI());
direction -= m_brickster->GetROI()->GetLocal2World()[3];
local18 = FALSE;
if (m_pizzas[nextPizza].FUN_10053cb0(p_controller, boundary, unk0x19c) == SUCCESS) {
p_controller->PlaceActor(&m_pizzas[nextPizza]);
boundary->AddActor(&m_pizzas[nextPizza]);
m_pizzas[nextPizza].SetWorldSpeed(10.0f);
return SUCCESS;
}
}
if (local18 && m_pizzas[nextPizza].FUN_10053d30(p_controller, unk0x19c) == SUCCESS) {
p_controller->PlaceActor(&m_pizzas[nextPizza]);
m_pizzas[nextPizza].SetWorldSpeed(10.0f);
return SUCCESS;
}
break;
}
}
return FAILURE;
}
// FUNCTION: LEGO1 0x10072980
// FUNCTION: BETA10 0x10015c69
MxResult Act3::ShootDonut(LegoPathController* p_controller, Vector3& p_location, Vector3& p_direction, Vector3& p_up)
{
MxS32 nextDonut;
for (nextDonut = 0; nextDonut < (MxS32) sizeOfArray(m_donuts); nextDonut++) {
if (!m_donuts[nextDonut].IsValid()) {
LegoPathBoundary* boundary = NULL;
m_donuts[nextDonut].Create(this, FALSE, nextDonut);
if (m_donuts[nextDonut].FUN_10053b40(p_location, p_direction, p_up) != SUCCESS) {
return FAILURE;
}
MxFloat unk0x19c = *m_donuts[nextDonut].GetUnknown0x19c();
if (p_controller->FUN_1004a380(
p_location,
p_direction,
m_donuts[nextDonut].GetUnknown0x160(),
boundary,
unk0x19c
) == SUCCESS) {
if (m_donuts[nextDonut].FUN_10053cb0(p_controller, boundary, unk0x19c) == SUCCESS) {
p_controller->PlaceActor(&m_donuts[nextDonut]);
boundary->AddActor(&m_donuts[nextDonut]);
m_donuts[nextDonut].SetWorldSpeed(10.0f);
return SUCCESS;
}
}
else if (m_donuts[nextDonut].FUN_10053d30(p_controller, unk0x19c) == SUCCESS) {
p_controller->PlaceActor(&m_donuts[nextDonut]);
m_donuts[nextDonut].SetWorldSpeed(10.0f);
return SUCCESS;
}
}
}
return FAILURE;
}
// FUNCTION: LEGO1 0x10072c30
// FUNCTION: BETA10 0x100160fb
Enforce vtable match (#464) * vtable enforce * Vtable progress * IslePathActor subclasses * LegoState subclasses * LegoWorld subclasses * Presenter progress * Remaining presenters * All but two that need new files * Merge into vtable branch (#3) * Implement MxDisplaySurface::VTable0x44 (#467) * Update mxdisplaysurface.cpp * add arguments to header * Fix glitched bitmaps * WIP fixes * Match * Fix * Changes * Fixes --------- Co-authored-by: Christian Semmler <mail@csemmler.com> * Implmement PoliceState::VTable0x1c (#468) * Implmement PoliceState::VTable0x1c * Fixes --------- Co-authored-by: Christian Semmler <mail@csemmler.com> * Implement Lego3DView::Render (#470) * Implement Lego3DView::Render * use MxDouble * Revert "use MxDouble" This reverts commit a006b60e2066b79ded3e15e143a302d8fd707deb. * Begin work on Police class (#469) * Begin work on Police class * Use JukeBox::e_policeStation value * Fixes --------- Co-authored-by: Christian Semmler <mail@csemmler.com> * Implement MxDisplaySurface::CreateCursorSurface (#471) * Update mxdisplaysurface.cpp * Fixes * Update legovideomanager.cpp * Match to 100% --------- Co-authored-by: Christian Semmler <mail@csemmler.com> --------- Co-authored-by: Misha <106913236+MishaProductions@users.noreply.github.com> Co-authored-by: Christian Semmler <mail@csemmler.com> Co-authored-by: Joshua Peisach <itzswirlz2020@outlook.com> * Police fix * Finish * motocycle lower case * Update historybook.h * Update hospitalstate.h * Update jetski.h * Update legoinputmanager.h * Update legolocomotionanimpresenter.h * Update pizza.h * Update act3shark.h * Update ambulancemissionstate.h * Update bumpbouy.h * Update doors.h --------- Co-authored-by: Misha <106913236+MishaProductions@users.noreply.github.com> Co-authored-by: Christian Semmler <mail@csemmler.com> Co-authored-by: Joshua Peisach <itzswirlz2020@outlook.com>
2024-01-20 18:04:46 -05:00
MxResult Act3::Create(MxDSAction& p_dsAction)
{
GameState()->FindLoadedAct();
MxResult result = LegoWorld::Create(p_dsAction);
if (result == SUCCESS) {
ControlManager()->Register(this);
InputManager()->SetWorld(this);
InputManager()->Register(this);
switch (GameState()->GetLoadedAct()) {
case LegoGameState::e_act2:
GameState()->StopArea(LegoGameState::e_infomain);
GameState()->StopArea(LegoGameState::e_act2main);
break;
case LegoGameState::e_act3:
GameState()->StopArea(LegoGameState::e_infomain);
GameState()->StopArea(LegoGameState::e_act3script);
break;
case LegoGameState::e_act1:
case LegoGameState::e_actNotFound:
GameState()->StopArea(LegoGameState::e_undefined);
if (GameState()->GetPreviousArea() == LegoGameState::e_infomain) {
GameState()->StopArea(LegoGameState::e_isle);
}
}
LegoGameState* gameState = GameState();
Act3State* state = (Act3State*) gameState->GetState("Act3State");
if (state == NULL) {
state = (Act3State*) gameState->CreateState("Act3State");
}
m_state = state;
assert(m_state);
GameState()->m_currentArea = LegoGameState::e_act3script;
GameState()->SetCurrentAct(LegoGameState::e_act3);
GameState()->SetDirty(TRUE);
}
return result;
Enforce vtable match (#464) * vtable enforce * Vtable progress * IslePathActor subclasses * LegoState subclasses * LegoWorld subclasses * Presenter progress * Remaining presenters * All but two that need new files * Merge into vtable branch (#3) * Implement MxDisplaySurface::VTable0x44 (#467) * Update mxdisplaysurface.cpp * add arguments to header * Fix glitched bitmaps * WIP fixes * Match * Fix * Changes * Fixes --------- Co-authored-by: Christian Semmler <mail@csemmler.com> * Implmement PoliceState::VTable0x1c (#468) * Implmement PoliceState::VTable0x1c * Fixes --------- Co-authored-by: Christian Semmler <mail@csemmler.com> * Implement Lego3DView::Render (#470) * Implement Lego3DView::Render * use MxDouble * Revert "use MxDouble" This reverts commit a006b60e2066b79ded3e15e143a302d8fd707deb. * Begin work on Police class (#469) * Begin work on Police class * Use JukeBox::e_policeStation value * Fixes --------- Co-authored-by: Christian Semmler <mail@csemmler.com> * Implement MxDisplaySurface::CreateCursorSurface (#471) * Update mxdisplaysurface.cpp * Fixes * Update legovideomanager.cpp * Match to 100% --------- Co-authored-by: Christian Semmler <mail@csemmler.com> --------- Co-authored-by: Misha <106913236+MishaProductions@users.noreply.github.com> Co-authored-by: Christian Semmler <mail@csemmler.com> Co-authored-by: Joshua Peisach <itzswirlz2020@outlook.com> * Police fix * Finish * motocycle lower case * Update historybook.h * Update hospitalstate.h * Update jetski.h * Update legoinputmanager.h * Update legolocomotionanimpresenter.h * Update pizza.h * Update act3shark.h * Update ambulancemissionstate.h * Update bumpbouy.h * Update doors.h --------- Co-authored-by: Misha <106913236+MishaProductions@users.noreply.github.com> Co-authored-by: Christian Semmler <mail@csemmler.com> Co-authored-by: Joshua Peisach <itzswirlz2020@outlook.com>
2024-01-20 18:04:46 -05:00
}
// FUNCTION: LEGO1 0x10072d50
// FUNCTION: BETA10 0x1001627f
Enforce vtable match (#464) * vtable enforce * Vtable progress * IslePathActor subclasses * LegoState subclasses * LegoWorld subclasses * Presenter progress * Remaining presenters * All but two that need new files * Merge into vtable branch (#3) * Implement MxDisplaySurface::VTable0x44 (#467) * Update mxdisplaysurface.cpp * add arguments to header * Fix glitched bitmaps * WIP fixes * Match * Fix * Changes * Fixes --------- Co-authored-by: Christian Semmler <mail@csemmler.com> * Implmement PoliceState::VTable0x1c (#468) * Implmement PoliceState::VTable0x1c * Fixes --------- Co-authored-by: Christian Semmler <mail@csemmler.com> * Implement Lego3DView::Render (#470) * Implement Lego3DView::Render * use MxDouble * Revert "use MxDouble" This reverts commit a006b60e2066b79ded3e15e143a302d8fd707deb. * Begin work on Police class (#469) * Begin work on Police class * Use JukeBox::e_policeStation value * Fixes --------- Co-authored-by: Christian Semmler <mail@csemmler.com> * Implement MxDisplaySurface::CreateCursorSurface (#471) * Update mxdisplaysurface.cpp * Fixes * Update legovideomanager.cpp * Match to 100% --------- Co-authored-by: Christian Semmler <mail@csemmler.com> --------- Co-authored-by: Misha <106913236+MishaProductions@users.noreply.github.com> Co-authored-by: Christian Semmler <mail@csemmler.com> Co-authored-by: Joshua Peisach <itzswirlz2020@outlook.com> * Police fix * Finish * motocycle lower case * Update historybook.h * Update hospitalstate.h * Update jetski.h * Update legoinputmanager.h * Update legolocomotionanimpresenter.h * Update pizza.h * Update act3shark.h * Update ambulancemissionstate.h * Update bumpbouy.h * Update doors.h --------- Co-authored-by: Misha <106913236+MishaProductions@users.noreply.github.com> Co-authored-by: Christian Semmler <mail@csemmler.com> Co-authored-by: Joshua Peisach <itzswirlz2020@outlook.com>
2024-01-20 18:04:46 -05:00
void Act3::Destroy(MxBool p_fromDestructor)
{
NavController()->Reset();
ControlManager()->Unregister(this);
if (InputManager()->GetWorld() == this) {
InputManager()->ClearWorld();
}
InputManager()->UnRegister(this);
if (UserActor() != NULL) {
if ((IslePathActor*) UserActor() == m_copter) {
((IslePathActor*) UserActor())->Exit();
}
Remove(UserActor());
}
if (!p_fromDestructor) {
LegoWorld::Destroy(FALSE);
}
Enforce vtable match (#464) * vtable enforce * Vtable progress * IslePathActor subclasses * LegoState subclasses * LegoWorld subclasses * Presenter progress * Remaining presenters * All but two that need new files * Merge into vtable branch (#3) * Implement MxDisplaySurface::VTable0x44 (#467) * Update mxdisplaysurface.cpp * add arguments to header * Fix glitched bitmaps * WIP fixes * Match * Fix * Changes * Fixes --------- Co-authored-by: Christian Semmler <mail@csemmler.com> * Implmement PoliceState::VTable0x1c (#468) * Implmement PoliceState::VTable0x1c * Fixes --------- Co-authored-by: Christian Semmler <mail@csemmler.com> * Implement Lego3DView::Render (#470) * Implement Lego3DView::Render * use MxDouble * Revert "use MxDouble" This reverts commit a006b60e2066b79ded3e15e143a302d8fd707deb. * Begin work on Police class (#469) * Begin work on Police class * Use JukeBox::e_policeStation value * Fixes --------- Co-authored-by: Christian Semmler <mail@csemmler.com> * Implement MxDisplaySurface::CreateCursorSurface (#471) * Update mxdisplaysurface.cpp * Fixes * Update legovideomanager.cpp * Match to 100% --------- Co-authored-by: Christian Semmler <mail@csemmler.com> --------- Co-authored-by: Misha <106913236+MishaProductions@users.noreply.github.com> Co-authored-by: Christian Semmler <mail@csemmler.com> Co-authored-by: Joshua Peisach <itzswirlz2020@outlook.com> * Police fix * Finish * motocycle lower case * Update historybook.h * Update hospitalstate.h * Update jetski.h * Update legoinputmanager.h * Update legolocomotionanimpresenter.h * Update pizza.h * Update act3shark.h * Update ambulancemissionstate.h * Update bumpbouy.h * Update doors.h --------- Co-authored-by: Misha <106913236+MishaProductions@users.noreply.github.com> Co-authored-by: Christian Semmler <mail@csemmler.com> Co-authored-by: Joshua Peisach <itzswirlz2020@outlook.com>
2024-01-20 18:04:46 -05:00
}
// FUNCTION: LEGO1 0x10072de0
// FUNCTION: BETA10 0x10016322
Enforce vtable match (#464) * vtable enforce * Vtable progress * IslePathActor subclasses * LegoState subclasses * LegoWorld subclasses * Presenter progress * Remaining presenters * All but two that need new files * Merge into vtable branch (#3) * Implement MxDisplaySurface::VTable0x44 (#467) * Update mxdisplaysurface.cpp * add arguments to header * Fix glitched bitmaps * WIP fixes * Match * Fix * Changes * Fixes --------- Co-authored-by: Christian Semmler <mail@csemmler.com> * Implmement PoliceState::VTable0x1c (#468) * Implmement PoliceState::VTable0x1c * Fixes --------- Co-authored-by: Christian Semmler <mail@csemmler.com> * Implement Lego3DView::Render (#470) * Implement Lego3DView::Render * use MxDouble * Revert "use MxDouble" This reverts commit a006b60e2066b79ded3e15e143a302d8fd707deb. * Begin work on Police class (#469) * Begin work on Police class * Use JukeBox::e_policeStation value * Fixes --------- Co-authored-by: Christian Semmler <mail@csemmler.com> * Implement MxDisplaySurface::CreateCursorSurface (#471) * Update mxdisplaysurface.cpp * Fixes * Update legovideomanager.cpp * Match to 100% --------- Co-authored-by: Christian Semmler <mail@csemmler.com> --------- Co-authored-by: Misha <106913236+MishaProductions@users.noreply.github.com> Co-authored-by: Christian Semmler <mail@csemmler.com> Co-authored-by: Joshua Peisach <itzswirlz2020@outlook.com> * Police fix * Finish * motocycle lower case * Update historybook.h * Update hospitalstate.h * Update jetski.h * Update legoinputmanager.h * Update legolocomotionanimpresenter.h * Update pizza.h * Update act3shark.h * Update ambulancemissionstate.h * Update bumpbouy.h * Update doors.h --------- Co-authored-by: Misha <106913236+MishaProductions@users.noreply.github.com> Co-authored-by: Christian Semmler <mail@csemmler.com> Co-authored-by: Joshua Peisach <itzswirlz2020@outlook.com>
2024-01-20 18:04:46 -05:00
MxLong Act3::Notify(MxParam& p_param)
{
MxNotificationParam& param = (MxNotificationParam&) p_param;
LegoWorld::Notify(p_param);
if (m_worldStarted) {
switch (param.GetNotification()) {
case c_notificationEndAction: {
MxEndActionNotificationParam& param = (MxEndActionNotificationParam&) p_param;
if (param.GetAction() != NULL && param.GetAction()->GetAtomId() == *g_act3Script) {
if (param.GetAction()->GetObjectId() == Act3Script::c_HelicopterDashboard) {
MxDSAction action;
FUN_10015820(FALSE, LegoOmni::c_disableInput | LegoOmni::c_disable3d | LegoOmni::c_clearScreen);
SetAppCursor(e_cursorArrow);
VideoManager()->Get3DManager()->SetFrustrum(45.0f, 0.1f, 125.0f);
m_brickster->SetWorldSpeed(5.0f);
m_brickster->SetState(0);
assert(BackgroundAudioManager());
action.SetAtomId(*g_jukeboxScript);
action.SetObjectId(Act3Script::c_pzhitdn_PlayWav);
BackgroundAudioManager()->PlayMusic(action, 5, MxPresenter::e_repeating);
m_brickster->FUN_100417c0();
m_cop1->SetState(0);
m_cop1->SetWorldSpeed(2.0f);
m_cop1->VTable0xa8();
m_cop2->SetState(0);
m_cop2->SetWorldSpeed(2.0f);
m_cop2->VTable0xa8();
m_brickster->VTable0xa8();
m_unk0x4218 = 0;
m_unk0x4219 = 0;
m_unk0x421a = 0;
m_unk0x421b = 0;
m_unk0x421c = 0;
m_unk0x421d = 0;
MxS32 length;
LegoBuildingInfo* info = BuildingManager()->GetInfoArray(length);
m_unk0x421e = 0;
while (--length >= 0) {
if (info[length].m_unk0x11 < 0 && info[length].m_boundary != NULL &&
info[length].m_entity != NULL) {
m_unk0x421e++;
}
}
length = 0;
m_unk0x421e--;
char buf[80];
do {
sprintf(buf, "HelicopterDotOn%d_Bitmap", length + 1);
m_helicopterDots[length] = (MxPresenter*) Find("MxPresenter", buf);
if (m_unk0x421e > length) {
m_helicopterDots[length]->Enable(TRUE);
}
else {
m_helicopterDots[length]->Enable(FALSE);
}
length++;
} while (length < (MxS32) sizeOfArray(m_helicopterDots));
}
else {
m_unk0x4220.FUN_100720d0(param.GetAction()->GetObjectId());
}
}
break;
}
case c_notificationKeyPress:
if (m_state->m_unk0x08 == 1 && ((LegoEventNotificationParam&) p_param).GetKey() == ' ') {
AnimationManager()->FUN_10061010(FALSE);
return 1;
}
break;
case c_notificationButtonUp:
case c_notificationButtonDown:
if (m_state->m_unk0x08 == 1) {
return 1;
}
break;
case c_notificationEndAnim:
if (m_state->m_unk0x08 == 1) {
assert(m_copter && m_brickster && m_cop1 && m_cop2);
m_unk0x4220.FUN_100720d0(NULL);
m_state->m_unk0x08 = 0;
FUN_10015820(TRUE, LegoOmni::c_disableInput | LegoOmni::c_disable3d | LegoOmni::c_clearScreen);
m_copter->HandleClick();
m_copter->m_state->m_unk0x08 = 1;
m_copter->HandleEndAnim((LegoEndAnimNotificationParam&) param);
}
break;
case c_notificationTransitioned:
HandleTransitionEnd();
return 1;
}
}
Enforce vtable match (#464) * vtable enforce * Vtable progress * IslePathActor subclasses * LegoState subclasses * LegoWorld subclasses * Presenter progress * Remaining presenters * All but two that need new files * Merge into vtable branch (#3) * Implement MxDisplaySurface::VTable0x44 (#467) * Update mxdisplaysurface.cpp * add arguments to header * Fix glitched bitmaps * WIP fixes * Match * Fix * Changes * Fixes --------- Co-authored-by: Christian Semmler <mail@csemmler.com> * Implmement PoliceState::VTable0x1c (#468) * Implmement PoliceState::VTable0x1c * Fixes --------- Co-authored-by: Christian Semmler <mail@csemmler.com> * Implement Lego3DView::Render (#470) * Implement Lego3DView::Render * use MxDouble * Revert "use MxDouble" This reverts commit a006b60e2066b79ded3e15e143a302d8fd707deb. * Begin work on Police class (#469) * Begin work on Police class * Use JukeBox::e_policeStation value * Fixes --------- Co-authored-by: Christian Semmler <mail@csemmler.com> * Implement MxDisplaySurface::CreateCursorSurface (#471) * Update mxdisplaysurface.cpp * Fixes * Update legovideomanager.cpp * Match to 100% --------- Co-authored-by: Christian Semmler <mail@csemmler.com> --------- Co-authored-by: Misha <106913236+MishaProductions@users.noreply.github.com> Co-authored-by: Christian Semmler <mail@csemmler.com> Co-authored-by: Joshua Peisach <itzswirlz2020@outlook.com> * Police fix * Finish * motocycle lower case * Update historybook.h * Update hospitalstate.h * Update jetski.h * Update legoinputmanager.h * Update legolocomotionanimpresenter.h * Update pizza.h * Update act3shark.h * Update ambulancemissionstate.h * Update bumpbouy.h * Update doors.h --------- Co-authored-by: Misha <106913236+MishaProductions@users.noreply.github.com> Co-authored-by: Christian Semmler <mail@csemmler.com> Co-authored-by: Joshua Peisach <itzswirlz2020@outlook.com>
2024-01-20 18:04:46 -05:00
return 0;
}
// FUNCTION: LEGO1 0x10073240
MxLong Act3::HandleTransitionEnd()
{
if (m_destLocation != LegoGameState::e_undefined) {
GameState()->SwitchArea(m_destLocation);
m_destLocation = LegoGameState::e_undefined;
}
return 1;
}
// FUNCTION: LEGO1 0x10073270
void Act3::ReadyWorld()
Enforce vtable match (#464) * vtable enforce * Vtable progress * IslePathActor subclasses * LegoState subclasses * LegoWorld subclasses * Presenter progress * Remaining presenters * All but two that need new files * Merge into vtable branch (#3) * Implement MxDisplaySurface::VTable0x44 (#467) * Update mxdisplaysurface.cpp * add arguments to header * Fix glitched bitmaps * WIP fixes * Match * Fix * Changes * Fixes --------- Co-authored-by: Christian Semmler <mail@csemmler.com> * Implmement PoliceState::VTable0x1c (#468) * Implmement PoliceState::VTable0x1c * Fixes --------- Co-authored-by: Christian Semmler <mail@csemmler.com> * Implement Lego3DView::Render (#470) * Implement Lego3DView::Render * use MxDouble * Revert "use MxDouble" This reverts commit a006b60e2066b79ded3e15e143a302d8fd707deb. * Begin work on Police class (#469) * Begin work on Police class * Use JukeBox::e_policeStation value * Fixes --------- Co-authored-by: Christian Semmler <mail@csemmler.com> * Implement MxDisplaySurface::CreateCursorSurface (#471) * Update mxdisplaysurface.cpp * Fixes * Update legovideomanager.cpp * Match to 100% --------- Co-authored-by: Christian Semmler <mail@csemmler.com> --------- Co-authored-by: Misha <106913236+MishaProductions@users.noreply.github.com> Co-authored-by: Christian Semmler <mail@csemmler.com> Co-authored-by: Joshua Peisach <itzswirlz2020@outlook.com> * Police fix * Finish * motocycle lower case * Update historybook.h * Update hospitalstate.h * Update jetski.h * Update legoinputmanager.h * Update legolocomotionanimpresenter.h * Update pizza.h * Update act3shark.h * Update ambulancemissionstate.h * Update bumpbouy.h * Update doors.h --------- Co-authored-by: Misha <106913236+MishaProductions@users.noreply.github.com> Co-authored-by: Christian Semmler <mail@csemmler.com> Co-authored-by: Joshua Peisach <itzswirlz2020@outlook.com>
2024-01-20 18:04:46 -05:00
{
PlantManager()->FUN_10027200();
BuildingManager()->FUN_10030800();
AnimationManager()->FUN_1005f6d0(FALSE);
VideoManager()->Get3DManager()->SetFrustrum(90.0f, 0.1f, 125.0f);
m_unk0x426c = g_unk0x100d95e8[rand() % 3];
AnimationManager()->FUN_10060dc0(m_unk0x426c, NULL, TRUE, FALSE, NULL, TRUE, FALSE, FALSE, FALSE);
m_state->m_unk0x08 = 1;
Enforce vtable match (#464) * vtable enforce * Vtable progress * IslePathActor subclasses * LegoState subclasses * LegoWorld subclasses * Presenter progress * Remaining presenters * All but two that need new files * Merge into vtable branch (#3) * Implement MxDisplaySurface::VTable0x44 (#467) * Update mxdisplaysurface.cpp * add arguments to header * Fix glitched bitmaps * WIP fixes * Match * Fix * Changes * Fixes --------- Co-authored-by: Christian Semmler <mail@csemmler.com> * Implmement PoliceState::VTable0x1c (#468) * Implmement PoliceState::VTable0x1c * Fixes --------- Co-authored-by: Christian Semmler <mail@csemmler.com> * Implement Lego3DView::Render (#470) * Implement Lego3DView::Render * use MxDouble * Revert "use MxDouble" This reverts commit a006b60e2066b79ded3e15e143a302d8fd707deb. * Begin work on Police class (#469) * Begin work on Police class * Use JukeBox::e_policeStation value * Fixes --------- Co-authored-by: Christian Semmler <mail@csemmler.com> * Implement MxDisplaySurface::CreateCursorSurface (#471) * Update mxdisplaysurface.cpp * Fixes * Update legovideomanager.cpp * Match to 100% --------- Co-authored-by: Christian Semmler <mail@csemmler.com> --------- Co-authored-by: Misha <106913236+MishaProductions@users.noreply.github.com> Co-authored-by: Christian Semmler <mail@csemmler.com> Co-authored-by: Joshua Peisach <itzswirlz2020@outlook.com> * Police fix * Finish * motocycle lower case * Update historybook.h * Update hospitalstate.h * Update jetski.h * Update legoinputmanager.h * Update legolocomotionanimpresenter.h * Update pizza.h * Update act3shark.h * Update ambulancemissionstate.h * Update bumpbouy.h * Update doors.h --------- Co-authored-by: Misha <106913236+MishaProductions@users.noreply.github.com> Co-authored-by: Christian Semmler <mail@csemmler.com> Co-authored-by: Joshua Peisach <itzswirlz2020@outlook.com>
2024-01-20 18:04:46 -05:00
}
// FUNCTION: LEGO1 0x10073300
Enforce vtable match (#464) * vtable enforce * Vtable progress * IslePathActor subclasses * LegoState subclasses * LegoWorld subclasses * Presenter progress * Remaining presenters * All but two that need new files * Merge into vtable branch (#3) * Implement MxDisplaySurface::VTable0x44 (#467) * Update mxdisplaysurface.cpp * add arguments to header * Fix glitched bitmaps * WIP fixes * Match * Fix * Changes * Fixes --------- Co-authored-by: Christian Semmler <mail@csemmler.com> * Implmement PoliceState::VTable0x1c (#468) * Implmement PoliceState::VTable0x1c * Fixes --------- Co-authored-by: Christian Semmler <mail@csemmler.com> * Implement Lego3DView::Render (#470) * Implement Lego3DView::Render * use MxDouble * Revert "use MxDouble" This reverts commit a006b60e2066b79ded3e15e143a302d8fd707deb. * Begin work on Police class (#469) * Begin work on Police class * Use JukeBox::e_policeStation value * Fixes --------- Co-authored-by: Christian Semmler <mail@csemmler.com> * Implement MxDisplaySurface::CreateCursorSurface (#471) * Update mxdisplaysurface.cpp * Fixes * Update legovideomanager.cpp * Match to 100% --------- Co-authored-by: Christian Semmler <mail@csemmler.com> --------- Co-authored-by: Misha <106913236+MishaProductions@users.noreply.github.com> Co-authored-by: Christian Semmler <mail@csemmler.com> Co-authored-by: Joshua Peisach <itzswirlz2020@outlook.com> * Police fix * Finish * motocycle lower case * Update historybook.h * Update hospitalstate.h * Update jetski.h * Update legoinputmanager.h * Update legolocomotionanimpresenter.h * Update pizza.h * Update act3shark.h * Update ambulancemissionstate.h * Update bumpbouy.h * Update doors.h --------- Co-authored-by: Misha <106913236+MishaProductions@users.noreply.github.com> Co-authored-by: Christian Semmler <mail@csemmler.com> Co-authored-by: Joshua Peisach <itzswirlz2020@outlook.com>
2024-01-20 18:04:46 -05:00
MxResult Act3::Tickle()
{
if (!m_worldStarted) {
LegoWorld::Tickle();
return SUCCESS;
}
if (m_unk0x426c != (Act3Script::Script) 0) {
if (AnimationManager()->FUN_10064ee0(m_unk0x426c)) {
FUN_10015820(FALSE, LegoOmni::c_disableInput | LegoOmni::c_disable3d | LegoOmni::c_clearScreen);
TickleManager()->UnregisterClient(this);
m_unk0x426c = (Act3Script::Script) 0;
}
}
Enforce vtable match (#464) * vtable enforce * Vtable progress * IslePathActor subclasses * LegoState subclasses * LegoWorld subclasses * Presenter progress * Remaining presenters * All but two that need new files * Merge into vtable branch (#3) * Implement MxDisplaySurface::VTable0x44 (#467) * Update mxdisplaysurface.cpp * add arguments to header * Fix glitched bitmaps * WIP fixes * Match * Fix * Changes * Fixes --------- Co-authored-by: Christian Semmler <mail@csemmler.com> * Implmement PoliceState::VTable0x1c (#468) * Implmement PoliceState::VTable0x1c * Fixes --------- Co-authored-by: Christian Semmler <mail@csemmler.com> * Implement Lego3DView::Render (#470) * Implement Lego3DView::Render * use MxDouble * Revert "use MxDouble" This reverts commit a006b60e2066b79ded3e15e143a302d8fd707deb. * Begin work on Police class (#469) * Begin work on Police class * Use JukeBox::e_policeStation value * Fixes --------- Co-authored-by: Christian Semmler <mail@csemmler.com> * Implement MxDisplaySurface::CreateCursorSurface (#471) * Update mxdisplaysurface.cpp * Fixes * Update legovideomanager.cpp * Match to 100% --------- Co-authored-by: Christian Semmler <mail@csemmler.com> --------- Co-authored-by: Misha <106913236+MishaProductions@users.noreply.github.com> Co-authored-by: Christian Semmler <mail@csemmler.com> Co-authored-by: Joshua Peisach <itzswirlz2020@outlook.com> * Police fix * Finish * motocycle lower case * Update historybook.h * Update hospitalstate.h * Update jetski.h * Update legoinputmanager.h * Update legolocomotionanimpresenter.h * Update pizza.h * Update act3shark.h * Update ambulancemissionstate.h * Update bumpbouy.h * Update doors.h --------- Co-authored-by: Misha <106913236+MishaProductions@users.noreply.github.com> Co-authored-by: Christian Semmler <mail@csemmler.com> Co-authored-by: Joshua Peisach <itzswirlz2020@outlook.com>
2024-01-20 18:04:46 -05:00
return SUCCESS;
}
// FUNCTION: LEGO1 0x10073400
void Act3::FUN_10073400()
{
m_state->m_unk0x08 = 2;
m_destLocation = LegoGameState::e_infomain;
TransitionManager()->StartTransition(MxTransitionManager::e_mosaic, 50, FALSE, FALSE);
}
// FUNCTION: LEGO1 0x10073430
void Act3::FUN_10073430()
{
m_state->m_unk0x08 = 3;
m_destLocation = LegoGameState::e_infomain;
TransitionManager()->StartTransition(MxTransitionManager::e_mosaic, 50, FALSE, FALSE);
}
// FUNCTION: LEGO1 0x10073a90
void Act3::Enable(MxBool p_enable)
Enforce vtable match (#464) * vtable enforce * Vtable progress * IslePathActor subclasses * LegoState subclasses * LegoWorld subclasses * Presenter progress * Remaining presenters * All but two that need new files * Merge into vtable branch (#3) * Implement MxDisplaySurface::VTable0x44 (#467) * Update mxdisplaysurface.cpp * add arguments to header * Fix glitched bitmaps * WIP fixes * Match * Fix * Changes * Fixes --------- Co-authored-by: Christian Semmler <mail@csemmler.com> * Implmement PoliceState::VTable0x1c (#468) * Implmement PoliceState::VTable0x1c * Fixes --------- Co-authored-by: Christian Semmler <mail@csemmler.com> * Implement Lego3DView::Render (#470) * Implement Lego3DView::Render * use MxDouble * Revert "use MxDouble" This reverts commit a006b60e2066b79ded3e15e143a302d8fd707deb. * Begin work on Police class (#469) * Begin work on Police class * Use JukeBox::e_policeStation value * Fixes --------- Co-authored-by: Christian Semmler <mail@csemmler.com> * Implement MxDisplaySurface::CreateCursorSurface (#471) * Update mxdisplaysurface.cpp * Fixes * Update legovideomanager.cpp * Match to 100% --------- Co-authored-by: Christian Semmler <mail@csemmler.com> --------- Co-authored-by: Misha <106913236+MishaProductions@users.noreply.github.com> Co-authored-by: Christian Semmler <mail@csemmler.com> Co-authored-by: Joshua Peisach <itzswirlz2020@outlook.com> * Police fix * Finish * motocycle lower case * Update historybook.h * Update hospitalstate.h * Update jetski.h * Update legoinputmanager.h * Update legolocomotionanimpresenter.h * Update pizza.h * Update act3shark.h * Update ambulancemissionstate.h * Update bumpbouy.h * Update doors.h --------- Co-authored-by: Misha <106913236+MishaProductions@users.noreply.github.com> Co-authored-by: Christian Semmler <mail@csemmler.com> Co-authored-by: Joshua Peisach <itzswirlz2020@outlook.com>
2024-01-20 18:04:46 -05:00
{
if ((MxBool) m_set0xd0.empty() == p_enable) {
return;
}
LegoWorld::Enable(p_enable);
if (p_enable) {
if (GameState()->m_previousArea == LegoGameState::e_infomain) {
GameState()->StopArea(LegoGameState::e_infomain);
}
FUN_10015820(FALSE, LegoOmni::c_disableInput | LegoOmni::c_disable3d | LegoOmni::c_clearScreen);
PlayMusic(JukeboxScript::c_Act3Music);
GameState()->SetDirty(TRUE);
if (m_time > 0) {
MxFloat delta = Timer()->GetTime() - m_time - 100.0f;
m_time = -1.0f;
m_cop1->SetLastTime(m_cop1->GetLastTime() + delta);
m_cop1->SetActorTime(m_cop1->GetActorTime() + delta);
m_cop1->SetUnknown0x20(m_cop1->GetUnknown0x20() + delta);
m_cop1->SetUnknown0x1c(m_cop1->GetUnknown0x1c() + delta);
m_cop2->SetLastTime(m_cop2->GetLastTime() + delta);
m_cop2->SetActorTime(m_cop2->GetActorTime() + delta);
m_cop2->SetUnknown0x20(m_cop2->GetUnknown0x20() + delta);
m_cop2->SetUnknown0x1c(m_cop2->GetUnknown0x1c() + delta);
m_brickster->SetLastTime(m_brickster->GetLastTime() + delta);
m_brickster->SetActorTime(m_brickster->GetActorTime() + delta);
m_brickster->SetUnknown0x20(m_brickster->GetUnknown0x20() + delta);
m_brickster->SetUnknown0x24(m_brickster->GetUnknown0x24() + delta);
m_brickster->SetUnknown0x50(m_brickster->GetUnknown0x50() + delta);
m_brickster->SetUnknown0x1c(m_brickster->GetUnknown0x1c() + delta);
m_copter->SetLastTime(m_copter->GetLastTime() + delta);
m_copter->SetActorTime(m_copter->GetActorTime() + delta);
m_shark->SetLastTime(m_shark->GetLastTime() + delta);
m_shark->SetActorTime(m_shark->GetActorTime() + delta);
m_shark->SetUnknown0x2c(m_shark->GetUnknown0x2c() + delta);
MxS32 i;
for (i = 0; i < (MxS32) sizeOfArray(m_pizzas); i++) {
if (m_pizzas[i].IsValid()) {
m_pizzas[i].SetLastTime(m_pizzas[i].GetLastTime() + delta);
m_pizzas[i].SetActorTime(m_pizzas[i].GetActorTime() + delta);
m_pizzas[i].SetUnknown0x158(m_pizzas[i].GetUnknown0x158() + delta);
}
}
for (i = 0; i < (MxS32) sizeOfArray(m_donuts); i++) {
if (m_donuts[i].IsValid()) {
m_donuts[i].SetLastTime(m_donuts[i].GetLastTime() + delta);
m_donuts[i].SetActorTime(m_donuts[i].GetActorTime() + delta);
m_donuts[i].SetUnknown0x158(m_donuts[i].GetUnknown0x158() + delta);
}
}
PlaceActor(m_copter);
m_copter->GetBoundary()->AddActor(m_copter);
InputManager()->SetWorld(this);
InputManager()->Register(this);
SetUserActor(m_copter);
m_copter->VTable0xa8();
SetAppCursor(e_cursorArrow);
}
}
else {
SetUserActor(NULL);
BackgroundAudioManager()->Stop();
m_time = Timer()->GetTime();
TickleManager()->UnregisterClient(this);
}
Enforce vtable match (#464) * vtable enforce * Vtable progress * IslePathActor subclasses * LegoState subclasses * LegoWorld subclasses * Presenter progress * Remaining presenters * All but two that need new files * Merge into vtable branch (#3) * Implement MxDisplaySurface::VTable0x44 (#467) * Update mxdisplaysurface.cpp * add arguments to header * Fix glitched bitmaps * WIP fixes * Match * Fix * Changes * Fixes --------- Co-authored-by: Christian Semmler <mail@csemmler.com> * Implmement PoliceState::VTable0x1c (#468) * Implmement PoliceState::VTable0x1c * Fixes --------- Co-authored-by: Christian Semmler <mail@csemmler.com> * Implement Lego3DView::Render (#470) * Implement Lego3DView::Render * use MxDouble * Revert "use MxDouble" This reverts commit a006b60e2066b79ded3e15e143a302d8fd707deb. * Begin work on Police class (#469) * Begin work on Police class * Use JukeBox::e_policeStation value * Fixes --------- Co-authored-by: Christian Semmler <mail@csemmler.com> * Implement MxDisplaySurface::CreateCursorSurface (#471) * Update mxdisplaysurface.cpp * Fixes * Update legovideomanager.cpp * Match to 100% --------- Co-authored-by: Christian Semmler <mail@csemmler.com> --------- Co-authored-by: Misha <106913236+MishaProductions@users.noreply.github.com> Co-authored-by: Christian Semmler <mail@csemmler.com> Co-authored-by: Joshua Peisach <itzswirlz2020@outlook.com> * Police fix * Finish * motocycle lower case * Update historybook.h * Update hospitalstate.h * Update jetski.h * Update legoinputmanager.h * Update legolocomotionanimpresenter.h * Update pizza.h * Update act3shark.h * Update ambulancemissionstate.h * Update bumpbouy.h * Update doors.h --------- Co-authored-by: Misha <106913236+MishaProductions@users.noreply.github.com> Co-authored-by: Christian Semmler <mail@csemmler.com> Co-authored-by: Joshua Peisach <itzswirlz2020@outlook.com>
2024-01-20 18:04:46 -05:00
}
// FUNCTION: LEGO1 0x10073e40
Enforce vtable match (#464) * vtable enforce * Vtable progress * IslePathActor subclasses * LegoState subclasses * LegoWorld subclasses * Presenter progress * Remaining presenters * All but two that need new files * Merge into vtable branch (#3) * Implement MxDisplaySurface::VTable0x44 (#467) * Update mxdisplaysurface.cpp * add arguments to header * Fix glitched bitmaps * WIP fixes * Match * Fix * Changes * Fixes --------- Co-authored-by: Christian Semmler <mail@csemmler.com> * Implmement PoliceState::VTable0x1c (#468) * Implmement PoliceState::VTable0x1c * Fixes --------- Co-authored-by: Christian Semmler <mail@csemmler.com> * Implement Lego3DView::Render (#470) * Implement Lego3DView::Render * use MxDouble * Revert "use MxDouble" This reverts commit a006b60e2066b79ded3e15e143a302d8fd707deb. * Begin work on Police class (#469) * Begin work on Police class * Use JukeBox::e_policeStation value * Fixes --------- Co-authored-by: Christian Semmler <mail@csemmler.com> * Implement MxDisplaySurface::CreateCursorSurface (#471) * Update mxdisplaysurface.cpp * Fixes * Update legovideomanager.cpp * Match to 100% --------- Co-authored-by: Christian Semmler <mail@csemmler.com> --------- Co-authored-by: Misha <106913236+MishaProductions@users.noreply.github.com> Co-authored-by: Christian Semmler <mail@csemmler.com> Co-authored-by: Joshua Peisach <itzswirlz2020@outlook.com> * Police fix * Finish * motocycle lower case * Update historybook.h * Update hospitalstate.h * Update jetski.h * Update legoinputmanager.h * Update legolocomotionanimpresenter.h * Update pizza.h * Update act3shark.h * Update ambulancemissionstate.h * Update bumpbouy.h * Update doors.h --------- Co-authored-by: Misha <106913236+MishaProductions@users.noreply.github.com> Co-authored-by: Christian Semmler <mail@csemmler.com> Co-authored-by: Joshua Peisach <itzswirlz2020@outlook.com>
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void Act3::VTable0x60()
{
// empty
Enforce vtable match (#464) * vtable enforce * Vtable progress * IslePathActor subclasses * LegoState subclasses * LegoWorld subclasses * Presenter progress * Remaining presenters * All but two that need new files * Merge into vtable branch (#3) * Implement MxDisplaySurface::VTable0x44 (#467) * Update mxdisplaysurface.cpp * add arguments to header * Fix glitched bitmaps * WIP fixes * Match * Fix * Changes * Fixes --------- Co-authored-by: Christian Semmler <mail@csemmler.com> * Implmement PoliceState::VTable0x1c (#468) * Implmement PoliceState::VTable0x1c * Fixes --------- Co-authored-by: Christian Semmler <mail@csemmler.com> * Implement Lego3DView::Render (#470) * Implement Lego3DView::Render * use MxDouble * Revert "use MxDouble" This reverts commit a006b60e2066b79ded3e15e143a302d8fd707deb. * Begin work on Police class (#469) * Begin work on Police class * Use JukeBox::e_policeStation value * Fixes --------- Co-authored-by: Christian Semmler <mail@csemmler.com> * Implement MxDisplaySurface::CreateCursorSurface (#471) * Update mxdisplaysurface.cpp * Fixes * Update legovideomanager.cpp * Match to 100% --------- Co-authored-by: Christian Semmler <mail@csemmler.com> --------- Co-authored-by: Misha <106913236+MishaProductions@users.noreply.github.com> Co-authored-by: Christian Semmler <mail@csemmler.com> Co-authored-by: Joshua Peisach <itzswirlz2020@outlook.com> * Police fix * Finish * motocycle lower case * Update historybook.h * Update hospitalstate.h * Update jetski.h * Update legoinputmanager.h * Update legolocomotionanimpresenter.h * Update pizza.h * Update act3shark.h * Update ambulancemissionstate.h * Update bumpbouy.h * Update doors.h --------- Co-authored-by: Misha <106913236+MishaProductions@users.noreply.github.com> Co-authored-by: Christian Semmler <mail@csemmler.com> Co-authored-by: Joshua Peisach <itzswirlz2020@outlook.com>
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}
// FUNCTION: LEGO1 0x10073e50
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MxBool Act3::Escape()
Enforce vtable match (#464) * vtable enforce * Vtable progress * IslePathActor subclasses * LegoState subclasses * LegoWorld subclasses * Presenter progress * Remaining presenters * All but two that need new files * Merge into vtable branch (#3) * Implement MxDisplaySurface::VTable0x44 (#467) * Update mxdisplaysurface.cpp * add arguments to header * Fix glitched bitmaps * WIP fixes * Match * Fix * Changes * Fixes --------- Co-authored-by: Christian Semmler <mail@csemmler.com> * Implmement PoliceState::VTable0x1c (#468) * Implmement PoliceState::VTable0x1c * Fixes --------- Co-authored-by: Christian Semmler <mail@csemmler.com> * Implement Lego3DView::Render (#470) * Implement Lego3DView::Render * use MxDouble * Revert "use MxDouble" This reverts commit a006b60e2066b79ded3e15e143a302d8fd707deb. * Begin work on Police class (#469) * Begin work on Police class * Use JukeBox::e_policeStation value * Fixes --------- Co-authored-by: Christian Semmler <mail@csemmler.com> * Implement MxDisplaySurface::CreateCursorSurface (#471) * Update mxdisplaysurface.cpp * Fixes * Update legovideomanager.cpp * Match to 100% --------- Co-authored-by: Christian Semmler <mail@csemmler.com> --------- Co-authored-by: Misha <106913236+MishaProductions@users.noreply.github.com> Co-authored-by: Christian Semmler <mail@csemmler.com> Co-authored-by: Joshua Peisach <itzswirlz2020@outlook.com> * Police fix * Finish * motocycle lower case * Update historybook.h * Update hospitalstate.h * Update jetski.h * Update legoinputmanager.h * Update legolocomotionanimpresenter.h * Update pizza.h * Update act3shark.h * Update ambulancemissionstate.h * Update bumpbouy.h * Update doors.h --------- Co-authored-by: Misha <106913236+MishaProductions@users.noreply.github.com> Co-authored-by: Christian Semmler <mail@csemmler.com> Co-authored-by: Joshua Peisach <itzswirlz2020@outlook.com>
2024-01-20 18:04:46 -05:00
{
BackgroundAudioManager()->Stop();
AnimationManager()->FUN_10061010(FALSE);
DeleteObjects(&m_atomId, Act3Script::c_tlp053in_RunAnim, 999);
m_destLocation = LegoGameState::e_infomain;
return TRUE;
Enforce vtable match (#464) * vtable enforce * Vtable progress * IslePathActor subclasses * LegoState subclasses * LegoWorld subclasses * Presenter progress * Remaining presenters * All but two that need new files * Merge into vtable branch (#3) * Implement MxDisplaySurface::VTable0x44 (#467) * Update mxdisplaysurface.cpp * add arguments to header * Fix glitched bitmaps * WIP fixes * Match * Fix * Changes * Fixes --------- Co-authored-by: Christian Semmler <mail@csemmler.com> * Implmement PoliceState::VTable0x1c (#468) * Implmement PoliceState::VTable0x1c * Fixes --------- Co-authored-by: Christian Semmler <mail@csemmler.com> * Implement Lego3DView::Render (#470) * Implement Lego3DView::Render * use MxDouble * Revert "use MxDouble" This reverts commit a006b60e2066b79ded3e15e143a302d8fd707deb. * Begin work on Police class (#469) * Begin work on Police class * Use JukeBox::e_policeStation value * Fixes --------- Co-authored-by: Christian Semmler <mail@csemmler.com> * Implement MxDisplaySurface::CreateCursorSurface (#471) * Update mxdisplaysurface.cpp * Fixes * Update legovideomanager.cpp * Match to 100% --------- Co-authored-by: Christian Semmler <mail@csemmler.com> --------- Co-authored-by: Misha <106913236+MishaProductions@users.noreply.github.com> Co-authored-by: Christian Semmler <mail@csemmler.com> Co-authored-by: Joshua Peisach <itzswirlz2020@outlook.com> * Police fix * Finish * motocycle lower case * Update historybook.h * Update hospitalstate.h * Update jetski.h * Update legoinputmanager.h * Update legolocomotionanimpresenter.h * Update pizza.h * Update act3shark.h * Update ambulancemissionstate.h * Update bumpbouy.h * Update doors.h --------- Co-authored-by: Misha <106913236+MishaProductions@users.noreply.github.com> Co-authored-by: Christian Semmler <mail@csemmler.com> Co-authored-by: Joshua Peisach <itzswirlz2020@outlook.com>
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}