isle-portable/3rdparty/d3drm/frame.c

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Fix mingw build + copy d3drm from wine (#25) * Fix engineConfig declaration crossing jump This fixes the following error: ``` /src/isle-portable/LEGO1/omni/src/audio/mxsoundmanager.cpp: In member function 'virtual MxResult MxSoundManager::Create(MxU32, MxBool)': /src/isle-portable/LEGO1/omni/src/audio/mxsoundmanager.cpp:119:1: error: jump to label 'done' 119 | done: | ^~~~ /src/isle-portable/LEGO1/omni/src/audio/mxsoundmanager.cpp:78:22: note: from here 78 | goto done; | ^~~~ /src/isle-portable/LEGO1/omni/src/audio/mxsoundmanager.cpp:84:26: note: crosses initialization of 'ma_engine_config engineConfig' 84 | ma_engine_config engineConfig = ma_engine_config_init(); | ^~~~~~~~~~~~ ``` * Fix 'invalid conversion from 'SDL_FunctionPointer' {aka 'void (*)()'} to 'void*' * /SAFESEH:NO is a VC thing * SDL3 is still instable * Cannot forward declare and use enum * Remove MusicManager from public LEGO1.DLL interface * Copy d3d from wine git 6c5d17af07a318d754c0c21023b2d162a0d3725d * Build d3drm-wine with 32-bit mingw * cmake: move 3rd party targets to cmake script in 3rdparty directory * cmake: bump minimum required CMake version to 3.25 to allow adding a subproject with SYSTEM automatically applied An alternative would be to use SYSTEM in target_include_directories in the 3rd party cmake script. * Add a minimal Findiniparser.cmake (not all distributions carry the upstream iniparser-config.cmake files) * Add wine's d3drm headers * cmake: merge ISLE_USE_DX5_LIBS into ISLE_USE_DX5 * cmake: Build all shared libraries in the binary output directory (to avoid PATH issues) * ci: enable msys2 mingw32 build * Disable clang-tidy on d3drm wine * Thread functions must have SDLCALL call convention * cmake: disable clang-tidy for miniaudio and libsmacker as well * Hopefully fix c++ format and skip ncc naming violation * clang-format violations keep up popping out of nowhere * No need for lego/legoomni/include * ncc: define SDLCALL as empty instead
2024-06-24 10:25:51 -04:00
/*
* Implementation of IDirect3DRMFrame Interface
*
* Copyright 2011, 2012 André Hentschel
* Copyright 2012 Christian Costa
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include "d3drm_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3drm);
static const struct d3drm_matrix identity =
{
1.0f, 0.0f, 0.0f, 0.0f,
0.0f, 1.0f, 0.0f, 0.0f,
0.0f, 0.0f, 1.0f, 0.0f,
0.0f, 0.0f, 0.0f, 1.0f,
};
struct d3drm_frame_array
{
IDirect3DRMFrameArray IDirect3DRMFrameArray_iface;
LONG ref;
ULONG size;
IDirect3DRMFrame **frames;
};
struct d3drm_visual_array
{
IDirect3DRMVisualArray IDirect3DRMVisualArray_iface;
LONG ref;
ULONG size;
IDirect3DRMVisual **visuals;
};
struct d3drm_light_array
{
IDirect3DRMLightArray IDirect3DRMLightArray_iface;
LONG ref;
ULONG size;
IDirect3DRMLight **lights;
};
static inline struct d3drm_frame *impl_from_IDirect3DRMFrame(IDirect3DRMFrame *iface)
{
return CONTAINING_RECORD(iface, struct d3drm_frame, IDirect3DRMFrame_iface);
}
static inline struct d3drm_frame *impl_from_IDirect3DRMFrame2(IDirect3DRMFrame2 *iface)
{
return CONTAINING_RECORD(iface, struct d3drm_frame, IDirect3DRMFrame2_iface);
}
static inline struct d3drm_frame *impl_from_IDirect3DRMFrame3(IDirect3DRMFrame3 *iface)
{
return CONTAINING_RECORD(iface, struct d3drm_frame, IDirect3DRMFrame3_iface);
}
static inline struct d3drm_frame_array *impl_from_IDirect3DRMFrameArray(IDirect3DRMFrameArray *iface)
{
return CONTAINING_RECORD(iface, struct d3drm_frame_array, IDirect3DRMFrameArray_iface);
}
static inline struct d3drm_visual_array *impl_from_IDirect3DRMVisualArray(IDirect3DRMVisualArray *iface)
{
return CONTAINING_RECORD(iface, struct d3drm_visual_array, IDirect3DRMVisualArray_iface);
}
static inline struct d3drm_light_array *impl_from_IDirect3DRMLightArray(IDirect3DRMLightArray *iface)
{
return CONTAINING_RECORD(iface, struct d3drm_light_array, IDirect3DRMLightArray_iface);
}
static inline struct d3drm_animation *impl_from_IDirect3DRMAnimation(IDirect3DRMAnimation *iface)
{
return CONTAINING_RECORD(iface, struct d3drm_animation, IDirect3DRMAnimation_iface);
}
static inline struct d3drm_animation *impl_from_IDirect3DRMAnimation2(IDirect3DRMAnimation2 *iface)
{
return CONTAINING_RECORD(iface, struct d3drm_animation, IDirect3DRMAnimation2_iface);
}
static void d3drm_matrix_multiply_affine(struct d3drm_matrix *dst,
const struct d3drm_matrix *src1, const struct d3drm_matrix *src2)
{
struct d3drm_matrix tmp;
tmp._11 = src1->_11 * src2->_11 + src1->_12 * src2->_21 + src1->_13 * src2->_31;
tmp._12 = src1->_11 * src2->_12 + src1->_12 * src2->_22 + src1->_13 * src2->_32;
tmp._13 = src1->_11 * src2->_13 + src1->_12 * src2->_23 + src1->_13 * src2->_33;
tmp._14 = 0.0f;
tmp._21 = src1->_21 * src2->_11 + src1->_22 * src2->_21 + src1->_23 * src2->_31;
tmp._22 = src1->_21 * src2->_12 + src1->_22 * src2->_22 + src1->_23 * src2->_32;
tmp._23 = src1->_21 * src2->_13 + src1->_22 * src2->_23 + src1->_23 * src2->_33;
tmp._24 = 0.0f;
tmp._31 = src1->_31 * src2->_11 + src1->_32 * src2->_21 + src1->_33 * src2->_31;
tmp._32 = src1->_31 * src2->_12 + src1->_32 * src2->_22 + src1->_33 * src2->_32;
tmp._33 = src1->_31 * src2->_13 + src1->_32 * src2->_23 + src1->_33 * src2->_33;
tmp._34 = 0.0f;
tmp._41 = src1->_41 * src2->_11 + src1->_42 * src2->_21 + src1->_43 * src2->_31 + src2->_41;
tmp._42 = src1->_41 * src2->_12 + src1->_42 * src2->_22 + src1->_43 * src2->_32 + src2->_42;
tmp._43 = src1->_41 * src2->_13 + src1->_42 * src2->_23 + src1->_43 * src2->_33 + src2->_43;
tmp._44 = 1.0f;
*dst = tmp;
}
static void d3drm_matrix_set_rotation(struct d3drm_matrix *matrix, D3DVECTOR *axis, float theta)
{
float sin_theta, cos_theta, vers_theta;
D3DRMVectorNormalize(axis);
sin_theta = sinf(theta);
cos_theta = cosf(theta);
vers_theta = 1.0f - cos_theta;
matrix->_11 = vers_theta * axis->x * axis->x + cos_theta;
matrix->_21 = vers_theta * axis->x * axis->y - sin_theta * axis->z;
matrix->_31 = vers_theta * axis->x * axis->z + sin_theta * axis->y;
matrix->_41 = 0.0f;
matrix->_12 = vers_theta * axis->y * axis->x + sin_theta * axis->z;
matrix->_22 = vers_theta * axis->y * axis->y + cos_theta;
matrix->_32 = vers_theta * axis->y * axis->z - sin_theta * axis->x;
matrix->_42 = 0.0f;
matrix->_13 = vers_theta * axis->z * axis->x - sin_theta * axis->y;
matrix->_23 = vers_theta * axis->z * axis->y + sin_theta * axis->x;
matrix->_33 = vers_theta * axis->z * axis->z + cos_theta;
matrix->_43 = 0.0f;
matrix->_14 = 0.0f;
matrix->_24 = 0.0f;
matrix->_34 = 0.0f;
matrix->_44 = 1.0f;
}
static void d3drm_vector_transform_affine(D3DVECTOR *dst, const D3DVECTOR *v, const struct d3drm_matrix *m)
{
D3DVECTOR tmp;
tmp.x = v->x * m->_11 + v->y * m->_21 + v->z * m->_31 + m->_41;
tmp.y = v->x * m->_12 + v->y * m->_22 + v->z * m->_32 + m->_42;
tmp.z = v->x * m->_13 + v->y * m->_23 + v->z * m->_33 + m->_43;
*dst = tmp;
}
static HRESULT WINAPI d3drm_frame_array_QueryInterface(IDirect3DRMFrameArray *iface, REFIID riid, void **out)
{
TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
if (IsEqualGUID(riid, &IID_IDirect3DRMFrameArray)
|| IsEqualGUID(riid, &IID_IUnknown))
{
IDirect3DRMFrameArray_AddRef(iface);
*out = iface;
return S_OK;
}
WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
*out = NULL;
return E_NOINTERFACE;
}
static ULONG WINAPI d3drm_frame_array_AddRef(IDirect3DRMFrameArray *iface)
{
struct d3drm_frame_array *array = impl_from_IDirect3DRMFrameArray(iface);
ULONG refcount = InterlockedIncrement(&array->ref);
TRACE("%p increasing refcount to %lu.\n", iface, refcount);
return refcount;
}
static ULONG WINAPI d3drm_frame_array_Release(IDirect3DRMFrameArray *iface)
{
struct d3drm_frame_array *array = impl_from_IDirect3DRMFrameArray(iface);
ULONG refcount = InterlockedDecrement(&array->ref);
ULONG i;
TRACE("%p decreasing refcount to %lu.\n", iface, refcount);
if (!refcount)
{
for (i = 0; i < array->size; ++i)
{
IDirect3DRMFrame_Release(array->frames[i]);
}
free(array->frames);
free(array);
}
return refcount;
}
static DWORD WINAPI d3drm_frame_array_GetSize(IDirect3DRMFrameArray *iface)
{
struct d3drm_frame_array *array = impl_from_IDirect3DRMFrameArray(iface);
TRACE("iface %p.\n", iface);
return array->size;
}
static HRESULT WINAPI d3drm_frame_array_GetElement(IDirect3DRMFrameArray *iface,
DWORD index, IDirect3DRMFrame **frame)
{
struct d3drm_frame_array *array = impl_from_IDirect3DRMFrameArray(iface);
TRACE("iface %p, index %lu, frame %p.\n", iface, index, frame);
if (!frame)
return D3DRMERR_BADVALUE;
if (index >= array->size)
{
*frame = NULL;
return D3DRMERR_BADVALUE;
}
IDirect3DRMFrame_AddRef(array->frames[index]);
*frame = array->frames[index];
return D3DRM_OK;
}
static const struct IDirect3DRMFrameArrayVtbl d3drm_frame_array_vtbl =
{
d3drm_frame_array_QueryInterface,
d3drm_frame_array_AddRef,
d3drm_frame_array_Release,
d3drm_frame_array_GetSize,
d3drm_frame_array_GetElement,
};
static struct d3drm_frame_array *d3drm_frame_array_create(unsigned int frame_count, IDirect3DRMFrame3 **frames)
{
struct d3drm_frame_array *array;
unsigned int i;
if (!(array = calloc(1, sizeof(*array))))
return NULL;
#ifdef __GNUC__
#pragma GCC diagnostic push
#pragma GCC diagnostic ignored "-Wdiscarded-qualifiers"
#elif defined(_MSC_VER)
#pragma warning( push )
#pragma warning( disable : 4090 ) /* different 'const' qualifiers */
#endif
Fix mingw build + copy d3drm from wine (#25) * Fix engineConfig declaration crossing jump This fixes the following error: ``` /src/isle-portable/LEGO1/omni/src/audio/mxsoundmanager.cpp: In member function 'virtual MxResult MxSoundManager::Create(MxU32, MxBool)': /src/isle-portable/LEGO1/omni/src/audio/mxsoundmanager.cpp:119:1: error: jump to label 'done' 119 | done: | ^~~~ /src/isle-portable/LEGO1/omni/src/audio/mxsoundmanager.cpp:78:22: note: from here 78 | goto done; | ^~~~ /src/isle-portable/LEGO1/omni/src/audio/mxsoundmanager.cpp:84:26: note: crosses initialization of 'ma_engine_config engineConfig' 84 | ma_engine_config engineConfig = ma_engine_config_init(); | ^~~~~~~~~~~~ ``` * Fix 'invalid conversion from 'SDL_FunctionPointer' {aka 'void (*)()'} to 'void*' * /SAFESEH:NO is a VC thing * SDL3 is still instable * Cannot forward declare and use enum * Remove MusicManager from public LEGO1.DLL interface * Copy d3d from wine git 6c5d17af07a318d754c0c21023b2d162a0d3725d * Build d3drm-wine with 32-bit mingw * cmake: move 3rd party targets to cmake script in 3rdparty directory * cmake: bump minimum required CMake version to 3.25 to allow adding a subproject with SYSTEM automatically applied An alternative would be to use SYSTEM in target_include_directories in the 3rd party cmake script. * Add a minimal Findiniparser.cmake (not all distributions carry the upstream iniparser-config.cmake files) * Add wine's d3drm headers * cmake: merge ISLE_USE_DX5_LIBS into ISLE_USE_DX5 * cmake: Build all shared libraries in the binary output directory (to avoid PATH issues) * ci: enable msys2 mingw32 build * Disable clang-tidy on d3drm wine * Thread functions must have SDLCALL call convention * cmake: disable clang-tidy for miniaudio and libsmacker as well * Hopefully fix c++ format and skip ncc naming violation * clang-format violations keep up popping out of nowhere * No need for lego/legoomni/include * ncc: define SDLCALL as empty instead
2024-06-24 10:25:51 -04:00
array->IDirect3DRMFrameArray_iface.lpVtbl = &d3drm_frame_array_vtbl;
#ifdef __GNUC__
#pragma GCC diagnostic pop
#elif defined(_MSC_VER)
#pragma warning( pop )
#endif
Fix mingw build + copy d3drm from wine (#25) * Fix engineConfig declaration crossing jump This fixes the following error: ``` /src/isle-portable/LEGO1/omni/src/audio/mxsoundmanager.cpp: In member function 'virtual MxResult MxSoundManager::Create(MxU32, MxBool)': /src/isle-portable/LEGO1/omni/src/audio/mxsoundmanager.cpp:119:1: error: jump to label 'done' 119 | done: | ^~~~ /src/isle-portable/LEGO1/omni/src/audio/mxsoundmanager.cpp:78:22: note: from here 78 | goto done; | ^~~~ /src/isle-portable/LEGO1/omni/src/audio/mxsoundmanager.cpp:84:26: note: crosses initialization of 'ma_engine_config engineConfig' 84 | ma_engine_config engineConfig = ma_engine_config_init(); | ^~~~~~~~~~~~ ``` * Fix 'invalid conversion from 'SDL_FunctionPointer' {aka 'void (*)()'} to 'void*' * /SAFESEH:NO is a VC thing * SDL3 is still instable * Cannot forward declare and use enum * Remove MusicManager from public LEGO1.DLL interface * Copy d3d from wine git 6c5d17af07a318d754c0c21023b2d162a0d3725d * Build d3drm-wine with 32-bit mingw * cmake: move 3rd party targets to cmake script in 3rdparty directory * cmake: bump minimum required CMake version to 3.25 to allow adding a subproject with SYSTEM automatically applied An alternative would be to use SYSTEM in target_include_directories in the 3rd party cmake script. * Add a minimal Findiniparser.cmake (not all distributions carry the upstream iniparser-config.cmake files) * Add wine's d3drm headers * cmake: merge ISLE_USE_DX5_LIBS into ISLE_USE_DX5 * cmake: Build all shared libraries in the binary output directory (to avoid PATH issues) * ci: enable msys2 mingw32 build * Disable clang-tidy on d3drm wine * Thread functions must have SDLCALL call convention * cmake: disable clang-tidy for miniaudio and libsmacker as well * Hopefully fix c++ format and skip ncc naming violation * clang-format violations keep up popping out of nowhere * No need for lego/legoomni/include * ncc: define SDLCALL as empty instead
2024-06-24 10:25:51 -04:00
array->ref = 1;
array->size = frame_count;
if (frame_count)
{
if (!(array->frames = calloc(frame_count, sizeof(*array->frames))))
{
free(array);
return NULL;
}
for (i = 0; i < frame_count; ++i)
{
IDirect3DRMFrame3_QueryInterface(frames[i], &IID_IDirect3DRMFrame, (void **)&array->frames[i]);
}
}
return array;
}
static HRESULT WINAPI d3drm_visual_array_QueryInterface(IDirect3DRMVisualArray *iface, REFIID riid, void **out)
{
TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
if (IsEqualGUID(riid, &IID_IDirect3DRMVisualArray)
|| IsEqualGUID(riid, &IID_IUnknown))
{
IDirect3DRMVisualArray_AddRef(iface);
*out = iface;
return S_OK;
}
WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
*out = NULL;
return E_NOINTERFACE;
}
static ULONG WINAPI d3drm_visual_array_AddRef(IDirect3DRMVisualArray *iface)
{
struct d3drm_visual_array *array = impl_from_IDirect3DRMVisualArray(iface);
ULONG refcount = InterlockedIncrement(&array->ref);
TRACE("%p increasing refcount to %lu.\n", iface, refcount);
return refcount;
}
static ULONG WINAPI d3drm_visual_array_Release(IDirect3DRMVisualArray *iface)
{
struct d3drm_visual_array *array = impl_from_IDirect3DRMVisualArray(iface);
ULONG refcount = InterlockedDecrement(&array->ref);
ULONG i;
TRACE("%p decreasing refcount to %lu.\n", iface, refcount);
if (!refcount)
{
for (i = 0; i < array->size; ++i)
{
IDirect3DRMVisual_Release(array->visuals[i]);
}
free(array->visuals);
free(array);
}
return refcount;
}
static DWORD WINAPI d3drm_visual_array_GetSize(IDirect3DRMVisualArray *iface)
{
struct d3drm_visual_array *array = impl_from_IDirect3DRMVisualArray(iface);
TRACE("iface %p.\n", iface);
return array->size;
}
static HRESULT WINAPI d3drm_visual_array_GetElement(IDirect3DRMVisualArray *iface,
DWORD index, IDirect3DRMVisual **visual)
{
struct d3drm_visual_array *array = impl_from_IDirect3DRMVisualArray(iface);
TRACE("iface %p, index %lu, visual %p.\n", iface, index, visual);
if (!visual)
return D3DRMERR_BADVALUE;
if (index >= array->size)
{
*visual = NULL;
return D3DRMERR_BADVALUE;
}
IDirect3DRMVisual_AddRef(array->visuals[index]);
*visual = array->visuals[index];
return D3DRM_OK;
}
static const struct IDirect3DRMVisualArrayVtbl d3drm_visual_array_vtbl =
{
d3drm_visual_array_QueryInterface,
d3drm_visual_array_AddRef,
d3drm_visual_array_Release,
d3drm_visual_array_GetSize,
d3drm_visual_array_GetElement,
};
static struct d3drm_visual_array *d3drm_visual_array_create(unsigned int visual_count, IDirect3DRMVisual **visuals)
{
struct d3drm_visual_array *array;
unsigned int i;
if (!(array = calloc(1, sizeof(*array))))
return NULL;
#ifdef __GNUC__
#pragma GCC diagnostic push
#pragma GCC diagnostic ignored "-Wdiscarded-qualifiers"
#elif defined(_MSC_VER)
#pragma warning( push )
#pragma warning( disable : 4090 ) /* different 'const' qualifiers */
#endif
Fix mingw build + copy d3drm from wine (#25) * Fix engineConfig declaration crossing jump This fixes the following error: ``` /src/isle-portable/LEGO1/omni/src/audio/mxsoundmanager.cpp: In member function 'virtual MxResult MxSoundManager::Create(MxU32, MxBool)': /src/isle-portable/LEGO1/omni/src/audio/mxsoundmanager.cpp:119:1: error: jump to label 'done' 119 | done: | ^~~~ /src/isle-portable/LEGO1/omni/src/audio/mxsoundmanager.cpp:78:22: note: from here 78 | goto done; | ^~~~ /src/isle-portable/LEGO1/omni/src/audio/mxsoundmanager.cpp:84:26: note: crosses initialization of 'ma_engine_config engineConfig' 84 | ma_engine_config engineConfig = ma_engine_config_init(); | ^~~~~~~~~~~~ ``` * Fix 'invalid conversion from 'SDL_FunctionPointer' {aka 'void (*)()'} to 'void*' * /SAFESEH:NO is a VC thing * SDL3 is still instable * Cannot forward declare and use enum * Remove MusicManager from public LEGO1.DLL interface * Copy d3d from wine git 6c5d17af07a318d754c0c21023b2d162a0d3725d * Build d3drm-wine with 32-bit mingw * cmake: move 3rd party targets to cmake script in 3rdparty directory * cmake: bump minimum required CMake version to 3.25 to allow adding a subproject with SYSTEM automatically applied An alternative would be to use SYSTEM in target_include_directories in the 3rd party cmake script. * Add a minimal Findiniparser.cmake (not all distributions carry the upstream iniparser-config.cmake files) * Add wine's d3drm headers * cmake: merge ISLE_USE_DX5_LIBS into ISLE_USE_DX5 * cmake: Build all shared libraries in the binary output directory (to avoid PATH issues) * ci: enable msys2 mingw32 build * Disable clang-tidy on d3drm wine * Thread functions must have SDLCALL call convention * cmake: disable clang-tidy for miniaudio and libsmacker as well * Hopefully fix c++ format and skip ncc naming violation * clang-format violations keep up popping out of nowhere * No need for lego/legoomni/include * ncc: define SDLCALL as empty instead
2024-06-24 10:25:51 -04:00
array->IDirect3DRMVisualArray_iface.lpVtbl = &d3drm_visual_array_vtbl;
#ifdef __GNUC__
#pragma GCC diagnostic pop
#elif defined(_MSC_VER)
#pragma warning( pop )
#endif
Fix mingw build + copy d3drm from wine (#25) * Fix engineConfig declaration crossing jump This fixes the following error: ``` /src/isle-portable/LEGO1/omni/src/audio/mxsoundmanager.cpp: In member function 'virtual MxResult MxSoundManager::Create(MxU32, MxBool)': /src/isle-portable/LEGO1/omni/src/audio/mxsoundmanager.cpp:119:1: error: jump to label 'done' 119 | done: | ^~~~ /src/isle-portable/LEGO1/omni/src/audio/mxsoundmanager.cpp:78:22: note: from here 78 | goto done; | ^~~~ /src/isle-portable/LEGO1/omni/src/audio/mxsoundmanager.cpp:84:26: note: crosses initialization of 'ma_engine_config engineConfig' 84 | ma_engine_config engineConfig = ma_engine_config_init(); | ^~~~~~~~~~~~ ``` * Fix 'invalid conversion from 'SDL_FunctionPointer' {aka 'void (*)()'} to 'void*' * /SAFESEH:NO is a VC thing * SDL3 is still instable * Cannot forward declare and use enum * Remove MusicManager from public LEGO1.DLL interface * Copy d3d from wine git 6c5d17af07a318d754c0c21023b2d162a0d3725d * Build d3drm-wine with 32-bit mingw * cmake: move 3rd party targets to cmake script in 3rdparty directory * cmake: bump minimum required CMake version to 3.25 to allow adding a subproject with SYSTEM automatically applied An alternative would be to use SYSTEM in target_include_directories in the 3rd party cmake script. * Add a minimal Findiniparser.cmake (not all distributions carry the upstream iniparser-config.cmake files) * Add wine's d3drm headers * cmake: merge ISLE_USE_DX5_LIBS into ISLE_USE_DX5 * cmake: Build all shared libraries in the binary output directory (to avoid PATH issues) * ci: enable msys2 mingw32 build * Disable clang-tidy on d3drm wine * Thread functions must have SDLCALL call convention * cmake: disable clang-tidy for miniaudio and libsmacker as well * Hopefully fix c++ format and skip ncc naming violation * clang-format violations keep up popping out of nowhere * No need for lego/legoomni/include * ncc: define SDLCALL as empty instead
2024-06-24 10:25:51 -04:00
array->ref = 1;
array->size = visual_count;
if (visual_count)
{
if (!(array->visuals = calloc(visual_count, sizeof(*array->visuals))))
{
free(array);
return NULL;
}
for (i = 0; i < visual_count; ++i)
{
array->visuals[i] = visuals[i];
IDirect3DRMVisual_AddRef(array->visuals[i]);
}
}
return array;
}
static HRESULT WINAPI d3drm_light_array_QueryInterface(IDirect3DRMLightArray *iface, REFIID riid, void **out)
{
TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
if (IsEqualGUID(riid, &IID_IDirect3DRMLightArray)
|| IsEqualGUID(riid, &IID_IUnknown))
{
IDirect3DRMLightArray_AddRef(iface);
*out = iface;
return S_OK;
}
WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
*out = NULL;
return E_NOINTERFACE;
}
static ULONG WINAPI d3drm_light_array_AddRef(IDirect3DRMLightArray *iface)
{
struct d3drm_light_array *array = impl_from_IDirect3DRMLightArray(iface);
ULONG refcount = InterlockedIncrement(&array->ref);
TRACE("%p increasing refcount to %lu.\n", iface, refcount);
return refcount;
}
static ULONG WINAPI d3drm_light_array_Release(IDirect3DRMLightArray *iface)
{
struct d3drm_light_array *array = impl_from_IDirect3DRMLightArray(iface);
ULONG refcount = InterlockedDecrement(&array->ref);
ULONG i;
TRACE("%p decreasing refcount to %lu.\n", iface, refcount);
if (!refcount)
{
for (i = 0; i < array->size; ++i)
{
IDirect3DRMLight_Release(array->lights[i]);
}
free(array->lights);
free(array);
}
return refcount;
}
static DWORD WINAPI d3drm_light_array_GetSize(IDirect3DRMLightArray *iface)
{
struct d3drm_light_array *array = impl_from_IDirect3DRMLightArray(iface);
TRACE("iface %p.\n", iface);
return array->size;
}
static HRESULT WINAPI d3drm_light_array_GetElement(IDirect3DRMLightArray *iface,
DWORD index, IDirect3DRMLight **light)
{
struct d3drm_light_array *array = impl_from_IDirect3DRMLightArray(iface);
TRACE("iface %p, index %lu, light %p.\n", iface, index, light);
if (!light)
return D3DRMERR_BADVALUE;
if (index >= array->size)
{
*light = NULL;
return D3DRMERR_BADVALUE;
}
IDirect3DRMLight_AddRef(array->lights[index]);
*light = array->lights[index];
return D3DRM_OK;
}
static const struct IDirect3DRMLightArrayVtbl d3drm_light_array_vtbl =
{
d3drm_light_array_QueryInterface,
d3drm_light_array_AddRef,
d3drm_light_array_Release,
d3drm_light_array_GetSize,
d3drm_light_array_GetElement,
};
static struct d3drm_light_array *d3drm_light_array_create(unsigned int light_count, IDirect3DRMLight **lights)
{
struct d3drm_light_array *array;
unsigned int i;
if (!(array = calloc(1, sizeof(*array))))
return NULL;
#ifdef __GNUC__
#pragma GCC diagnostic push
#pragma GCC diagnostic ignored "-Wdiscarded-qualifiers"
#elif defined(_MSC_VER)
#pragma warning( push )
#pragma warning( disable : 4090 ) /* different 'const' qualifiers */
#endif
Fix mingw build + copy d3drm from wine (#25) * Fix engineConfig declaration crossing jump This fixes the following error: ``` /src/isle-portable/LEGO1/omni/src/audio/mxsoundmanager.cpp: In member function 'virtual MxResult MxSoundManager::Create(MxU32, MxBool)': /src/isle-portable/LEGO1/omni/src/audio/mxsoundmanager.cpp:119:1: error: jump to label 'done' 119 | done: | ^~~~ /src/isle-portable/LEGO1/omni/src/audio/mxsoundmanager.cpp:78:22: note: from here 78 | goto done; | ^~~~ /src/isle-portable/LEGO1/omni/src/audio/mxsoundmanager.cpp:84:26: note: crosses initialization of 'ma_engine_config engineConfig' 84 | ma_engine_config engineConfig = ma_engine_config_init(); | ^~~~~~~~~~~~ ``` * Fix 'invalid conversion from 'SDL_FunctionPointer' {aka 'void (*)()'} to 'void*' * /SAFESEH:NO is a VC thing * SDL3 is still instable * Cannot forward declare and use enum * Remove MusicManager from public LEGO1.DLL interface * Copy d3d from wine git 6c5d17af07a318d754c0c21023b2d162a0d3725d * Build d3drm-wine with 32-bit mingw * cmake: move 3rd party targets to cmake script in 3rdparty directory * cmake: bump minimum required CMake version to 3.25 to allow adding a subproject with SYSTEM automatically applied An alternative would be to use SYSTEM in target_include_directories in the 3rd party cmake script. * Add a minimal Findiniparser.cmake (not all distributions carry the upstream iniparser-config.cmake files) * Add wine's d3drm headers * cmake: merge ISLE_USE_DX5_LIBS into ISLE_USE_DX5 * cmake: Build all shared libraries in the binary output directory (to avoid PATH issues) * ci: enable msys2 mingw32 build * Disable clang-tidy on d3drm wine * Thread functions must have SDLCALL call convention * cmake: disable clang-tidy for miniaudio and libsmacker as well * Hopefully fix c++ format and skip ncc naming violation * clang-format violations keep up popping out of nowhere * No need for lego/legoomni/include * ncc: define SDLCALL as empty instead
2024-06-24 10:25:51 -04:00
array->IDirect3DRMLightArray_iface.lpVtbl = &d3drm_light_array_vtbl;
#ifdef __GNUC__
#pragma GCC diagnostic pop
#elif defined(_MSC_VER)
#pragma warning( pop )
#endif
Fix mingw build + copy d3drm from wine (#25) * Fix engineConfig declaration crossing jump This fixes the following error: ``` /src/isle-portable/LEGO1/omni/src/audio/mxsoundmanager.cpp: In member function 'virtual MxResult MxSoundManager::Create(MxU32, MxBool)': /src/isle-portable/LEGO1/omni/src/audio/mxsoundmanager.cpp:119:1: error: jump to label 'done' 119 | done: | ^~~~ /src/isle-portable/LEGO1/omni/src/audio/mxsoundmanager.cpp:78:22: note: from here 78 | goto done; | ^~~~ /src/isle-portable/LEGO1/omni/src/audio/mxsoundmanager.cpp:84:26: note: crosses initialization of 'ma_engine_config engineConfig' 84 | ma_engine_config engineConfig = ma_engine_config_init(); | ^~~~~~~~~~~~ ``` * Fix 'invalid conversion from 'SDL_FunctionPointer' {aka 'void (*)()'} to 'void*' * /SAFESEH:NO is a VC thing * SDL3 is still instable * Cannot forward declare and use enum * Remove MusicManager from public LEGO1.DLL interface * Copy d3d from wine git 6c5d17af07a318d754c0c21023b2d162a0d3725d * Build d3drm-wine with 32-bit mingw * cmake: move 3rd party targets to cmake script in 3rdparty directory * cmake: bump minimum required CMake version to 3.25 to allow adding a subproject with SYSTEM automatically applied An alternative would be to use SYSTEM in target_include_directories in the 3rd party cmake script. * Add a minimal Findiniparser.cmake (not all distributions carry the upstream iniparser-config.cmake files) * Add wine's d3drm headers * cmake: merge ISLE_USE_DX5_LIBS into ISLE_USE_DX5 * cmake: Build all shared libraries in the binary output directory (to avoid PATH issues) * ci: enable msys2 mingw32 build * Disable clang-tidy on d3drm wine * Thread functions must have SDLCALL call convention * cmake: disable clang-tidy for miniaudio and libsmacker as well * Hopefully fix c++ format and skip ncc naming violation * clang-format violations keep up popping out of nowhere * No need for lego/legoomni/include * ncc: define SDLCALL as empty instead
2024-06-24 10:25:51 -04:00
array->ref = 1;
array->size = light_count;
if (light_count)
{
if (!(array->lights = calloc(light_count, sizeof(*array->lights))))
{
free(array);
return NULL;
}
for (i = 0; i < light_count; ++i)
{
array->lights[i] = lights[i];
IDirect3DRMLight_AddRef(array->lights[i]);
}
}
return array;
}
static HRESULT WINAPI d3drm_frame3_QueryInterface(IDirect3DRMFrame3 *iface, REFIID riid, void **out)
{
struct d3drm_frame *frame = impl_from_IDirect3DRMFrame3(iface);
TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
if (IsEqualGUID(riid, &IID_IDirect3DRMFrame)
|| IsEqualGUID(riid, &IID_IDirect3DRMObject)
|| IsEqualGUID(riid, &IID_IDirect3DRMVisual)
|| IsEqualGUID(riid, &IID_IUnknown))
{
*out = &frame->IDirect3DRMFrame_iface;
}
else if (IsEqualGUID(riid, &IID_IDirect3DRMFrame2))
{
*out = &frame->IDirect3DRMFrame2_iface;
}
else if (IsEqualGUID(riid, &IID_IDirect3DRMFrame3))
{
*out = &frame->IDirect3DRMFrame3_iface;
}
else
{
*out = NULL;
WARN("%s not implemented, returning CLASS_E_CLASSNOTAVAILABLE.\n", debugstr_guid(riid));
return CLASS_E_CLASSNOTAVAILABLE;
}
IUnknown_AddRef((IUnknown *)*out);
return S_OK;
}
static HRESULT WINAPI d3drm_frame2_QueryInterface(IDirect3DRMFrame2 *iface, REFIID riid, void **out)
{
struct d3drm_frame *frame = impl_from_IDirect3DRMFrame2(iface);
TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
return d3drm_frame3_QueryInterface(&frame->IDirect3DRMFrame3_iface, riid, out);
}
static HRESULT WINAPI d3drm_frame1_QueryInterface(IDirect3DRMFrame *iface, REFIID riid, void **out)
{
struct d3drm_frame *frame = impl_from_IDirect3DRMFrame(iface);
TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
return d3drm_frame3_QueryInterface(&frame->IDirect3DRMFrame3_iface, riid, out);
}
static ULONG WINAPI d3drm_frame3_AddRef(IDirect3DRMFrame3 *iface)
{
struct d3drm_frame *frame = impl_from_IDirect3DRMFrame3(iface);
ULONG refcount = InterlockedIncrement(&frame->ref);
TRACE("%p increasing refcount to %lu.\n", iface, refcount);
return refcount;
}
static ULONG WINAPI d3drm_frame2_AddRef(IDirect3DRMFrame2 *iface)
{
struct d3drm_frame *frame = impl_from_IDirect3DRMFrame2(iface);
TRACE("iface %p.\n", iface);
return d3drm_frame3_AddRef(&frame->IDirect3DRMFrame3_iface);
}
static ULONG WINAPI d3drm_frame1_AddRef(IDirect3DRMFrame *iface)
{
struct d3drm_frame *frame = impl_from_IDirect3DRMFrame(iface);
TRACE("iface %p.\n", iface);
return d3drm_frame3_AddRef(&frame->IDirect3DRMFrame3_iface);
}
static ULONG WINAPI d3drm_frame3_Release(IDirect3DRMFrame3 *iface)
{
struct d3drm_frame *frame = impl_from_IDirect3DRMFrame3(iface);
ULONG refcount = InterlockedDecrement(&frame->ref);
ULONG i;
TRACE("%p decreasing refcount to %lu.\n", iface, refcount);
if (!refcount)
{
d3drm_object_cleanup((IDirect3DRMObject *)&frame->IDirect3DRMFrame_iface, &frame->obj);
for (i = 0; i < frame->nb_children; ++i)
{
IDirect3DRMFrame3_Release(frame->children[i]);
}
free(frame->children);
for (i = 0; i < frame->nb_visuals; ++i)
{
IDirect3DRMVisual_Release(frame->visuals[i]);
}
free(frame->visuals);
for (i = 0; i < frame->nb_lights; ++i)
{
IDirect3DRMLight_Release(frame->lights[i]);
}
free(frame->lights);
IDirect3DRM_Release(frame->d3drm);
free(frame);
}
return refcount;
}
static ULONG WINAPI d3drm_frame2_Release(IDirect3DRMFrame2 *iface)
{
struct d3drm_frame *frame = impl_from_IDirect3DRMFrame2(iface);
TRACE("iface %p.\n", iface);
return d3drm_frame3_Release(&frame->IDirect3DRMFrame3_iface);
}
static ULONG WINAPI d3drm_frame1_Release(IDirect3DRMFrame *iface)
{
struct d3drm_frame *frame = impl_from_IDirect3DRMFrame(iface);
TRACE("iface %p.\n", iface);
return d3drm_frame3_Release(&frame->IDirect3DRMFrame3_iface);
}
static HRESULT WINAPI d3drm_frame3_Clone(IDirect3DRMFrame3 *iface,
IUnknown *outer, REFIID iid, void **out)
{
FIXME("iface %p, outer %p, iid %s, out %p stub!\n", iface, outer, debugstr_guid(iid), out);
return E_NOTIMPL;
}
static HRESULT WINAPI d3drm_frame2_Clone(IDirect3DRMFrame2 *iface,
IUnknown *outer, REFIID iid, void **out)
{
FIXME("iface %p, outer %p, iid %s, out %p stub!\n", iface, outer, debugstr_guid(iid), out);
return E_NOTIMPL;
}
static HRESULT WINAPI d3drm_frame1_Clone(IDirect3DRMFrame *iface,
IUnknown *outer, REFIID iid, void **out)
{
FIXME("iface %p, outer %p, iid %s, out %p stub!\n", iface, outer, debugstr_guid(iid), out);
return E_NOTIMPL;
}
static HRESULT WINAPI d3drm_frame3_AddDestroyCallback(IDirect3DRMFrame3 *iface,
D3DRMOBJECTCALLBACK cb, void *ctx)
{
struct d3drm_frame *frame = impl_from_IDirect3DRMFrame3(iface);
TRACE("iface %p, cb %p, ctx %p.\n", iface, cb, ctx);
return d3drm_object_add_destroy_callback(&frame->obj, cb, ctx);
}
static HRESULT WINAPI d3drm_frame2_AddDestroyCallback(IDirect3DRMFrame2 *iface,
D3DRMOBJECTCALLBACK cb, void *ctx)
{
struct d3drm_frame *frame = impl_from_IDirect3DRMFrame2(iface);
TRACE("iface %p, cb %p, ctx %p.\n", iface, cb, ctx);
return IDirect3DRMFrame3_AddDestroyCallback(&frame->IDirect3DRMFrame3_iface, cb, ctx);
}
static HRESULT WINAPI d3drm_frame1_AddDestroyCallback(IDirect3DRMFrame *iface,
D3DRMOBJECTCALLBACK cb, void *ctx)
{
struct d3drm_frame *frame = impl_from_IDirect3DRMFrame(iface);
TRACE("iface %p, cb %p, ctx %p.\n", iface, cb, ctx);
return IDirect3DRMFrame3_AddDestroyCallback(&frame->IDirect3DRMFrame3_iface, cb, ctx);
}
static HRESULT WINAPI d3drm_frame3_DeleteDestroyCallback(IDirect3DRMFrame3 *iface,
D3DRMOBJECTCALLBACK cb, void *ctx)
{
struct d3drm_frame *frame = impl_from_IDirect3DRMFrame3(iface);
TRACE("iface %p, cb %p, ctx %p.\n", iface, cb, ctx);
return d3drm_object_delete_destroy_callback(&frame->obj, cb, ctx);
}
static HRESULT WINAPI d3drm_frame2_DeleteDestroyCallback(IDirect3DRMFrame2 *iface,
D3DRMOBJECTCALLBACK cb, void *ctx)
{
struct d3drm_frame *frame = impl_from_IDirect3DRMFrame2(iface);
TRACE("iface %p, cb %p, ctx %p.\n", iface, cb, ctx);
return IDirect3DRMFrame3_DeleteDestroyCallback(&frame->IDirect3DRMFrame3_iface, cb, ctx);
}
static HRESULT WINAPI d3drm_frame1_DeleteDestroyCallback(IDirect3DRMFrame *iface,
D3DRMOBJECTCALLBACK cb, void *ctx)
{
struct d3drm_frame *frame = impl_from_IDirect3DRMFrame(iface);
TRACE("iface %p, cb %p, ctx %p.\n", iface, cb, ctx);
return IDirect3DRMFrame3_DeleteDestroyCallback(&frame->IDirect3DRMFrame3_iface, cb, ctx);
}
static HRESULT WINAPI d3drm_frame3_SetAppData(IDirect3DRMFrame3 *iface, LPVOID data)
Fix mingw build + copy d3drm from wine (#25) * Fix engineConfig declaration crossing jump This fixes the following error: ``` /src/isle-portable/LEGO1/omni/src/audio/mxsoundmanager.cpp: In member function 'virtual MxResult MxSoundManager::Create(MxU32, MxBool)': /src/isle-portable/LEGO1/omni/src/audio/mxsoundmanager.cpp:119:1: error: jump to label 'done' 119 | done: | ^~~~ /src/isle-portable/LEGO1/omni/src/audio/mxsoundmanager.cpp:78:22: note: from here 78 | goto done; | ^~~~ /src/isle-portable/LEGO1/omni/src/audio/mxsoundmanager.cpp:84:26: note: crosses initialization of 'ma_engine_config engineConfig' 84 | ma_engine_config engineConfig = ma_engine_config_init(); | ^~~~~~~~~~~~ ``` * Fix 'invalid conversion from 'SDL_FunctionPointer' {aka 'void (*)()'} to 'void*' * /SAFESEH:NO is a VC thing * SDL3 is still instable * Cannot forward declare and use enum * Remove MusicManager from public LEGO1.DLL interface * Copy d3d from wine git 6c5d17af07a318d754c0c21023b2d162a0d3725d * Build d3drm-wine with 32-bit mingw * cmake: move 3rd party targets to cmake script in 3rdparty directory * cmake: bump minimum required CMake version to 3.25 to allow adding a subproject with SYSTEM automatically applied An alternative would be to use SYSTEM in target_include_directories in the 3rd party cmake script. * Add a minimal Findiniparser.cmake (not all distributions carry the upstream iniparser-config.cmake files) * Add wine's d3drm headers * cmake: merge ISLE_USE_DX5_LIBS into ISLE_USE_DX5 * cmake: Build all shared libraries in the binary output directory (to avoid PATH issues) * ci: enable msys2 mingw32 build * Disable clang-tidy on d3drm wine * Thread functions must have SDLCALL call convention * cmake: disable clang-tidy for miniaudio and libsmacker as well * Hopefully fix c++ format and skip ncc naming violation * clang-format violations keep up popping out of nowhere * No need for lego/legoomni/include * ncc: define SDLCALL as empty instead
2024-06-24 10:25:51 -04:00
{
struct d3drm_frame *frame = impl_from_IDirect3DRMFrame3(iface);
TRACE("iface %p, data %#lx.\n", iface, data);
frame->obj.appdata = data;
return D3DRM_OK;
}
static HRESULT WINAPI d3drm_frame2_SetAppData(IDirect3DRMFrame2 *iface, LPVOID data)
Fix mingw build + copy d3drm from wine (#25) * Fix engineConfig declaration crossing jump This fixes the following error: ``` /src/isle-portable/LEGO1/omni/src/audio/mxsoundmanager.cpp: In member function 'virtual MxResult MxSoundManager::Create(MxU32, MxBool)': /src/isle-portable/LEGO1/omni/src/audio/mxsoundmanager.cpp:119:1: error: jump to label 'done' 119 | done: | ^~~~ /src/isle-portable/LEGO1/omni/src/audio/mxsoundmanager.cpp:78:22: note: from here 78 | goto done; | ^~~~ /src/isle-portable/LEGO1/omni/src/audio/mxsoundmanager.cpp:84:26: note: crosses initialization of 'ma_engine_config engineConfig' 84 | ma_engine_config engineConfig = ma_engine_config_init(); | ^~~~~~~~~~~~ ``` * Fix 'invalid conversion from 'SDL_FunctionPointer' {aka 'void (*)()'} to 'void*' * /SAFESEH:NO is a VC thing * SDL3 is still instable * Cannot forward declare and use enum * Remove MusicManager from public LEGO1.DLL interface * Copy d3d from wine git 6c5d17af07a318d754c0c21023b2d162a0d3725d * Build d3drm-wine with 32-bit mingw * cmake: move 3rd party targets to cmake script in 3rdparty directory * cmake: bump minimum required CMake version to 3.25 to allow adding a subproject with SYSTEM automatically applied An alternative would be to use SYSTEM in target_include_directories in the 3rd party cmake script. * Add a minimal Findiniparser.cmake (not all distributions carry the upstream iniparser-config.cmake files) * Add wine's d3drm headers * cmake: merge ISLE_USE_DX5_LIBS into ISLE_USE_DX5 * cmake: Build all shared libraries in the binary output directory (to avoid PATH issues) * ci: enable msys2 mingw32 build * Disable clang-tidy on d3drm wine * Thread functions must have SDLCALL call convention * cmake: disable clang-tidy for miniaudio and libsmacker as well * Hopefully fix c++ format and skip ncc naming violation * clang-format violations keep up popping out of nowhere * No need for lego/legoomni/include * ncc: define SDLCALL as empty instead
2024-06-24 10:25:51 -04:00
{
struct d3drm_frame *frame = impl_from_IDirect3DRMFrame2(iface);
TRACE("iface %p, data %#lx.\n", iface, data);
return d3drm_frame3_SetAppData(&frame->IDirect3DRMFrame3_iface, data);
}
static HRESULT WINAPI d3drm_frame1_SetAppData(IDirect3DRMFrame *iface, LPVOID data)
Fix mingw build + copy d3drm from wine (#25) * Fix engineConfig declaration crossing jump This fixes the following error: ``` /src/isle-portable/LEGO1/omni/src/audio/mxsoundmanager.cpp: In member function 'virtual MxResult MxSoundManager::Create(MxU32, MxBool)': /src/isle-portable/LEGO1/omni/src/audio/mxsoundmanager.cpp:119:1: error: jump to label 'done' 119 | done: | ^~~~ /src/isle-portable/LEGO1/omni/src/audio/mxsoundmanager.cpp:78:22: note: from here 78 | goto done; | ^~~~ /src/isle-portable/LEGO1/omni/src/audio/mxsoundmanager.cpp:84:26: note: crosses initialization of 'ma_engine_config engineConfig' 84 | ma_engine_config engineConfig = ma_engine_config_init(); | ^~~~~~~~~~~~ ``` * Fix 'invalid conversion from 'SDL_FunctionPointer' {aka 'void (*)()'} to 'void*' * /SAFESEH:NO is a VC thing * SDL3 is still instable * Cannot forward declare and use enum * Remove MusicManager from public LEGO1.DLL interface * Copy d3d from wine git 6c5d17af07a318d754c0c21023b2d162a0d3725d * Build d3drm-wine with 32-bit mingw * cmake: move 3rd party targets to cmake script in 3rdparty directory * cmake: bump minimum required CMake version to 3.25 to allow adding a subproject with SYSTEM automatically applied An alternative would be to use SYSTEM in target_include_directories in the 3rd party cmake script. * Add a minimal Findiniparser.cmake (not all distributions carry the upstream iniparser-config.cmake files) * Add wine's d3drm headers * cmake: merge ISLE_USE_DX5_LIBS into ISLE_USE_DX5 * cmake: Build all shared libraries in the binary output directory (to avoid PATH issues) * ci: enable msys2 mingw32 build * Disable clang-tidy on d3drm wine * Thread functions must have SDLCALL call convention * cmake: disable clang-tidy for miniaudio and libsmacker as well * Hopefully fix c++ format and skip ncc naming violation * clang-format violations keep up popping out of nowhere * No need for lego/legoomni/include * ncc: define SDLCALL as empty instead
2024-06-24 10:25:51 -04:00
{
struct d3drm_frame *frame = impl_from_IDirect3DRMFrame(iface);
TRACE("iface %p, data %#lx.\n", iface, data);
return d3drm_frame3_SetAppData(&frame->IDirect3DRMFrame3_iface, data);
}
static LPVOID WINAPI d3drm_frame3_GetAppData(IDirect3DRMFrame3 *iface)
Fix mingw build + copy d3drm from wine (#25) * Fix engineConfig declaration crossing jump This fixes the following error: ``` /src/isle-portable/LEGO1/omni/src/audio/mxsoundmanager.cpp: In member function 'virtual MxResult MxSoundManager::Create(MxU32, MxBool)': /src/isle-portable/LEGO1/omni/src/audio/mxsoundmanager.cpp:119:1: error: jump to label 'done' 119 | done: | ^~~~ /src/isle-portable/LEGO1/omni/src/audio/mxsoundmanager.cpp:78:22: note: from here 78 | goto done; | ^~~~ /src/isle-portable/LEGO1/omni/src/audio/mxsoundmanager.cpp:84:26: note: crosses initialization of 'ma_engine_config engineConfig' 84 | ma_engine_config engineConfig = ma_engine_config_init(); | ^~~~~~~~~~~~ ``` * Fix 'invalid conversion from 'SDL_FunctionPointer' {aka 'void (*)()'} to 'void*' * /SAFESEH:NO is a VC thing * SDL3 is still instable * Cannot forward declare and use enum * Remove MusicManager from public LEGO1.DLL interface * Copy d3d from wine git 6c5d17af07a318d754c0c21023b2d162a0d3725d * Build d3drm-wine with 32-bit mingw * cmake: move 3rd party targets to cmake script in 3rdparty directory * cmake: bump minimum required CMake version to 3.25 to allow adding a subproject with SYSTEM automatically applied An alternative would be to use SYSTEM in target_include_directories in the 3rd party cmake script. * Add a minimal Findiniparser.cmake (not all distributions carry the upstream iniparser-config.cmake files) * Add wine's d3drm headers * cmake: merge ISLE_USE_DX5_LIBS into ISLE_USE_DX5 * cmake: Build all shared libraries in the binary output directory (to avoid PATH issues) * ci: enable msys2 mingw32 build * Disable clang-tidy on d3drm wine * Thread functions must have SDLCALL call convention * cmake: disable clang-tidy for miniaudio and libsmacker as well * Hopefully fix c++ format and skip ncc naming violation * clang-format violations keep up popping out of nowhere * No need for lego/legoomni/include * ncc: define SDLCALL as empty instead
2024-06-24 10:25:51 -04:00
{
struct d3drm_frame *frame = impl_from_IDirect3DRMFrame3(iface);
TRACE("iface %p.\n", iface);
return frame->obj.appdata;
}
static LPVOID WINAPI d3drm_frame2_GetAppData(IDirect3DRMFrame2 *iface)
Fix mingw build + copy d3drm from wine (#25) * Fix engineConfig declaration crossing jump This fixes the following error: ``` /src/isle-portable/LEGO1/omni/src/audio/mxsoundmanager.cpp: In member function 'virtual MxResult MxSoundManager::Create(MxU32, MxBool)': /src/isle-portable/LEGO1/omni/src/audio/mxsoundmanager.cpp:119:1: error: jump to label 'done' 119 | done: | ^~~~ /src/isle-portable/LEGO1/omni/src/audio/mxsoundmanager.cpp:78:22: note: from here 78 | goto done; | ^~~~ /src/isle-portable/LEGO1/omni/src/audio/mxsoundmanager.cpp:84:26: note: crosses initialization of 'ma_engine_config engineConfig' 84 | ma_engine_config engineConfig = ma_engine_config_init(); | ^~~~~~~~~~~~ ``` * Fix 'invalid conversion from 'SDL_FunctionPointer' {aka 'void (*)()'} to 'void*' * /SAFESEH:NO is a VC thing * SDL3 is still instable * Cannot forward declare and use enum * Remove MusicManager from public LEGO1.DLL interface * Copy d3d from wine git 6c5d17af07a318d754c0c21023b2d162a0d3725d * Build d3drm-wine with 32-bit mingw * cmake: move 3rd party targets to cmake script in 3rdparty directory * cmake: bump minimum required CMake version to 3.25 to allow adding a subproject with SYSTEM automatically applied An alternative would be to use SYSTEM in target_include_directories in the 3rd party cmake script. * Add a minimal Findiniparser.cmake (not all distributions carry the upstream iniparser-config.cmake files) * Add wine's d3drm headers * cmake: merge ISLE_USE_DX5_LIBS into ISLE_USE_DX5 * cmake: Build all shared libraries in the binary output directory (to avoid PATH issues) * ci: enable msys2 mingw32 build * Disable clang-tidy on d3drm wine * Thread functions must have SDLCALL call convention * cmake: disable clang-tidy for miniaudio and libsmacker as well * Hopefully fix c++ format and skip ncc naming violation * clang-format violations keep up popping out of nowhere * No need for lego/legoomni/include * ncc: define SDLCALL as empty instead
2024-06-24 10:25:51 -04:00
{
struct d3drm_frame *frame = impl_from_IDirect3DRMFrame2(iface);
TRACE("iface %p.\n", iface);
return d3drm_frame3_GetAppData(&frame->IDirect3DRMFrame3_iface);
}
static LPVOID WINAPI d3drm_frame1_GetAppData(IDirect3DRMFrame *iface)
Fix mingw build + copy d3drm from wine (#25) * Fix engineConfig declaration crossing jump This fixes the following error: ``` /src/isle-portable/LEGO1/omni/src/audio/mxsoundmanager.cpp: In member function 'virtual MxResult MxSoundManager::Create(MxU32, MxBool)': /src/isle-portable/LEGO1/omni/src/audio/mxsoundmanager.cpp:119:1: error: jump to label 'done' 119 | done: | ^~~~ /src/isle-portable/LEGO1/omni/src/audio/mxsoundmanager.cpp:78:22: note: from here 78 | goto done; | ^~~~ /src/isle-portable/LEGO1/omni/src/audio/mxsoundmanager.cpp:84:26: note: crosses initialization of 'ma_engine_config engineConfig' 84 | ma_engine_config engineConfig = ma_engine_config_init(); | ^~~~~~~~~~~~ ``` * Fix 'invalid conversion from 'SDL_FunctionPointer' {aka 'void (*)()'} to 'void*' * /SAFESEH:NO is a VC thing * SDL3 is still instable * Cannot forward declare and use enum * Remove MusicManager from public LEGO1.DLL interface * Copy d3d from wine git 6c5d17af07a318d754c0c21023b2d162a0d3725d * Build d3drm-wine with 32-bit mingw * cmake: move 3rd party targets to cmake script in 3rdparty directory * cmake: bump minimum required CMake version to 3.25 to allow adding a subproject with SYSTEM automatically applied An alternative would be to use SYSTEM in target_include_directories in the 3rd party cmake script. * Add a minimal Findiniparser.cmake (not all distributions carry the upstream iniparser-config.cmake files) * Add wine's d3drm headers * cmake: merge ISLE_USE_DX5_LIBS into ISLE_USE_DX5 * cmake: Build all shared libraries in the binary output directory (to avoid PATH issues) * ci: enable msys2 mingw32 build * Disable clang-tidy on d3drm wine * Thread functions must have SDLCALL call convention * cmake: disable clang-tidy for miniaudio and libsmacker as well * Hopefully fix c++ format and skip ncc naming violation * clang-format violations keep up popping out of nowhere * No need for lego/legoomni/include * ncc: define SDLCALL as empty instead
2024-06-24 10:25:51 -04:00
{
struct d3drm_frame *frame = impl_from_IDirect3DRMFrame(iface);
TRACE("iface %p.\n", iface);
return d3drm_frame3_GetAppData(&frame->IDirect3DRMFrame3_iface);
}
static HRESULT WINAPI d3drm_frame3_SetName(IDirect3DRMFrame3 *iface, const char *name)
{
struct d3drm_frame *frame = impl_from_IDirect3DRMFrame3(iface);
TRACE("iface %p, name %s.\n", iface, debugstr_a(name));
return d3drm_object_set_name(&frame->obj, name);
}
static HRESULT WINAPI d3drm_frame2_SetName(IDirect3DRMFrame2 *iface, const char *name)
{
struct d3drm_frame *frame = impl_from_IDirect3DRMFrame2(iface);
TRACE("iface %p, name %s.\n", iface, debugstr_a(name));
return d3drm_frame3_SetName(&frame->IDirect3DRMFrame3_iface, name);
}
static HRESULT WINAPI d3drm_frame1_SetName(IDirect3DRMFrame *iface, const char *name)
{
struct d3drm_frame *frame = impl_from_IDirect3DRMFrame(iface);
TRACE("iface %p, name %s.\n", iface, debugstr_a(name));
return d3drm_frame3_SetName(&frame->IDirect3DRMFrame3_iface, name);
}
static HRESULT WINAPI d3drm_frame3_GetName(IDirect3DRMFrame3 *iface, DWORD *size, char *name)
{
struct d3drm_frame *frame = impl_from_IDirect3DRMFrame3(iface);
TRACE("iface %p, size %p, name %p.\n", iface, size, name);
return d3drm_object_get_name(&frame->obj, size, name);
}
static HRESULT WINAPI d3drm_frame2_GetName(IDirect3DRMFrame2 *iface, DWORD *size, char *name)
{
struct d3drm_frame *frame = impl_from_IDirect3DRMFrame2(iface);
TRACE("iface %p, size %p, name %p.\n", iface, size, name);
return d3drm_frame3_GetName(&frame->IDirect3DRMFrame3_iface, size, name);
}
static HRESULT WINAPI d3drm_frame1_GetName(IDirect3DRMFrame *iface, DWORD *size, char *name)
{
struct d3drm_frame *frame = impl_from_IDirect3DRMFrame(iface);
TRACE("iface %p, size %p, name %p.\n", iface, size, name);
return d3drm_frame3_GetName(&frame->IDirect3DRMFrame3_iface, size, name);
}
static HRESULT WINAPI d3drm_frame3_GetClassName(IDirect3DRMFrame3 *iface, DWORD *size, char *name)
{
struct d3drm_frame *frame = impl_from_IDirect3DRMFrame3(iface);
TRACE("iface %p, size %p, name %p.\n", iface, size, name);
return d3drm_object_get_class_name(&frame->obj, size, name);
}
static HRESULT WINAPI d3drm_frame2_GetClassName(IDirect3DRMFrame2 *iface, DWORD *size, char *name)
{
struct d3drm_frame *frame = impl_from_IDirect3DRMFrame2(iface);
TRACE("iface %p, size %p, name %p.\n", iface, size, name);
return d3drm_frame3_GetClassName(&frame->IDirect3DRMFrame3_iface, size, name);
}
static HRESULT WINAPI d3drm_frame1_GetClassName(IDirect3DRMFrame *iface, DWORD *size, char *name)
{
struct d3drm_frame *frame = impl_from_IDirect3DRMFrame(iface);
TRACE("iface %p, size %p, name %p.\n", iface, size, name);
return d3drm_frame3_GetClassName(&frame->IDirect3DRMFrame3_iface, size, name);
}
static HRESULT WINAPI d3drm_frame3_AddChild(IDirect3DRMFrame3 *iface, IDirect3DRMFrame3 *child)
{
struct d3drm_frame *frame = impl_from_IDirect3DRMFrame3(iface);
struct d3drm_frame *child_obj = unsafe_impl_from_IDirect3DRMFrame3(child);
TRACE("iface %p, child %p.\n", iface, child);
if (!child_obj)
return D3DRMERR_BADOBJECT;
if (child_obj->parent)
{
IDirect3DRMFrame3* parent = &child_obj->parent->IDirect3DRMFrame3_iface;
if (parent == iface)
{
/* Passed frame is already a child so return success */
return D3DRM_OK;
}
else
{
/* Remove parent and continue */
IDirect3DRMFrame3_DeleteChild(parent, child);
}
}
if (!d3drm_array_reserve((void **)&frame->children, &frame->children_size,
frame->nb_children + 1, sizeof(*frame->children)))
return E_OUTOFMEMORY;
frame->children[frame->nb_children++] = child;
IDirect3DRMFrame3_AddRef(child);
child_obj->parent = frame;
return D3DRM_OK;
}
static HRESULT WINAPI d3drm_frame2_AddChild(IDirect3DRMFrame2 *iface, IDirect3DRMFrame *child)
{
struct d3drm_frame *frame = impl_from_IDirect3DRMFrame2(iface);
IDirect3DRMFrame3 *child3;
HRESULT hr;
TRACE("iface %p, child %p.\n", iface, child);
if (!child)
return D3DRMERR_BADOBJECT;
hr = IDirect3DRMFrame_QueryInterface(child, &IID_IDirect3DRMFrame3, (void **)&child3);
if (hr != S_OK)
return D3DRMERR_BADOBJECT;
IDirect3DRMFrame_Release(child);
return d3drm_frame3_AddChild(&frame->IDirect3DRMFrame3_iface, child3);
}
static HRESULT WINAPI d3drm_frame1_AddChild(IDirect3DRMFrame *iface, IDirect3DRMFrame *child)
{
struct d3drm_frame *frame = impl_from_IDirect3DRMFrame(iface);
struct d3drm_frame *child_frame = unsafe_impl_from_IDirect3DRMFrame(child);
TRACE("iface %p, child %p.\n", iface, child);
if (!child_frame)
return D3DRMERR_BADOBJECT;
return d3drm_frame3_AddChild(&frame->IDirect3DRMFrame3_iface, &child_frame->IDirect3DRMFrame3_iface);
}
static HRESULT WINAPI d3drm_frame3_AddLight(IDirect3DRMFrame3 *iface, IDirect3DRMLight *light)
{
struct d3drm_frame *frame = impl_from_IDirect3DRMFrame3(iface);
ULONG i;
TRACE("iface %p, light %p.\n", iface, light);
if (!light)
return D3DRMERR_BADOBJECT;
/* Check if already existing and return gracefully without increasing ref count */
for (i = 0; i < frame->nb_lights; i++)
if (frame->lights[i] == light)
return D3DRM_OK;
if (!d3drm_array_reserve((void **)&frame->lights, &frame->lights_size,
frame->nb_lights + 1, sizeof(*frame->lights)))
return E_OUTOFMEMORY;
frame->lights[frame->nb_lights++] = light;
IDirect3DRMLight_AddRef(light);
return D3DRM_OK;
}
static HRESULT WINAPI d3drm_frame2_AddLight(IDirect3DRMFrame2 *iface, IDirect3DRMLight *light)
{
struct d3drm_frame *frame = impl_from_IDirect3DRMFrame2(iface);
TRACE("iface %p, light %p.\n", iface, light);
return d3drm_frame3_AddLight(&frame->IDirect3DRMFrame3_iface, light);
}
static HRESULT WINAPI d3drm_frame1_AddLight(IDirect3DRMFrame *iface, IDirect3DRMLight *light)
{
struct d3drm_frame *frame = impl_from_IDirect3DRMFrame(iface);
TRACE("iface %p, light %p.\n", iface, light);
return d3drm_frame3_AddLight(&frame->IDirect3DRMFrame3_iface, light);
}
static HRESULT WINAPI d3drm_frame3_AddMoveCallback(IDirect3DRMFrame3 *iface,
D3DRMFRAME3MOVECALLBACK cb, void *ctx, DWORD flags)
{
FIXME("iface %p, cb %p, ctx %p flags %#lx stub!\n", iface, cb, ctx, flags);
return E_NOTIMPL;
}
static HRESULT WINAPI d3drm_frame2_AddMoveCallback(IDirect3DRMFrame2 *iface,
D3DRMFRAMEMOVECALLBACK cb, void *ctx)
{
FIXME("iface %p, cb %p, ctx %p stub!\n", iface, cb, ctx);
return E_NOTIMPL;
}
static HRESULT WINAPI d3drm_frame1_AddMoveCallback(IDirect3DRMFrame *iface,
D3DRMFRAMEMOVECALLBACK cb, void *ctx)
{
FIXME("iface %p, cb %p, ctx %p stub!\n", iface, cb, ctx);
return E_NOTIMPL;
}
static HRESULT WINAPI d3drm_frame3_AddTransform(IDirect3DRMFrame3 *iface,
D3DRMCOMBINETYPE type, D3DRMMATRIX4D matrix)
{
struct d3drm_frame *frame = impl_from_IDirect3DRMFrame3(iface);
const struct d3drm_matrix *m = d3drm_matrix(matrix);
TRACE("iface %p, type %#x, matrix %p.\n", iface, type, matrix);
if (m->_14 != 0.0f || m->_24 != 0.0f || m->_34 != 0.0f || m->_44 != 1.0f)
return D3DRMERR_BADVALUE;
switch (type)
{
case D3DRMCOMBINE_REPLACE:
frame->transform = *m;
break;
case D3DRMCOMBINE_BEFORE:
d3drm_matrix_multiply_affine(&frame->transform, m, &frame->transform);
break;
case D3DRMCOMBINE_AFTER:
d3drm_matrix_multiply_affine(&frame->transform, &frame->transform, m);
break;
default:
FIXME("Unhandled type %#x.\n", type);
return D3DRMERR_BADVALUE;
}
return S_OK;
}
static HRESULT WINAPI d3drm_frame2_AddTransform(IDirect3DRMFrame2 *iface,
D3DRMCOMBINETYPE type, D3DRMMATRIX4D matrix)
{
struct d3drm_frame *frame = impl_from_IDirect3DRMFrame2(iface);
TRACE("iface %p, type %#x, matrix %p.\n", iface, type, matrix);
return d3drm_frame3_AddTransform(&frame->IDirect3DRMFrame3_iface, type, matrix);
}
static HRESULT WINAPI d3drm_frame1_AddTransform(IDirect3DRMFrame *iface,
D3DRMCOMBINETYPE type, D3DRMMATRIX4D matrix)
{
struct d3drm_frame *frame = impl_from_IDirect3DRMFrame(iface);
TRACE("iface %p, type %#x, matrix %p.\n", iface, type, matrix);
return d3drm_frame3_AddTransform(&frame->IDirect3DRMFrame3_iface, type, matrix);
}
static HRESULT WINAPI d3drm_frame3_AddTranslation(IDirect3DRMFrame3 *iface,
D3DRMCOMBINETYPE type, D3DVALUE x, D3DVALUE y, D3DVALUE z)
{
struct d3drm_frame *frame = impl_from_IDirect3DRMFrame3(iface);
TRACE("iface %p, type %#x, x %.8e, y %.8e, z %.8e.\n", iface, type, x, y, z);
switch (type)
{
case D3DRMCOMBINE_REPLACE:
frame->transform = identity;
frame->transform._41 = x;
frame->transform._42 = y;
frame->transform._43 = z;
break;
case D3DRMCOMBINE_BEFORE:
frame->transform._41 += x * frame->transform._11 + y * frame->transform._21 + z * frame->transform._31;
frame->transform._42 += x * frame->transform._12 + y * frame->transform._22 + z * frame->transform._32;
frame->transform._43 += x * frame->transform._13 + y * frame->transform._23 + z * frame->transform._33;
break;
case D3DRMCOMBINE_AFTER:
frame->transform._41 += x;
frame->transform._42 += y;
frame->transform._43 += z;
break;
default:
FIXME("Unhandled type %#x.\n", type);
return D3DRMERR_BADVALUE;
}
return D3DRM_OK;
}
static HRESULT WINAPI d3drm_frame2_AddTranslation(IDirect3DRMFrame2 *iface,
D3DRMCOMBINETYPE type, D3DVALUE x, D3DVALUE y, D3DVALUE z)
{
struct d3drm_frame *frame = impl_from_IDirect3DRMFrame2(iface);
TRACE("iface %p, type %#x, x %.8e, y %.8e, z %.8e.\n", iface, type, x, y, z);
return d3drm_frame3_AddTranslation(&frame->IDirect3DRMFrame3_iface, type, x, y, z);
}
static HRESULT WINAPI d3drm_frame1_AddTranslation(IDirect3DRMFrame *iface,
D3DRMCOMBINETYPE type, D3DVALUE x, D3DVALUE y, D3DVALUE z)
{
struct d3drm_frame *frame = impl_from_IDirect3DRMFrame(iface);
TRACE("iface %p, type %#x, x %.8e, y %.8e, z %.8e.\n", iface, type, x, y, z);
return d3drm_frame3_AddTranslation(&frame->IDirect3DRMFrame3_iface, type, x, y, z);
}
static HRESULT WINAPI d3drm_frame3_AddScale(IDirect3DRMFrame3 *iface,
D3DRMCOMBINETYPE type, D3DVALUE sx, D3DVALUE sy, D3DVALUE sz)
{
struct d3drm_frame *frame = impl_from_IDirect3DRMFrame3(iface);
TRACE("iface %p, type %#x, sx %.8e, sy %.8e, sz %.8e.\n", iface, type, sx, sy, sz);
switch (type)
{
case D3DRMCOMBINE_REPLACE:
frame->transform = identity;
frame->transform._11 = sx;
frame->transform._22 = sy;
frame->transform._33 = sz;
break;
case D3DRMCOMBINE_BEFORE:
frame->transform._11 *= sx;
frame->transform._12 *= sx;
frame->transform._13 *= sx;
frame->transform._21 *= sy;
frame->transform._22 *= sy;
frame->transform._23 *= sy;
frame->transform._31 *= sz;
frame->transform._32 *= sz;
frame->transform._33 *= sz;
break;
case D3DRMCOMBINE_AFTER:
frame->transform._11 *= sx;
frame->transform._12 *= sy;
frame->transform._13 *= sz;
frame->transform._21 *= sx;
frame->transform._22 *= sy;
frame->transform._23 *= sz;
frame->transform._31 *= sx;
frame->transform._32 *= sy;
frame->transform._33 *= sz;
frame->transform._41 *= sx;
frame->transform._42 *= sy;
frame->transform._43 *= sz;
break;
default:
FIXME("Unhandled type %#x.\n", type);
return D3DRMERR_BADVALUE;
}
return D3DRM_OK;
}
static HRESULT WINAPI d3drm_frame2_AddScale(IDirect3DRMFrame2 *iface,
D3DRMCOMBINETYPE type, D3DVALUE sx, D3DVALUE sy, D3DVALUE sz)
{
struct d3drm_frame *frame = impl_from_IDirect3DRMFrame2(iface);
TRACE("iface %p, type %#x, sx %.8e, sy %.8e, sz %.8e.\n", iface, type, sx, sy, sz);
return d3drm_frame3_AddScale(&frame->IDirect3DRMFrame3_iface, type, sx, sy, sz);
}
static HRESULT WINAPI d3drm_frame1_AddScale(IDirect3DRMFrame *iface,
D3DRMCOMBINETYPE type, D3DVALUE sx, D3DVALUE sy, D3DVALUE sz)
{
struct d3drm_frame *frame = impl_from_IDirect3DRMFrame(iface);
TRACE("iface %p, type %#x, sx %.8e, sy %.8e, sz %.8e.\n", iface, type, sx, sy, sz);
return d3drm_frame3_AddScale(&frame->IDirect3DRMFrame3_iface, type, sx, sy, sz);
}
static HRESULT WINAPI d3drm_frame3_AddRotation(IDirect3DRMFrame3 *iface,
D3DRMCOMBINETYPE type, D3DVALUE x, D3DVALUE y, D3DVALUE z, D3DVALUE theta)
{
struct d3drm_frame *frame = impl_from_IDirect3DRMFrame3(iface);
struct d3drm_matrix m;
D3DVECTOR axis;
TRACE("iface %p, type %#x, x %.8e, y %.8e, z %.8e, theta %.8e.\n", iface, type, x, y, z, theta);
axis.x = x;
axis.y = y;
axis.z = z;
switch (type)
{
case D3DRMCOMBINE_REPLACE:
d3drm_matrix_set_rotation(&frame->transform, &axis, theta);
break;
case D3DRMCOMBINE_BEFORE:
d3drm_matrix_set_rotation(&m, &axis, theta);
d3drm_matrix_multiply_affine(&frame->transform, &m, &frame->transform);
break;
case D3DRMCOMBINE_AFTER:
d3drm_matrix_set_rotation(&m, &axis, theta);
d3drm_matrix_multiply_affine(&frame->transform, &frame->transform, &m);
break;
default:
FIXME("Unhandled type %#x.\n", type);
return D3DRMERR_BADVALUE;
}
return D3DRM_OK;
}
static HRESULT WINAPI d3drm_frame2_AddRotation(IDirect3DRMFrame2 *iface,
D3DRMCOMBINETYPE type, D3DVALUE x, D3DVALUE y, D3DVALUE z, D3DVALUE theta)
{
struct d3drm_frame *frame = impl_from_IDirect3DRMFrame2(iface);
TRACE("iface %p, type %#x, x %.8e, y %.8e, z %.8e, theta %.8e.\n", iface, type, x, y, z, theta);
return d3drm_frame3_AddRotation(&frame->IDirect3DRMFrame3_iface, type, x, y, z, theta);
}
static HRESULT WINAPI d3drm_frame1_AddRotation(IDirect3DRMFrame *iface,
D3DRMCOMBINETYPE type, D3DVALUE x, D3DVALUE y, D3DVALUE z, D3DVALUE theta)
{
struct d3drm_frame *frame = impl_from_IDirect3DRMFrame(iface);
TRACE("iface %p, type %#x, x %.8e, y %.8e, z %.8e, theta %.8e.\n", iface, type, x, y, z, theta);
return d3drm_frame3_AddRotation(&frame->IDirect3DRMFrame3_iface, type, x, y, z, theta);
}
static HRESULT WINAPI d3drm_frame3_AddVisual(IDirect3DRMFrame3 *iface, IUnknown *visual)
{
struct d3drm_frame *frame = impl_from_IDirect3DRMFrame3(iface);
ULONG i;
TRACE("iface %p, visual %p.\n", iface, visual);
if (!visual)
return D3DRMERR_BADOBJECT;
/* Check if already existing and return gracefully without increasing ref count */
for (i = 0; i < frame->nb_visuals; i++)
if (frame->visuals[i] == (IDirect3DRMVisual *)visual)
return D3DRM_OK;
if (!d3drm_array_reserve((void **)&frame->visuals, &frame->visuals_size,
frame->nb_visuals + 1, sizeof(*frame->visuals)))
return E_OUTOFMEMORY;
frame->visuals[frame->nb_visuals++] = (IDirect3DRMVisual *)visual;
IDirect3DRMVisual_AddRef(visual);
return D3DRM_OK;
}
static HRESULT WINAPI d3drm_frame2_AddVisual(IDirect3DRMFrame2 *iface, IDirect3DRMVisual *visual)
{
struct d3drm_frame *frame = impl_from_IDirect3DRMFrame2(iface);
TRACE("iface %p, visual %p.\n", iface, visual);
return d3drm_frame3_AddVisual(&frame->IDirect3DRMFrame3_iface, (IUnknown *)visual);
}
static HRESULT WINAPI d3drm_frame1_AddVisual(IDirect3DRMFrame *iface, IDirect3DRMVisual *visual)
{
struct d3drm_frame *frame = impl_from_IDirect3DRMFrame(iface);
TRACE("iface %p, visual %p.\n", iface, visual);
return d3drm_frame3_AddVisual(&frame->IDirect3DRMFrame3_iface, (IUnknown *)visual);
}
static HRESULT WINAPI d3drm_frame3_GetChildren(IDirect3DRMFrame3 *iface, IDirect3DRMFrameArray **children)
{
struct d3drm_frame *frame = impl_from_IDirect3DRMFrame3(iface);
struct d3drm_frame_array *array;
TRACE("iface %p, children %p.\n", iface, children);
if (!children)
return D3DRMERR_BADVALUE;
if (!(array = d3drm_frame_array_create(frame->nb_children, frame->children)))
return E_OUTOFMEMORY;
*children = &array->IDirect3DRMFrameArray_iface;
return D3DRM_OK;
}
static HRESULT WINAPI d3drm_frame2_GetChildren(IDirect3DRMFrame2 *iface, IDirect3DRMFrameArray **children)
{
struct d3drm_frame *frame = impl_from_IDirect3DRMFrame2(iface);
TRACE("iface %p, children %p.\n", iface, children);
return d3drm_frame3_GetChildren(&frame->IDirect3DRMFrame3_iface, children);
}
static HRESULT WINAPI d3drm_frame1_GetChildren(IDirect3DRMFrame *iface, IDirect3DRMFrameArray **children)
{
struct d3drm_frame *frame = impl_from_IDirect3DRMFrame(iface);
TRACE("iface %p, children %p.\n", iface, children);
return d3drm_frame3_GetChildren(&frame->IDirect3DRMFrame3_iface, children);
}
static D3DCOLOR WINAPI d3drm_frame3_GetColor(IDirect3DRMFrame3 *iface)
{
FIXME("iface %p stub!\n", iface);
return 0;
}
static D3DCOLOR WINAPI d3drm_frame2_GetColor(IDirect3DRMFrame2 *iface)
{
FIXME("iface %p stub!\n", iface);
return 0;
}
static D3DCOLOR WINAPI d3drm_frame1_GetColor(IDirect3DRMFrame *iface)
{
FIXME("iface %p stub!\n", iface);
return 0;
}
static HRESULT WINAPI d3drm_frame3_GetLights(IDirect3DRMFrame3 *iface, IDirect3DRMLightArray **lights)
{
struct d3drm_frame *frame = impl_from_IDirect3DRMFrame3(iface);
struct d3drm_light_array *array;
TRACE("iface %p, lights %p.\n", iface, lights);
if (!lights)
return D3DRMERR_BADVALUE;
if (!(array = d3drm_light_array_create(frame->nb_lights, frame->lights)))
return E_OUTOFMEMORY;
*lights = &array->IDirect3DRMLightArray_iface;
return D3DRM_OK;
}
static HRESULT WINAPI d3drm_frame2_GetLights(IDirect3DRMFrame2 *iface, IDirect3DRMLightArray **lights)
{
struct d3drm_frame *frame = impl_from_IDirect3DRMFrame2(iface);
TRACE("iface %p, lights %p.\n", iface, lights);
return d3drm_frame3_GetLights(&frame->IDirect3DRMFrame3_iface, lights);
}
static HRESULT WINAPI d3drm_frame1_GetLights(IDirect3DRMFrame *iface, IDirect3DRMLightArray **lights)
{
struct d3drm_frame *frame = impl_from_IDirect3DRMFrame(iface);
TRACE("iface %p, lights %p.\n", iface, lights);
return d3drm_frame3_GetLights(&frame->IDirect3DRMFrame3_iface, lights);
}
static D3DRMMATERIALMODE WINAPI d3drm_frame3_GetMaterialMode(IDirect3DRMFrame3 *iface)
{
FIXME("iface %p stub!\n", iface);
return D3DRMMATERIAL_FROMPARENT;
}
static D3DRMMATERIALMODE WINAPI d3drm_frame2_GetMaterialMode(IDirect3DRMFrame2 *iface)
{
FIXME("iface %p stub!\n", iface);
return D3DRMMATERIAL_FROMPARENT;
}
static D3DRMMATERIALMODE WINAPI d3drm_frame1_GetMaterialMode(IDirect3DRMFrame *iface)
{
FIXME("iface %p stub!\n", iface);
return D3DRMMATERIAL_FROMPARENT;
}
static HRESULT WINAPI d3drm_frame3_GetParent(IDirect3DRMFrame3 *iface, IDirect3DRMFrame3 **parent)
{
struct d3drm_frame *frame = impl_from_IDirect3DRMFrame3(iface);
TRACE("iface %p, parent %p.\n", iface, parent);
if (!parent)
return D3DRMERR_BADVALUE;
if (frame->parent)
{
*parent = &frame->parent->IDirect3DRMFrame3_iface;
IDirect3DRMFrame_AddRef(*parent);
}
else
{
*parent = NULL;
}
return D3DRM_OK;
}
static HRESULT WINAPI d3drm_frame2_GetParent(IDirect3DRMFrame2 *iface, IDirect3DRMFrame **parent)
{
struct d3drm_frame *frame = impl_from_IDirect3DRMFrame2(iface);
TRACE("iface %p, parent %p.\n", iface, parent);
if (!parent)
return D3DRMERR_BADVALUE;
if (frame->parent)
{
*parent = &frame->parent->IDirect3DRMFrame_iface;
IDirect3DRMFrame_AddRef(*parent);
}
else
{
*parent = NULL;
}
return D3DRM_OK;
}
static HRESULT WINAPI d3drm_frame1_GetParent(IDirect3DRMFrame *iface, IDirect3DRMFrame **parent)
{
struct d3drm_frame *frame = impl_from_IDirect3DRMFrame(iface);
TRACE("iface %p, parent %p.\n", iface, parent);
return d3drm_frame2_GetParent(&frame->IDirect3DRMFrame2_iface, parent);
}
static HRESULT WINAPI d3drm_frame3_GetPosition(IDirect3DRMFrame3 *iface,
IDirect3DRMFrame3 *reference, D3DVECTOR *position)
{
FIXME("iface %p, reference %p, position %p stub!\n", iface, reference, position);
return E_NOTIMPL;
}
static HRESULT WINAPI d3drm_frame2_GetPosition(IDirect3DRMFrame2 *iface,
IDirect3DRMFrame *reference, D3DVECTOR *position)
{
FIXME("iface %p, reference %p, position %p stub!\n", iface, reference, position);
return E_NOTIMPL;
}
static HRESULT WINAPI d3drm_frame1_GetPosition(IDirect3DRMFrame *iface,
IDirect3DRMFrame *reference, D3DVECTOR *position)
{
FIXME("iface %p, reference %p, position %p stub!\n", iface, reference, position);
return E_NOTIMPL;
}
static HRESULT WINAPI d3drm_frame3_GetRotation(IDirect3DRMFrame3 *iface,
IDirect3DRMFrame3 *reference, D3DVECTOR *axis, D3DVALUE *theta)
{
FIXME("iface %p, reference %p, axis %p, theta %p stub!\n", iface, reference, axis, theta);
return E_NOTIMPL;
}
static HRESULT WINAPI d3drm_frame2_GetRotation(IDirect3DRMFrame2 *iface,
IDirect3DRMFrame *reference, D3DVECTOR *axis, D3DVALUE *theta)
{
FIXME("iface %p, reference %p, axis %p, theta %p stub!\n", iface, reference, axis, theta);
return E_NOTIMPL;
}
static HRESULT WINAPI d3drm_frame1_GetRotation(IDirect3DRMFrame *iface,
IDirect3DRMFrame *reference, D3DVECTOR *axis, D3DVALUE *theta)
{
FIXME("iface %p, reference %p, axis %p, theta %p stub!\n", iface, reference, axis, theta);
return E_NOTIMPL;
}
static HRESULT WINAPI d3drm_frame3_GetScene(IDirect3DRMFrame3 *iface, IDirect3DRMFrame3 **scene)
{
struct d3drm_frame *frame = impl_from_IDirect3DRMFrame3(iface);
TRACE("iface %p, scene %p.\n", iface, scene);
if (!scene)
return D3DRMERR_BADVALUE;
while (frame->parent)
frame = frame->parent;
*scene = &frame->IDirect3DRMFrame3_iface;
IDirect3DRMFrame3_AddRef(*scene);
return D3DRM_OK;
}
static HRESULT WINAPI d3drm_frame2_GetScene(IDirect3DRMFrame2 *iface, IDirect3DRMFrame **scene)
{
struct d3drm_frame *frame = impl_from_IDirect3DRMFrame2(iface);
IDirect3DRMFrame3 *frame3;
HRESULT hr;
TRACE("iface %p, scene %p.\n", iface, scene);
if (!scene)
return D3DRMERR_BADVALUE;
hr = IDirect3DRMFrame3_GetScene(&frame->IDirect3DRMFrame3_iface, &frame3);
if (FAILED(hr) || !frame3)
{
*scene = NULL;
return hr;
}
hr = IDirect3DRMFrame3_QueryInterface(frame3, &IID_IDirect3DRMFrame, (void **)scene);
IDirect3DRMFrame3_Release(frame3);
return hr;
}
static HRESULT WINAPI d3drm_frame1_GetScene(IDirect3DRMFrame *iface, IDirect3DRMFrame **scene)
{
struct d3drm_frame *frame = impl_from_IDirect3DRMFrame(iface);
TRACE("iface %p, scene %p.\n", iface, scene);
return d3drm_frame2_GetScene(&frame->IDirect3DRMFrame2_iface, scene);
}
static D3DRMSORTMODE WINAPI d3drm_frame3_GetSortMode(IDirect3DRMFrame3 *iface)
{
FIXME("iface %p stub!\n", iface);
return D3DRMSORT_FROMPARENT;
}
static D3DRMSORTMODE WINAPI d3drm_frame2_GetSortMode(IDirect3DRMFrame2 *iface)
{
FIXME("iface %p stub!\n", iface);
return D3DRMSORT_FROMPARENT;
}
static D3DRMSORTMODE WINAPI d3drm_frame1_GetSortMode(IDirect3DRMFrame *iface)
{
FIXME("iface %p stub!\n", iface);
return D3DRMSORT_FROMPARENT;
}
static HRESULT WINAPI d3drm_frame3_GetTexture(IDirect3DRMFrame3 *iface, IDirect3DRMTexture3 **texture)
{
FIXME("iface %p, texture %p stub!\n", iface, texture);
return E_NOTIMPL;
}
static HRESULT WINAPI d3drm_frame2_GetTexture(IDirect3DRMFrame2 *iface, IDirect3DRMTexture **texture)
{
FIXME("iface %p, texture %p stub!\n", iface, texture);
return E_NOTIMPL;
}
static HRESULT WINAPI d3drm_frame1_GetTexture(IDirect3DRMFrame *iface, IDirect3DRMTexture **texture)
{
FIXME("iface %p, texture %p stub!\n", iface, texture);
return E_NOTIMPL;
}
static HRESULT WINAPI d3drm_frame3_GetTransform(IDirect3DRMFrame3 *iface,
IDirect3DRMFrame3 *reference, D3DRMMATRIX4D matrix)
{
struct d3drm_frame *frame = impl_from_IDirect3DRMFrame3(iface);
struct d3drm_matrix *m = d3drm_matrix(matrix);
TRACE("iface %p, reference %p, matrix %p.\n", iface, reference, matrix);
if (reference)
FIXME("Ignoring reference frame %p.\n", reference);
*m = frame->transform;
return D3DRM_OK;
}
static HRESULT WINAPI d3drm_frame2_GetTransform(IDirect3DRMFrame2 *iface, D3DRMMATRIX4D matrix)
{
struct d3drm_frame *frame = impl_from_IDirect3DRMFrame2(iface);
struct d3drm_matrix *m = d3drm_matrix(matrix);
TRACE("iface %p, matrix %p.\n", iface, matrix);
*m = frame->transform;
return D3DRM_OK;
}
static HRESULT WINAPI d3drm_frame1_GetTransform(IDirect3DRMFrame *iface, D3DRMMATRIX4D matrix)
{
struct d3drm_frame *frame = impl_from_IDirect3DRMFrame(iface);
TRACE("iface %p, matrix %p.\n", iface, matrix);
return d3drm_frame2_GetTransform(&frame->IDirect3DRMFrame2_iface, matrix);
}
static HRESULT WINAPI d3drm_frame3_GetVelocity(IDirect3DRMFrame3 *iface,
IDirect3DRMFrame3 *reference, D3DVECTOR *velocity, BOOL with_rotation)
{
FIXME("iface %p, reference %p, velocity %p, with_rotation %#x stub!\n",
iface, reference, velocity, with_rotation);
return E_NOTIMPL;
}
static HRESULT WINAPI d3drm_frame2_GetVelocity(IDirect3DRMFrame2 *iface,
IDirect3DRMFrame *reference, D3DVECTOR *velocity, BOOL with_rotation)
{
FIXME("iface %p, reference %p, velocity %p, with_rotation %#x stub!\n",
iface, reference, velocity, with_rotation);
return E_NOTIMPL;
}
static HRESULT WINAPI d3drm_frame1_GetVelocity(IDirect3DRMFrame *iface,
IDirect3DRMFrame *reference, D3DVECTOR *velocity, BOOL with_rotation)
{
FIXME("iface %p, reference %p, velocity %p, with_rotation %#x stub!\n",
iface, reference, velocity, with_rotation);
return E_NOTIMPL;
}
static HRESULT WINAPI d3drm_frame3_GetOrientation(IDirect3DRMFrame3 *iface,
IDirect3DRMFrame3 *reference, D3DVECTOR *dir, D3DVECTOR *up)
{
FIXME("iface %p, reference %p, dir %p, up %p stub!\n", iface, reference, dir, up);
return E_NOTIMPL;
}
static HRESULT WINAPI d3drm_frame2_GetOrientation(IDirect3DRMFrame2 *iface,
IDirect3DRMFrame *reference, D3DVECTOR *dir, D3DVECTOR *up)
{
FIXME("iface %p, reference %p, dir %p, up %p stub!\n", iface, reference, dir, up);
return E_NOTIMPL;
}
static HRESULT WINAPI d3drm_frame1_GetOrientation(IDirect3DRMFrame *iface,
IDirect3DRMFrame *reference, D3DVECTOR *dir, D3DVECTOR *up)
{
FIXME("iface %p, reference %p, dir %p, up %p stub!\n", iface, reference, dir, up);
return E_NOTIMPL;
}
static HRESULT WINAPI d3drm_frame3_GetVisuals(IDirect3DRMFrame3 *iface, DWORD *count, IUnknown **visuals)
{
FIXME("iface %p, count %p, visuals %p stub!\n", iface, count, visuals);
return E_NOTIMPL;
}
static HRESULT WINAPI d3drm_frame2_GetVisuals(IDirect3DRMFrame2 *iface, IDirect3DRMVisualArray **visuals)
{
struct d3drm_frame *frame = impl_from_IDirect3DRMFrame2(iface);
struct d3drm_visual_array *array;
TRACE("iface %p, visuals %p.\n", iface, visuals);
if (!visuals)
return D3DRMERR_BADVALUE;
if (!(array = d3drm_visual_array_create(frame->nb_visuals, frame->visuals)))
return E_OUTOFMEMORY;
*visuals = &array->IDirect3DRMVisualArray_iface;
return D3DRM_OK;
}
static HRESULT WINAPI d3drm_frame1_GetVisuals(IDirect3DRMFrame *iface, IDirect3DRMVisualArray **visuals)
{
struct d3drm_frame *frame = impl_from_IDirect3DRMFrame(iface);
TRACE("iface %p, visuals %p.\n", iface, visuals);
return d3drm_frame2_GetVisuals(&frame->IDirect3DRMFrame2_iface, visuals);
}
static HRESULT WINAPI d3drm_frame2_GetTextureTopology(IDirect3DRMFrame2 *iface, BOOL *wrap_u, BOOL *wrap_v)
{
FIXME("iface %p, wrap_u %p, wrap_v %p stub!\n", iface, wrap_u, wrap_v);
return E_NOTIMPL;
}
static HRESULT WINAPI d3drm_frame1_GetTextureTopology(IDirect3DRMFrame *iface, BOOL *wrap_u, BOOL *wrap_v)
{
FIXME("iface %p, wrap_u %p, wrap_v %p stub!\n", iface, wrap_u, wrap_v);
return E_NOTIMPL;
}
static HRESULT WINAPI d3drm_frame3_InverseTransform(IDirect3DRMFrame3 *iface, D3DVECTOR *d, D3DVECTOR *s)
{
FIXME("iface %p, d %p, s %p stub!\n", iface, d, s);
return E_NOTIMPL;
}
static HRESULT WINAPI d3drm_frame2_InverseTransform(IDirect3DRMFrame2 *iface, D3DVECTOR *d, D3DVECTOR *s)
{
FIXME("iface %p, d %p, s %p stub!\n", iface, d, s);
return E_NOTIMPL;
}
static HRESULT WINAPI d3drm_frame1_InverseTransform(IDirect3DRMFrame *iface, D3DVECTOR *d, D3DVECTOR *s)
{
FIXME("iface %p, d %p, s %p stub!\n", iface, d, s);
return E_NOTIMPL;
}
static HRESULT WINAPI d3drm_frame3_Load(IDirect3DRMFrame3 *iface, void *filename,
void *name, D3DRMLOADOPTIONS flags, D3DRMLOADTEXTURE3CALLBACK cb, void *ctx)
{
FIXME("iface %p, filename %p, name %p, flags %#lx, cb %p, ctx %p stub!\n",
iface, filename, name, flags, cb, ctx);
return E_NOTIMPL;
}
static HRESULT WINAPI d3drm_frame2_Load(IDirect3DRMFrame2 *iface, void *filename,
void *name, D3DRMLOADOPTIONS flags, D3DRMLOADTEXTURECALLBACK cb, void *ctx)
{
FIXME("iface %p, filename %p, name %p, flags %#lx, cb %p, ctx %p stub!\n",
iface, filename, name, flags, cb, ctx);
return E_NOTIMPL;
}
static HRESULT WINAPI d3drm_frame1_Load(IDirect3DRMFrame *iface, void *filename,
void *name, D3DRMLOADOPTIONS flags, D3DRMLOADTEXTURECALLBACK cb, void *ctx)
{
FIXME("iface %p, filename %p, name %p, flags %#lx, cb %p, ctx %p stub!\n",
iface, filename, name, flags, cb, ctx);
return E_NOTIMPL;
}
static HRESULT WINAPI d3drm_frame3_LookAt(IDirect3DRMFrame3 *iface, IDirect3DRMFrame3 *target,
IDirect3DRMFrame3 *reference, D3DRMFRAMECONSTRAINT constraint)
{
FIXME("iface %p, target %p, reference %p, constraint %#x stub!\n", iface, target, reference, constraint);
return E_NOTIMPL;
}
static HRESULT WINAPI d3drm_frame2_LookAt(IDirect3DRMFrame2 *iface, IDirect3DRMFrame *target,
IDirect3DRMFrame *reference, D3DRMFRAMECONSTRAINT constraint)
{
FIXME("iface %p, target %p, reference %p, constraint %#x stub!\n", iface, target, reference, constraint);
return E_NOTIMPL;
}
static HRESULT WINAPI d3drm_frame1_LookAt(IDirect3DRMFrame *iface, IDirect3DRMFrame *target,
IDirect3DRMFrame *reference, D3DRMFRAMECONSTRAINT constraint)
{
FIXME("iface %p, target %p, reference %p, constraint %#x stub!\n", iface, target, reference, constraint);
return E_NOTIMPL;
}
static HRESULT WINAPI d3drm_frame3_Move(IDirect3DRMFrame3 *iface, D3DVALUE delta)
{
FIXME("iface %p, delta %.8e stub!\n", iface, delta);
return E_NOTIMPL;
}
static HRESULT WINAPI d3drm_frame2_Move(IDirect3DRMFrame2 *iface, D3DVALUE delta)
{
FIXME("iface %p, delta %.8e stub!\n", iface, delta);
return E_NOTIMPL;
}
static HRESULT WINAPI d3drm_frame1_Move(IDirect3DRMFrame *iface, D3DVALUE delta)
{
FIXME("iface %p, delta %.8e stub!\n", iface, delta);
return E_NOTIMPL;
}
static HRESULT WINAPI d3drm_frame3_DeleteChild(IDirect3DRMFrame3 *iface, IDirect3DRMFrame3 *child)
{
struct d3drm_frame *frame = impl_from_IDirect3DRMFrame3(iface);
struct d3drm_frame *child_impl = unsafe_impl_from_IDirect3DRMFrame3(child);
ULONG i;
TRACE("iface %p, child %p.\n", iface, child);
if (!child_impl)
return D3DRMERR_BADOBJECT;
/* Check if child exists */
for (i = 0; i < frame->nb_children; ++i)
{
if (frame->children[i] == child)
break;
}
if (i == frame->nb_children)
return D3DRMERR_BADVALUE;
memmove(frame->children + i, frame->children + i + 1, sizeof(*frame->children) * (frame->nb_children - 1 - i));
IDirect3DRMFrame3_Release(child);
child_impl->parent = NULL;
--frame->nb_children;
return D3DRM_OK;
}
static HRESULT WINAPI d3drm_frame2_DeleteChild(IDirect3DRMFrame2 *iface, IDirect3DRMFrame *child)
{
struct d3drm_frame *frame = impl_from_IDirect3DRMFrame2(iface);
IDirect3DRMFrame3 *child3;
HRESULT hr;
TRACE("iface %p, child %p.\n", iface, child);
if (!child)
return D3DRMERR_BADOBJECT;
if (FAILED(hr = IDirect3DRMFrame_QueryInterface(child, &IID_IDirect3DRMFrame3, (void **)&child3)))
return D3DRMERR_BADOBJECT;
IDirect3DRMFrame_Release(child);
return d3drm_frame3_DeleteChild(&frame->IDirect3DRMFrame3_iface, child3);
}
static HRESULT WINAPI d3drm_frame1_DeleteChild(IDirect3DRMFrame *iface, IDirect3DRMFrame *child)
{
struct d3drm_frame *frame = impl_from_IDirect3DRMFrame(iface);
struct d3drm_frame *child_frame = unsafe_impl_from_IDirect3DRMFrame(child);
TRACE("iface %p, child %p.\n", iface, child);
if (!child_frame)
return D3DRMERR_BADOBJECT;
return d3drm_frame3_DeleteChild(&frame->IDirect3DRMFrame3_iface, &child_frame->IDirect3DRMFrame3_iface);
}
static HRESULT WINAPI d3drm_frame3_DeleteLight(IDirect3DRMFrame3 *iface, IDirect3DRMLight *light)
{
struct d3drm_frame *frame = impl_from_IDirect3DRMFrame3(iface);
ULONG i;
TRACE("iface %p, light %p.\n", iface, light);
if (!light)
return D3DRMERR_BADOBJECT;
/* Check if visual exists */
for (i = 0; i < frame->nb_lights; ++i)
{
if (frame->lights[i] == light)
break;
}
if (i == frame->nb_lights)
return D3DRMERR_BADVALUE;
memmove(frame->lights + i, frame->lights + i + 1, sizeof(*frame->lights) * (frame->nb_lights - 1 - i));
IDirect3DRMLight_Release(light);
--frame->nb_lights;
return D3DRM_OK;
}
static HRESULT WINAPI d3drm_frame2_DeleteLight(IDirect3DRMFrame2 *iface, IDirect3DRMLight *light)
{
struct d3drm_frame *frame = impl_from_IDirect3DRMFrame2(iface);
TRACE("iface %p, light %p.\n", iface, light);
return d3drm_frame3_DeleteLight(&frame->IDirect3DRMFrame3_iface, light);
}
static HRESULT WINAPI d3drm_frame1_DeleteLight(IDirect3DRMFrame *iface, IDirect3DRMLight *light)
{
struct d3drm_frame *frame = impl_from_IDirect3DRMFrame(iface);
TRACE("iface %p, light %p.\n", iface, light);
return d3drm_frame3_DeleteLight(&frame->IDirect3DRMFrame3_iface, light);
}
static HRESULT WINAPI d3drm_frame3_DeleteMoveCallback(IDirect3DRMFrame3 *iface,
D3DRMFRAME3MOVECALLBACK cb, void *ctx)
{
FIXME("iface %p, cb %p, ctx %p stub!\n", iface, cb, ctx);
return E_NOTIMPL;
}
static HRESULT WINAPI d3drm_frame2_DeleteMoveCallback(IDirect3DRMFrame2 *iface,
D3DRMFRAMEMOVECALLBACK cb, void *ctx)
{
FIXME("iface %p, cb %p, ctx %p stub!\n", iface, cb, ctx);
return E_NOTIMPL;
}
static HRESULT WINAPI d3drm_frame1_DeleteMoveCallback(IDirect3DRMFrame *iface,
D3DRMFRAMEMOVECALLBACK cb, void *ctx)
{
FIXME("iface %p, cb %p, ctx %p stub!\n", iface, cb, ctx);
return E_NOTIMPL;
}
static HRESULT WINAPI d3drm_frame3_DeleteVisual(IDirect3DRMFrame3 *iface, IUnknown *visual)
{
struct d3drm_frame *frame = impl_from_IDirect3DRMFrame3(iface);
ULONG i;
TRACE("iface %p, visual %p.\n", iface, visual);
if (!visual)
return D3DRMERR_BADOBJECT;
/* Check if visual exists */
for (i = 0; i < frame->nb_visuals; ++i)
{
if (frame->visuals[i] == (IDirect3DRMVisual *)visual)
break;
}
if (i == frame->nb_visuals)
return D3DRMERR_BADVALUE;
memmove(frame->visuals + i, frame->visuals + i + 1, sizeof(*frame->visuals) * (frame->nb_visuals - 1 - i));
IDirect3DRMVisual_Release(visual);
--frame->nb_visuals;
return D3DRM_OK;
}
static HRESULT WINAPI d3drm_frame2_DeleteVisual(IDirect3DRMFrame2 *iface, IDirect3DRMVisual *visual)
{
struct d3drm_frame *frame = impl_from_IDirect3DRMFrame2(iface);
TRACE("iface %p, visual %p.\n", iface, visual);
return d3drm_frame3_DeleteVisual(&frame->IDirect3DRMFrame3_iface, (IUnknown *)visual);
}
static HRESULT WINAPI d3drm_frame1_DeleteVisual(IDirect3DRMFrame *iface, IDirect3DRMVisual *visual)
{
struct d3drm_frame *frame = impl_from_IDirect3DRMFrame(iface);
TRACE("iface %p, visual %p.\n", iface, visual);
return d3drm_frame3_DeleteVisual(&frame->IDirect3DRMFrame3_iface, (IUnknown *)visual);
}
static D3DCOLOR WINAPI d3drm_frame3_GetSceneBackground(IDirect3DRMFrame3 *iface)
{
struct d3drm_frame *frame = impl_from_IDirect3DRMFrame3(iface);
TRACE("iface %p.\n", iface);
return frame->scenebackground;
}
static D3DCOLOR WINAPI d3drm_frame2_GetSceneBackground(IDirect3DRMFrame2 *iface)
{
struct d3drm_frame *frame = impl_from_IDirect3DRMFrame2(iface);
TRACE("iface %p.\n", iface);
return d3drm_frame3_GetSceneBackground(&frame->IDirect3DRMFrame3_iface);
}
static D3DCOLOR WINAPI d3drm_frame1_GetSceneBackground(IDirect3DRMFrame *iface)
{
struct d3drm_frame *frame = impl_from_IDirect3DRMFrame(iface);
TRACE("iface %p.\n", iface);
return d3drm_frame3_GetSceneBackground(&frame->IDirect3DRMFrame3_iface);
}
static HRESULT WINAPI d3drm_frame3_GetSceneBackgroundDepth(IDirect3DRMFrame3 *iface,
IDirectDrawSurface **surface)
{
FIXME("iface %p, surface %p stub!\n", iface, surface);
return E_NOTIMPL;
}
static HRESULT WINAPI d3drm_frame2_GetSceneBackgroundDepth(IDirect3DRMFrame2 *iface,
IDirectDrawSurface **surface)
{
FIXME("iface %p, surface %p stub!\n", iface, surface);
return E_NOTIMPL;
}
static HRESULT WINAPI d3drm_frame1_GetSceneBackgroundDepth(IDirect3DRMFrame *iface,
IDirectDrawSurface **surface)
{
FIXME("iface %p, surface %p stub!\n", iface, surface);
return E_NOTIMPL;
}
static D3DCOLOR WINAPI d3drm_frame3_GetSceneFogColor(IDirect3DRMFrame3 *iface)
{
FIXME("iface %p stub!\n", iface);
return 0;
}
static D3DCOLOR WINAPI d3drm_frame2_GetSceneFogColor(IDirect3DRMFrame2 *iface)
{
FIXME("iface %p stub!\n", iface);
return 0;
}
static D3DCOLOR WINAPI d3drm_frame1_GetSceneFogColor(IDirect3DRMFrame *iface)
{
FIXME("iface %p stub!\n", iface);
return 0;
}
static BOOL WINAPI d3drm_frame3_GetSceneFogEnable(IDirect3DRMFrame3 *iface)
{
FIXME("iface %p stub!\n", iface);
return FALSE;
}
static BOOL WINAPI d3drm_frame2_GetSceneFogEnable(IDirect3DRMFrame2 *iface)
{
FIXME("iface %p stub!\n", iface);
return FALSE;
}
static BOOL WINAPI d3drm_frame1_GetSceneFogEnable(IDirect3DRMFrame *iface)
{
FIXME("iface %p stub!\n", iface);
return FALSE;
}
static D3DRMFOGMODE WINAPI d3drm_frame3_GetSceneFogMode(IDirect3DRMFrame3 *iface)
{
FIXME("iface %p stub!\n", iface);
return D3DRMFOG_LINEAR;
}
static D3DRMFOGMODE WINAPI d3drm_frame2_GetSceneFogMode(IDirect3DRMFrame2 *iface)
{
FIXME("iface %p stub!\n", iface);
return D3DRMFOG_LINEAR;
}
static D3DRMFOGMODE WINAPI d3drm_frame1_GetSceneFogMode(IDirect3DRMFrame *iface)
{
FIXME("iface %p stub!\n", iface);
return D3DRMFOG_LINEAR;
}
static HRESULT WINAPI d3drm_frame3_GetSceneFogParams(IDirect3DRMFrame3 *iface,
D3DVALUE *start, D3DVALUE *end, D3DVALUE *density)
{
FIXME("iface %p, start %p, end %p, density %p stub!\n", iface, start, end, density);
return E_NOTIMPL;
}
static HRESULT WINAPI d3drm_frame2_GetSceneFogParams(IDirect3DRMFrame2 *iface,
D3DVALUE *start, D3DVALUE *end, D3DVALUE *density)
{
FIXME("iface %p, start %p, end %p, density %p stub!\n", iface, start, end, density);
return E_NOTIMPL;
}
static HRESULT WINAPI d3drm_frame1_GetSceneFogParams(IDirect3DRMFrame *iface,
D3DVALUE *start, D3DVALUE *end, D3DVALUE *density)
{
FIXME("iface %p, start %p, end %p, density %p stub!\n", iface, start, end, density);
return E_NOTIMPL;
}
static HRESULT WINAPI d3drm_frame3_SetSceneBackground(IDirect3DRMFrame3 *iface, D3DCOLOR color)
{
struct d3drm_frame *frame = impl_from_IDirect3DRMFrame3(iface);
TRACE("iface %p, color 0x%08lx.\n", iface, color);
frame->scenebackground = color;
return D3DRM_OK;
}
static HRESULT WINAPI d3drm_frame2_SetSceneBackground(IDirect3DRMFrame2 *iface, D3DCOLOR color)
{
struct d3drm_frame *frame = impl_from_IDirect3DRMFrame2(iface);
TRACE("iface %p, color 0x%08lx.\n", iface, color);
return d3drm_frame3_SetSceneBackground(&frame->IDirect3DRMFrame3_iface, color);
}
static HRESULT WINAPI d3drm_frame1_SetSceneBackground(IDirect3DRMFrame *iface, D3DCOLOR color)
{
struct d3drm_frame *frame = impl_from_IDirect3DRMFrame(iface);
TRACE("iface %p, color 0x%08lx.\n", iface, color);
return d3drm_frame3_SetSceneBackground(&frame->IDirect3DRMFrame3_iface, color);
}
static HRESULT WINAPI d3drm_frame3_SetSceneBackgroundRGB(IDirect3DRMFrame3 *iface,
D3DVALUE red, D3DVALUE green, D3DVALUE blue)
{
struct d3drm_frame *frame = impl_from_IDirect3DRMFrame3(iface);
TRACE("iface %p, red %.8e, green %.8e, blue %.8e.\n", iface, red, green, blue);
d3drm_set_color(&frame->scenebackground, red, green, blue, 1.0f);
return D3DRM_OK;
}
static HRESULT WINAPI d3drm_frame2_SetSceneBackgroundRGB(IDirect3DRMFrame2 *iface,
D3DVALUE red, D3DVALUE green, D3DVALUE blue)
{
struct d3drm_frame *frame = impl_from_IDirect3DRMFrame2(iface);
TRACE("iface %p, red %.8e, green %.8e, blue %.8e.\n", iface, red, green, blue);
return d3drm_frame3_SetSceneBackgroundRGB(&frame->IDirect3DRMFrame3_iface, red, green, blue);
}
static HRESULT WINAPI d3drm_frame1_SetSceneBackgroundRGB(IDirect3DRMFrame *iface,
D3DVALUE red, D3DVALUE green, D3DVALUE blue)
{
struct d3drm_frame *frame = impl_from_IDirect3DRMFrame(iface);
TRACE("iface %p, red %.8e, green %.8e, blue %.8e.\n", iface, red, green, blue);
return d3drm_frame3_SetSceneBackgroundRGB(&frame->IDirect3DRMFrame3_iface, red, green, blue);
}
static HRESULT WINAPI d3drm_frame3_SetSceneBackgroundDepth(IDirect3DRMFrame3 *iface,
IDirectDrawSurface *surface)
{
FIXME("iface %p, surface %p stub!\n", iface, surface);
return E_NOTIMPL;
}
static HRESULT WINAPI d3drm_frame2_SetSceneBackgroundDepth(IDirect3DRMFrame2 *iface,
IDirectDrawSurface *surface)
{
FIXME("iface %p, surface %p stub!\n", iface, surface);
return E_NOTIMPL;
}
static HRESULT WINAPI d3drm_frame1_SetSceneBackgroundDepth(IDirect3DRMFrame *iface,
IDirectDrawSurface *surface)
{
FIXME("iface %p, surface %p stub!\n", iface, surface);
return E_NOTIMPL;
}
static HRESULT WINAPI d3drm_frame3_SetSceneBackgroundImage(IDirect3DRMFrame3 *iface,
IDirect3DRMTexture3 *texture)
{
FIXME("iface %p, texture %p stub!\n", iface, texture);
return E_NOTIMPL;
}
static HRESULT WINAPI d3drm_frame2_SetSceneBackgroundImage(IDirect3DRMFrame2 *iface,
IDirect3DRMTexture *texture)
{
FIXME("iface %p, texture %p stub!\n", iface, texture);
return E_NOTIMPL;
}
static HRESULT WINAPI d3drm_frame1_SetSceneBackgroundImage(IDirect3DRMFrame *iface,
IDirect3DRMTexture *texture)
{
FIXME("iface %p, texture %p stub!\n", iface, texture);
return E_NOTIMPL;
}
static HRESULT WINAPI d3drm_frame3_SetSceneFogEnable(IDirect3DRMFrame3 *iface, BOOL enable)
{
FIXME("iface %p, enable %#x stub!\n", iface, enable);
return E_NOTIMPL;
}
static HRESULT WINAPI d3drm_frame2_SetSceneFogEnable(IDirect3DRMFrame2 *iface, BOOL enable)
{
FIXME("iface %p, enable %#x stub!\n", iface, enable);
return E_NOTIMPL;
}
static HRESULT WINAPI d3drm_frame1_SetSceneFogEnable(IDirect3DRMFrame *iface, BOOL enable)
{
FIXME("iface %p, enable %#x stub!\n", iface, enable);
return E_NOTIMPL;
}
static HRESULT WINAPI d3drm_frame3_SetSceneFogColor(IDirect3DRMFrame3 *iface, D3DCOLOR color)
{
FIXME("iface %p, color 0x%08lx stub!\n", iface, color);
return E_NOTIMPL;
}
static HRESULT WINAPI d3drm_frame2_SetSceneFogColor(IDirect3DRMFrame2 *iface, D3DCOLOR color)
{
FIXME("iface %p, color 0x%08lx stub!\n", iface, color);
return E_NOTIMPL;
}
static HRESULT WINAPI d3drm_frame1_SetSceneFogColor(IDirect3DRMFrame *iface, D3DCOLOR color)
{
FIXME("iface %p, color 0x%08lx stub!\n", iface, color);
return E_NOTIMPL;
}
static HRESULT WINAPI d3drm_frame3_SetSceneFogMode(IDirect3DRMFrame3 *iface, D3DRMFOGMODE mode)
{
FIXME("iface %p, mode %#x stub!\n", iface, mode);
return E_NOTIMPL;
}
static HRESULT WINAPI d3drm_frame2_SetSceneFogMode(IDirect3DRMFrame2 *iface, D3DRMFOGMODE mode)
{
FIXME("iface %p, mode %#x stub!\n", iface, mode);
return E_NOTIMPL;
}
static HRESULT WINAPI d3drm_frame1_SetSceneFogMode(IDirect3DRMFrame *iface, D3DRMFOGMODE mode)
{
FIXME("iface %p, mode %#x stub!\n", iface, mode);
return E_NOTIMPL;
}
static HRESULT WINAPI d3drm_frame3_SetSceneFogParams(IDirect3DRMFrame3 *iface,
D3DVALUE start, D3DVALUE end, D3DVALUE density)
{
FIXME("iface %p, start %.8e, end %.8e, density %.8e stub!\n", iface, start, end, density);
return E_NOTIMPL;
}
static HRESULT WINAPI d3drm_frame2_SetSceneFogParams(IDirect3DRMFrame2 *iface,
D3DVALUE start, D3DVALUE end, D3DVALUE density)
{
FIXME("iface %p, start %.8e, end %.8e, density %.8e stub!\n", iface, start, end, density);
return E_NOTIMPL;
}
static HRESULT WINAPI d3drm_frame1_SetSceneFogParams(IDirect3DRMFrame *iface,
D3DVALUE start, D3DVALUE end, D3DVALUE density)
{
FIXME("iface %p, start %.8e, end %.8e, density %.8e stub!\n", iface, start, end, density);
return E_NOTIMPL;
}
static HRESULT WINAPI d3drm_frame3_SetColor(IDirect3DRMFrame3 *iface, D3DCOLOR color)
{
FIXME("iface %p, color 0x%08lx stub!\n", iface, color);
return E_NOTIMPL;
}
static HRESULT WINAPI d3drm_frame2_SetColor(IDirect3DRMFrame2 *iface, D3DCOLOR color)
{
FIXME("iface %p, color 0x%08lx stub!\n", iface, color);
return E_NOTIMPL;
}
static HRESULT WINAPI d3drm_frame1_SetColor(IDirect3DRMFrame *iface, D3DCOLOR color)
{
FIXME("iface %p, color 0x%08lx stub!\n", iface, color);
return E_NOTIMPL;
}
static HRESULT WINAPI d3drm_frame3_SetColorRGB(IDirect3DRMFrame3 *iface,
D3DVALUE red, D3DVALUE green, D3DVALUE blue)
{
FIXME("iface %p, red %.8e, green %.8e, blue %.8e stub!\n", iface, red, green, blue);
return E_NOTIMPL;
}
static HRESULT WINAPI d3drm_frame2_SetColorRGB(IDirect3DRMFrame2 *iface,
D3DVALUE red, D3DVALUE green, D3DVALUE blue)
{
FIXME("iface %p, red %.8e, green %.8e, blue %.8e stub!\n", iface, red, green, blue);
return E_NOTIMPL;
}
static HRESULT WINAPI d3drm_frame1_SetColorRGB(IDirect3DRMFrame *iface,
D3DVALUE red, D3DVALUE green, D3DVALUE blue)
{
FIXME("iface %p, red %.8e, green %.8e, blue %.8e stub!\n", iface, red, green, blue);
return E_NOTIMPL;
}
static D3DRMZBUFFERMODE WINAPI d3drm_frame3_GetZbufferMode(IDirect3DRMFrame3 *iface)
{
FIXME("iface %p stub!\n", iface);
return D3DRMZBUFFER_FROMPARENT;
}
static D3DRMZBUFFERMODE WINAPI d3drm_frame2_GetZbufferMode(IDirect3DRMFrame2 *iface)
{
FIXME("iface %p stub!\n", iface);
return D3DRMZBUFFER_FROMPARENT;
}
static D3DRMZBUFFERMODE WINAPI d3drm_frame1_GetZbufferMode(IDirect3DRMFrame *iface)
{
FIXME("iface %p stub!\n", iface);
return D3DRMZBUFFER_FROMPARENT;
}
static HRESULT WINAPI d3drm_frame3_SetMaterialMode(IDirect3DRMFrame3 *iface, D3DRMMATERIALMODE mode)
{
FIXME("iface %p, mode %#x stub!\n", iface, mode);
return E_NOTIMPL;
}
static HRESULT WINAPI d3drm_frame2_SetMaterialMode(IDirect3DRMFrame2 *iface, D3DRMMATERIALMODE mode)
{
FIXME("iface %p, mode %#x stub!\n", iface, mode);
return E_NOTIMPL;
}
static HRESULT WINAPI d3drm_frame1_SetMaterialMode(IDirect3DRMFrame *iface, D3DRMMATERIALMODE mode)
{
FIXME("iface %p, mode %#x stub!\n", iface, mode);
return E_NOTIMPL;
}
static HRESULT WINAPI d3drm_frame3_SetOrientation(IDirect3DRMFrame3 *iface, IDirect3DRMFrame3 *reference,
D3DVALUE dx, D3DVALUE dy, D3DVALUE dz, D3DVALUE ux, D3DVALUE uy, D3DVALUE uz)
{
FIXME("iface %p, reference %p, dx %.8e, dy %.8e, dz %.8e, ux %.8e, uy %.8e, uz %.8e stub!\n",
iface, reference, dx, dy, dz, ux, uy, uz);
return E_NOTIMPL;
}
static HRESULT WINAPI d3drm_frame2_SetOrientation(IDirect3DRMFrame2 *iface, IDirect3DRMFrame *reference,
D3DVALUE dx, D3DVALUE dy, D3DVALUE dz, D3DVALUE ux, D3DVALUE uy, D3DVALUE uz)
{
FIXME("iface %p, reference %p, dx %.8e, dy %.8e, dz %.8e, ux %.8e, uy %.8e, uz %.8e stub!\n",
iface, reference, dx, dy, dz, ux, uy, uz);
return E_NOTIMPL;
}
static HRESULT WINAPI d3drm_frame1_SetOrientation(IDirect3DRMFrame *iface, IDirect3DRMFrame *reference,
D3DVALUE dx, D3DVALUE dy, D3DVALUE dz, D3DVALUE ux, D3DVALUE uy, D3DVALUE uz)
{
FIXME("iface %p, reference %p, dx %.8e, dy %.8e, dz %.8e, ux %.8e, uy %.8e, uz %.8e stub!\n",
iface, reference, dx, dy, dz, ux, uy, uz);
return E_NOTIMPL;
}
static HRESULT WINAPI d3drm_frame3_SetPosition(IDirect3DRMFrame3 *iface,
IDirect3DRMFrame3 *reference, D3DVALUE x, D3DVALUE y, D3DVALUE z)
{
FIXME("iface %p, reference %p, x %.8e, y %.8e, z %.8e stub!\n", iface, reference, x, y, z);
return E_NOTIMPL;
}
static HRESULT WINAPI d3drm_frame2_SetPosition(IDirect3DRMFrame2 *iface,
IDirect3DRMFrame *reference, D3DVALUE x, D3DVALUE y, D3DVALUE z)
{
FIXME("iface %p, reference %p, x %.8e, y %.8e, z %.8e stub!\n", iface, reference, x, y, z);
return E_NOTIMPL;
}
static HRESULT WINAPI d3drm_frame1_SetPosition(IDirect3DRMFrame *iface,
IDirect3DRMFrame *reference, D3DVALUE x, D3DVALUE y, D3DVALUE z)
{
FIXME("iface %p, reference %p, x %.8e, y %.8e, z %.8e stub!\n", iface, reference, x, y, z);
return E_NOTIMPL;
}
static HRESULT WINAPI d3drm_frame3_SetRotation(IDirect3DRMFrame3 *iface,
IDirect3DRMFrame3 *reference, D3DVALUE x, D3DVALUE y, D3DVALUE z, D3DVALUE theta)
{
FIXME("iface %p, reference %p, x %.8e, y %.8e, z %.8e, theta %.8e stub!\n",
iface, reference, x, y, z, theta);
return E_NOTIMPL;
}
static HRESULT WINAPI d3drm_frame2_SetRotation(IDirect3DRMFrame2 *iface,
IDirect3DRMFrame *reference, D3DVALUE x, D3DVALUE y, D3DVALUE z, D3DVALUE theta)
{
FIXME("iface %p, reference %p, x %.8e, y %.8e, z %.8e, theta %.8e stub!\n",
iface, reference, x, y, z, theta);
return E_NOTIMPL;
}
static HRESULT WINAPI d3drm_frame1_SetRotation(IDirect3DRMFrame *iface,
IDirect3DRMFrame *reference, D3DVALUE x, D3DVALUE y, D3DVALUE z, D3DVALUE theta)
{
FIXME("iface %p, reference %p, x %.8e, y %.8e, z %.8e, theta %.8e stub!\n",
iface, reference, x, y, z, theta);
return E_NOTIMPL;
}
static HRESULT WINAPI d3drm_frame3_SetSortMode(IDirect3DRMFrame3 *iface, D3DRMSORTMODE mode)
{
FIXME("iface %p, mode %#x stub!\n", iface, mode);
return E_NOTIMPL;
}
static HRESULT WINAPI d3drm_frame2_SetSortMode(IDirect3DRMFrame2 *iface, D3DRMSORTMODE mode)
{
FIXME("iface %p, mode %#x stub!\n", iface, mode);
return E_NOTIMPL;
}
static HRESULT WINAPI d3drm_frame1_SetSortMode(IDirect3DRMFrame *iface, D3DRMSORTMODE mode)
{
FIXME("iface %p, mode %#x stub!\n", iface, mode);
return E_NOTIMPL;
}
static HRESULT WINAPI d3drm_frame3_SetTexture(IDirect3DRMFrame3 *iface, IDirect3DRMTexture3 *texture)
{
FIXME("iface %p, texture %p stub!\n", iface, texture);
return E_NOTIMPL;
}
static HRESULT WINAPI d3drm_frame2_SetTexture(IDirect3DRMFrame2 *iface, IDirect3DRMTexture *texture)
{
FIXME("iface %p, texture %p stub!\n", iface, texture);
return E_NOTIMPL;
}
static HRESULT WINAPI d3drm_frame1_SetTexture(IDirect3DRMFrame *iface, IDirect3DRMTexture *texture)
{
FIXME("iface %p, texture %p stub!\n", iface, texture);
return E_NOTIMPL;
}
static HRESULT WINAPI d3drm_frame2_SetTextureTopology(IDirect3DRMFrame2 *iface, BOOL wrap_u, BOOL wrap_v)
{
FIXME("iface %p, wrap_u %#x, wrap_v %#x stub!\n", iface, wrap_u, wrap_v);
return E_NOTIMPL;
}
static HRESULT WINAPI d3drm_frame1_SetTextureTopology(IDirect3DRMFrame *iface, BOOL wrap_u, BOOL wrap_v)
{
FIXME("iface %p, wrap_u %#x, wrap_v %#x stub!\n", iface, wrap_u, wrap_v);
return E_NOTIMPL;
}
static HRESULT WINAPI d3drm_frame3_SetVelocity(IDirect3DRMFrame3 *iface,
IDirect3DRMFrame3 *reference, D3DVALUE x, D3DVALUE y, D3DVALUE z, BOOL with_rotation)
{
FIXME("iface %p, reference %p, x %.8e, y %.8e, z %.8e, with_rotation %#x.\n",
iface, reference, x, y, z, with_rotation);
return E_NOTIMPL;
}
static HRESULT WINAPI d3drm_frame2_SetVelocity(IDirect3DRMFrame2 *iface,
IDirect3DRMFrame *reference, D3DVALUE x, D3DVALUE y, D3DVALUE z, BOOL with_rotation)
{
FIXME("iface %p, reference %p, x %.8e, y %.8e, z %.8e, with_rotation %#x stub!\n",
iface, reference, x, y, z, with_rotation);
return E_NOTIMPL;
}
static HRESULT WINAPI d3drm_frame1_SetVelocity(IDirect3DRMFrame *iface,
IDirect3DRMFrame *reference, D3DVALUE x, D3DVALUE y, D3DVALUE z, BOOL with_rotation)
{
FIXME("iface %p, reference %p, x %.8e, y %.8e, z %.8e, with_rotation %#x stub!\n",
iface, reference, x, y, z, with_rotation);
return E_NOTIMPL;
}
static HRESULT WINAPI d3drm_frame3_SetZbufferMode(IDirect3DRMFrame3 *iface, D3DRMZBUFFERMODE mode)
{
FIXME("iface %p, mode %#x stub!\n", iface, mode);
return E_NOTIMPL;
}
static HRESULT WINAPI d3drm_frame2_SetZbufferMode(IDirect3DRMFrame2 *iface, D3DRMZBUFFERMODE mode)
{
FIXME("iface %p, mode %#x stub!\n", iface, mode);
return E_NOTIMPL;
}
static HRESULT WINAPI d3drm_frame1_SetZbufferMode(IDirect3DRMFrame *iface, D3DRMZBUFFERMODE mode)
{
FIXME("iface %p, mode %#x stub!\n", iface, mode);
return E_NOTIMPL;
}
static HRESULT WINAPI d3drm_frame3_Transform(IDirect3DRMFrame3 *iface, D3DVECTOR *d, D3DVECTOR *s)
{
struct d3drm_frame *frame = impl_from_IDirect3DRMFrame3(iface);
TRACE("iface %p, d %p, s %p.\n", iface, d, s);
d3drm_vector_transform_affine(d, s, &frame->transform);
while ((frame = frame->parent))
{
d3drm_vector_transform_affine(d, d, &frame->transform);
}
return D3DRM_OK;
}
static HRESULT WINAPI d3drm_frame2_Transform(IDirect3DRMFrame2 *iface, D3DVECTOR *d, D3DVECTOR *s)
{
struct d3drm_frame *frame = impl_from_IDirect3DRMFrame2(iface);
TRACE("iface %p, d %p, s %p.\n", iface, d, s);
return d3drm_frame3_Transform(&frame->IDirect3DRMFrame3_iface, d, s);
}
static HRESULT WINAPI d3drm_frame1_Transform(IDirect3DRMFrame *iface, D3DVECTOR *d, D3DVECTOR *s)
{
struct d3drm_frame *frame = impl_from_IDirect3DRMFrame(iface);
TRACE("iface %p, d %p, s %p.\n", iface, d, s);
return d3drm_frame3_Transform(&frame->IDirect3DRMFrame3_iface, d, s);
}
static HRESULT WINAPI d3drm_frame2_AddMoveCallback2(IDirect3DRMFrame2 *iface,
D3DRMFRAMEMOVECALLBACK cb, void *ctx, DWORD flags)
{
FIXME("iface %p, cb %p, ctx %p, flags %#lx stub!\n", iface, cb, ctx, flags);
return E_NOTIMPL;
}
static HRESULT WINAPI d3drm_frame3_GetBox(IDirect3DRMFrame3 *iface, D3DRMBOX *box)
{
FIXME("iface %p, box %p stub!\n", iface, box);
return E_NOTIMPL;
}
static HRESULT WINAPI d3drm_frame2_GetBox(IDirect3DRMFrame2 *iface, D3DRMBOX *box)
{
FIXME("iface %p, box %p stub!\n", iface, box);
return E_NOTIMPL;
}
static BOOL WINAPI d3drm_frame3_GetBoxEnable(IDirect3DRMFrame3 *iface)
{
FIXME("iface %p stub!\n", iface);
return FALSE;
}
static BOOL WINAPI d3drm_frame2_GetBoxEnable(IDirect3DRMFrame2 *iface)
{
FIXME("iface %p stub!\n", iface);
return FALSE;
}
static HRESULT WINAPI d3drm_frame3_GetAxes(IDirect3DRMFrame3 *iface, D3DVECTOR *dir, D3DVECTOR *up)
{
FIXME("iface %p, dir %p, up %p stub!\n", iface, dir, up);
return E_NOTIMPL;
}
static HRESULT WINAPI d3drm_frame2_GetAxes(IDirect3DRMFrame2 *iface, D3DVECTOR *dir, D3DVECTOR *up)
{
FIXME("iface %p, dir %p, up %p stub!\n", iface, dir, up);
return E_NOTIMPL;
}
static HRESULT WINAPI d3drm_frame3_GetMaterial(IDirect3DRMFrame3 *iface, IDirect3DRMMaterial2 **material)
{
FIXME("iface %p, material %p stub!\n", iface, material);
return E_NOTIMPL;
}
static HRESULT WINAPI d3drm_frame2_GetMaterial(IDirect3DRMFrame2 *iface, IDirect3DRMMaterial **material)
{
FIXME("iface %p, material %p stub!\n", iface, material);
return E_NOTIMPL;
}
static BOOL WINAPI d3drm_frame3_GetInheritAxes(IDirect3DRMFrame3 *iface)
{
FIXME("iface %p stub!\n", iface);
return FALSE;
}
static BOOL WINAPI d3drm_frame2_GetInheritAxes(IDirect3DRMFrame2 *iface)
{
FIXME("iface %p stub!\n", iface);
return FALSE;
}
static HRESULT WINAPI d3drm_frame3_GetHierarchyBox(IDirect3DRMFrame3 *iface, D3DRMBOX *box)
{
FIXME("iface %p, box %p stub!\n", iface, box);
return E_NOTIMPL;
}
static HRESULT WINAPI d3drm_frame2_GetHierarchyBox(IDirect3DRMFrame2 *iface, D3DRMBOX *box)
{
FIXME("iface %p, box %p stub!\n", iface, box);
return E_NOTIMPL;
}
static HRESULT WINAPI d3drm_frame3_SetBox(IDirect3DRMFrame3 *iface, D3DRMBOX *box)
{
FIXME("iface %p, box %p stub!\n", iface, box);
return E_NOTIMPL;
}
static HRESULT WINAPI d3drm_frame3_SetBoxEnable(IDirect3DRMFrame3 *iface, BOOL enable)
{
FIXME("iface %p, enable %#x stub!\n", iface, enable);
return E_NOTIMPL;
}
static HRESULT WINAPI d3drm_frame3_SetAxes(IDirect3DRMFrame3 *iface,
D3DVALUE dx, D3DVALUE dy, D3DVALUE dz, D3DVALUE ux, D3DVALUE uy, D3DVALUE uz)
{
FIXME("iface %p, dx %.8e, dy %.8e, dz %.8e, ux %.8e, uy %.8e, uz %.8e stub!\n",
iface, dx, dy, dz, ux, uy, uz);
return E_NOTIMPL;
}
static HRESULT WINAPI d3drm_frame3_SetInheritAxes(IDirect3DRMFrame3 *iface, BOOL inherit)
{
FIXME("iface %p, inherit %#x stub!\n", iface, inherit);
return E_NOTIMPL;
}
static HRESULT WINAPI d3drm_frame3_SetMaterial(IDirect3DRMFrame3 *iface, IDirect3DRMMaterial2 *material)
{
FIXME("iface %p, material %p stub!\n", iface, material);
return E_NOTIMPL;
}
static HRESULT WINAPI d3drm_frame3_SetQuaternion(IDirect3DRMFrame3 *iface,
IDirect3DRMFrame3 *reference, D3DRMQUATERNION *q)
{
FIXME("iface %p, reference %p, q %p stub!\n", iface, reference, q);
return E_NOTIMPL;
}
static HRESULT WINAPI d3drm_frame3_RayPick(IDirect3DRMFrame3 *iface, IDirect3DRMFrame3 *reference,
D3DRMRAY *ray, DWORD flags, IDirect3DRMPicked2Array **visuals)
{
FIXME("iface %p, reference %p, ray %p, flags %#lx, visuals %p stub!\n",
iface, reference, ray, flags, visuals);
return E_NOTIMPL;
}
static HRESULT WINAPI d3drm_frame3_Save(IDirect3DRMFrame3 *iface,
const char *filename, D3DRMXOFFORMAT format, D3DRMSAVEOPTIONS flags)
{
FIXME("iface %p, filename %s, format %#x, flags %#lx stub!\n",
iface, debugstr_a(filename), format, flags);
return E_NOTIMPL;
}
static HRESULT WINAPI d3drm_frame3_TransformVectors(IDirect3DRMFrame3 *iface,
IDirect3DRMFrame3 *reference, DWORD num, D3DVECTOR *dst, D3DVECTOR *src)
{
FIXME("iface %p, reference %p, num %lu, dst %p, src %p stub!\n", iface, reference, num, dst, src);
return E_NOTIMPL;
}
static HRESULT WINAPI d3drm_frame3_InverseTransformVectors(IDirect3DRMFrame3 *iface,
IDirect3DRMFrame3 *reference, DWORD num, D3DVECTOR *dst, D3DVECTOR *src)
{
FIXME("iface %p, reference %p, num %lu, dst %p, src %p stub!\n", iface, reference, num, dst, src);
return E_NOTIMPL;
}
static HRESULT WINAPI d3drm_frame3_SetTraversalOptions(IDirect3DRMFrame3 *iface, DWORD options)
{
static const DWORD supported_options = D3DRMFRAME_RENDERENABLE | D3DRMFRAME_PICKENABLE;
struct d3drm_frame *frame = impl_from_IDirect3DRMFrame3(iface);
TRACE("iface %p, options %#lx.\n", iface, options);
if (options & ~supported_options)
return D3DRMERR_BADVALUE;
frame->traversal_options = options;
return D3DRM_OK;
}
static HRESULT WINAPI d3drm_frame3_GetTraversalOptions(IDirect3DRMFrame3 *iface, DWORD *options)
{
struct d3drm_frame *frame = impl_from_IDirect3DRMFrame3(iface);
TRACE("iface %p, options %p.\n", iface, options);
if (!options)
return D3DRMERR_BADVALUE;
*options = frame->traversal_options;
return D3DRM_OK;
}
static HRESULT WINAPI d3drm_frame3_SetSceneFogMethod(IDirect3DRMFrame3 *iface, DWORD flags)
{
FIXME("iface %p, flags %#lx stub!\n", iface, flags);
return E_NOTIMPL;
}
static HRESULT WINAPI d3drm_frame3_GetSceneFogMethod(IDirect3DRMFrame3 *iface, DWORD *fog_mode)
{
FIXME("iface %p, fog_mode %p stub!\n", iface, fog_mode);
return E_NOTIMPL;
}
static HRESULT WINAPI d3drm_frame3_SetMaterialOverride(IDirect3DRMFrame3 *iface,
D3DRMMATERIALOVERRIDE *override)
{
FIXME("iface %p, override %p stub!\n", iface, override);
return E_NOTIMPL;
}
static HRESULT WINAPI d3drm_frame3_GetMaterialOverride(IDirect3DRMFrame3 *iface,
D3DRMMATERIALOVERRIDE *override)
{
FIXME("iface %p, override %p stub!\n", iface, override);
return E_NOTIMPL;
}
static const struct IDirect3DRMFrame3Vtbl d3drm_frame3_vtbl =
{
d3drm_frame3_QueryInterface,
d3drm_frame3_AddRef,
d3drm_frame3_Release,
d3drm_frame3_Clone,
d3drm_frame3_AddDestroyCallback,
d3drm_frame3_DeleteDestroyCallback,
d3drm_frame3_SetAppData,
d3drm_frame3_GetAppData,
d3drm_frame3_SetName,
d3drm_frame3_GetName,
d3drm_frame3_GetClassName,
d3drm_frame3_AddChild,
d3drm_frame3_AddLight,
d3drm_frame3_AddMoveCallback,
d3drm_frame3_AddTransform,
d3drm_frame3_AddTranslation,
d3drm_frame3_AddScale,
d3drm_frame3_AddRotation,
d3drm_frame3_AddVisual,
d3drm_frame3_GetChildren,
d3drm_frame3_GetColor,
d3drm_frame3_GetLights,
d3drm_frame3_GetMaterialMode,
d3drm_frame3_GetParent,
d3drm_frame3_GetPosition,
d3drm_frame3_GetRotation,
d3drm_frame3_GetScene,
d3drm_frame3_GetSortMode,
d3drm_frame3_GetTexture,
d3drm_frame3_GetTransform,
d3drm_frame3_GetVelocity,
d3drm_frame3_GetOrientation,
d3drm_frame3_GetVisuals,
d3drm_frame3_InverseTransform,
d3drm_frame3_Load,
d3drm_frame3_LookAt,
d3drm_frame3_Move,
d3drm_frame3_DeleteChild,
d3drm_frame3_DeleteLight,
d3drm_frame3_DeleteMoveCallback,
d3drm_frame3_DeleteVisual,
d3drm_frame3_GetSceneBackground,
d3drm_frame3_GetSceneBackgroundDepth,
d3drm_frame3_GetSceneFogColor,
d3drm_frame3_GetSceneFogEnable,
d3drm_frame3_GetSceneFogMode,
d3drm_frame3_GetSceneFogParams,
d3drm_frame3_SetSceneBackground,
d3drm_frame3_SetSceneBackgroundRGB,
d3drm_frame3_SetSceneBackgroundDepth,
d3drm_frame3_SetSceneBackgroundImage,
d3drm_frame3_SetSceneFogEnable,
d3drm_frame3_SetSceneFogColor,
d3drm_frame3_SetSceneFogMode,
d3drm_frame3_SetSceneFogParams,
d3drm_frame3_SetColor,
d3drm_frame3_SetColorRGB,
d3drm_frame3_GetZbufferMode,
d3drm_frame3_SetMaterialMode,
d3drm_frame3_SetOrientation,
d3drm_frame3_SetPosition,
d3drm_frame3_SetRotation,
d3drm_frame3_SetSortMode,
d3drm_frame3_SetTexture,
d3drm_frame3_SetVelocity,
d3drm_frame3_SetZbufferMode,
d3drm_frame3_Transform,
d3drm_frame3_GetBox,
d3drm_frame3_GetBoxEnable,
d3drm_frame3_GetAxes,
d3drm_frame3_GetMaterial,
d3drm_frame3_GetInheritAxes,
d3drm_frame3_GetHierarchyBox,
d3drm_frame3_SetBox,
d3drm_frame3_SetBoxEnable,
d3drm_frame3_SetAxes,
d3drm_frame3_SetInheritAxes,
d3drm_frame3_SetMaterial,
d3drm_frame3_SetQuaternion,
d3drm_frame3_RayPick,
d3drm_frame3_Save,
d3drm_frame3_TransformVectors,
d3drm_frame3_InverseTransformVectors,
d3drm_frame3_SetTraversalOptions,
d3drm_frame3_GetTraversalOptions,
d3drm_frame3_SetSceneFogMethod,
d3drm_frame3_GetSceneFogMethod,
d3drm_frame3_SetMaterialOverride,
d3drm_frame3_GetMaterialOverride,
};
static const struct IDirect3DRMFrame2Vtbl d3drm_frame2_vtbl =
{
d3drm_frame2_QueryInterface,
d3drm_frame2_AddRef,
d3drm_frame2_Release,
d3drm_frame2_Clone,
d3drm_frame2_AddDestroyCallback,
d3drm_frame2_DeleteDestroyCallback,
d3drm_frame2_SetAppData,
d3drm_frame2_GetAppData,
d3drm_frame2_SetName,
d3drm_frame2_GetName,
d3drm_frame2_GetClassName,
d3drm_frame2_AddChild,
d3drm_frame2_AddLight,
d3drm_frame2_AddMoveCallback,
d3drm_frame2_AddTransform,
d3drm_frame2_AddTranslation,
d3drm_frame2_AddScale,
d3drm_frame2_AddRotation,
d3drm_frame2_AddVisual,
d3drm_frame2_GetChildren,
d3drm_frame2_GetColor,
d3drm_frame2_GetLights,
d3drm_frame2_GetMaterialMode,
d3drm_frame2_GetParent,
d3drm_frame2_GetPosition,
d3drm_frame2_GetRotation,
d3drm_frame2_GetScene,
d3drm_frame2_GetSortMode,
d3drm_frame2_GetTexture,
d3drm_frame2_GetTransform,
d3drm_frame2_GetVelocity,
d3drm_frame2_GetOrientation,
d3drm_frame2_GetVisuals,
d3drm_frame2_GetTextureTopology,
d3drm_frame2_InverseTransform,
d3drm_frame2_Load,
d3drm_frame2_LookAt,
d3drm_frame2_Move,
d3drm_frame2_DeleteChild,
d3drm_frame2_DeleteLight,
d3drm_frame2_DeleteMoveCallback,
d3drm_frame2_DeleteVisual,
d3drm_frame2_GetSceneBackground,
d3drm_frame2_GetSceneBackgroundDepth,
d3drm_frame2_GetSceneFogColor,
d3drm_frame2_GetSceneFogEnable,
d3drm_frame2_GetSceneFogMode,
d3drm_frame2_GetSceneFogParams,
d3drm_frame2_SetSceneBackground,
d3drm_frame2_SetSceneBackgroundRGB,
d3drm_frame2_SetSceneBackgroundDepth,
d3drm_frame2_SetSceneBackgroundImage,
d3drm_frame2_SetSceneFogEnable,
d3drm_frame2_SetSceneFogColor,
d3drm_frame2_SetSceneFogMode,
d3drm_frame2_SetSceneFogParams,
d3drm_frame2_SetColor,
d3drm_frame2_SetColorRGB,
d3drm_frame2_GetZbufferMode,
d3drm_frame2_SetMaterialMode,
d3drm_frame2_SetOrientation,
d3drm_frame2_SetPosition,
d3drm_frame2_SetRotation,
d3drm_frame2_SetSortMode,
d3drm_frame2_SetTexture,
d3drm_frame2_SetTextureTopology,
d3drm_frame2_SetVelocity,
d3drm_frame2_SetZbufferMode,
d3drm_frame2_Transform,
d3drm_frame2_AddMoveCallback2,
d3drm_frame2_GetBox,
d3drm_frame2_GetBoxEnable,
d3drm_frame2_GetAxes,
d3drm_frame2_GetMaterial,
d3drm_frame2_GetInheritAxes,
d3drm_frame2_GetHierarchyBox,
};
static const struct IDirect3DRMFrameVtbl d3drm_frame1_vtbl =
{
d3drm_frame1_QueryInterface,
d3drm_frame1_AddRef,
d3drm_frame1_Release,
d3drm_frame1_Clone,
d3drm_frame1_AddDestroyCallback,
d3drm_frame1_DeleteDestroyCallback,
d3drm_frame1_SetAppData,
d3drm_frame1_GetAppData,
d3drm_frame1_SetName,
d3drm_frame1_GetName,
d3drm_frame1_GetClassName,
d3drm_frame1_AddChild,
d3drm_frame1_AddLight,
d3drm_frame1_AddMoveCallback,
d3drm_frame1_AddTransform,
d3drm_frame1_AddTranslation,
d3drm_frame1_AddScale,
d3drm_frame1_AddRotation,
d3drm_frame1_AddVisual,
d3drm_frame1_GetChildren,
d3drm_frame1_GetColor,
d3drm_frame1_GetLights,
d3drm_frame1_GetMaterialMode,
d3drm_frame1_GetParent,
d3drm_frame1_GetPosition,
d3drm_frame1_GetRotation,
d3drm_frame1_GetScene,
d3drm_frame1_GetSortMode,
d3drm_frame1_GetTexture,
d3drm_frame1_GetTransform,
d3drm_frame1_GetVelocity,
d3drm_frame1_GetOrientation,
d3drm_frame1_GetVisuals,
d3drm_frame1_GetTextureTopology,
d3drm_frame1_InverseTransform,
d3drm_frame1_Load,
d3drm_frame1_LookAt,
d3drm_frame1_Move,
d3drm_frame1_DeleteChild,
d3drm_frame1_DeleteLight,
d3drm_frame1_DeleteMoveCallback,
d3drm_frame1_DeleteVisual,
d3drm_frame1_GetSceneBackground,
d3drm_frame1_GetSceneBackgroundDepth,
d3drm_frame1_GetSceneFogColor,
d3drm_frame1_GetSceneFogEnable,
d3drm_frame1_GetSceneFogMode,
d3drm_frame1_GetSceneFogParams,
d3drm_frame1_SetSceneBackground,
d3drm_frame1_SetSceneBackgroundRGB,
d3drm_frame1_SetSceneBackgroundDepth,
d3drm_frame1_SetSceneBackgroundImage,
d3drm_frame1_SetSceneFogEnable,
d3drm_frame1_SetSceneFogColor,
d3drm_frame1_SetSceneFogMode,
d3drm_frame1_SetSceneFogParams,
d3drm_frame1_SetColor,
d3drm_frame1_SetColorRGB,
d3drm_frame1_GetZbufferMode,
d3drm_frame1_SetMaterialMode,
d3drm_frame1_SetOrientation,
d3drm_frame1_SetPosition,
d3drm_frame1_SetRotation,
d3drm_frame1_SetSortMode,
d3drm_frame1_SetTexture,
d3drm_frame1_SetTextureTopology,
d3drm_frame1_SetVelocity,
d3drm_frame1_SetZbufferMode,
d3drm_frame1_Transform,
};
struct d3drm_frame *unsafe_impl_from_IDirect3DRMFrame3(IDirect3DRMFrame3 *iface)
{
if (!iface)
return NULL;
assert(iface->lpVtbl == &d3drm_frame3_vtbl);
return impl_from_IDirect3DRMFrame3(iface);
}
struct d3drm_frame *unsafe_impl_from_IDirect3DRMFrame(IDirect3DRMFrame *iface)
{
if (!iface)
return NULL;
assert(iface->lpVtbl == &d3drm_frame1_vtbl);
return impl_from_IDirect3DRMFrame(iface);
}
HRESULT d3drm_frame_create(struct d3drm_frame **frame, IUnknown *parent_frame, IDirect3DRM *d3drm)
{
static const char classname[] = "Frame";
struct d3drm_frame *object;
HRESULT hr = D3DRM_OK;
TRACE("frame %p, parent_frame %p, d3drm %p.\n", frame, parent_frame, d3drm);
if (!(object = calloc(1, sizeof(*object))))
return E_OUTOFMEMORY;
#ifdef __GNUC__
#pragma GCC diagnostic push
#pragma GCC diagnostic ignored "-Wdiscarded-qualifiers"
#elif defined(_MSC_VER)
#pragma warning( push )
#pragma warning( disable : 4090 ) /* different 'const' qualifiers */
#endif
Fix mingw build + copy d3drm from wine (#25) * Fix engineConfig declaration crossing jump This fixes the following error: ``` /src/isle-portable/LEGO1/omni/src/audio/mxsoundmanager.cpp: In member function 'virtual MxResult MxSoundManager::Create(MxU32, MxBool)': /src/isle-portable/LEGO1/omni/src/audio/mxsoundmanager.cpp:119:1: error: jump to label 'done' 119 | done: | ^~~~ /src/isle-portable/LEGO1/omni/src/audio/mxsoundmanager.cpp:78:22: note: from here 78 | goto done; | ^~~~ /src/isle-portable/LEGO1/omni/src/audio/mxsoundmanager.cpp:84:26: note: crosses initialization of 'ma_engine_config engineConfig' 84 | ma_engine_config engineConfig = ma_engine_config_init(); | ^~~~~~~~~~~~ ``` * Fix 'invalid conversion from 'SDL_FunctionPointer' {aka 'void (*)()'} to 'void*' * /SAFESEH:NO is a VC thing * SDL3 is still instable * Cannot forward declare and use enum * Remove MusicManager from public LEGO1.DLL interface * Copy d3d from wine git 6c5d17af07a318d754c0c21023b2d162a0d3725d * Build d3drm-wine with 32-bit mingw * cmake: move 3rd party targets to cmake script in 3rdparty directory * cmake: bump minimum required CMake version to 3.25 to allow adding a subproject with SYSTEM automatically applied An alternative would be to use SYSTEM in target_include_directories in the 3rd party cmake script. * Add a minimal Findiniparser.cmake (not all distributions carry the upstream iniparser-config.cmake files) * Add wine's d3drm headers * cmake: merge ISLE_USE_DX5_LIBS into ISLE_USE_DX5 * cmake: Build all shared libraries in the binary output directory (to avoid PATH issues) * ci: enable msys2 mingw32 build * Disable clang-tidy on d3drm wine * Thread functions must have SDLCALL call convention * cmake: disable clang-tidy for miniaudio and libsmacker as well * Hopefully fix c++ format and skip ncc naming violation * clang-format violations keep up popping out of nowhere * No need for lego/legoomni/include * ncc: define SDLCALL as empty instead
2024-06-24 10:25:51 -04:00
object->IDirect3DRMFrame_iface.lpVtbl = &d3drm_frame1_vtbl;
object->IDirect3DRMFrame2_iface.lpVtbl = &d3drm_frame2_vtbl;
object->IDirect3DRMFrame3_iface.lpVtbl = &d3drm_frame3_vtbl;
#ifdef __GNUC__
#pragma GCC diagnostic pop
#elif defined(_MSC_VER)
#pragma warning( pop )
#endif
Fix mingw build + copy d3drm from wine (#25) * Fix engineConfig declaration crossing jump This fixes the following error: ``` /src/isle-portable/LEGO1/omni/src/audio/mxsoundmanager.cpp: In member function 'virtual MxResult MxSoundManager::Create(MxU32, MxBool)': /src/isle-portable/LEGO1/omni/src/audio/mxsoundmanager.cpp:119:1: error: jump to label 'done' 119 | done: | ^~~~ /src/isle-portable/LEGO1/omni/src/audio/mxsoundmanager.cpp:78:22: note: from here 78 | goto done; | ^~~~ /src/isle-portable/LEGO1/omni/src/audio/mxsoundmanager.cpp:84:26: note: crosses initialization of 'ma_engine_config engineConfig' 84 | ma_engine_config engineConfig = ma_engine_config_init(); | ^~~~~~~~~~~~ ``` * Fix 'invalid conversion from 'SDL_FunctionPointer' {aka 'void (*)()'} to 'void*' * /SAFESEH:NO is a VC thing * SDL3 is still instable * Cannot forward declare and use enum * Remove MusicManager from public LEGO1.DLL interface * Copy d3d from wine git 6c5d17af07a318d754c0c21023b2d162a0d3725d * Build d3drm-wine with 32-bit mingw * cmake: move 3rd party targets to cmake script in 3rdparty directory * cmake: bump minimum required CMake version to 3.25 to allow adding a subproject with SYSTEM automatically applied An alternative would be to use SYSTEM in target_include_directories in the 3rd party cmake script. * Add a minimal Findiniparser.cmake (not all distributions carry the upstream iniparser-config.cmake files) * Add wine's d3drm headers * cmake: merge ISLE_USE_DX5_LIBS into ISLE_USE_DX5 * cmake: Build all shared libraries in the binary output directory (to avoid PATH issues) * ci: enable msys2 mingw32 build * Disable clang-tidy on d3drm wine * Thread functions must have SDLCALL call convention * cmake: disable clang-tidy for miniaudio and libsmacker as well * Hopefully fix c++ format and skip ncc naming violation * clang-format violations keep up popping out of nowhere * No need for lego/legoomni/include * ncc: define SDLCALL as empty instead
2024-06-24 10:25:51 -04:00
object->d3drm = d3drm;
object->ref = 1;
d3drm_set_color(&object->scenebackground, 0.0f, 0.0f, 0.0f, 1.0f);
object->traversal_options = D3DRMFRAME_RENDERENABLE | D3DRMFRAME_PICKENABLE;
d3drm_object_init(&object->obj, classname);
object->transform = identity;
if (parent_frame)
{
IDirect3DRMFrame3 *p;
if (FAILED(hr = IDirect3DRMFrame_QueryInterface(parent_frame, &IID_IDirect3DRMFrame3, (void **)&p)))
{
free(object);
return hr;
}
IDirect3DRMFrame_Release(parent_frame);
IDirect3DRMFrame3_AddChild(p, &object->IDirect3DRMFrame3_iface);
}
IDirect3DRM_AddRef(object->d3drm);
*frame = object;
return hr;
}
static HRESULT WINAPI d3drm_animation2_QueryInterface(IDirect3DRMAnimation2 *iface, REFIID riid, void **out)
{
struct d3drm_animation *animation = impl_from_IDirect3DRMAnimation2(iface);
TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
if (IsEqualGUID(riid, &IID_IDirect3DRMAnimation)
|| IsEqualGUID(riid, &IID_IDirect3DRMObject)
|| IsEqualGUID(riid, &IID_IUnknown))
{
*out = &animation->IDirect3DRMAnimation_iface;
}
else if (IsEqualGUID(riid, &IID_IDirect3DRMAnimation2))
{
*out = &animation->IDirect3DRMAnimation2_iface;
}
else
{
*out = NULL;
WARN("%s not implemented, returning CLASS_E_CLASSNOTAVAILABLE.\n", debugstr_guid(riid));
return CLASS_E_CLASSNOTAVAILABLE;
}
IUnknown_AddRef((IUnknown *)*out);
return S_OK;
}
static HRESULT WINAPI d3drm_animation1_QueryInterface(IDirect3DRMAnimation *iface, REFIID riid, void **out)
{
struct d3drm_animation *animation = impl_from_IDirect3DRMAnimation(iface);
TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
return IDirect3DRMAnimation2_QueryInterface(&animation->IDirect3DRMAnimation2_iface, riid, out);
}
static ULONG WINAPI d3drm_animation2_AddRef(IDirect3DRMAnimation2 *iface)
{
struct d3drm_animation *animation = impl_from_IDirect3DRMAnimation2(iface);
ULONG refcount = InterlockedIncrement(&animation->ref);
TRACE("%p increasing refcount to %lu.\n", iface, refcount);
return refcount;
}
static ULONG WINAPI d3drm_animation1_AddRef(IDirect3DRMAnimation *iface)
{
struct d3drm_animation *animation = impl_from_IDirect3DRMAnimation(iface);
return IDirect3DRMAnimation2_AddRef(&animation->IDirect3DRMAnimation2_iface);
}
static ULONG WINAPI d3drm_animation2_Release(IDirect3DRMAnimation2 *iface)
{
struct d3drm_animation *animation = impl_from_IDirect3DRMAnimation2(iface);
ULONG refcount = InterlockedDecrement(&animation->ref);
TRACE("%p decreasing refcount to %lu.\n", iface, refcount);
if (!refcount)
{
d3drm_object_cleanup((IDirect3DRMObject *)&animation->IDirect3DRMAnimation_iface, &animation->obj);
IDirect3DRM_Release(animation->d3drm);
free(animation->rotate.keys);
free(animation->scale.keys);
free(animation->position.keys);
free(animation);
}
return refcount;
}
static ULONG WINAPI d3drm_animation1_Release(IDirect3DRMAnimation *iface)
{
struct d3drm_animation *animation = impl_from_IDirect3DRMAnimation(iface);
return IDirect3DRMAnimation2_Release(&animation->IDirect3DRMAnimation2_iface);
}
static HRESULT WINAPI d3drm_animation2_Clone(IDirect3DRMAnimation2 *iface, IUnknown *outer, REFIID iid, void **out)
{
FIXME("iface %p, outer %p, iid %s, out %p stub!\n", iface, outer, debugstr_guid(iid), out);
return E_NOTIMPL;
}
static HRESULT WINAPI d3drm_animation1_Clone(IDirect3DRMAnimation *iface, IUnknown *outer, REFIID iid, void **out)
{
FIXME("iface %p, outer %p, iid %s, out %p stub!\n", iface, outer, debugstr_guid(iid), out);
return E_NOTIMPL;
}
static HRESULT WINAPI d3drm_animation2_AddDestroyCallback(IDirect3DRMAnimation2 *iface,
D3DRMOBJECTCALLBACK cb, void *ctx)
{
struct d3drm_animation *animation = impl_from_IDirect3DRMAnimation2(iface);
TRACE("iface %p, cb %p, ctx %p.\n", iface, cb, ctx);
return d3drm_object_add_destroy_callback(&animation->obj, cb, ctx);
}
static HRESULT WINAPI d3drm_animation1_AddDestroyCallback(IDirect3DRMAnimation *iface,
D3DRMOBJECTCALLBACK cb, void *ctx)
{
struct d3drm_animation *animation = impl_from_IDirect3DRMAnimation(iface);
TRACE("iface %p, cb %p, ctx %p.\n", iface, cb, ctx);
return IDirect3DRMAnimation2_AddDestroyCallback(&animation->IDirect3DRMAnimation2_iface, cb, ctx);
}
static HRESULT WINAPI d3drm_animation2_DeleteDestroyCallback(IDirect3DRMAnimation2 *iface,
D3DRMOBJECTCALLBACK cb, void *ctx)
{
struct d3drm_animation *animation = impl_from_IDirect3DRMAnimation2(iface);
TRACE("iface %p, cb %p, ctx %p.\n", iface, cb, ctx);
return d3drm_object_delete_destroy_callback(&animation->obj, cb, ctx);
}
static HRESULT WINAPI d3drm_animation1_DeleteDestroyCallback(IDirect3DRMAnimation *iface,
D3DRMOBJECTCALLBACK cb, void *ctx)
{
struct d3drm_animation *animation = impl_from_IDirect3DRMAnimation(iface);
TRACE("iface %p, cb %p, ctx %p.\n", iface, cb, ctx);
return IDirect3DRMAnimation2_DeleteDestroyCallback(&animation->IDirect3DRMAnimation2_iface, cb, ctx);
}
static HRESULT WINAPI d3drm_animation2_SetAppData(IDirect3DRMAnimation2 *iface, LPVOID data)
Fix mingw build + copy d3drm from wine (#25) * Fix engineConfig declaration crossing jump This fixes the following error: ``` /src/isle-portable/LEGO1/omni/src/audio/mxsoundmanager.cpp: In member function 'virtual MxResult MxSoundManager::Create(MxU32, MxBool)': /src/isle-portable/LEGO1/omni/src/audio/mxsoundmanager.cpp:119:1: error: jump to label 'done' 119 | done: | ^~~~ /src/isle-portable/LEGO1/omni/src/audio/mxsoundmanager.cpp:78:22: note: from here 78 | goto done; | ^~~~ /src/isle-portable/LEGO1/omni/src/audio/mxsoundmanager.cpp:84:26: note: crosses initialization of 'ma_engine_config engineConfig' 84 | ma_engine_config engineConfig = ma_engine_config_init(); | ^~~~~~~~~~~~ ``` * Fix 'invalid conversion from 'SDL_FunctionPointer' {aka 'void (*)()'} to 'void*' * /SAFESEH:NO is a VC thing * SDL3 is still instable * Cannot forward declare and use enum * Remove MusicManager from public LEGO1.DLL interface * Copy d3d from wine git 6c5d17af07a318d754c0c21023b2d162a0d3725d * Build d3drm-wine with 32-bit mingw * cmake: move 3rd party targets to cmake script in 3rdparty directory * cmake: bump minimum required CMake version to 3.25 to allow adding a subproject with SYSTEM automatically applied An alternative would be to use SYSTEM in target_include_directories in the 3rd party cmake script. * Add a minimal Findiniparser.cmake (not all distributions carry the upstream iniparser-config.cmake files) * Add wine's d3drm headers * cmake: merge ISLE_USE_DX5_LIBS into ISLE_USE_DX5 * cmake: Build all shared libraries in the binary output directory (to avoid PATH issues) * ci: enable msys2 mingw32 build * Disable clang-tidy on d3drm wine * Thread functions must have SDLCALL call convention * cmake: disable clang-tidy for miniaudio and libsmacker as well * Hopefully fix c++ format and skip ncc naming violation * clang-format violations keep up popping out of nowhere * No need for lego/legoomni/include * ncc: define SDLCALL as empty instead
2024-06-24 10:25:51 -04:00
{
struct d3drm_animation *animation = impl_from_IDirect3DRMAnimation2(iface);
TRACE("iface %p, data %#lx.\n", iface, data);
animation->obj.appdata = data;
return D3DRM_OK;
}
static HRESULT WINAPI d3drm_animation1_SetAppData(IDirect3DRMAnimation *iface, LPVOID data)
Fix mingw build + copy d3drm from wine (#25) * Fix engineConfig declaration crossing jump This fixes the following error: ``` /src/isle-portable/LEGO1/omni/src/audio/mxsoundmanager.cpp: In member function 'virtual MxResult MxSoundManager::Create(MxU32, MxBool)': /src/isle-portable/LEGO1/omni/src/audio/mxsoundmanager.cpp:119:1: error: jump to label 'done' 119 | done: | ^~~~ /src/isle-portable/LEGO1/omni/src/audio/mxsoundmanager.cpp:78:22: note: from here 78 | goto done; | ^~~~ /src/isle-portable/LEGO1/omni/src/audio/mxsoundmanager.cpp:84:26: note: crosses initialization of 'ma_engine_config engineConfig' 84 | ma_engine_config engineConfig = ma_engine_config_init(); | ^~~~~~~~~~~~ ``` * Fix 'invalid conversion from 'SDL_FunctionPointer' {aka 'void (*)()'} to 'void*' * /SAFESEH:NO is a VC thing * SDL3 is still instable * Cannot forward declare and use enum * Remove MusicManager from public LEGO1.DLL interface * Copy d3d from wine git 6c5d17af07a318d754c0c21023b2d162a0d3725d * Build d3drm-wine with 32-bit mingw * cmake: move 3rd party targets to cmake script in 3rdparty directory * cmake: bump minimum required CMake version to 3.25 to allow adding a subproject with SYSTEM automatically applied An alternative would be to use SYSTEM in target_include_directories in the 3rd party cmake script. * Add a minimal Findiniparser.cmake (not all distributions carry the upstream iniparser-config.cmake files) * Add wine's d3drm headers * cmake: merge ISLE_USE_DX5_LIBS into ISLE_USE_DX5 * cmake: Build all shared libraries in the binary output directory (to avoid PATH issues) * ci: enable msys2 mingw32 build * Disable clang-tidy on d3drm wine * Thread functions must have SDLCALL call convention * cmake: disable clang-tidy for miniaudio and libsmacker as well * Hopefully fix c++ format and skip ncc naming violation * clang-format violations keep up popping out of nowhere * No need for lego/legoomni/include * ncc: define SDLCALL as empty instead
2024-06-24 10:25:51 -04:00
{
struct d3drm_animation *animation = impl_from_IDirect3DRMAnimation(iface);
TRACE("iface %p, data %#lx.\n", iface, data);
return d3drm_animation2_SetAppData(&animation->IDirect3DRMAnimation2_iface, data);
}
static LPVOID WINAPI d3drm_animation2_GetAppData(IDirect3DRMAnimation2 *iface)
Fix mingw build + copy d3drm from wine (#25) * Fix engineConfig declaration crossing jump This fixes the following error: ``` /src/isle-portable/LEGO1/omni/src/audio/mxsoundmanager.cpp: In member function 'virtual MxResult MxSoundManager::Create(MxU32, MxBool)': /src/isle-portable/LEGO1/omni/src/audio/mxsoundmanager.cpp:119:1: error: jump to label 'done' 119 | done: | ^~~~ /src/isle-portable/LEGO1/omni/src/audio/mxsoundmanager.cpp:78:22: note: from here 78 | goto done; | ^~~~ /src/isle-portable/LEGO1/omni/src/audio/mxsoundmanager.cpp:84:26: note: crosses initialization of 'ma_engine_config engineConfig' 84 | ma_engine_config engineConfig = ma_engine_config_init(); | ^~~~~~~~~~~~ ``` * Fix 'invalid conversion from 'SDL_FunctionPointer' {aka 'void (*)()'} to 'void*' * /SAFESEH:NO is a VC thing * SDL3 is still instable * Cannot forward declare and use enum * Remove MusicManager from public LEGO1.DLL interface * Copy d3d from wine git 6c5d17af07a318d754c0c21023b2d162a0d3725d * Build d3drm-wine with 32-bit mingw * cmake: move 3rd party targets to cmake script in 3rdparty directory * cmake: bump minimum required CMake version to 3.25 to allow adding a subproject with SYSTEM automatically applied An alternative would be to use SYSTEM in target_include_directories in the 3rd party cmake script. * Add a minimal Findiniparser.cmake (not all distributions carry the upstream iniparser-config.cmake files) * Add wine's d3drm headers * cmake: merge ISLE_USE_DX5_LIBS into ISLE_USE_DX5 * cmake: Build all shared libraries in the binary output directory (to avoid PATH issues) * ci: enable msys2 mingw32 build * Disable clang-tidy on d3drm wine * Thread functions must have SDLCALL call convention * cmake: disable clang-tidy for miniaudio and libsmacker as well * Hopefully fix c++ format and skip ncc naming violation * clang-format violations keep up popping out of nowhere * No need for lego/legoomni/include * ncc: define SDLCALL as empty instead
2024-06-24 10:25:51 -04:00
{
struct d3drm_animation *animation = impl_from_IDirect3DRMAnimation2(iface);
TRACE("iface %p.\n", iface);
return animation->obj.appdata;
}
static LPVOID WINAPI d3drm_animation1_GetAppData(IDirect3DRMAnimation *iface)
Fix mingw build + copy d3drm from wine (#25) * Fix engineConfig declaration crossing jump This fixes the following error: ``` /src/isle-portable/LEGO1/omni/src/audio/mxsoundmanager.cpp: In member function 'virtual MxResult MxSoundManager::Create(MxU32, MxBool)': /src/isle-portable/LEGO1/omni/src/audio/mxsoundmanager.cpp:119:1: error: jump to label 'done' 119 | done: | ^~~~ /src/isle-portable/LEGO1/omni/src/audio/mxsoundmanager.cpp:78:22: note: from here 78 | goto done; | ^~~~ /src/isle-portable/LEGO1/omni/src/audio/mxsoundmanager.cpp:84:26: note: crosses initialization of 'ma_engine_config engineConfig' 84 | ma_engine_config engineConfig = ma_engine_config_init(); | ^~~~~~~~~~~~ ``` * Fix 'invalid conversion from 'SDL_FunctionPointer' {aka 'void (*)()'} to 'void*' * /SAFESEH:NO is a VC thing * SDL3 is still instable * Cannot forward declare and use enum * Remove MusicManager from public LEGO1.DLL interface * Copy d3d from wine git 6c5d17af07a318d754c0c21023b2d162a0d3725d * Build d3drm-wine with 32-bit mingw * cmake: move 3rd party targets to cmake script in 3rdparty directory * cmake: bump minimum required CMake version to 3.25 to allow adding a subproject with SYSTEM automatically applied An alternative would be to use SYSTEM in target_include_directories in the 3rd party cmake script. * Add a minimal Findiniparser.cmake (not all distributions carry the upstream iniparser-config.cmake files) * Add wine's d3drm headers * cmake: merge ISLE_USE_DX5_LIBS into ISLE_USE_DX5 * cmake: Build all shared libraries in the binary output directory (to avoid PATH issues) * ci: enable msys2 mingw32 build * Disable clang-tidy on d3drm wine * Thread functions must have SDLCALL call convention * cmake: disable clang-tidy for miniaudio and libsmacker as well * Hopefully fix c++ format and skip ncc naming violation * clang-format violations keep up popping out of nowhere * No need for lego/legoomni/include * ncc: define SDLCALL as empty instead
2024-06-24 10:25:51 -04:00
{
struct d3drm_animation *animation = impl_from_IDirect3DRMAnimation(iface);
TRACE("iface %p.\n", iface);
return d3drm_animation2_GetAppData(&animation->IDirect3DRMAnimation2_iface);
}
static HRESULT WINAPI d3drm_animation2_SetName(IDirect3DRMAnimation2 *iface, const char *name)
{
struct d3drm_animation *animation = impl_from_IDirect3DRMAnimation2(iface);
TRACE("iface %p, name %s.\n", iface, debugstr_a(name));
return d3drm_object_set_name(&animation->obj, name);
}
static HRESULT WINAPI d3drm_animation1_SetName(IDirect3DRMAnimation *iface, const char *name)
{
struct d3drm_animation *animation = impl_from_IDirect3DRMAnimation(iface);
TRACE("iface %p, name %s.\n", iface, debugstr_a(name));
return d3drm_animation2_SetName(&animation->IDirect3DRMAnimation2_iface, name);
}
static HRESULT WINAPI d3drm_animation2_GetName(IDirect3DRMAnimation2 *iface, DWORD *size, char *name)
{
struct d3drm_animation *animation = impl_from_IDirect3DRMAnimation2(iface);
TRACE("iface %p, size %p, name %p.\n", iface, size, name);
return d3drm_object_get_name(&animation->obj, size, name);
}
static HRESULT WINAPI d3drm_animation1_GetName(IDirect3DRMAnimation *iface, DWORD *size, char *name)
{
struct d3drm_animation *animation = impl_from_IDirect3DRMAnimation(iface);
TRACE("iface %p, size %p, name %p.\n", iface, size, name);
return d3drm_animation2_GetName(&animation->IDirect3DRMAnimation2_iface, size, name);
}
static HRESULT WINAPI d3drm_animation2_GetClassName(IDirect3DRMAnimation2 *iface, DWORD *size, char *name)
{
struct d3drm_animation *animation = impl_from_IDirect3DRMAnimation2(iface);
TRACE("iface %p, size %p, name %p.\n", iface, size, name);
return d3drm_object_get_class_name(&animation->obj, size, name);
}
static HRESULT WINAPI d3drm_animation1_GetClassName(IDirect3DRMAnimation *iface, DWORD *size, char *name)
{
struct d3drm_animation *animation = impl_from_IDirect3DRMAnimation(iface);
TRACE("iface %p, size %p, name %p.\n", iface, size, name);
return d3drm_animation2_GetClassName(&animation->IDirect3DRMAnimation2_iface, size, name);
}
static HRESULT WINAPI d3drm_animation2_SetOptions(IDirect3DRMAnimation2 *iface, D3DRMANIMATIONOPTIONS options)
{
struct d3drm_animation *animation = impl_from_IDirect3DRMAnimation2(iface);
static const DWORD supported_options = D3DRMANIMATION_OPEN | D3DRMANIMATION_CLOSED | D3DRMANIMATION_LINEARPOSITION
| D3DRMANIMATION_SPLINEPOSITION | D3DRMANIMATION_SCALEANDROTATION | D3DRMANIMATION_POSITION;
TRACE("iface %p, options %#lx.\n", iface, options);
if (!(options & supported_options))
return D3DRMERR_BADVALUE;
if ((options & (D3DRMANIMATION_OPEN | D3DRMANIMATION_CLOSED)) == (D3DRMANIMATION_OPEN | D3DRMANIMATION_CLOSED) ||
(options & (D3DRMANIMATION_LINEARPOSITION | D3DRMANIMATION_SPLINEPOSITION)) ==
(D3DRMANIMATION_LINEARPOSITION | D3DRMANIMATION_SPLINEPOSITION) ||
(options & (D3DRMANIMATION_SCALEANDROTATION | D3DRMANIMATION_POSITION)) ==
(D3DRMANIMATION_SCALEANDROTATION | D3DRMANIMATION_POSITION))
{
return D3DRMERR_BADVALUE;
}
animation->options = options;
return D3DRM_OK;
}
static HRESULT WINAPI d3drm_animation1_SetOptions(IDirect3DRMAnimation *iface, D3DRMANIMATIONOPTIONS options)
{
struct d3drm_animation *animation = impl_from_IDirect3DRMAnimation(iface);
TRACE("iface %p, %#lx.\n", iface, options);
return d3drm_animation2_SetOptions(&animation->IDirect3DRMAnimation2_iface, options);
}
static SIZE_T d3drm_animation_lookup_key(const struct d3drm_animation_key *keys,
SIZE_T count, D3DVALUE time)
{
SIZE_T start = 0, cur = 0, end = count;
while (start < end)
{
cur = start + (end - start) / 2;
if (time == keys[cur].time)
return cur;
if (time < keys[cur].time)
end = cur;
else
start = cur + 1;
}
return cur;
}
static SIZE_T d3drm_animation_get_index_min(const struct d3drm_animation_key *keys, SIZE_T count, D3DVALUE time)
{
SIZE_T i;
i = d3drm_animation_lookup_key(keys, count, time);
while (i > 0 && keys[i - 1].time == time)
--i;
return i;
}
static SIZE_T d3drm_animation_get_index_max(const struct d3drm_animation_key *keys, SIZE_T count, D3DVALUE time)
{
SIZE_T i;
i = d3drm_animation_lookup_key(keys, count, time);
while (i < count - 1 && keys[i + 1].time == time)
++i;
return i;
}
static SIZE_T d3drm_animation_get_insert_position(const struct d3drm_animation_keys *keys, D3DVALUE time)
{
if (!keys->count || time < keys->keys[0].time)
return 0;
if (time >= keys->keys[keys->count - 1].time)
return keys->count;
return d3drm_animation_get_index_max(keys->keys, keys->count, time);
}
static const struct d3drm_animation_key *d3drm_animation_get_range(const struct d3drm_animation_keys *keys,
D3DVALUE time_min, D3DVALUE time_max, SIZE_T *count)
{
SIZE_T min;
if (!keys->count || time_max < keys->keys[0].time
|| time_min > keys->keys[keys->count - 1].time)
return NULL;
min = d3drm_animation_get_index_min(keys->keys, keys->count, time_min);
if (count)
*count = d3drm_animation_get_index_max(&keys->keys[min], keys->count - min, time_max) - min + 1;
return &keys->keys[min];
}
static HRESULT WINAPI d3drm_animation2_AddKey(IDirect3DRMAnimation2 *iface, D3DRMANIMATIONKEY *key)
{
struct d3drm_animation *animation = impl_from_IDirect3DRMAnimation2(iface);
struct d3drm_animation_keys *keys;
SIZE_T index;
TRACE("iface %p, key %p.\n", iface, key);
if (!key || key->dwSize != sizeof(*key))
return E_INVALIDARG;
switch (key->dwKeyType)
{
case D3DRMANIMATION_POSITIONKEY:
keys = &animation->position;
break;
case D3DRMANIMATION_SCALEKEY:
keys = &animation->scale;
break;
case D3DRMANIMATION_ROTATEKEY:
keys = &animation->rotate;
break;
default:
return E_INVALIDARG;
}
index = d3drm_animation_get_insert_position(keys, key->dvTime);
if (!d3drm_array_reserve((void **)&keys->keys, &keys->size, keys->count + 1, sizeof(*keys->keys)))
return E_OUTOFMEMORY;
if (index < keys->count)
memmove(&keys->keys[index + 1], &keys->keys[index], sizeof(*keys->keys) * (keys->count - index));
keys->keys[index].time = key->dvTime;
switch (key->dwKeyType)
{
case D3DRMANIMATION_POSITIONKEY:
keys->keys[index].u.position = key->dvPositionKey;
break;
case D3DRMANIMATION_SCALEKEY:
keys->keys[index].u.scale = key->dvScaleKey;
break;
case D3DRMANIMATION_ROTATEKEY:
keys->keys[index].u.rotate = key->dqRotateKey;
break;
}
++keys->count;
return D3DRM_OK;
}
static HRESULT WINAPI d3drm_animation2_AddRotateKey(IDirect3DRMAnimation2 *iface, D3DVALUE time, D3DRMQUATERNION *q)
{
D3DRMANIMATIONKEY key;
TRACE("iface %p, time %.8e, q %p.\n", iface, time, q);
key.dwSize = sizeof(key);
key.dwKeyType = D3DRMANIMATION_ROTATEKEY;
key.dvTime = time;
key.dwID = 0;
key.dqRotateKey = *q;
return d3drm_animation2_AddKey(iface, &key);
}
static HRESULT WINAPI d3drm_animation1_AddRotateKey(IDirect3DRMAnimation *iface, D3DVALUE time, D3DRMQUATERNION *q)
{
struct d3drm_animation *animation = impl_from_IDirect3DRMAnimation(iface);
TRACE("iface %p, time %.8e, q %p.\n", iface, time, q);
return d3drm_animation2_AddRotateKey(&animation->IDirect3DRMAnimation2_iface, time, q);
}
static HRESULT WINAPI d3drm_animation2_AddPositionKey(IDirect3DRMAnimation2 *iface, D3DVALUE time,
D3DVALUE x, D3DVALUE y, D3DVALUE z)
{
D3DRMANIMATIONKEY key;
TRACE("iface %p, time %.8e, x %.8e, y %.8e, z %.8e.\n", iface, time, x, y, z);
key.dwSize = sizeof(key);
key.dwKeyType = D3DRMANIMATION_POSITIONKEY;
key.dvTime = time;
key.dwID = 0;
key.dvPositionKey.x = x;
key.dvPositionKey.y = y;
key.dvPositionKey.z = z;
return d3drm_animation2_AddKey(iface, &key);
}
static HRESULT WINAPI d3drm_animation1_AddPositionKey(IDirect3DRMAnimation *iface, D3DVALUE time,
D3DVALUE x, D3DVALUE y, D3DVALUE z)
{
struct d3drm_animation *animation = impl_from_IDirect3DRMAnimation(iface);
TRACE("iface %p, time %.8e, x %.8e, y %.8e, z %.8e.\n", iface, time, x, y, z);
return d3drm_animation2_AddPositionKey(&animation->IDirect3DRMAnimation2_iface, time, x, y, z);
}
static HRESULT WINAPI d3drm_animation2_AddScaleKey(IDirect3DRMAnimation2 *iface, D3DVALUE time,
D3DVALUE x, D3DVALUE y, D3DVALUE z)
{
D3DRMANIMATIONKEY key;
TRACE("iface %p, time %.8e, x %.8e, y %.8e, z %.8e.\n", iface, time, x, y, z);
key.dwSize = sizeof(key);
key.dwKeyType = D3DRMANIMATION_SCALEKEY;
key.dvTime = time;
key.dwID = 0;
key.dvScaleKey.x = x;
key.dvScaleKey.y = y;
key.dvScaleKey.z = z;
return d3drm_animation2_AddKey(iface, &key);
}
static HRESULT WINAPI d3drm_animation1_AddScaleKey(IDirect3DRMAnimation *iface, D3DVALUE time,
D3DVALUE x, D3DVALUE y, D3DVALUE z)
{
struct d3drm_animation *animation = impl_from_IDirect3DRMAnimation(iface);
TRACE("iface %p, time %.8e, x %.8e, y %.8e, z %.8e.\n", iface, time, x, y, z);
return d3drm_animation2_AddScaleKey(&animation->IDirect3DRMAnimation2_iface, time, x, y, z);
}
static void d3drm_animation_delete_key(struct d3drm_animation_keys *keys, const struct d3drm_animation_key *key)
{
SIZE_T index = key - keys->keys;
if (index < keys->count - 1)
memmove(&keys->keys[index], &keys->keys[index + 1], sizeof(*keys->keys) * (keys->count - index - 1));
--keys->count;
}
static HRESULT WINAPI d3drm_animation2_DeleteKey(IDirect3DRMAnimation2 *iface, D3DVALUE time)
{
struct d3drm_animation *animation = impl_from_IDirect3DRMAnimation2(iface);
const struct d3drm_animation_key *key;
TRACE("iface %p, time %.8e.\n", iface, time);
if ((key = d3drm_animation_get_range(&animation->rotate, time, time, NULL)))
d3drm_animation_delete_key(&animation->rotate, key);
if ((key = d3drm_animation_get_range(&animation->position, time, time, NULL)))
d3drm_animation_delete_key(&animation->position, key);
if ((key = d3drm_animation_get_range(&animation->scale, time, time, NULL)))
d3drm_animation_delete_key(&animation->scale, key);
return D3DRM_OK;
}
static HRESULT WINAPI d3drm_animation1_DeleteKey(IDirect3DRMAnimation *iface, D3DVALUE time)
{
struct d3drm_animation *animation = impl_from_IDirect3DRMAnimation(iface);
TRACE("iface %p, time %.8e.\n", iface, time);
return d3drm_animation2_DeleteKey(&animation->IDirect3DRMAnimation2_iface, time);
}
static HRESULT WINAPI d3drm_animation1_SetFrame(IDirect3DRMAnimation *iface, IDirect3DRMFrame *frame)
{
struct d3drm_animation *animation = impl_from_IDirect3DRMAnimation(iface);
HRESULT hr = D3DRM_OK;
TRACE("iface %p, frame %p.\n", iface, frame);
if (frame)
{
hr = IDirect3DRMFrame_QueryInterface(frame, &IID_IDirect3DRMFrame3, (void **)&animation->frame);
if (SUCCEEDED(hr))
IDirect3DRMFrame3_Release(animation->frame);
}
else
animation->frame = NULL;
return hr;
}
static HRESULT WINAPI d3drm_animation1_SetTime(IDirect3DRMAnimation *iface, D3DVALUE time)
{
FIXME("iface %p, time %.8e.\n", iface, time);
return E_NOTIMPL;
}
static D3DRMANIMATIONOPTIONS WINAPI d3drm_animation2_GetOptions(IDirect3DRMAnimation2 *iface)
{
struct d3drm_animation *animation = impl_from_IDirect3DRMAnimation2(iface);
TRACE("iface %p.\n", iface);
return animation->options;
}
static D3DRMANIMATIONOPTIONS WINAPI d3drm_animation1_GetOptions(IDirect3DRMAnimation *iface)
{
struct d3drm_animation *animation = impl_from_IDirect3DRMAnimation(iface);
TRACE("iface %p.\n", iface);
return d3drm_animation2_GetOptions(&animation->IDirect3DRMAnimation2_iface);
}
static HRESULT WINAPI d3drm_animation2_SetFrame(IDirect3DRMAnimation2 *iface, IDirect3DRMFrame3 *frame)
{
struct d3drm_animation *animation = impl_from_IDirect3DRMAnimation2(iface);
TRACE("iface %p, frame %p.\n", iface, frame);
animation->frame = frame;
return D3DRM_OK;
}
static HRESULT WINAPI d3drm_animation2_SetTime(IDirect3DRMAnimation2 *iface, D3DVALUE time)
{
FIXME("iface %p, time %.8e.\n", iface, time);
return E_NOTIMPL;
}
static HRESULT WINAPI d3drm_animation2_GetFrame(IDirect3DRMAnimation2 *iface, IDirect3DRMFrame3 **frame)
{
struct d3drm_animation *animation = impl_from_IDirect3DRMAnimation2(iface);
TRACE("iface %p, frame %p.\n", iface, frame);
if (!frame)
return D3DRMERR_BADVALUE;
*frame = animation->frame;
if (*frame)
IDirect3DRMFrame3_AddRef(*frame);
return D3DRM_OK;
}
static HRESULT WINAPI d3drm_animation2_DeleteKeyByID(IDirect3DRMAnimation2 *iface, DWORD id)
{
FIXME("iface %p, id %#lx.\n", iface, id);
return E_NOTIMPL;
}
static HRESULT WINAPI d3drm_animation2_ModifyKey(IDirect3DRMAnimation2 *iface, D3DRMANIMATIONKEY *key)
{
FIXME("iface %p, key %p.\n", iface, key);
return E_NOTIMPL;
}
static HRESULT WINAPI d3drm_animation2_GetKeys(IDirect3DRMAnimation2 *iface, D3DVALUE time_min, D3DVALUE time_max,
DWORD *key_count, D3DRMANIMATIONKEY *keys)
{
struct d3drm_animation *animation = impl_from_IDirect3DRMAnimation2(iface);
const struct d3drm_animation_key *key;
SIZE_T count, i;
TRACE("iface %p, time min %.8e, time max %.8e, key_count %p, keys %p.\n",
iface, time_min, time_max, key_count, keys);
if (!key_count)
return D3DRMERR_BADVALUE;
*key_count = 0;
if ((key = d3drm_animation_get_range(&animation->rotate, time_min, time_max, &count)))
{
if (keys)
{
for (i = 0; i < count; ++i)
{
keys[i].dwSize = sizeof(*keys);
keys[i].dwKeyType = D3DRMANIMATION_ROTATEKEY;
keys[i].dvTime = key[i].time;
keys[i].dwID = 0; /* FIXME */
keys[i].dqRotateKey = key[i].u.rotate;
}
keys += count;
}
*key_count += count;
}
if ((key = d3drm_animation_get_range(&animation->position, time_min, time_max, &count)))
{
if (keys)
{
for (i = 0; i < count; ++i)
{
keys[i].dwSize = sizeof(*keys);
keys[i].dwKeyType = D3DRMANIMATION_POSITIONKEY;
keys[i].dvTime = key[i].time;
keys[i].dwID = 0; /* FIXME */
keys[i].dvPositionKey = key[i].u.position;
}
keys += count;
}
*key_count += count;
}
if ((key = d3drm_animation_get_range(&animation->scale, time_min, time_max, &count)))
{
if (keys)
{
for (i = 0; keys && i < count; ++i)
{
keys[i].dwSize = sizeof(*keys);
keys[i].dwKeyType = D3DRMANIMATION_SCALEKEY;
keys[i].dvTime = key[i].time;
keys[i].dwID = 0; /* FIXME */
keys[i].dvScaleKey = key[i].u.scale;
}
keys += count;
}
*key_count += count;
}
return *key_count ? D3DRM_OK : D3DRMERR_NOSUCHKEY;
}
static const struct IDirect3DRMAnimationVtbl d3drm_animation1_vtbl =
{
d3drm_animation1_QueryInterface,
d3drm_animation1_AddRef,
d3drm_animation1_Release,
d3drm_animation1_Clone,
d3drm_animation1_AddDestroyCallback,
d3drm_animation1_DeleteDestroyCallback,
d3drm_animation1_SetAppData,
d3drm_animation1_GetAppData,
d3drm_animation1_SetName,
d3drm_animation1_GetName,
d3drm_animation1_GetClassName,
d3drm_animation1_SetOptions,
d3drm_animation1_AddRotateKey,
d3drm_animation1_AddPositionKey,
d3drm_animation1_AddScaleKey,
d3drm_animation1_DeleteKey,
d3drm_animation1_SetFrame,
d3drm_animation1_SetTime,
d3drm_animation1_GetOptions,
};
static const struct IDirect3DRMAnimation2Vtbl d3drm_animation2_vtbl =
{
d3drm_animation2_QueryInterface,
d3drm_animation2_AddRef,
d3drm_animation2_Release,
d3drm_animation2_Clone,
d3drm_animation2_AddDestroyCallback,
d3drm_animation2_DeleteDestroyCallback,
d3drm_animation2_SetAppData,
d3drm_animation2_GetAppData,
d3drm_animation2_SetName,
d3drm_animation2_GetName,
d3drm_animation2_GetClassName,
d3drm_animation2_SetOptions,
d3drm_animation2_AddRotateKey,
d3drm_animation2_AddPositionKey,
d3drm_animation2_AddScaleKey,
d3drm_animation2_DeleteKey,
d3drm_animation2_SetFrame,
d3drm_animation2_SetTime,
d3drm_animation2_GetOptions,
d3drm_animation2_GetFrame,
d3drm_animation2_DeleteKeyByID,
d3drm_animation2_AddKey,
d3drm_animation2_ModifyKey,
d3drm_animation2_GetKeys,
};
HRESULT d3drm_animation_create(struct d3drm_animation **animation, IDirect3DRM *d3drm)
{
static const char classname[] = "Animation";
struct d3drm_animation *object;
HRESULT hr = D3DRM_OK;
TRACE("animation %p, d3drm %p.\n", animation, d3drm);
if (!(object = calloc(1, sizeof(*object))))
return E_OUTOFMEMORY;
#ifdef __GNUC__
#pragma GCC diagnostic push
#pragma GCC diagnostic ignored "-Wdiscarded-qualifiers"
#elif defined(_MSC_VER)
#pragma warning( push )
#pragma warning( disable : 4090 ) /* different 'const' qualifiers */
#endif
Fix mingw build + copy d3drm from wine (#25) * Fix engineConfig declaration crossing jump This fixes the following error: ``` /src/isle-portable/LEGO1/omni/src/audio/mxsoundmanager.cpp: In member function 'virtual MxResult MxSoundManager::Create(MxU32, MxBool)': /src/isle-portable/LEGO1/omni/src/audio/mxsoundmanager.cpp:119:1: error: jump to label 'done' 119 | done: | ^~~~ /src/isle-portable/LEGO1/omni/src/audio/mxsoundmanager.cpp:78:22: note: from here 78 | goto done; | ^~~~ /src/isle-portable/LEGO1/omni/src/audio/mxsoundmanager.cpp:84:26: note: crosses initialization of 'ma_engine_config engineConfig' 84 | ma_engine_config engineConfig = ma_engine_config_init(); | ^~~~~~~~~~~~ ``` * Fix 'invalid conversion from 'SDL_FunctionPointer' {aka 'void (*)()'} to 'void*' * /SAFESEH:NO is a VC thing * SDL3 is still instable * Cannot forward declare and use enum * Remove MusicManager from public LEGO1.DLL interface * Copy d3d from wine git 6c5d17af07a318d754c0c21023b2d162a0d3725d * Build d3drm-wine with 32-bit mingw * cmake: move 3rd party targets to cmake script in 3rdparty directory * cmake: bump minimum required CMake version to 3.25 to allow adding a subproject with SYSTEM automatically applied An alternative would be to use SYSTEM in target_include_directories in the 3rd party cmake script. * Add a minimal Findiniparser.cmake (not all distributions carry the upstream iniparser-config.cmake files) * Add wine's d3drm headers * cmake: merge ISLE_USE_DX5_LIBS into ISLE_USE_DX5 * cmake: Build all shared libraries in the binary output directory (to avoid PATH issues) * ci: enable msys2 mingw32 build * Disable clang-tidy on d3drm wine * Thread functions must have SDLCALL call convention * cmake: disable clang-tidy for miniaudio and libsmacker as well * Hopefully fix c++ format and skip ncc naming violation * clang-format violations keep up popping out of nowhere * No need for lego/legoomni/include * ncc: define SDLCALL as empty instead
2024-06-24 10:25:51 -04:00
object->IDirect3DRMAnimation_iface.lpVtbl = &d3drm_animation1_vtbl;
object->IDirect3DRMAnimation2_iface.lpVtbl = &d3drm_animation2_vtbl;
#ifdef __GNUC__
#pragma GCC diagnostic pop
#elif defined(_MSC_VER)
#pragma warning( pop )
#endif
Fix mingw build + copy d3drm from wine (#25) * Fix engineConfig declaration crossing jump This fixes the following error: ``` /src/isle-portable/LEGO1/omni/src/audio/mxsoundmanager.cpp: In member function 'virtual MxResult MxSoundManager::Create(MxU32, MxBool)': /src/isle-portable/LEGO1/omni/src/audio/mxsoundmanager.cpp:119:1: error: jump to label 'done' 119 | done: | ^~~~ /src/isle-portable/LEGO1/omni/src/audio/mxsoundmanager.cpp:78:22: note: from here 78 | goto done; | ^~~~ /src/isle-portable/LEGO1/omni/src/audio/mxsoundmanager.cpp:84:26: note: crosses initialization of 'ma_engine_config engineConfig' 84 | ma_engine_config engineConfig = ma_engine_config_init(); | ^~~~~~~~~~~~ ``` * Fix 'invalid conversion from 'SDL_FunctionPointer' {aka 'void (*)()'} to 'void*' * /SAFESEH:NO is a VC thing * SDL3 is still instable * Cannot forward declare and use enum * Remove MusicManager from public LEGO1.DLL interface * Copy d3d from wine git 6c5d17af07a318d754c0c21023b2d162a0d3725d * Build d3drm-wine with 32-bit mingw * cmake: move 3rd party targets to cmake script in 3rdparty directory * cmake: bump minimum required CMake version to 3.25 to allow adding a subproject with SYSTEM automatically applied An alternative would be to use SYSTEM in target_include_directories in the 3rd party cmake script. * Add a minimal Findiniparser.cmake (not all distributions carry the upstream iniparser-config.cmake files) * Add wine's d3drm headers * cmake: merge ISLE_USE_DX5_LIBS into ISLE_USE_DX5 * cmake: Build all shared libraries in the binary output directory (to avoid PATH issues) * ci: enable msys2 mingw32 build * Disable clang-tidy on d3drm wine * Thread functions must have SDLCALL call convention * cmake: disable clang-tidy for miniaudio and libsmacker as well * Hopefully fix c++ format and skip ncc naming violation * clang-format violations keep up popping out of nowhere * No need for lego/legoomni/include * ncc: define SDLCALL as empty instead
2024-06-24 10:25:51 -04:00
object->d3drm = d3drm;
object->ref = 1;
object->options = D3DRMANIMATION_CLOSED | D3DRMANIMATION_LINEARPOSITION;
d3drm_object_init(&object->obj, classname);
IDirect3DRM_AddRef(object->d3drm);
*animation = object;
return hr;
}