isle-portable/LEGO1/mxdschunk.cpp

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#include "mxdschunk.h"
// OFFSET: LEGO1 0x100be050
MxDSChunk::MxDSChunk()
{
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this->m_length = 0;
this->m_unk18 = NULL;
this->m_buffer = -1;
this->m_unk10 = 0;
this->m_unk14 = 0;
}
// OFFSET: LEGO1 0x100be170
MxDSChunk::~MxDSChunk()
{
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if ((this->m_length & 1) != 0) {
delete this->m_unk18;
}
}