2024-01-20 18:04:46 -05:00
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#include "legoact2.h"
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2024-11-25 17:24:46 -05:00
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#include "act2actor.h"
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2024-11-11 13:30:34 -05:00
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#include "act2main_actions.h"
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2024-11-29 15:11:29 -05:00
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#include "infomain_actions.h"
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2024-11-11 13:30:34 -05:00
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#include "islepathactor.h"
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2024-06-08 19:17:33 -04:00
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#include "legoanimationmanager.h"
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#include "legocachesoundmanager.h"
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#include "legogamestate.h"
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#include "legoinputmanager.h"
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#include "legomain.h"
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#include "legopathstruct.h"
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#include "legosoundmanager.h"
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#include "misc.h"
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#include "mxactionnotificationparam.h"
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#include "mxbackgroundaudiomanager.h"
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#include "mxdebug.h"
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#include "mxmisc.h"
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#include "mxnotificationmanager.h"
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#include "mxticklemanager.h"
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2024-11-25 17:24:46 -05:00
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#include <vec.h>
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2024-03-22 21:30:58 -04:00
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DECOMP_SIZE_ASSERT(LegoAct2, 0x1154)
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2024-06-03 12:53:25 -04:00
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DECOMP_SIZE_ASSERT(LegoAct2State, 0x10)
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2024-03-22 21:30:58 -04:00
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2024-11-25 17:24:46 -05:00
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// GLOBAL: LEGO1 0x100f4474
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2024-11-26 18:33:18 -05:00
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undefined4 g_unk0x100f4474 = 0;
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// GLOBAL: LEGO1 0x100f43f0
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// GLOBAL: BETA10 0x101e14a8
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MxS32 g_unk0x100f43f0[] = {
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Act2mainScript::c_tns030bd_RunAnim,
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Act2mainScript::c_tns030pg_RunAnim,
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Act2mainScript::c_tns030rd_RunAnim,
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Act2mainScript::c_tns030sy_RunAnim,
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2024-11-26 18:33:18 -05:00
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Act2mainScript::c_snsx35ro_RunAnim,
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Act2mainScript::c_snsx36ro_RunAnim,
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Act2mainScript::c_snsx37ro_RunAnim,
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Act2mainScript::c_snsx48cl_RunAnim
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};
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// GLOBAL: LEGO1 0x100f4410
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LegoChar* g_unk0x100f4410[] = {"bd", "pg", "rd", "sy", "ro", "cl"};
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// FUNCTION: LEGO1 0x1004fce0
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// FUNCTION: BETA10 0x1003a5a0
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LegoAct2::LegoAct2()
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{
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m_unk0x10c4 = 0;
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m_gameState = NULL;
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m_unk0x10d8 = NULL;
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m_ambulance = NULL;
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m_unk0x10c2 = 0;
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m_unk0x1130 = 0;
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m_unk0x10c0 = 0;
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m_unk0x10c1 = 0;
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m_unk0x1138 = NULL;
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m_unk0x1140 = 0;
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m_unk0x1144 = 0;
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m_unk0x1150 = 0;
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m_unk0x10c8 = 0;
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m_siFile = "";
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m_unk0x113c = 5;
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NotificationManager()->Register(this);
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}
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2024-02-07 06:13:20 -05:00
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// FUNCTION: LEGO1 0x1004fe10
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MxBool LegoAct2::VTable0x5c()
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{
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return TRUE;
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}
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2024-06-08 19:17:33 -04:00
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// FUNCTION: LEGO1 0x1004fe40
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// FUNCTION: BETA10 0x1003a6f0
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LegoAct2::~LegoAct2()
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{
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if (m_unk0x10c2) {
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TickleManager()->UnregisterClient(this);
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}
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FUN_10051900();
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InputManager()->UnRegister(this);
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2024-06-12 09:13:52 -04:00
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if (UserActor()) {
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Remove(UserActor());
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}
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NotificationManager()->Unregister(this);
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}
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2024-11-11 12:48:45 -05:00
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// FUNCTION: LEGO1 0x1004ff20
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// FUNCTION: BETA10 0x1003a7ff
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2024-01-20 18:04:46 -05:00
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MxResult LegoAct2::Create(MxDSAction& p_dsAction)
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{
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GameState()->FindLoadedAct();
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MxResult result = LegoWorld::Create(p_dsAction);
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if (result == SUCCESS) {
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AnimationManager()->EnableCamAnims(FALSE);
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LegoGameState* gameState = GameState();
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LegoAct2State* state = (LegoAct2State*) gameState->GetState("LegoAct2State");
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if (state == NULL) {
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state = (LegoAct2State*) gameState->CreateState("LegoAct2State");
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}
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m_gameState = state;
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m_gameState->m_unk0x08 = 0;
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switch (GameState()->GetLoadedAct()) {
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case LegoGameState::e_act2:
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GameState()->StopArea(LegoGameState::e_infomain);
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GameState()->StopArea(LegoGameState::e_act2main);
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break;
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case LegoGameState::e_act3:
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GameState()->StopArea(LegoGameState::e_infomain);
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GameState()->StopArea(LegoGameState::e_act3script);
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break;
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case LegoGameState::e_act1:
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case LegoGameState::e_actNotFound:
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GameState()->StopArea(LegoGameState::e_undefined);
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if (GameState()->GetPreviousArea() == LegoGameState::e_infomain) {
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GameState()->StopArea(LegoGameState::e_isle);
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}
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}
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GameState()->m_currentArea = LegoGameState::e_act2main;
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GameState()->SetCurrentAct(LegoGameState::e_act2);
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InputManager()->Register(this);
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GameState()->SetDirty(TRUE);
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}
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return result;
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2024-01-20 18:04:46 -05:00
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}
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2024-11-25 17:24:46 -05:00
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// FUNCTION: LEGO1 0x10050040
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// FUNCTION: BETA10 0x1003a976
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MxResult LegoAct2::Tickle()
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{
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MxFloat distance;
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if (!m_worldStarted) {
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LegoWorld::Tickle();
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return SUCCESS;
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}
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switch (m_unk0x10c4) {
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case 0:
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m_unk0x10c4 = 1;
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break;
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case 1:
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((LegoPathActor*) m_unk0x10d8->GetEntity())->SetState(LegoPathActor::c_bit3);
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switch (rand() % 3) {
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case 0:
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g_unk0x100f4474 = Act2mainScript::c_tns002br_RunAnim;
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break;
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case 1:
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g_unk0x100f4474 = Act2mainScript::c_tns003br_RunAnim;
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break;
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case 2:
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g_unk0x100f4474 = Act2mainScript::c_tns004br_RunAnim;
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break;
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}
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FUN_10052560(g_unk0x100f4474, TRUE, TRUE, NULL, NULL, NULL);
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m_unk0x10d0 = 0;
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m_unk0x10c4 = 2;
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break;
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case 2:
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if (g_unk0x100f4474) {
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if (AnimationManager()->FUN_10064ee0(g_unk0x100f4474)) {
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FUN_10015820(FALSE, LegoOmni::c_disableInput | LegoOmni::c_disable3d | LegoOmni::c_clearScreen);
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g_unk0x100f4474 = 0;
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}
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}
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m_unk0x10d0 += 50;
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break;
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case 3:
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FUN_10015820(FALSE, LegoOmni::c_disableInput | LegoOmni::c_disable3d | LegoOmni::c_clearScreen);
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m_unk0x10d0 = 0;
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m_unk0x10c4 = 4;
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FUN_10052560(Act2mainScript::c_tja009ni_RunAnim, TRUE, TRUE, NULL, NULL, NULL);
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AnimationManager()->EnableCamAnims(TRUE);
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AnimationManager()->FUN_1005f6d0(TRUE);
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AnimationManager()->FUN_100604f0(g_unk0x100f43f0, sizeOfArray(g_unk0x100f43f0));
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AnimationManager()->FUN_10060480(g_unk0x100f4410, sizeOfArray(g_unk0x100f4410));
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break;
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case 4:
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m_unk0x10d0 += 50;
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break;
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case 5:
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m_unk0x10d0 += 50;
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if (m_unk0x10d0 == 20000) {
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const MxFloat* pepperPosition = FindROI("pepper")->GetWorldPosition();
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MxFloat otherPoint[] = {-52.0f, 5.25f, -16.5f};
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distance = DISTSQRD3(pepperPosition, otherPoint);
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if (m_unk0x1144 == 0 && distance > 50.0f && pepperPosition[0] > -57.0f) {
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FUN_10052560(Act2mainScript::c_Avo906In_PlayWav, FALSE, FALSE, NULL, NULL, NULL);
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m_unk0x1144 = Act2mainScript::c_Avo906In_PlayWav;
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}
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}
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else if (m_unk0x10d0 >= 90000 && m_unk0x10d0 % 90000 == 0 && m_unk0x1144 == 0) {
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FUN_10052560(Act2mainScript::c_Avo908In_PlayWav, FALSE, FALSE, NULL, NULL, NULL);
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m_unk0x1144 = Act2mainScript::c_Avo908In_PlayWav;
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}
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break;
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case 6:
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m_unk0x10d0 += 50;
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break;
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case 9:
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m_unk0x10d0 += 50;
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if (m_unk0x10d0 >= 200) {
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if (m_unk0x10c0 < 5) {
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m_unk0x10c4 = 7;
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}
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else {
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m_unk0x10c4 = 10;
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m_unk0x10d0 = 0;
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m_unk0x1138->FUN_10019520();
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}
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}
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break;
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case 10:
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m_unk0x10d0 += 50;
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break;
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case 11:
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break;
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case 12:
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break;
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}
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2024-01-20 18:04:46 -05:00
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return SUCCESS;
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}
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2024-11-29 15:11:29 -05:00
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// FUNCTION: LEGO1 0x10050380
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// FUNCTION: BETA10 0x1003b049
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2024-01-20 18:04:46 -05:00
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MxLong LegoAct2::Notify(MxParam& p_param)
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2024-11-29 15:11:29 -05:00
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{
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MxNotificationParam& param = (MxNotificationParam&) p_param;
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MxLong result = 0;
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LegoWorld::Notify(p_param);
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if (m_worldStarted) {
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switch (param.GetNotification()) {
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case c_notificationEndAction:
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result = HandleEndAction((MxEndActionNotificationParam&) p_param);
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break;
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case c_notificationPathStruct: {
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MxTrace("trigger %d\n", ((LegoPathStructNotificationParam&) p_param).GetData());
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LegoPathStructNotificationParam& param = (LegoPathStructNotificationParam&) p_param;
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LegoEntity* entity = (LegoEntity*) param.GetSender();
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if (m_ambulance == NULL) {
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m_ambulance = FindROI("ambul");
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}
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if (entity->GetROI() == m_unk0x10d8) {
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HandlePathStruct(param);
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}
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result = 1;
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break;
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}
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case c_notificationType22:
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SoundManager()->GetCacheSoundManager()->Play("28bng", NULL, FALSE);
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m_unk0x10c1++;
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if (m_unk0x10c1 == 10 && m_unk0x10c4 == 13) {
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m_unk0x10c4 = 14;
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LegoEntity* entity = (LegoEntity*) param.GetSender();
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Mx3DPointFloat entityPosition(entity->GetROI()->GetWorldPosition());
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Mx3DPointFloat unk0x10d8(m_unk0x10d8->GetWorldPosition());
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Mx3DPointFloat locala4(unk0x10d8);
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((Vector3&) entityPosition).Sub(unk0x10d8);
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MxMatrix local2world(m_unk0x10d8->GetLocal2World());
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Vector3 local30(local2world[0]);
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Vector3 localac(local2world[1]);
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Vector3 local28(local2world[2]);
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local28 = entityPosition;
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local28.Unitize();
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Mx3DPointFloat local90(local28);
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((Vector3&) local90).Mul(1.25f);
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((Vector3&) locala4).Add(local90);
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locala4[1] += 0.25;
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local30.EqualsCross(&localac, &local28);
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local30.Unitize();
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Mx3DPointFloat direction(local2world[2]);
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Mx3DPointFloat location(local2world[1]);
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FUN_10052560(Act2mainScript::c_tns051in_RunAnim, TRUE, TRUE, &location, &direction, NULL);
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m_unk0x10c4 = 14;
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m_unk0x10d0 = 0;
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((LegoPathActor*) m_unk0x10d8->GetEntity())->SetState(LegoPathActor::c_bit3);
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}
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break;
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case c_notificationTransitioned:
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result = HandleTransitionEnd();
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break;
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}
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}
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|
|
|
|
|
|
|
return result;
|
|
|
|
}
|
|
|
|
|
|
|
|
// STUB: LEGO1 0x100506f0
|
|
|
|
MxLong LegoAct2::HandleEndAction(MxEndActionNotificationParam& p_param)
|
|
|
|
{
|
|
|
|
// TODO
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
// STUB: LEGO1 0x10050a50
|
|
|
|
MxLong LegoAct2::HandleTransitionEnd()
|
2024-01-20 18:04:46 -05:00
|
|
|
{
|
|
|
|
// TODO
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
// STUB: LEGO1 0x10050a80
|
2024-01-27 15:18:35 -05:00
|
|
|
void LegoAct2::ReadyWorld()
|
2024-01-20 18:04:46 -05:00
|
|
|
{
|
|
|
|
// TODO
|
|
|
|
}
|
|
|
|
|
|
|
|
// STUB: LEGO1 0x10050cf0
|
2024-11-25 17:24:46 -05:00
|
|
|
// STUB: BETA10 0x1003bb2d
|
2024-02-02 12:18:46 -05:00
|
|
|
void LegoAct2::Enable(MxBool p_enable)
|
2024-01-20 18:04:46 -05:00
|
|
|
{
|
|
|
|
// TODO
|
|
|
|
}
|
|
|
|
|
2024-11-29 15:11:29 -05:00
|
|
|
// STUB: LEGO1 0x10051460
|
|
|
|
// STUB: BETA10 0x1003bb72
|
|
|
|
MxLong LegoAct2::HandlePathStruct(LegoPathStructNotificationParam& p_param)
|
|
|
|
{
|
|
|
|
// TODO
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
2024-06-08 19:17:33 -04:00
|
|
|
// FUNCTION: LEGO1 0x10051900
|
|
|
|
// FUNCTION: BETA10 0x1003bed1
|
|
|
|
void LegoAct2::FUN_10051900()
|
|
|
|
{
|
|
|
|
if (AnimationManager()) {
|
|
|
|
AnimationManager()->Suspend();
|
|
|
|
AnimationManager()->Resume();
|
|
|
|
AnimationManager()->FUN_10060540(FALSE);
|
|
|
|
AnimationManager()->FUN_100604d0(FALSE);
|
|
|
|
AnimationManager()->EnableCamAnims(FALSE);
|
|
|
|
AnimationManager()->FUN_1005f6d0(FALSE);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2024-11-11 13:30:34 -05:00
|
|
|
// FUNCTION: LEGO1 0x100519c0
|
2024-01-20 18:04:46 -05:00
|
|
|
void LegoAct2::VTable0x60()
|
|
|
|
{
|
2024-11-11 13:30:34 -05:00
|
|
|
// empty
|
2024-01-20 18:04:46 -05:00
|
|
|
}
|
|
|
|
|
2024-11-11 13:30:34 -05:00
|
|
|
// FUNCTION: LEGO1 0x100519d0
|
2024-05-24 20:41:57 -04:00
|
|
|
MxBool LegoAct2::Escape()
|
2024-01-20 18:04:46 -05:00
|
|
|
{
|
2024-11-11 13:30:34 -05:00
|
|
|
BackgroundAudioManager()->Stop();
|
|
|
|
AnimationManager()->FUN_10061010(FALSE);
|
|
|
|
DeleteObjects(&m_atomId, Act2mainScript::c_snsx50bu_RunAnim, 999);
|
|
|
|
|
|
|
|
if (UserActor() != NULL) {
|
|
|
|
if (UserActor()->GetActorId() != GameState()->GetActorId()) {
|
|
|
|
((IslePathActor*) UserActor())->Exit();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (m_gameState != NULL) {
|
|
|
|
m_gameState->m_unk0x0c = 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
m_unk0x1150 = 2;
|
|
|
|
return TRUE;
|
2024-01-20 18:04:46 -05:00
|
|
|
}
|
2024-11-25 17:24:46 -05:00
|
|
|
|
2024-11-29 15:04:50 -05:00
|
|
|
// FUNCTION: LEGO1 0x10052560
|
|
|
|
// FUNCTION: BETA10 0x100145c6
|
2024-11-25 17:24:46 -05:00
|
|
|
undefined4 LegoAct2::FUN_10052560(
|
2024-11-29 15:04:50 -05:00
|
|
|
MxS32 p_param1,
|
2024-11-25 17:24:46 -05:00
|
|
|
MxBool p_param2,
|
|
|
|
MxBool p_param3,
|
2024-11-29 15:04:50 -05:00
|
|
|
Mx3DPointFloat* p_location,
|
|
|
|
Mx3DPointFloat* p_direction,
|
2024-11-25 17:24:46 -05:00
|
|
|
Mx3DPointFloat* p_param6
|
|
|
|
)
|
|
|
|
{
|
2024-11-29 15:04:50 -05:00
|
|
|
|
|
|
|
if (m_unk0x1140 == 0 || p_param3) {
|
|
|
|
assert(strlen(m_siFile));
|
|
|
|
|
|
|
|
if (!p_param2) {
|
|
|
|
MxDSAction action;
|
|
|
|
|
|
|
|
action.SetObjectId(p_param1);
|
|
|
|
// not entirely sure about the constant
|
|
|
|
action.SetAtomId(*Lego()->GetWorldAtom(InfomainScript::c_Cop_Ctl));
|
|
|
|
|
|
|
|
if (p_location) {
|
|
|
|
action.SetUp(Mx3DPointFloat(0.0f, 1.0f, 0.0f));
|
|
|
|
action.SetLocation(*p_location);
|
|
|
|
}
|
|
|
|
|
|
|
|
if (p_direction) {
|
|
|
|
action.SetDirection(*p_direction);
|
|
|
|
}
|
|
|
|
|
|
|
|
StartActionIfUnknown0x13c(action);
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
MxMatrix matrix;
|
|
|
|
|
|
|
|
matrix.SetIdentity();
|
|
|
|
MxBool oneVectorNotNull = FALSE;
|
|
|
|
|
|
|
|
if (p_location) {
|
|
|
|
matrix[3][0] = (*p_location)[0];
|
|
|
|
matrix[3][1] = (*p_location)[1];
|
|
|
|
matrix[3][2] = (*p_location)[2];
|
|
|
|
oneVectorNotNull = TRUE;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (p_direction) {
|
|
|
|
matrix[2][0] = (*p_direction)[0];
|
|
|
|
matrix[2][1] = (*p_direction)[1];
|
|
|
|
matrix[2][2] = (*p_direction)[2];
|
|
|
|
oneVectorNotNull = TRUE;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (p_param6) {
|
|
|
|
matrix[1][0] = (*p_param6)[0];
|
|
|
|
matrix[1][1] = (*p_param6)[1];
|
|
|
|
matrix[1][2] = (*p_param6)[2];
|
|
|
|
oneVectorNotNull = TRUE;
|
|
|
|
}
|
|
|
|
|
|
|
|
Vector3 firstColumn(matrix[0]);
|
|
|
|
Vector3 secondColumn(matrix[1]);
|
|
|
|
Vector3 thirdColumn(matrix[2]);
|
|
|
|
|
|
|
|
firstColumn.EqualsCross(&secondColumn, &thirdColumn);
|
|
|
|
firstColumn.Unitize();
|
|
|
|
|
|
|
|
MxMatrix* pmatrix = NULL;
|
|
|
|
|
|
|
|
if (oneVectorNotNull) {
|
|
|
|
pmatrix = &matrix;
|
|
|
|
}
|
|
|
|
|
|
|
|
MxResult result;
|
|
|
|
|
|
|
|
if (p_param1 == Act2mainScript::c_tja009ni_RunAnim) {
|
|
|
|
result = AnimationManager()->FUN_10060dc0(p_param1, pmatrix, TRUE, FALSE, NULL, TRUE, TRUE, TRUE, TRUE);
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
result =
|
|
|
|
AnimationManager()->FUN_10060dc0(p_param1, pmatrix, TRUE, FALSE, NULL, TRUE, TRUE, TRUE, FALSE);
|
|
|
|
}
|
|
|
|
|
|
|
|
if (result == SUCCESS) {
|
|
|
|
m_unk0x1140 = p_param1;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2024-11-25 17:24:46 -05:00
|
|
|
return 0;
|
|
|
|
}
|