2023-06-29 04:10:08 -04:00
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#include "legohideanimpresenter.h"
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2024-01-17 12:24:05 -05:00
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DECOMP_SIZE_ASSERT(LegoHideAnimPresenter, 0xc4)
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2023-12-06 07:10:45 -05:00
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// FUNCTION: LEGO1 0x1006d7e0
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2023-06-29 04:10:08 -04:00
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LegoHideAnimPresenter::LegoHideAnimPresenter()
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{
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2023-10-24 19:38:27 -04:00
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Init();
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2023-06-29 04:10:08 -04:00
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}
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2024-02-27 11:49:31 -05:00
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// STUB: LEGO1 0x1006d860
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void LegoHideAnimPresenter::VTable0x8c()
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{
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// TODO
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}
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// STUB: LEGO1 0x1006d870
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void LegoHideAnimPresenter::VTable0x90()
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{
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// TODO
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}
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2024-01-17 12:24:05 -05:00
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// FUNCTION: LEGO1 0x1006d9f0
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2024-01-14 16:28:46 -05:00
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LegoHideAnimPresenter::~LegoHideAnimPresenter()
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{
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2024-01-17 12:24:05 -05:00
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Destroy(TRUE);
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2024-01-14 16:28:46 -05:00
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}
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2024-01-17 12:24:05 -05:00
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// FUNCTION: LEGO1 0x1006da50
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2023-06-29 04:10:08 -04:00
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void LegoHideAnimPresenter::Init()
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{
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2024-01-17 12:24:05 -05:00
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m_unk0xc0 = NULL;
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}
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// FUNCTION: LEGO1 0x1006da60
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void LegoHideAnimPresenter::Destroy(MxBool p_fromDestructor)
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{
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m_criticalSection.Enter();
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2024-02-01 15:42:10 -05:00
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if (m_unk0xc0) {
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2024-01-17 12:24:05 -05:00
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delete m_unk0xc0;
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2024-02-01 15:42:10 -05:00
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}
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2024-01-17 12:24:05 -05:00
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Init();
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m_criticalSection.Leave();
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// This appears to be a bug, since it results in an endless loop
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2024-02-01 15:42:10 -05:00
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if (!p_fromDestructor) {
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2024-01-17 12:24:05 -05:00
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LegoHideAnimPresenter::Destroy();
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2024-02-01 15:42:10 -05:00
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}
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2024-01-17 12:24:05 -05:00
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}
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2024-02-03 07:38:57 -05:00
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// FUNCTION: LEGO1 0x1006dab0
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2024-01-20 18:04:46 -05:00
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MxResult LegoHideAnimPresenter::AddToManager()
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{
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2024-02-03 07:38:57 -05:00
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return LegoAnimPresenter::AddToManager();
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2024-01-20 18:04:46 -05:00
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}
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2024-01-17 12:24:05 -05:00
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// FUNCTION: LEGO1 0x1006dac0
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void LegoHideAnimPresenter::Destroy()
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{
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Destroy(FALSE);
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2023-06-29 04:10:08 -04:00
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}
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2024-01-20 18:04:46 -05:00
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// STUB: LEGO1 0x1006dad0
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void LegoHideAnimPresenter::PutFrame()
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{
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// TODO
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}
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// STUB: LEGO1 0x1006dae0
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void LegoHideAnimPresenter::ReadyTickle()
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{
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// TODO
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}
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// STUB: LEGO1 0x1006db20
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void LegoHideAnimPresenter::StartingTickle()
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{
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// TODO
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}
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// STUB: LEGO1 0x1006e9e0
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void LegoHideAnimPresenter::EndAction()
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{
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// TODO
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}
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