isle-portable/3rdparty/d3drm/texture.c

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Fix mingw build + copy d3drm from wine (#25) * Fix engineConfig declaration crossing jump This fixes the following error: ``` /src/isle-portable/LEGO1/omni/src/audio/mxsoundmanager.cpp: In member function 'virtual MxResult MxSoundManager::Create(MxU32, MxBool)': /src/isle-portable/LEGO1/omni/src/audio/mxsoundmanager.cpp:119:1: error: jump to label 'done' 119 | done: | ^~~~ /src/isle-portable/LEGO1/omni/src/audio/mxsoundmanager.cpp:78:22: note: from here 78 | goto done; | ^~~~ /src/isle-portable/LEGO1/omni/src/audio/mxsoundmanager.cpp:84:26: note: crosses initialization of 'ma_engine_config engineConfig' 84 | ma_engine_config engineConfig = ma_engine_config_init(); | ^~~~~~~~~~~~ ``` * Fix 'invalid conversion from 'SDL_FunctionPointer' {aka 'void (*)()'} to 'void*' * /SAFESEH:NO is a VC thing * SDL3 is still instable * Cannot forward declare and use enum * Remove MusicManager from public LEGO1.DLL interface * Copy d3d from wine git 6c5d17af07a318d754c0c21023b2d162a0d3725d * Build d3drm-wine with 32-bit mingw * cmake: move 3rd party targets to cmake script in 3rdparty directory * cmake: bump minimum required CMake version to 3.25 to allow adding a subproject with SYSTEM automatically applied An alternative would be to use SYSTEM in target_include_directories in the 3rd party cmake script. * Add a minimal Findiniparser.cmake (not all distributions carry the upstream iniparser-config.cmake files) * Add wine's d3drm headers * cmake: merge ISLE_USE_DX5_LIBS into ISLE_USE_DX5 * cmake: Build all shared libraries in the binary output directory (to avoid PATH issues) * ci: enable msys2 mingw32 build * Disable clang-tidy on d3drm wine * Thread functions must have SDLCALL call convention * cmake: disable clang-tidy for miniaudio and libsmacker as well * Hopefully fix c++ format and skip ncc naming violation * clang-format violations keep up popping out of nowhere * No need for lego/legoomni/include * ncc: define SDLCALL as empty instead
2024-06-24 10:25:51 -04:00
/*
* Implementation of IDirect3DRMTextureX interfaces
*
* Copyright 2012 Christian Costa
* Copyright 2016 Aaryaman Vasishta
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include "d3drm_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3drm);
static inline struct d3drm_texture *impl_from_IDirect3DRMTexture(IDirect3DRMTexture *iface)
{
return CONTAINING_RECORD(iface, struct d3drm_texture, IDirect3DRMTexture_iface);
}
static inline struct d3drm_texture *impl_from_IDirect3DRMTexture2(IDirect3DRMTexture2 *iface)
{
return CONTAINING_RECORD(iface, struct d3drm_texture, IDirect3DRMTexture2_iface);
}
static inline struct d3drm_texture *impl_from_IDirect3DRMTexture3(IDirect3DRMTexture3 *iface)
{
return CONTAINING_RECORD(iface, struct d3drm_texture, IDirect3DRMTexture3_iface);
}
static void d3drm_texture_destroy(struct d3drm_texture *texture)
{
TRACE("texture %p is being destroyed.\n", texture);
d3drm_object_cleanup((IDirect3DRMObject*)&texture->IDirect3DRMTexture_iface, &texture->obj);
if (texture->image || texture->surface)
IDirect3DRM_Release(texture->d3drm);
if (texture->surface)
IDirectDrawSurface_Release(texture->surface);
free(texture);
}
static BOOL d3drm_validate_image(D3DRMIMAGE *image)
{
if (!image)
return FALSE;
TRACE("size (%d, %d), aspect (%d, %d), depth %d, red %#lx, green %#lx, blue %#lx, "
"buffer1 %p, buffer2 %p, rgb %d, pal %p, size %d\n",
image->width, image->height, image->aspectx, image->aspecty,
image->depth, image->red_mask, image->green_mask, image->blue_mask, image->buffer1,
image->buffer2, image->rgb, image->palette, image->palette_size );
if (!image->buffer1)
return FALSE;
if (image->rgb)
{
if (!image->red_mask || !image->green_mask || !image->blue_mask)
return FALSE;
}
else
{
if (!image->palette || !image->palette_size)
return FALSE;
}
return TRUE;
}
static BOOL d3drm_image_palettise(D3DRMIMAGE *image, unsigned char *src_data,
SIZE_T w, SIZE_T h, BOOL flip)
{
unsigned char *dst_data, *src_ptr, *dst_ptr;
SIZE_T src_pitch, dst_pitch, i, x, y;
D3DRMPALETTEENTRY *palette, *entry;
unsigned int colour_count = 0;
if (w > (~(SIZE_T)0 - 3) / h)
return FALSE;
src_pitch = flip ? -w * 3 : w * 3;
dst_pitch = (w + 3) & ~3;
if (!(dst_data = malloc(dst_pitch * h)))
{
WARN("Failed to allocate image buffer.\n");
return FALSE;
}
memset(dst_data, 0xff, dst_pitch * h);
if (!(palette = malloc(256 * sizeof(*palette))))
{
WARN("Failed to allocate palette.\n");
free(dst_data);
return FALSE;
}
src_ptr = flip ? &src_data[(h - 1) * w * 3] : src_data;
dst_ptr = dst_data;
for (y = 0; y < h; ++y)
{
for (x = 0; x < w; ++x)
{
for (i = 0; i < colour_count; ++i)
{
entry = &palette[i];
if (entry->red == src_ptr[x * 3 + 2]
&& entry->green == src_ptr[x * 3 + 1]
&& entry->blue == src_ptr[x * 3 + 0])
break;
}
if (i == colour_count)
{
if (colour_count == 256)
{
free(dst_data);
free(palette);
return FALSE;
}
entry = &palette[colour_count++];
entry->red = src_ptr[x * 3 + 2];
entry->green = src_ptr[x * 3 + 1];
entry->blue = src_ptr[x * 3 + 0];
entry->flags = D3DRMPALETTE_READONLY;
}
dst_ptr[x] = i;
}
src_ptr += src_pitch;
dst_ptr += dst_pitch;
}
image->depth = 8;
image->rgb = 0;
image->bytes_per_line = dst_pitch;
image->buffer1 = dst_data;
image->red_mask = 0xff;
image->green_mask = 0xff;
image->blue_mask = 0xff;
image->palette_size = colour_count;
image->palette = palette;
if ((palette = realloc(palette, colour_count * sizeof(*palette))))
image->palette = palette;
return TRUE;
}
static HRESULT d3drm_image_load_32(D3DRMIMAGE *image, unsigned char *src_data,
LONGLONG src_data_size, SIZE_T w, SIZE_T h, BOOL flip)
{
unsigned char *dst_data, *src_ptr, *dst_ptr;
SIZE_T src_pitch, dst_pitch, x, y;
if (d3drm_image_palettise(image, src_data, w, h, flip))
return D3DRM_OK;
if (w > (~(SIZE_T)0 / 4) / h)
return D3DRMERR_BADALLOC;
src_pitch = flip ? -w * 3 : w * 3;
dst_pitch = w * 4;
if (!(dst_data = malloc(dst_pitch * h)))
{
WARN("Failed to allocate image buffer.\n");
return D3DRMERR_BADALLOC;
}
src_ptr = flip ? &src_data[(h - 1) * w * 3] : src_data;
dst_ptr = dst_data;
for (y = 0; y < h; ++y)
{
for (x = 0; x < w; ++x)
{
dst_ptr[x * 4 + 0] = src_ptr[x * 3 + 0];
dst_ptr[x * 4 + 1] = src_ptr[x * 3 + 1];
dst_ptr[x * 4 + 2] = src_ptr[x * 3 + 2];
dst_ptr[x * 4 + 3] = 0xff;
}
src_ptr += src_pitch;
dst_ptr += dst_pitch;
}
image->depth = 32;
image->rgb = 1;
image->bytes_per_line = dst_pitch;
image->buffer1 = dst_data;
image->red_mask = 0xff0000;
image->green_mask = 0x00ff00;
image->blue_mask = 0x0000ff;
image->palette_size = 0;
image->palette = NULL;
return D3DRM_OK;
}
static HRESULT d3drm_image_load_8(D3DRMIMAGE *image, const RGBQUAD *palette,
unsigned char *src_data, LONGLONG src_data_size, SIZE_T w, SIZE_T h, BOOL flip)
{
unsigned char *dst_data;
SIZE_T i;
if (w > ~(SIZE_T)0 / h)
return D3DRMERR_BADALLOC;
if (!(dst_data = malloc(w * h)))
{
WARN("Failed to allocate image buffer.\n");
return D3DRMERR_BADALLOC;
}
if (!(image->palette = malloc(256 * sizeof(*image->palette))))
{
WARN("Failed to allocate palette.\n");
free(dst_data);
return D3DRMERR_BADALLOC;
}
for (i = 0; i < 256; ++i)
{
image->palette[i].red = palette[i].rgbRed;
image->palette[i].green = palette[i].rgbGreen;
image->palette[i].blue = palette[i].rgbBlue;
image->palette[i].flags = D3DRMPALETTE_READONLY;
}
if (flip)
{
for (i = 0; i < h; ++i)
{
memcpy(&dst_data[i * w], &src_data[(h - 1 - i) * w], w);
}
}
else
{
memcpy(dst_data, src_data, w * h);
}
image->depth = 8;
image->rgb = 0;
image->bytes_per_line = w;
image->buffer1 = dst_data;
image->red_mask = 0xff;
image->green_mask = 0xff;
image->blue_mask = 0xff;
image->palette_size = 256;
return D3DRM_OK;
}
static void CDECL destroy_image_callback(IDirect3DRMObject *obj, void *arg)
{
D3DRMIMAGE *image = arg;
TRACE("texture object %p, image %p.\n", obj, image);
free(image->buffer1);
free(image);
}
static HRESULT d3drm_texture_load(struct d3drm_texture *texture,
const char *path, BOOL flip, D3DRMIMAGE **image_out)
{
BITMAPFILEHEADER *header;
unsigned int w, h, bpp;
HANDLE file, mapping;
LARGE_INTEGER size;
D3DRMIMAGE *image;
BITMAPINFO *info;
LONGLONG rem;
HRESULT hr;
if ((file = CreateFileA(path, GENERIC_READ, FILE_SHARE_READ, 0, OPEN_EXISTING, 0, 0)) == INVALID_HANDLE_VALUE)
return D3DRMERR_BADOBJECT;
mapping = CreateFileMappingW(file, NULL, PAGE_READONLY, 0, 0, NULL);
CloseHandle(file);
if (!mapping || mapping == INVALID_HANDLE_VALUE)
return D3DRMERR_BADVALUE;
if (!GetFileSizeEx(mapping, &size))
{
CloseHandle(mapping);
return D3DRMERR_BADVALUE;
}
rem = size.QuadPart;
header = MapViewOfFile(mapping, FILE_MAP_READ, 0, 0, 0);
CloseHandle(mapping);
if (!header)
return D3DRMERR_BADVALUE;
hr = D3DRMERR_BADALLOC;
if (!(image = calloc(1, sizeof(*image))))
goto fail;
hr = D3DRMERR_BADFILE;
if (rem < sizeof(*header) || header->bfType != 0x4d42 /* BM */)
goto fail;
rem -= sizeof(*header);
info = (BITMAPINFO *)&header[1];
/* Only allow version 1 DIB's (BITMAPINFOHEADER) to be loaded. */
if (rem < sizeof(info->bmiHeader) || info->bmiHeader.biSize != sizeof(info->bmiHeader))
goto fail;
rem -= sizeof(info->bmiHeader);
w = info->bmiHeader.biWidth;
h = abs(info->bmiHeader.biHeight);
bpp = info->bmiHeader.biBitCount == 24 ? 32 : info->bmiHeader.biBitCount;
if (bpp != 8 && bpp != 32)
goto fail;
image->width = w;
image->height = h;
image->aspectx = 1;
image->aspecty = 1;
if (bpp == 8)
{
rem -= 256 * sizeof(*info->bmiColors);
if (w > rem / h)
goto fail;
hr = d3drm_image_load_8(image, info->bmiColors, (unsigned char *)&info->bmiColors[256], rem, w, h, flip);
}
else
{
if (w > (rem / 3) / h)
goto fail;
hr = d3drm_image_load_32(image, (unsigned char *)&info->bmiColors, rem, w, h, flip);
}
if (FAILED(hr))
goto fail;
/* Use an internal destroy callback to destroy the image struct. */
hr = IDirect3DRMObject_AddDestroyCallback(&texture->IDirect3DRMTexture3_iface, destroy_image_callback, image);
*image_out = image;
UnmapViewOfFile(header);
return hr;
fail:
free(image);
UnmapViewOfFile(header);
return hr;
}
static HRESULT WINAPI d3drm_texture1_QueryInterface(IDirect3DRMTexture *iface, REFIID riid, void **out)
{
struct d3drm_texture *texture = impl_from_IDirect3DRMTexture(iface);
TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
return IDirect3DRMTexture3_QueryInterface(&texture->IDirect3DRMTexture3_iface, riid, out);
}
static ULONG WINAPI d3drm_texture1_AddRef(IDirect3DRMTexture *iface)
{
struct d3drm_texture *texture = impl_from_IDirect3DRMTexture(iface);
TRACE("iface %p.\n", iface);
return IDirect3DRMTexture3_AddRef(&texture->IDirect3DRMTexture3_iface);
}
static ULONG WINAPI d3drm_texture1_Release(IDirect3DRMTexture *iface)
{
struct d3drm_texture *texture = impl_from_IDirect3DRMTexture(iface);
TRACE("iface %p.\n", iface);
return IDirect3DRMTexture3_Release(&texture->IDirect3DRMTexture3_iface);
}
static HRESULT WINAPI d3drm_texture1_Clone(IDirect3DRMTexture *iface,
IUnknown *outer, REFIID iid, void **out)
{
struct d3drm_texture *texture = impl_from_IDirect3DRMTexture(iface);
TRACE("iface %p, outer %p, iid %s, out %p.\n", iface, outer, debugstr_guid(iid), out);
return IDirect3DRMTexture3_Clone(&texture->IDirect3DRMTexture3_iface, outer, iid, out);
}
static HRESULT WINAPI d3drm_texture1_AddDestroyCallback(IDirect3DRMTexture *iface,
D3DRMOBJECTCALLBACK cb, void *ctx)
{
struct d3drm_texture *texture = impl_from_IDirect3DRMTexture(iface);
TRACE("iface %p, cb %p, ctx %p\n", iface, cb, ctx);
return IDirect3DRMTexture3_AddDestroyCallback(&texture->IDirect3DRMTexture3_iface, cb, ctx);
}
static HRESULT WINAPI d3drm_texture1_DeleteDestroyCallback(IDirect3DRMTexture *iface,
D3DRMOBJECTCALLBACK cb, void *ctx)
{
struct d3drm_texture *texture = impl_from_IDirect3DRMTexture(iface);
TRACE("iface %p, cb %p, ctx %p\n", iface, cb, ctx);
return IDirect3DRMTexture3_DeleteDestroyCallback(&texture->IDirect3DRMTexture3_iface, cb, ctx);
}
static HRESULT WINAPI d3drm_texture1_SetAppData(IDirect3DRMTexture *iface, LPVOID data)
Fix mingw build + copy d3drm from wine (#25) * Fix engineConfig declaration crossing jump This fixes the following error: ``` /src/isle-portable/LEGO1/omni/src/audio/mxsoundmanager.cpp: In member function 'virtual MxResult MxSoundManager::Create(MxU32, MxBool)': /src/isle-portable/LEGO1/omni/src/audio/mxsoundmanager.cpp:119:1: error: jump to label 'done' 119 | done: | ^~~~ /src/isle-portable/LEGO1/omni/src/audio/mxsoundmanager.cpp:78:22: note: from here 78 | goto done; | ^~~~ /src/isle-portable/LEGO1/omni/src/audio/mxsoundmanager.cpp:84:26: note: crosses initialization of 'ma_engine_config engineConfig' 84 | ma_engine_config engineConfig = ma_engine_config_init(); | ^~~~~~~~~~~~ ``` * Fix 'invalid conversion from 'SDL_FunctionPointer' {aka 'void (*)()'} to 'void*' * /SAFESEH:NO is a VC thing * SDL3 is still instable * Cannot forward declare and use enum * Remove MusicManager from public LEGO1.DLL interface * Copy d3d from wine git 6c5d17af07a318d754c0c21023b2d162a0d3725d * Build d3drm-wine with 32-bit mingw * cmake: move 3rd party targets to cmake script in 3rdparty directory * cmake: bump minimum required CMake version to 3.25 to allow adding a subproject with SYSTEM automatically applied An alternative would be to use SYSTEM in target_include_directories in the 3rd party cmake script. * Add a minimal Findiniparser.cmake (not all distributions carry the upstream iniparser-config.cmake files) * Add wine's d3drm headers * cmake: merge ISLE_USE_DX5_LIBS into ISLE_USE_DX5 * cmake: Build all shared libraries in the binary output directory (to avoid PATH issues) * ci: enable msys2 mingw32 build * Disable clang-tidy on d3drm wine * Thread functions must have SDLCALL call convention * cmake: disable clang-tidy for miniaudio and libsmacker as well * Hopefully fix c++ format and skip ncc naming violation * clang-format violations keep up popping out of nowhere * No need for lego/legoomni/include * ncc: define SDLCALL as empty instead
2024-06-24 10:25:51 -04:00
{
struct d3drm_texture *texture = impl_from_IDirect3DRMTexture(iface);
TRACE("iface %p, data %#lx.\n", iface, data);
return IDirect3DRMTexture3_SetAppData(&texture->IDirect3DRMTexture3_iface, data);
}
static LPVOID WINAPI d3drm_texture1_GetAppData(IDirect3DRMTexture *iface)
Fix mingw build + copy d3drm from wine (#25) * Fix engineConfig declaration crossing jump This fixes the following error: ``` /src/isle-portable/LEGO1/omni/src/audio/mxsoundmanager.cpp: In member function 'virtual MxResult MxSoundManager::Create(MxU32, MxBool)': /src/isle-portable/LEGO1/omni/src/audio/mxsoundmanager.cpp:119:1: error: jump to label 'done' 119 | done: | ^~~~ /src/isle-portable/LEGO1/omni/src/audio/mxsoundmanager.cpp:78:22: note: from here 78 | goto done; | ^~~~ /src/isle-portable/LEGO1/omni/src/audio/mxsoundmanager.cpp:84:26: note: crosses initialization of 'ma_engine_config engineConfig' 84 | ma_engine_config engineConfig = ma_engine_config_init(); | ^~~~~~~~~~~~ ``` * Fix 'invalid conversion from 'SDL_FunctionPointer' {aka 'void (*)()'} to 'void*' * /SAFESEH:NO is a VC thing * SDL3 is still instable * Cannot forward declare and use enum * Remove MusicManager from public LEGO1.DLL interface * Copy d3d from wine git 6c5d17af07a318d754c0c21023b2d162a0d3725d * Build d3drm-wine with 32-bit mingw * cmake: move 3rd party targets to cmake script in 3rdparty directory * cmake: bump minimum required CMake version to 3.25 to allow adding a subproject with SYSTEM automatically applied An alternative would be to use SYSTEM in target_include_directories in the 3rd party cmake script. * Add a minimal Findiniparser.cmake (not all distributions carry the upstream iniparser-config.cmake files) * Add wine's d3drm headers * cmake: merge ISLE_USE_DX5_LIBS into ISLE_USE_DX5 * cmake: Build all shared libraries in the binary output directory (to avoid PATH issues) * ci: enable msys2 mingw32 build * Disable clang-tidy on d3drm wine * Thread functions must have SDLCALL call convention * cmake: disable clang-tidy for miniaudio and libsmacker as well * Hopefully fix c++ format and skip ncc naming violation * clang-format violations keep up popping out of nowhere * No need for lego/legoomni/include * ncc: define SDLCALL as empty instead
2024-06-24 10:25:51 -04:00
{
struct d3drm_texture *texture = impl_from_IDirect3DRMTexture(iface);
TRACE("iface %p.\n", iface);
return IDirect3DRMTexture3_GetAppData(&texture->IDirect3DRMTexture3_iface);
}
static HRESULT WINAPI d3drm_texture1_SetName(IDirect3DRMTexture *iface, const char *name)
{
struct d3drm_texture *texture = impl_from_IDirect3DRMTexture(iface);
TRACE("iface %p, name %s.\n", iface, debugstr_a(name));
return IDirect3DRMTexture3_SetName(&texture->IDirect3DRMTexture3_iface, name);
}
static HRESULT WINAPI d3drm_texture1_GetName(IDirect3DRMTexture *iface, DWORD *size, char *name)
{
struct d3drm_texture *texture = impl_from_IDirect3DRMTexture(iface);
TRACE("iface %p, size %p, name %p.\n", iface, size, name);
return IDirect3DRMTexture3_GetName(&texture->IDirect3DRMTexture3_iface, size, name);
}
static HRESULT WINAPI d3drm_texture1_GetClassName(IDirect3DRMTexture *iface, DWORD *size, char *name)
{
struct d3drm_texture *texture = impl_from_IDirect3DRMTexture(iface);
TRACE("iface %p, size %p, name %p.\n", iface, size, name);
return IDirect3DRMTexture3_GetClassName(&texture->IDirect3DRMTexture3_iface, size, name);
}
static HRESULT WINAPI d3drm_texture1_InitFromFile(IDirect3DRMTexture *iface, const char *filename)
{
struct d3drm_texture *texture = impl_from_IDirect3DRMTexture(iface);
D3DRMIMAGE *image;
HRESULT hr;
TRACE("iface %p, filename %s.\n", iface, debugstr_a(filename));
if (FAILED(hr = d3drm_texture_load(texture, filename, FALSE, &image)))
return hr;
return IDirect3DRMTexture3_InitFromImage(&texture->IDirect3DRMTexture3_iface, image);
}
static HRESULT WINAPI d3drm_texture1_InitFromSurface(IDirect3DRMTexture *iface,
IDirectDrawSurface *surface)
{
struct d3drm_texture *texture = impl_from_IDirect3DRMTexture(iface);
TRACE("iface %p, surface %p.\n", iface, surface);
return IDirect3DRMTexture3_InitFromSurface(&texture->IDirect3DRMTexture3_iface, surface);
}
static HRESULT WINAPI d3drm_texture1_InitFromResource(IDirect3DRMTexture *iface, HRSRC resource)
{
FIXME("iface %p, resource %p stub!\n", iface, resource);
return E_NOTIMPL;
}
static HRESULT WINAPI d3drm_texture1_Changed(IDirect3DRMTexture *iface, BOOL pixels, BOOL palette)
{
FIXME("iface %p, pixels %#x, palette %#x stub!\n", iface, pixels, palette);
return E_NOTIMPL;
}
static HRESULT WINAPI d3drm_texture1_SetColors(IDirect3DRMTexture *iface, DWORD max_colors)
{
struct d3drm_texture *texture = impl_from_IDirect3DRMTexture(iface);
TRACE("iface %p, max_colors %lu.\n", iface, max_colors);
return IDirect3DRMTexture3_SetColors(&texture->IDirect3DRMTexture3_iface, max_colors);
}
static HRESULT WINAPI d3drm_texture1_SetShades(IDirect3DRMTexture *iface, DWORD max_shades)
{
struct d3drm_texture *texture = impl_from_IDirect3DRMTexture(iface);
TRACE("iface %p, max_shades %lu.\n", iface, max_shades);
return IDirect3DRMTexture3_SetShades(&texture->IDirect3DRMTexture3_iface, max_shades);
}
static HRESULT WINAPI d3drm_texture1_SetDecalSize(IDirect3DRMTexture *iface, D3DVALUE width, D3DVALUE height)
{
struct d3drm_texture *texture = impl_from_IDirect3DRMTexture(iface);
TRACE("iface %p, width %.8e, height %.8e.\n", iface, width, height);
return IDirect3DRMTexture3_SetDecalSize(&texture->IDirect3DRMTexture3_iface, width, height);
}
static HRESULT WINAPI d3drm_texture1_SetDecalOrigin(IDirect3DRMTexture *iface, LONG x, LONG y)
{
struct d3drm_texture *texture = impl_from_IDirect3DRMTexture(iface);
TRACE("iface %p, x %ld, y %ld.\n", iface, x, y);
return IDirect3DRMTexture3_SetDecalOrigin(&texture->IDirect3DRMTexture3_iface, x, y);
}
static HRESULT WINAPI d3drm_texture1_SetDecalScale(IDirect3DRMTexture *iface, DWORD scale)
{
struct d3drm_texture *texture = impl_from_IDirect3DRMTexture(iface);
TRACE("iface %p, scale %lu.\n", iface, scale);
return IDirect3DRMTexture3_SetDecalScale(&texture->IDirect3DRMTexture3_iface, scale);
}
static HRESULT WINAPI d3drm_texture1_SetDecalTransparency(IDirect3DRMTexture *iface, BOOL transparency)
{
struct d3drm_texture *texture = impl_from_IDirect3DRMTexture(iface);
TRACE("iface %p, transparency %#x.\n", iface, transparency);
return IDirect3DRMTexture3_SetDecalTransparency(&texture->IDirect3DRMTexture3_iface, transparency);
}
static HRESULT WINAPI d3drm_texture1_SetDecalTransparentColor(IDirect3DRMTexture *iface, D3DCOLOR color)
{
struct d3drm_texture *texture = impl_from_IDirect3DRMTexture(iface);
TRACE("iface %p, color 0x%08lx.\n", iface, color);
return IDirect3DRMTexture3_SetDecalTransparentColor(&texture->IDirect3DRMTexture3_iface, color);
}
static HRESULT WINAPI d3drm_texture1_GetDecalSize(IDirect3DRMTexture *iface, D3DVALUE *width, D3DVALUE *height)
{
struct d3drm_texture *texture = impl_from_IDirect3DRMTexture(iface);
TRACE("iface %p, width %p, height %p.\n", iface, width, height);
return IDirect3DRMTexture3_GetDecalSize(&texture->IDirect3DRMTexture3_iface, width, height);
}
static HRESULT WINAPI d3drm_texture1_GetDecalOrigin(IDirect3DRMTexture *iface, LONG *x, LONG *y)
{
struct d3drm_texture *texture = impl_from_IDirect3DRMTexture(iface);
TRACE("iface %p, x %p, y %p.\n", iface, x, y);
return IDirect3DRMTexture3_GetDecalOrigin(&texture->IDirect3DRMTexture3_iface, x, y);
}
static D3DRMIMAGE * WINAPI d3drm_texture1_GetImage(IDirect3DRMTexture *iface)
{
struct d3drm_texture *texture = impl_from_IDirect3DRMTexture(iface);
TRACE("iface %p.\n", iface);
return IDirect3DRMTexture3_GetImage(&texture->IDirect3DRMTexture3_iface);
}
static DWORD WINAPI d3drm_texture1_GetShades(IDirect3DRMTexture *iface)
{
struct d3drm_texture *texture = impl_from_IDirect3DRMTexture(iface);
TRACE("iface %p.\n", iface);
return IDirect3DRMTexture3_GetShades(&texture->IDirect3DRMTexture3_iface);
}
static DWORD WINAPI d3drm_texture1_GetColors(IDirect3DRMTexture *iface)
{
struct d3drm_texture *texture = impl_from_IDirect3DRMTexture(iface);
TRACE("iface %p.\n", iface);
return IDirect3DRMTexture3_GetColors(&texture->IDirect3DRMTexture3_iface);
}
static DWORD WINAPI d3drm_texture1_GetDecalScale(IDirect3DRMTexture *iface)
{
struct d3drm_texture *texture = impl_from_IDirect3DRMTexture(iface);
TRACE("iface %p.\n", iface);
return IDirect3DRMTexture3_GetDecalScale(&texture->IDirect3DRMTexture3_iface);
}
static BOOL WINAPI d3drm_texture1_GetDecalTransparency(IDirect3DRMTexture *iface)
{
struct d3drm_texture *texture = impl_from_IDirect3DRMTexture(iface);
TRACE("iface %p.\n", iface);
return IDirect3DRMTexture3_GetDecalTransparency(&texture->IDirect3DRMTexture3_iface);
}
static D3DCOLOR WINAPI d3drm_texture1_GetDecalTransparentColor(IDirect3DRMTexture *iface)
{
struct d3drm_texture *texture = impl_from_IDirect3DRMTexture(iface);
TRACE("iface %p.\n", iface);
return IDirect3DRMTexture3_GetDecalTransparentColor(&texture->IDirect3DRMTexture3_iface);
}
static const struct IDirect3DRMTextureVtbl d3drm_texture1_vtbl =
{
d3drm_texture1_QueryInterface,
d3drm_texture1_AddRef,
d3drm_texture1_Release,
d3drm_texture1_Clone,
d3drm_texture1_AddDestroyCallback,
d3drm_texture1_DeleteDestroyCallback,
d3drm_texture1_SetAppData,
d3drm_texture1_GetAppData,
d3drm_texture1_SetName,
d3drm_texture1_GetName,
d3drm_texture1_GetClassName,
d3drm_texture1_InitFromFile,
d3drm_texture1_InitFromSurface,
d3drm_texture1_InitFromResource,
d3drm_texture1_Changed,
d3drm_texture1_SetColors,
d3drm_texture1_SetShades,
d3drm_texture1_SetDecalSize,
d3drm_texture1_SetDecalOrigin,
d3drm_texture1_SetDecalScale,
d3drm_texture1_SetDecalTransparency,
d3drm_texture1_SetDecalTransparentColor,
d3drm_texture1_GetDecalSize,
d3drm_texture1_GetDecalOrigin,
d3drm_texture1_GetImage,
d3drm_texture1_GetShades,
d3drm_texture1_GetColors,
d3drm_texture1_GetDecalScale,
d3drm_texture1_GetDecalTransparency,
d3drm_texture1_GetDecalTransparentColor,
};
static HRESULT WINAPI d3drm_texture2_QueryInterface(IDirect3DRMTexture2 *iface, REFIID riid, void **out)
{
struct d3drm_texture *texture = impl_from_IDirect3DRMTexture2(iface);
TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
return IDirect3DRMTexture3_QueryInterface(&texture->IDirect3DRMTexture3_iface, riid, out);
}
static ULONG WINAPI d3drm_texture2_AddRef(IDirect3DRMTexture2 *iface)
{
struct d3drm_texture *texture = impl_from_IDirect3DRMTexture2(iface);
TRACE("iface %p.\n", iface);
return IDirect3DRMTexture3_AddRef(&texture->IDirect3DRMTexture3_iface);
}
static ULONG WINAPI d3drm_texture2_Release(IDirect3DRMTexture2 *iface)
{
struct d3drm_texture *texture = impl_from_IDirect3DRMTexture2(iface);
TRACE("iface %p.\n", iface);
return IDirect3DRMTexture3_Release(&texture->IDirect3DRMTexture3_iface);
}
static HRESULT WINAPI d3drm_texture2_Clone(IDirect3DRMTexture2 *iface,
IUnknown *outer, REFIID iid, void **out)
{
struct d3drm_texture *texture = impl_from_IDirect3DRMTexture2(iface);
TRACE("iface %p, outer %p, iid %s, out %p.\n", iface, outer, debugstr_guid(iid), out);
return IDirect3DRMTexture3_Clone(&texture->IDirect3DRMTexture3_iface, outer, iid, out);
}
static HRESULT WINAPI d3drm_texture2_AddDestroyCallback(IDirect3DRMTexture2 *iface,
D3DRMOBJECTCALLBACK cb, void *ctx)
{
struct d3drm_texture *texture = impl_from_IDirect3DRMTexture2(iface);
TRACE("iface %p, cb %p, ctx %p\n", iface, cb, ctx);
return IDirect3DRMTexture3_AddDestroyCallback(&texture->IDirect3DRMTexture3_iface, cb, ctx);
}
static HRESULT WINAPI d3drm_texture2_DeleteDestroyCallback(IDirect3DRMTexture2 *iface,
D3DRMOBJECTCALLBACK cb, void *ctx)
{
struct d3drm_texture *texture = impl_from_IDirect3DRMTexture2(iface);
TRACE("iface %p, cb %p, ctx %p\n", iface, cb, ctx);
return IDirect3DRMTexture3_DeleteDestroyCallback(&texture->IDirect3DRMTexture3_iface, cb, ctx);
}
static HRESULT WINAPI d3drm_texture2_SetAppData(IDirect3DRMTexture2 *iface, LPVOID data)
Fix mingw build + copy d3drm from wine (#25) * Fix engineConfig declaration crossing jump This fixes the following error: ``` /src/isle-portable/LEGO1/omni/src/audio/mxsoundmanager.cpp: In member function 'virtual MxResult MxSoundManager::Create(MxU32, MxBool)': /src/isle-portable/LEGO1/omni/src/audio/mxsoundmanager.cpp:119:1: error: jump to label 'done' 119 | done: | ^~~~ /src/isle-portable/LEGO1/omni/src/audio/mxsoundmanager.cpp:78:22: note: from here 78 | goto done; | ^~~~ /src/isle-portable/LEGO1/omni/src/audio/mxsoundmanager.cpp:84:26: note: crosses initialization of 'ma_engine_config engineConfig' 84 | ma_engine_config engineConfig = ma_engine_config_init(); | ^~~~~~~~~~~~ ``` * Fix 'invalid conversion from 'SDL_FunctionPointer' {aka 'void (*)()'} to 'void*' * /SAFESEH:NO is a VC thing * SDL3 is still instable * Cannot forward declare and use enum * Remove MusicManager from public LEGO1.DLL interface * Copy d3d from wine git 6c5d17af07a318d754c0c21023b2d162a0d3725d * Build d3drm-wine with 32-bit mingw * cmake: move 3rd party targets to cmake script in 3rdparty directory * cmake: bump minimum required CMake version to 3.25 to allow adding a subproject with SYSTEM automatically applied An alternative would be to use SYSTEM in target_include_directories in the 3rd party cmake script. * Add a minimal Findiniparser.cmake (not all distributions carry the upstream iniparser-config.cmake files) * Add wine's d3drm headers * cmake: merge ISLE_USE_DX5_LIBS into ISLE_USE_DX5 * cmake: Build all shared libraries in the binary output directory (to avoid PATH issues) * ci: enable msys2 mingw32 build * Disable clang-tidy on d3drm wine * Thread functions must have SDLCALL call convention * cmake: disable clang-tidy for miniaudio and libsmacker as well * Hopefully fix c++ format and skip ncc naming violation * clang-format violations keep up popping out of nowhere * No need for lego/legoomni/include * ncc: define SDLCALL as empty instead
2024-06-24 10:25:51 -04:00
{
struct d3drm_texture *texture = impl_from_IDirect3DRMTexture2(iface);
TRACE("iface %p, data %#lx.\n", iface, data);
return IDirect3DRMTexture3_SetAppData(&texture->IDirect3DRMTexture3_iface, data);
}
static LPVOID WINAPI d3drm_texture2_GetAppData(IDirect3DRMTexture2 *iface)
Fix mingw build + copy d3drm from wine (#25) * Fix engineConfig declaration crossing jump This fixes the following error: ``` /src/isle-portable/LEGO1/omni/src/audio/mxsoundmanager.cpp: In member function 'virtual MxResult MxSoundManager::Create(MxU32, MxBool)': /src/isle-portable/LEGO1/omni/src/audio/mxsoundmanager.cpp:119:1: error: jump to label 'done' 119 | done: | ^~~~ /src/isle-portable/LEGO1/omni/src/audio/mxsoundmanager.cpp:78:22: note: from here 78 | goto done; | ^~~~ /src/isle-portable/LEGO1/omni/src/audio/mxsoundmanager.cpp:84:26: note: crosses initialization of 'ma_engine_config engineConfig' 84 | ma_engine_config engineConfig = ma_engine_config_init(); | ^~~~~~~~~~~~ ``` * Fix 'invalid conversion from 'SDL_FunctionPointer' {aka 'void (*)()'} to 'void*' * /SAFESEH:NO is a VC thing * SDL3 is still instable * Cannot forward declare and use enum * Remove MusicManager from public LEGO1.DLL interface * Copy d3d from wine git 6c5d17af07a318d754c0c21023b2d162a0d3725d * Build d3drm-wine with 32-bit mingw * cmake: move 3rd party targets to cmake script in 3rdparty directory * cmake: bump minimum required CMake version to 3.25 to allow adding a subproject with SYSTEM automatically applied An alternative would be to use SYSTEM in target_include_directories in the 3rd party cmake script. * Add a minimal Findiniparser.cmake (not all distributions carry the upstream iniparser-config.cmake files) * Add wine's d3drm headers * cmake: merge ISLE_USE_DX5_LIBS into ISLE_USE_DX5 * cmake: Build all shared libraries in the binary output directory (to avoid PATH issues) * ci: enable msys2 mingw32 build * Disable clang-tidy on d3drm wine * Thread functions must have SDLCALL call convention * cmake: disable clang-tidy for miniaudio and libsmacker as well * Hopefully fix c++ format and skip ncc naming violation * clang-format violations keep up popping out of nowhere * No need for lego/legoomni/include * ncc: define SDLCALL as empty instead
2024-06-24 10:25:51 -04:00
{
struct d3drm_texture *texture = impl_from_IDirect3DRMTexture2(iface);
TRACE("iface %p.\n", iface);
return IDirect3DRMTexture3_GetAppData(&texture->IDirect3DRMTexture3_iface);
}
static HRESULT WINAPI d3drm_texture2_SetName(IDirect3DRMTexture2 *iface, const char *name)
{
struct d3drm_texture *texture = impl_from_IDirect3DRMTexture2(iface);
TRACE("iface %p, name %s.\n", iface, debugstr_a(name));
return IDirect3DRMTexture3_SetName(&texture->IDirect3DRMTexture3_iface, name);
}
static HRESULT WINAPI d3drm_texture2_GetName(IDirect3DRMTexture2 *iface, DWORD *size, char *name)
{
struct d3drm_texture *texture = impl_from_IDirect3DRMTexture2(iface);
TRACE("iface %p, size %p, name %p.\n", iface, size, name);
return IDirect3DRMTexture3_GetName(&texture->IDirect3DRMTexture3_iface, size, name);
}
static HRESULT WINAPI d3drm_texture2_GetClassName(IDirect3DRMTexture2 *iface, DWORD *size, char *name)
{
struct d3drm_texture *texture = impl_from_IDirect3DRMTexture2(iface);
TRACE("iface %p, size %p, name %p.\n", iface, size, name);
return IDirect3DRMTexture3_GetClassName(&texture->IDirect3DRMTexture3_iface, size, name);
}
static HRESULT WINAPI d3drm_texture2_InitFromFile(IDirect3DRMTexture2 *iface, const char *filename)
{
struct d3drm_texture *texture = impl_from_IDirect3DRMTexture2(iface);
TRACE("iface %p, filename %s.\n", iface, debugstr_a(filename));
return IDirect3DRMTexture3_InitFromFile(&texture->IDirect3DRMTexture3_iface, filename);
}
static HRESULT WINAPI d3drm_texture2_InitFromSurface(IDirect3DRMTexture2 *iface,
IDirectDrawSurface *surface)
{
struct d3drm_texture *texture = impl_from_IDirect3DRMTexture2(iface);
TRACE("iface %p, surface %p.\n", iface, surface);
return IDirect3DRMTexture3_InitFromSurface(&texture->IDirect3DRMTexture3_iface, surface);
}
static HRESULT WINAPI d3drm_texture2_InitFromResource(IDirect3DRMTexture2 *iface, HRSRC resource)
{
FIXME("iface %p, resource %p stub!\n", iface, resource);
return E_NOTIMPL;
}
static HRESULT WINAPI d3drm_texture2_Changed(IDirect3DRMTexture2 *iface, BOOL pixels, BOOL palette)
{
FIXME("iface %p, pixels %#x, palette %#x stub!\n", iface, pixels, palette);
return E_NOTIMPL;
}
static HRESULT WINAPI d3drm_texture2_SetColors(IDirect3DRMTexture2 *iface, DWORD max_colors)
{
struct d3drm_texture *texture = impl_from_IDirect3DRMTexture2(iface);
TRACE("iface %p, max_colors %lu.\n", iface, max_colors);
return IDirect3DRMTexture3_SetColors(&texture->IDirect3DRMTexture3_iface, max_colors);
}
static HRESULT WINAPI d3drm_texture2_SetShades(IDirect3DRMTexture2 *iface, DWORD max_shades)
{
struct d3drm_texture *texture = impl_from_IDirect3DRMTexture2(iface);
TRACE("iface %p, max_shades %lu.\n", iface, max_shades);
return IDirect3DRMTexture3_SetShades(&texture->IDirect3DRMTexture3_iface, max_shades);
}
static HRESULT WINAPI d3drm_texture2_SetDecalSize(IDirect3DRMTexture2 *iface, D3DVALUE width, D3DVALUE height)
{
struct d3drm_texture *texture = impl_from_IDirect3DRMTexture2(iface);
TRACE("iface %p, width %.8e, height %.8e.\n", iface, width, height);
return IDirect3DRMTexture3_SetDecalSize(&texture->IDirect3DRMTexture3_iface, width, height);
}
static HRESULT WINAPI d3drm_texture2_SetDecalOrigin(IDirect3DRMTexture2 *iface, LONG x, LONG y)
{
struct d3drm_texture *texture = impl_from_IDirect3DRMTexture2(iface);
TRACE("iface %p, x %ld, y %ld.\n", iface, x, y);
return IDirect3DRMTexture3_SetDecalOrigin(&texture->IDirect3DRMTexture3_iface, x, y);
}
static HRESULT WINAPI d3drm_texture2_SetDecalScale(IDirect3DRMTexture2 *iface, DWORD scale)
{
struct d3drm_texture *texture = impl_from_IDirect3DRMTexture2(iface);
TRACE("iface %p, scale %lu.\n", iface, scale);
return IDirect3DRMTexture3_SetDecalScale(&texture->IDirect3DRMTexture3_iface, scale);
}
static HRESULT WINAPI d3drm_texture2_SetDecalTransparency(IDirect3DRMTexture2 *iface, BOOL transparency)
{
struct d3drm_texture *texture = impl_from_IDirect3DRMTexture2(iface);
TRACE("iface %p, transparency %#x.\n", iface, transparency);
return IDirect3DRMTexture3_SetDecalTransparency(&texture->IDirect3DRMTexture3_iface, transparency);
}
static HRESULT WINAPI d3drm_texture2_SetDecalTransparentColor(IDirect3DRMTexture2 *iface, D3DCOLOR color)
{
struct d3drm_texture *texture = impl_from_IDirect3DRMTexture2(iface);
TRACE("iface %p, color 0x%08lx.\n", iface, color);
return IDirect3DRMTexture3_SetDecalTransparentColor(&texture->IDirect3DRMTexture3_iface, color);
}
static HRESULT WINAPI d3drm_texture2_GetDecalSize(IDirect3DRMTexture2 *iface, D3DVALUE *width, D3DVALUE *height)
{
struct d3drm_texture *texture = impl_from_IDirect3DRMTexture2(iface);
TRACE("iface %p, width %p, height %p.\n", iface, width, height);
return IDirect3DRMTexture3_GetDecalSize(&texture->IDirect3DRMTexture3_iface, width, height);
}
static HRESULT WINAPI d3drm_texture2_GetDecalOrigin(IDirect3DRMTexture2 *iface, LONG *x, LONG *y)
{
struct d3drm_texture *texture = impl_from_IDirect3DRMTexture2(iface);
TRACE("iface %p, x %p, y %p.\n", iface, x, y);
return IDirect3DRMTexture3_GetDecalOrigin(&texture->IDirect3DRMTexture3_iface, x, y);
}
static D3DRMIMAGE * WINAPI d3drm_texture2_GetImage(IDirect3DRMTexture2 *iface)
{
struct d3drm_texture *texture = impl_from_IDirect3DRMTexture2(iface);
TRACE("iface %p.\n", iface);
return IDirect3DRMTexture3_GetImage(&texture->IDirect3DRMTexture3_iface);
}
static DWORD WINAPI d3drm_texture2_GetShades(IDirect3DRMTexture2 *iface)
{
struct d3drm_texture *texture = impl_from_IDirect3DRMTexture2(iface);
TRACE("iface %p.\n", iface);
return IDirect3DRMTexture3_GetShades(&texture->IDirect3DRMTexture3_iface);
}
static DWORD WINAPI d3drm_texture2_GetColors(IDirect3DRMTexture2 *iface)
{
struct d3drm_texture *texture = impl_from_IDirect3DRMTexture2(iface);
TRACE("iface %p.\n", iface);
return IDirect3DRMTexture3_GetColors(&texture->IDirect3DRMTexture3_iface);
}
static DWORD WINAPI d3drm_texture2_GetDecalScale(IDirect3DRMTexture2 *iface)
{
struct d3drm_texture *texture = impl_from_IDirect3DRMTexture2(iface);
TRACE("iface %p.\n", iface);
return IDirect3DRMTexture3_GetDecalScale(&texture->IDirect3DRMTexture3_iface);
}
static BOOL WINAPI d3drm_texture2_GetDecalTransparency(IDirect3DRMTexture2 *iface)
{
struct d3drm_texture *texture = impl_from_IDirect3DRMTexture2(iface);
TRACE("iface %p.\n", iface);
return IDirect3DRMTexture3_GetDecalTransparency(&texture->IDirect3DRMTexture3_iface);
}
static D3DCOLOR WINAPI d3drm_texture2_GetDecalTransparentColor(IDirect3DRMTexture2 *iface)
{
struct d3drm_texture *texture = impl_from_IDirect3DRMTexture2(iface);
TRACE("iface %p.\n", iface);
return IDirect3DRMTexture3_GetDecalTransparentColor(&texture->IDirect3DRMTexture3_iface);
}
static HRESULT WINAPI d3drm_texture2_InitFromImage(IDirect3DRMTexture2 *iface, D3DRMIMAGE *image)
{
struct d3drm_texture *texture = impl_from_IDirect3DRMTexture2(iface);
TRACE("iface %p, image %p.\n", iface, image);
return IDirect3DRMTexture3_InitFromImage(&texture->IDirect3DRMTexture3_iface, image);
}
static HRESULT WINAPI d3drm_texture2_InitFromResource2(IDirect3DRMTexture2 *iface,
HMODULE module, const char *name, const char *type)
{
FIXME("iface %p, module %p, name %s, type %s stub!\n",
iface, module, debugstr_a(name), debugstr_a(type));
return E_NOTIMPL;
}
static HRESULT WINAPI d3drm_texture2_GenerateMIPMap(IDirect3DRMTexture2 *iface, DWORD flags)
{
struct d3drm_texture *texture = impl_from_IDirect3DRMTexture2(iface);
TRACE("iface %p, flags %#lx.\n", iface, flags);
return IDirect3DRMTexture3_GenerateMIPMap(&texture->IDirect3DRMTexture3_iface, flags);
}
static const struct IDirect3DRMTexture2Vtbl d3drm_texture2_vtbl =
{
d3drm_texture2_QueryInterface,
d3drm_texture2_AddRef,
d3drm_texture2_Release,
d3drm_texture2_Clone,
d3drm_texture2_AddDestroyCallback,
d3drm_texture2_DeleteDestroyCallback,
d3drm_texture2_SetAppData,
d3drm_texture2_GetAppData,
d3drm_texture2_SetName,
d3drm_texture2_GetName,
d3drm_texture2_GetClassName,
d3drm_texture2_InitFromFile,
d3drm_texture2_InitFromSurface,
d3drm_texture2_InitFromResource,
d3drm_texture2_Changed,
d3drm_texture2_SetColors,
d3drm_texture2_SetShades,
d3drm_texture2_SetDecalSize,
d3drm_texture2_SetDecalOrigin,
d3drm_texture2_SetDecalScale,
d3drm_texture2_SetDecalTransparency,
d3drm_texture2_SetDecalTransparentColor,
d3drm_texture2_GetDecalSize,
d3drm_texture2_GetDecalOrigin,
d3drm_texture2_GetImage,
d3drm_texture2_GetShades,
d3drm_texture2_GetColors,
d3drm_texture2_GetDecalScale,
d3drm_texture2_GetDecalTransparency,
d3drm_texture2_GetDecalTransparentColor,
d3drm_texture2_InitFromImage,
d3drm_texture2_InitFromResource2,
d3drm_texture2_GenerateMIPMap,
};
static HRESULT WINAPI d3drm_texture3_QueryInterface(IDirect3DRMTexture3 *iface, REFIID riid, void **out)
{
struct d3drm_texture *texture = impl_from_IDirect3DRMTexture3(iface);
TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
if (IsEqualGUID(riid, &IID_IDirect3DRMTexture)
|| IsEqualGUID(riid, &IID_IDirect3DRMVisual)
|| IsEqualGUID(riid, &IID_IDirect3DRMObject)
|| IsEqualGUID(riid, &IID_IUnknown))
{
*out = &texture->IDirect3DRMTexture_iface;
}
else if (IsEqualGUID(riid, &IID_IDirect3DRMTexture2))
{
*out = &texture->IDirect3DRMTexture2_iface;
}
else if (IsEqualGUID(riid, &IID_IDirect3DRMTexture3))
{
*out = &texture->IDirect3DRMTexture3_iface;
}
else
{
*out = NULL;
WARN("%s not implemented, returning CLASS_E_CLASSNOTAVAILABLE.\n", debugstr_guid(riid));
return CLASS_E_CLASSNOTAVAILABLE;
}
IUnknown_AddRef((IUnknown *)*out);
return S_OK;
}
static ULONG WINAPI d3drm_texture3_AddRef(IDirect3DRMTexture3 *iface)
{
struct d3drm_texture *texture = impl_from_IDirect3DRMTexture3(iface);
ULONG refcount = InterlockedIncrement(&texture->obj.ref);
TRACE("%p increasing refcount to %lu.\n", iface, refcount);
return refcount;
}
static ULONG WINAPI d3drm_texture3_Release(IDirect3DRMTexture3 *iface)
{
struct d3drm_texture *texture = impl_from_IDirect3DRMTexture3(iface);
ULONG refcount = InterlockedDecrement(&texture->obj.ref);
TRACE("%p decreasing refcount to %lu.\n", iface, refcount);
if (!refcount)
d3drm_texture_destroy(texture);
return refcount;
}
static HRESULT WINAPI d3drm_texture3_Clone(IDirect3DRMTexture3 *iface,
IUnknown *outer, REFIID iid, void **out)
{
FIXME("iface %p, outer %p, iid %s, out %p stub!\n", iface, outer, debugstr_guid(iid), out);
return E_NOTIMPL;
}
static HRESULT WINAPI d3drm_texture3_AddDestroyCallback(IDirect3DRMTexture3 *iface,
D3DRMOBJECTCALLBACK cb, void *ctx)
{
struct d3drm_texture *texture = impl_from_IDirect3DRMTexture3(iface);
TRACE("iface %p, cb %p, ctx %p\n", iface, cb, ctx);
return d3drm_object_add_destroy_callback(&texture->obj, cb, ctx);
}
static HRESULT WINAPI d3drm_texture3_DeleteDestroyCallback(IDirect3DRMTexture3 *iface,
D3DRMOBJECTCALLBACK cb, void *ctx)
{
struct d3drm_texture *texture = impl_from_IDirect3DRMTexture3(iface);
TRACE("iface %p, cb %p, ctx %p\n", iface, cb, ctx);
return d3drm_object_delete_destroy_callback(&texture->obj, cb, ctx);
}
static HRESULT WINAPI d3drm_texture3_SetAppData(IDirect3DRMTexture3 *iface, LPVOID data)
Fix mingw build + copy d3drm from wine (#25) * Fix engineConfig declaration crossing jump This fixes the following error: ``` /src/isle-portable/LEGO1/omni/src/audio/mxsoundmanager.cpp: In member function 'virtual MxResult MxSoundManager::Create(MxU32, MxBool)': /src/isle-portable/LEGO1/omni/src/audio/mxsoundmanager.cpp:119:1: error: jump to label 'done' 119 | done: | ^~~~ /src/isle-portable/LEGO1/omni/src/audio/mxsoundmanager.cpp:78:22: note: from here 78 | goto done; | ^~~~ /src/isle-portable/LEGO1/omni/src/audio/mxsoundmanager.cpp:84:26: note: crosses initialization of 'ma_engine_config engineConfig' 84 | ma_engine_config engineConfig = ma_engine_config_init(); | ^~~~~~~~~~~~ ``` * Fix 'invalid conversion from 'SDL_FunctionPointer' {aka 'void (*)()'} to 'void*' * /SAFESEH:NO is a VC thing * SDL3 is still instable * Cannot forward declare and use enum * Remove MusicManager from public LEGO1.DLL interface * Copy d3d from wine git 6c5d17af07a318d754c0c21023b2d162a0d3725d * Build d3drm-wine with 32-bit mingw * cmake: move 3rd party targets to cmake script in 3rdparty directory * cmake: bump minimum required CMake version to 3.25 to allow adding a subproject with SYSTEM automatically applied An alternative would be to use SYSTEM in target_include_directories in the 3rd party cmake script. * Add a minimal Findiniparser.cmake (not all distributions carry the upstream iniparser-config.cmake files) * Add wine's d3drm headers * cmake: merge ISLE_USE_DX5_LIBS into ISLE_USE_DX5 * cmake: Build all shared libraries in the binary output directory (to avoid PATH issues) * ci: enable msys2 mingw32 build * Disable clang-tidy on d3drm wine * Thread functions must have SDLCALL call convention * cmake: disable clang-tidy for miniaudio and libsmacker as well * Hopefully fix c++ format and skip ncc naming violation * clang-format violations keep up popping out of nowhere * No need for lego/legoomni/include * ncc: define SDLCALL as empty instead
2024-06-24 10:25:51 -04:00
{
struct d3drm_texture *texture = impl_from_IDirect3DRMTexture3(iface);
TRACE("iface %p, data %#lx.\n", iface, data);
texture->obj.appdata = data;
return D3DRM_OK;
}
static LPVOID WINAPI d3drm_texture3_GetAppData(IDirect3DRMTexture3 *iface)
Fix mingw build + copy d3drm from wine (#25) * Fix engineConfig declaration crossing jump This fixes the following error: ``` /src/isle-portable/LEGO1/omni/src/audio/mxsoundmanager.cpp: In member function 'virtual MxResult MxSoundManager::Create(MxU32, MxBool)': /src/isle-portable/LEGO1/omni/src/audio/mxsoundmanager.cpp:119:1: error: jump to label 'done' 119 | done: | ^~~~ /src/isle-portable/LEGO1/omni/src/audio/mxsoundmanager.cpp:78:22: note: from here 78 | goto done; | ^~~~ /src/isle-portable/LEGO1/omni/src/audio/mxsoundmanager.cpp:84:26: note: crosses initialization of 'ma_engine_config engineConfig' 84 | ma_engine_config engineConfig = ma_engine_config_init(); | ^~~~~~~~~~~~ ``` * Fix 'invalid conversion from 'SDL_FunctionPointer' {aka 'void (*)()'} to 'void*' * /SAFESEH:NO is a VC thing * SDL3 is still instable * Cannot forward declare and use enum * Remove MusicManager from public LEGO1.DLL interface * Copy d3d from wine git 6c5d17af07a318d754c0c21023b2d162a0d3725d * Build d3drm-wine with 32-bit mingw * cmake: move 3rd party targets to cmake script in 3rdparty directory * cmake: bump minimum required CMake version to 3.25 to allow adding a subproject with SYSTEM automatically applied An alternative would be to use SYSTEM in target_include_directories in the 3rd party cmake script. * Add a minimal Findiniparser.cmake (not all distributions carry the upstream iniparser-config.cmake files) * Add wine's d3drm headers * cmake: merge ISLE_USE_DX5_LIBS into ISLE_USE_DX5 * cmake: Build all shared libraries in the binary output directory (to avoid PATH issues) * ci: enable msys2 mingw32 build * Disable clang-tidy on d3drm wine * Thread functions must have SDLCALL call convention * cmake: disable clang-tidy for miniaudio and libsmacker as well * Hopefully fix c++ format and skip ncc naming violation * clang-format violations keep up popping out of nowhere * No need for lego/legoomni/include * ncc: define SDLCALL as empty instead
2024-06-24 10:25:51 -04:00
{
struct d3drm_texture *texture = impl_from_IDirect3DRMTexture3(iface);
TRACE("iface %p.\n", iface);
return texture->obj.appdata;
}
static HRESULT WINAPI d3drm_texture3_SetName(IDirect3DRMTexture3 *iface, const char *name)
{
struct d3drm_texture *texture = impl_from_IDirect3DRMTexture3(iface);
TRACE("iface %p, name %s.\n", iface, debugstr_a(name));
return d3drm_object_set_name(&texture->obj, name);
}
static HRESULT WINAPI d3drm_texture3_GetName(IDirect3DRMTexture3 *iface, DWORD *size, char *name)
{
struct d3drm_texture *texture = impl_from_IDirect3DRMTexture3(iface);
TRACE("iface %p, size %p, name %p.\n", iface, size, name);
return d3drm_object_get_name(&texture->obj, size, name);
}
static HRESULT WINAPI d3drm_texture3_GetClassName(IDirect3DRMTexture3 *iface, DWORD *size, char *name)
{
struct d3drm_texture *texture = impl_from_IDirect3DRMTexture3(iface);
TRACE("iface %p, size %p, name %p.\n", iface, size, name);
return d3drm_object_get_class_name(&texture->obj, size, name);
}
static HRESULT WINAPI d3drm_texture3_InitFromFile(IDirect3DRMTexture3 *iface, const char *filename)
{
struct d3drm_texture *texture = impl_from_IDirect3DRMTexture3(iface);
D3DRMIMAGE *image;
HRESULT hr;
TRACE("iface %p, filename %s.\n", iface, debugstr_a(filename));
if (FAILED(hr = d3drm_texture_load(texture, filename, TRUE, &image)))
return hr;
return IDirect3DRMTexture3_InitFromImage(iface, image);
}
static HRESULT WINAPI d3drm_texture3_InitFromSurface(IDirect3DRMTexture3 *iface,
IDirectDrawSurface *surface)
{
struct d3drm_texture *texture = impl_from_IDirect3DRMTexture3(iface);
TRACE("iface %p, surface %p.\n", iface, surface);
if (!surface)
return D3DRMERR_BADOBJECT;
/* d3drm intentionally leaks a reference to IDirect3DRM here if texture has already been initialized. */
IDirect3DRM_AddRef(texture->d3drm);
if (texture->image || texture->surface)
return D3DRMERR_BADOBJECT;
texture->surface = surface;
IDirectDrawSurface_AddRef(texture->surface);
return D3DRM_OK;
}
static HRESULT WINAPI d3drm_texture3_InitFromResource(IDirect3DRMTexture3 *iface, HRSRC resource)
{
FIXME("iface %p, resource %p stub!\n", iface, resource);
return E_NOTIMPL;
}
static HRESULT WINAPI d3drm_texture3_Changed(IDirect3DRMTexture3 *iface,
DWORD flags, DWORD rect_count, RECT *rects)
{
FIXME("iface %p, flags %#lx, rect_count %lu, rects %p stub!\n", iface, flags, rect_count, rects);
return E_NOTIMPL;
}
static HRESULT WINAPI d3drm_texture3_SetColors(IDirect3DRMTexture3 *iface, DWORD max_colors)
{
struct d3drm_texture *texture = impl_from_IDirect3DRMTexture3(iface);
TRACE("iface %p, max_colors %lu\n", iface, max_colors);
texture->max_colors= max_colors;
return S_OK;
}
static HRESULT WINAPI d3drm_texture3_SetShades(IDirect3DRMTexture3 *iface, DWORD max_shades)
{
struct d3drm_texture *texture = impl_from_IDirect3DRMTexture3(iface);
TRACE("iface %p, max_shades %lu\n", iface, max_shades);
texture->max_shades = max_shades;
return S_OK;
}
static HRESULT WINAPI d3drm_texture3_SetDecalSize(IDirect3DRMTexture3 *iface, D3DVALUE width, D3DVALUE height)
{
struct d3drm_texture *texture = impl_from_IDirect3DRMTexture3(iface);
TRACE("iface %p, width %.8e, height %.8e.\n", iface, width, height);
texture->decal_width = width;
texture->decal_height = height;
return S_OK;
}
static HRESULT WINAPI d3drm_texture3_SetDecalOrigin(IDirect3DRMTexture3 *iface, LONG x, LONG y)
{
struct d3drm_texture *texture = impl_from_IDirect3DRMTexture3(iface);
TRACE("iface %p, x %ld, y %ld\n", iface, x, y);
texture->decal_x = x;
texture->decal_y = y;
return S_OK;
}
static HRESULT WINAPI d3drm_texture3_SetDecalScale(IDirect3DRMTexture3 *iface, DWORD scale)
{
FIXME("iface %p, scale %lu stub!\n", iface, scale);
return E_NOTIMPL;
}
static HRESULT WINAPI d3drm_texture3_SetDecalTransparency(IDirect3DRMTexture3 *iface, BOOL transparency)
{
struct d3drm_texture *texture = impl_from_IDirect3DRMTexture3(iface);
TRACE("iface %p, transparency %#x.\n", iface, transparency);
texture->transparency = transparency;
return S_OK;
}
static HRESULT WINAPI d3drm_texture3_SetDecalTransparentColor(IDirect3DRMTexture3 *iface, D3DCOLOR color)
{
FIXME("iface %p, color 0x%08lx stub!\n", iface, color);
return E_NOTIMPL;
}
static HRESULT WINAPI d3drm_texture3_GetDecalSize(IDirect3DRMTexture3 *iface, D3DVALUE *width, D3DVALUE *height)
{
struct d3drm_texture *texture = impl_from_IDirect3DRMTexture3(iface);
TRACE("iface %p, width %p, height %p.\n", iface, width, height);
*width = texture->decal_width;
*height = texture->decal_height;
return S_OK;
}
static HRESULT WINAPI d3drm_texture3_GetDecalOrigin(IDirect3DRMTexture3 *iface, LONG *x, LONG *y)
{
struct d3drm_texture *texture = impl_from_IDirect3DRMTexture3(iface);
TRACE("iface %p, x %p, y %p\n", iface, x, y);
*x = texture->decal_x;
*y = texture->decal_y;
return S_OK;
}
static D3DRMIMAGE * WINAPI d3drm_texture3_GetImage(IDirect3DRMTexture3 *iface)
{
struct d3drm_texture *texture = impl_from_IDirect3DRMTexture3(iface);
TRACE("iface %p.\n", iface);
return texture->image;
}
static DWORD WINAPI d3drm_texture3_GetShades(IDirect3DRMTexture3 *iface)
{
struct d3drm_texture *texture = impl_from_IDirect3DRMTexture3(iface);
TRACE("iface %p\n", iface);
return texture->max_shades;
}
static DWORD WINAPI d3drm_texture3_GetColors(IDirect3DRMTexture3 *iface)
{
struct d3drm_texture *texture = impl_from_IDirect3DRMTexture3(iface);
TRACE("iface %p\n", iface);
return texture->max_colors;
}
static DWORD WINAPI d3drm_texture3_GetDecalScale(IDirect3DRMTexture3 *iface)
{
FIXME("iface %p stub!\n", iface);
return 0;
}
static BOOL WINAPI d3drm_texture3_GetDecalTransparency(IDirect3DRMTexture3 *iface)
{
struct d3drm_texture *texture = impl_from_IDirect3DRMTexture3(iface);
TRACE("iface %p.\n", iface);
return texture->transparency;
}
static D3DCOLOR WINAPI d3drm_texture3_GetDecalTransparentColor(IDirect3DRMTexture3 *iface)
{
FIXME("iface %p stub!\n", iface);
return 0;
}
static HRESULT WINAPI d3drm_texture3_InitFromImage(IDirect3DRMTexture3 *iface, D3DRMIMAGE *image)
{
struct d3drm_texture *texture = impl_from_IDirect3DRMTexture3(iface);
TRACE("iface %p, image %p.\n", iface, image);
if (!d3drm_validate_image(image))
return D3DRMERR_BADOBJECT;
/* d3drm intentionally leaks a reference to IDirect3DRM here if texture has already been initialized. */
IDirect3DRM_AddRef(texture->d3drm);
if (texture->image || texture->surface)
return D3DRMERR_BADOBJECT;
texture->image = image;
return D3DRM_OK;
}
static HRESULT WINAPI d3drm_texture3_InitFromResource2(IDirect3DRMTexture3 *iface,
HMODULE module, const char *name, const char *type)
{
FIXME("iface %p, module %p, name %s, type %s stub!\n",
iface, module, debugstr_a(name), debugstr_a(type));
return E_NOTIMPL;
}
static HRESULT WINAPI d3drm_texture3_GenerateMIPMap(IDirect3DRMTexture3 *iface, DWORD flags)
{
FIXME("iface %p, flags %#lx stub!\n", iface, flags);
return E_NOTIMPL;
}
static HRESULT WINAPI d3drm_texture3_GetSurface(IDirect3DRMTexture3 *iface,
DWORD flags, IDirectDrawSurface **surface)
{
struct d3drm_texture *texture = impl_from_IDirect3DRMTexture3(iface);
TRACE("iface %p, flags %#lx, surface %p.\n", iface, flags, surface);
if (flags)
FIXME("unexpected flags %#lx.\n", flags);
if (!surface)
return D3DRMERR_BADVALUE;
if (texture->image)
return D3DRMERR_NOTCREATEDFROMDDS;
*surface = texture->surface;
IDirectDrawSurface_AddRef(*surface);
return D3DRM_OK;
}
static HRESULT WINAPI d3drm_texture3_SetCacheOptions(IDirect3DRMTexture3 *iface, LONG importance, DWORD flags)
{
FIXME("iface %p, importance %ld, flags %#lx stub!\n", iface, importance, flags);
return E_NOTIMPL;
}
static HRESULT WINAPI d3drm_texture3_GetCacheOptions(IDirect3DRMTexture3 *iface,
LONG *importance, DWORD *flags)
{
FIXME("iface %p, importance %p, flags %p stub!\n", iface, importance, flags);
return E_NOTIMPL;
}
static HRESULT WINAPI d3drm_texture3_SetDownsampleCallback(IDirect3DRMTexture3 *iface,
D3DRMDOWNSAMPLECALLBACK cb, void *ctx)
{
FIXME("iface %p, cb %p, ctx %p stub!\n", iface, cb, ctx);
return E_NOTIMPL;
}
static HRESULT WINAPI d3drm_texture3_SetValidationCallback(IDirect3DRMTexture3 *iface,
D3DRMVALIDATIONCALLBACK cb, void *ctx)
{
FIXME("iface %p, cb %p, ctx %p stub!\n", iface, cb, ctx);
return E_NOTIMPL;
}
static const struct IDirect3DRMTexture3Vtbl d3drm_texture3_vtbl =
{
d3drm_texture3_QueryInterface,
d3drm_texture3_AddRef,
d3drm_texture3_Release,
d3drm_texture3_Clone,
d3drm_texture3_AddDestroyCallback,
d3drm_texture3_DeleteDestroyCallback,
d3drm_texture3_SetAppData,
d3drm_texture3_GetAppData,
d3drm_texture3_SetName,
d3drm_texture3_GetName,
d3drm_texture3_GetClassName,
d3drm_texture3_InitFromFile,
d3drm_texture3_InitFromSurface,
d3drm_texture3_InitFromResource,
d3drm_texture3_Changed,
d3drm_texture3_SetColors,
d3drm_texture3_SetShades,
d3drm_texture3_SetDecalSize,
d3drm_texture3_SetDecalOrigin,
d3drm_texture3_SetDecalScale,
d3drm_texture3_SetDecalTransparency,
d3drm_texture3_SetDecalTransparentColor,
d3drm_texture3_GetDecalSize,
d3drm_texture3_GetDecalOrigin,
d3drm_texture3_GetImage,
d3drm_texture3_GetShades,
d3drm_texture3_GetColors,
d3drm_texture3_GetDecalScale,
d3drm_texture3_GetDecalTransparency,
d3drm_texture3_GetDecalTransparentColor,
d3drm_texture3_InitFromImage,
d3drm_texture3_InitFromResource2,
d3drm_texture3_GenerateMIPMap,
d3drm_texture3_GetSurface,
d3drm_texture3_SetCacheOptions,
d3drm_texture3_GetCacheOptions,
d3drm_texture3_SetDownsampleCallback,
d3drm_texture3_SetValidationCallback,
};
HRESULT d3drm_texture_create(struct d3drm_texture **texture, IDirect3DRM *d3drm)
{
static const char classname[] = "Texture";
struct d3drm_texture *object;
TRACE("texture %p.\n", texture);
if (!(object = calloc(1, sizeof(*object))))
return E_OUTOFMEMORY;
#ifdef __GNUC__
#pragma GCC diagnostic push
#pragma GCC diagnostic ignored "-Wdiscarded-qualifiers"
#elif defined(_MSC_VER)
#pragma warning( push )
#pragma warning( disable : 4090 ) /* different 'const' qualifiers */
#endif
Fix mingw build + copy d3drm from wine (#25) * Fix engineConfig declaration crossing jump This fixes the following error: ``` /src/isle-portable/LEGO1/omni/src/audio/mxsoundmanager.cpp: In member function 'virtual MxResult MxSoundManager::Create(MxU32, MxBool)': /src/isle-portable/LEGO1/omni/src/audio/mxsoundmanager.cpp:119:1: error: jump to label 'done' 119 | done: | ^~~~ /src/isle-portable/LEGO1/omni/src/audio/mxsoundmanager.cpp:78:22: note: from here 78 | goto done; | ^~~~ /src/isle-portable/LEGO1/omni/src/audio/mxsoundmanager.cpp:84:26: note: crosses initialization of 'ma_engine_config engineConfig' 84 | ma_engine_config engineConfig = ma_engine_config_init(); | ^~~~~~~~~~~~ ``` * Fix 'invalid conversion from 'SDL_FunctionPointer' {aka 'void (*)()'} to 'void*' * /SAFESEH:NO is a VC thing * SDL3 is still instable * Cannot forward declare and use enum * Remove MusicManager from public LEGO1.DLL interface * Copy d3d from wine git 6c5d17af07a318d754c0c21023b2d162a0d3725d * Build d3drm-wine with 32-bit mingw * cmake: move 3rd party targets to cmake script in 3rdparty directory * cmake: bump minimum required CMake version to 3.25 to allow adding a subproject with SYSTEM automatically applied An alternative would be to use SYSTEM in target_include_directories in the 3rd party cmake script. * Add a minimal Findiniparser.cmake (not all distributions carry the upstream iniparser-config.cmake files) * Add wine's d3drm headers * cmake: merge ISLE_USE_DX5_LIBS into ISLE_USE_DX5 * cmake: Build all shared libraries in the binary output directory (to avoid PATH issues) * ci: enable msys2 mingw32 build * Disable clang-tidy on d3drm wine * Thread functions must have SDLCALL call convention * cmake: disable clang-tidy for miniaudio and libsmacker as well * Hopefully fix c++ format and skip ncc naming violation * clang-format violations keep up popping out of nowhere * No need for lego/legoomni/include * ncc: define SDLCALL as empty instead
2024-06-24 10:25:51 -04:00
object->IDirect3DRMTexture_iface.lpVtbl = &d3drm_texture1_vtbl;
object->IDirect3DRMTexture2_iface.lpVtbl = &d3drm_texture2_vtbl;
object->IDirect3DRMTexture3_iface.lpVtbl = &d3drm_texture3_vtbl;
#ifdef __GNUC__
#pragma GCC diagnostic pop
#elif defined(_MSC_VER)
#pragma warning( pop )
#endif
Fix mingw build + copy d3drm from wine (#25) * Fix engineConfig declaration crossing jump This fixes the following error: ``` /src/isle-portable/LEGO1/omni/src/audio/mxsoundmanager.cpp: In member function 'virtual MxResult MxSoundManager::Create(MxU32, MxBool)': /src/isle-portable/LEGO1/omni/src/audio/mxsoundmanager.cpp:119:1: error: jump to label 'done' 119 | done: | ^~~~ /src/isle-portable/LEGO1/omni/src/audio/mxsoundmanager.cpp:78:22: note: from here 78 | goto done; | ^~~~ /src/isle-portable/LEGO1/omni/src/audio/mxsoundmanager.cpp:84:26: note: crosses initialization of 'ma_engine_config engineConfig' 84 | ma_engine_config engineConfig = ma_engine_config_init(); | ^~~~~~~~~~~~ ``` * Fix 'invalid conversion from 'SDL_FunctionPointer' {aka 'void (*)()'} to 'void*' * /SAFESEH:NO is a VC thing * SDL3 is still instable * Cannot forward declare and use enum * Remove MusicManager from public LEGO1.DLL interface * Copy d3d from wine git 6c5d17af07a318d754c0c21023b2d162a0d3725d * Build d3drm-wine with 32-bit mingw * cmake: move 3rd party targets to cmake script in 3rdparty directory * cmake: bump minimum required CMake version to 3.25 to allow adding a subproject with SYSTEM automatically applied An alternative would be to use SYSTEM in target_include_directories in the 3rd party cmake script. * Add a minimal Findiniparser.cmake (not all distributions carry the upstream iniparser-config.cmake files) * Add wine's d3drm headers * cmake: merge ISLE_USE_DX5_LIBS into ISLE_USE_DX5 * cmake: Build all shared libraries in the binary output directory (to avoid PATH issues) * ci: enable msys2 mingw32 build * Disable clang-tidy on d3drm wine * Thread functions must have SDLCALL call convention * cmake: disable clang-tidy for miniaudio and libsmacker as well * Hopefully fix c++ format and skip ncc naming violation * clang-format violations keep up popping out of nowhere * No need for lego/legoomni/include * ncc: define SDLCALL as empty instead
2024-06-24 10:25:51 -04:00
object->d3drm = d3drm;
object->max_colors = 8;
object->max_shades = 16;
object->transparency = FALSE;
object->decal_width = 1.0f;
object->decal_height = 1.0f;
d3drm_object_init(&object->obj, classname);
*texture = object;
return D3DRM_OK;
}