isle-portable/LEGO1/lego/legoomni/src/race/legoracers.cpp

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#include "legoracers.h"
Enforce vtable match (#464) * vtable enforce * Vtable progress * IslePathActor subclasses * LegoState subclasses * LegoWorld subclasses * Presenter progress * Remaining presenters * All but two that need new files * Merge into vtable branch (#3) * Implement MxDisplaySurface::VTable0x44 (#467) * Update mxdisplaysurface.cpp * add arguments to header * Fix glitched bitmaps * WIP fixes * Match * Fix * Changes * Fixes --------- Co-authored-by: Christian Semmler <mail@csemmler.com> * Implmement PoliceState::VTable0x1c (#468) * Implmement PoliceState::VTable0x1c * Fixes --------- Co-authored-by: Christian Semmler <mail@csemmler.com> * Implement Lego3DView::Render (#470) * Implement Lego3DView::Render * use MxDouble * Revert "use MxDouble" This reverts commit a006b60e2066b79ded3e15e143a302d8fd707deb. * Begin work on Police class (#469) * Begin work on Police class * Use JukeBox::e_policeStation value * Fixes --------- Co-authored-by: Christian Semmler <mail@csemmler.com> * Implement MxDisplaySurface::CreateCursorSurface (#471) * Update mxdisplaysurface.cpp * Fixes * Update legovideomanager.cpp * Match to 100% --------- Co-authored-by: Christian Semmler <mail@csemmler.com> --------- Co-authored-by: Misha <106913236+MishaProductions@users.noreply.github.com> Co-authored-by: Christian Semmler <mail@csemmler.com> Co-authored-by: Joshua Peisach <itzswirlz2020@outlook.com> * Police fix * Finish * motocycle lower case * Update historybook.h * Update hospitalstate.h * Update jetski.h * Update legoinputmanager.h * Update legolocomotionanimpresenter.h * Update pizza.h * Update act3shark.h * Update ambulancemissionstate.h * Update bumpbouy.h * Update doors.h --------- Co-authored-by: Misha <106913236+MishaProductions@users.noreply.github.com> Co-authored-by: Christian Semmler <mail@csemmler.com> Co-authored-by: Joshua Peisach <itzswirlz2020@outlook.com>
2024-01-20 18:04:46 -05:00
#include "anim/legoanim.h"
#include "carrace.h"
#include "define.h"
#include "legocachesoundmanager.h"
#include "legocameracontroller.h"
#include "legonavcontroller.h"
#include "legorace.h"
#include "legosoundmanager.h"
#include "misc.h"
#include "mxdebug.h"
#include "mxmisc.h"
#include "mxnotificationmanager.h"
#include "mxtimer.h"
#include "mxutilities.h"
#include "mxvariabletable.h"
#include "raceskel.h"
DECOMP_SIZE_ASSERT(EdgeReference, 0x08)
DECOMP_SIZE_ASSERT(SkeletonKickPhase, 0x10)
DECOMP_SIZE_ASSERT(LegoRaceCar, 0x200)
// GLOBAL: LEGO1 0x100f0bac
static undefined4 g_unk0x100f0bac = 0;
// GLOBAL: LEGO1 0x100f0bb0
static undefined4 g_unk0x100f0bb0 = 0;
// GLOBAL: LEGO1 0x100f0a20
// GLOBAL: BETA10 0x101f5e34
EdgeReference LegoRaceCar::g_skBMap[] = {
{// STRING: LEGO1 0x100f0a10
"EDG03_772",
NULL
},
{// STRING: LEGO1 0x100f0a04
"EDG03_773",
NULL
},
{// STRING: LEGO1 0x100f09f8
"EDG03_774",
NULL
},
{// STRING: LEGO1 0x100f09ec
"EDG03_775",
NULL
},
{// STRING: LEGO1 0x100f09e0
"EDG03_776",
NULL
},
{// STRING: LEGO1 0x100f09d4
"EDG03_777",
NULL
}
};
// GLOBAL: LEGO1 0x100f0a50
// GLOBAL: BETA10 0x101f5e60
const SkeletonKickPhase LegoRaceCar::g_skeletonKickPhases[] = {
{&LegoRaceCar::g_skBMap[0], 0.1, 0.2, LEGORACECAR_KICK2},
{&LegoRaceCar::g_skBMap[1], 0.2, 0.3, LEGORACECAR_KICK2},
{&LegoRaceCar::g_skBMap[2], 0.3, 0.4, LEGORACECAR_KICK2},
{&LegoRaceCar::g_skBMap[2], 0.6, 0.7, LEGORACECAR_KICK1},
{&LegoRaceCar::g_skBMap[1], 0.7, 0.8, LEGORACECAR_KICK1},
{&LegoRaceCar::g_skBMap[0], 0.8, 0.9, LEGORACECAR_KICK1},
{&LegoRaceCar::g_skBMap[3], 0.1, 0.2, LEGORACECAR_KICK1},
{&LegoRaceCar::g_skBMap[4], 0.2, 0.3, LEGORACECAR_KICK1},
{&LegoRaceCar::g_skBMap[5], 0.3, 0.4, LEGORACECAR_KICK1},
{&LegoRaceCar::g_skBMap[5], 0.6, 0.7, LEGORACECAR_KICK2},
{&LegoRaceCar::g_skBMap[4], 0.7, 0.8, LEGORACECAR_KICK2},
{&LegoRaceCar::g_skBMap[3], 0.8, 0.9, LEGORACECAR_KICK2},
};
// GLOBAL: LEGO1 0x100f0b10
// STRING: LEGO1 0x100f09cc
const char* LegoRaceCar::g_strSpeed = "SPEED";
// GLOBAL: LEGO1 0x100f0b18
// GLOBAL: BETA10 0x101f5f28
const char* LegoRaceCar::g_srtsl18to29[] = {
"srt018sl",
"srt019sl",
"srt020sl",
"srt021sl",
"srt022sl",
"srt023sl",
"srt024sl",
"srt025sl",
"srt026sl",
"srt027sl",
"srt028sl",
"srt029sl"
};
// GLOBAL: LEGO1 0x100f0b48
// GLOBAL: BETA10 0x101f5f58
const char* LegoRaceCar::g_srtsl6to10[] = {"srt006sl", "srt007sl", "srt008sl", "srt009sl", "srt010sl"};
// GLOBAL: LEGO1 0x100f0b5c
// GLOBAL: BETA10 0x101f5f6c
const char* LegoRaceCar::g_emptySoundKeyList[] = {NULL};
// GLOBAL: LEGO1 0x100f0b60
// GLOBAL: BETA10 0x101f5f70
const char* LegoRaceCar::g_srtrh[] = {"srt004rh", "srt005rh", "srt006rh"};
// GLOBAL: LEGO1 0x100f0b6c
// STRING: LEGO1 0x100f08c4
const char* LegoRaceCar::g_srt001ra = "srt001ra";
// GLOBAL: LEGO1 0x100f0b70
// STRING: LEGO1 0x100f08bc
const char* LegoRaceCar::g_soundSkel3 = "skel3";
// GLOBAL: LEGO1 0x100f0b74
// GLOBAL: BETA10 0x101f5f80
MxU32 LegoRaceCar::g_srtsl18to29Index = 0;
// GLOBAL: LEGO1 0x100f0b78
// GLOBAL: BETA10 0x101f5f84
MxU32 LegoRaceCar::g_srtsl6to10Index = 0;
// GLOBAL: LEGO1 0x100f0b7c
// GLOBAL: BETA10 0x101f5f88
MxU32 LegoRaceCar::g_emptySoundKeyListIndex = 0;
// GLOBAL: LEGO1 0x100f0b80
// GLOBAL: BETA10 0x101f5f8c
MxU32 LegoRaceCar::g_srtrhIndex = 0;
// GLOBAL: LEGO1 0x100f0b84
// GLOBAL: BETA10 0x101f5f90
MxLong LegoRaceCar::g_timeLastSoundPlayed = 0;
// GLOBAL: LEGO1 0x100f0b88
// GLOBAL: BETA10 0x101f5f94
MxS32 LegoRaceCar::g_unk0x100f0b88 = 0;
// GLOBAL: LEGO1 0x100f0b8c
// GLOBAL: BETA10 0x101f5f98
MxBool LegoRaceCar::g_unk0x100f0b8c = TRUE;
// Initialized at LEGO1 0x10012db0
// GLOBAL: LEGO1 0x10102af0
// GLOBAL: BETA10 0x102114c0
Mx3DPointFloat LegoRaceCar::g_unk0x10102af0 = Mx3DPointFloat(0.0f, 2.0f, 0.0f);
// FUNCTION: LEGO1 0x10012950
LegoRaceCar::LegoRaceCar()
{
m_userState = 0;
m_skelKick1Anim = 0;
m_skelKick2Anim = 0;
m_unk0x5c.Clear();
m_unk0x58 = 0;
m_kick1B = 0;
m_kick2B = 0;
NotificationManager()->Register(this);
}
// FUNCTION: LEGO1 0x10012c80
LegoRaceCar::~LegoRaceCar()
{
NotificationManager()->Unregister(this);
}
// FUNCTION: LEGO1 0x10012d90
MxLong LegoRaceCar::Notify(MxParam& p_param)
{
return LegoRaceMap::Notify(p_param);
}
// FUNCTION: LEGO1 0x10012de0
void LegoRaceCar::FUN_10012de0()
{
g_unk0x100f0b8c = TRUE;
g_timeLastSoundPlayed = 0;
g_unk0x100f0b88 = 0;
}
// FUNCTION: LEGO1 0x10012e60
// FUNCTION: BETA10 0x100cb191
void LegoRaceCar::SetWorldSpeed(MxFloat p_worldSpeed)
{
if (!m_userNavFlag) {
if (!LegoCarRaceActor::m_unk0x0c) {
m_maxLinearVel = p_worldSpeed;
}
LegoAnimActor::SetWorldSpeed(p_worldSpeed);
}
else {
LegoEntity::SetWorldSpeed(p_worldSpeed);
}
}
// FUNCTION: LEGO1 0x10012ea0
// FUNCTION: BETA10 0x100cb220
void LegoRaceCar::SetMaxLinearVelocity(float p_maxLinearVelocity)
{
if (p_maxLinearVelocity < 0) {
LegoCarRaceActor::m_unk0x0c = 2;
m_maxLinearVel = 0;
SetWorldSpeed(0);
}
else {
m_maxLinearVel = p_maxLinearVelocity;
}
}
// FUNCTION: LEGO1 0x10012ef0
// FUNCTION: BETA10 0x100cb2aa
void LegoRaceCar::ParseAction(char* p_extra)
{
char buffer[256];
LegoAnimActor::ParseAction(p_extra);
LegoRaceMap::ParseAction(p_extra);
LegoRace* currentWorld = (LegoRace*) CurrentWorld();
if (KeyValueStringParse(buffer, g_strCOMP, p_extra) && currentWorld) {
currentWorld->VTable0x7c(this, atoi(buffer));
}
if (m_userNavFlag) {
MxS32 i;
for (i = 0; i < m_animMaps.size(); i++) {
// It appears that the implementation in BETA10 does not use this variable
LegoAnimActorStruct* animMap = m_animMaps[i];
if (animMap->m_unk0x00 == -1.0f) {
m_skelKick1Anim = animMap;
}
else if (animMap->m_unk0x00 == -2.0f) {
m_skelKick2Anim = animMap;
}
}
assert(m_skelKick1Anim && m_skelKick2Anim);
// STRING: LEGO1 0x100f0bc4
const char* edge0344 = "EDG03_44";
m_kick1B = currentWorld->FindPathBoundary(edge0344);
assert(m_kick1B);
// STRING: LEGO1 0x100f0bb8
const char* edge0354 = "EDG03_54";
m_kick2B = currentWorld->FindPathBoundary(edge0354);
assert(m_kick2B);
for (i = 0; i < sizeOfArray(g_skBMap); i++) {
assert(g_skBMap[i].m_name);
g_skBMap[i].m_b = currentWorld->FindPathBoundary(g_skBMap[i].m_name);
assert(g_skBMap[i].m_b);
}
}
}
// FUNCTION: LEGO1 0x10012ff0
// FUNCTION: BETA10 0x100cb60e
void LegoRaceCar::FUN_10012ff0(float p_param)
{
LegoAnimActorStruct* a; // called `a` in BETA10
float deltaTime;
if (m_userState == LEGORACECAR_KICK1) {
a = m_skelKick1Anim;
}
else {
assert(m_userState == LEGORACECAR_KICK2);
a = m_skelKick2Anim;
}
assert(a && a->GetAnimTreePtr() && a->GetAnimTreePtr()->GetCamAnim());
if (a->GetAnimTreePtr()) {
deltaTime = p_param - m_unk0x58;
if (a->GetDuration() <= deltaTime || deltaTime < 0.0) {
if (m_userState == LEGORACECAR_KICK1) {
LegoUnknown100db7f4** edges = m_kick1B->GetEdges();
m_destEdge = edges[2];
m_boundary = m_kick1B;
}
else {
LegoUnknown100db7f4** edges = m_kick1B->GetEdges();
m_destEdge = edges[1];
m_boundary = m_kick2B;
}
m_userState = LEGORACECAR_UNKNOWN_0;
}
else if (a->GetAnimTreePtr()->GetCamAnim()) {
MxMatrix transformationMatrix;
LegoWorld* r = CurrentWorld(); // called `r` in BETA10
assert(r);
transformationMatrix.SetIdentity();
// Possible bug in the original code: The first argument is not initialized
a->GetAnimTreePtr()->GetCamAnim()->FUN_1009f490(deltaTime, transformationMatrix);
if (r->GetCamera()) {
r->GetCamera()->FUN_100123e0(transformationMatrix, 0);
}
m_roi->FUN_100a58f0(transformationMatrix);
}
}
}
// FUNCTION: LEGO1 0x10013130
// FUNCTION: BETA10 0x100cce50
MxU32 LegoRaceCar::HandleSkeletonKicks(float p_param1)
{
const SkeletonKickPhase* current = g_skeletonKickPhases;
CarRace* r = (CarRace*) CurrentWorld(); // called `r` in BETA10
assert(r);
RaceSkel* s = r->GetSkeleton(); // called `s` in BETA10
assert(s);
float skeletonCurAnimPosition;
float skeletonCurAnimDuration;
s->GetCurrentAnimData(&skeletonCurAnimPosition, &skeletonCurAnimDuration);
float skeletonCurAnimPhase = skeletonCurAnimPosition / skeletonCurAnimDuration;
for (MxS32 i = 0; i < sizeOfArray(g_skeletonKickPhases); i++) {
if (m_boundary == current->m_edgeRef->m_b && current->m_lower <= skeletonCurAnimPhase &&
skeletonCurAnimPhase <= current->m_upper) {
m_userState = current->m_userState;
}
current = &current[1];
}
if (m_userState != LEGORACECAR_KICK1 && m_userState != LEGORACECAR_KICK2) {
MxTrace(
// STRING: BETA10 0x101f64c8
"Got kicked in boundary %s %d %g:%g %g\n",
m_boundary->GetName(),
skeletonCurAnimPosition,
skeletonCurAnimDuration,
skeletonCurAnimPhase
);
return FALSE;
}
m_unk0x58 = p_param1;
SoundManager()->GetCacheSoundManager()->Play(g_soundSkel3, NULL, FALSE);
return TRUE;
}
// FUNCTION: LEGO1 0x100131f0
// FUNCTION: BETA10 0x100cb88a
void LegoRaceCar::VTable0x70(float p_float)
Enforce vtable match (#464) * vtable enforce * Vtable progress * IslePathActor subclasses * LegoState subclasses * LegoWorld subclasses * Presenter progress * Remaining presenters * All but two that need new files * Merge into vtable branch (#3) * Implement MxDisplaySurface::VTable0x44 (#467) * Update mxdisplaysurface.cpp * add arguments to header * Fix glitched bitmaps * WIP fixes * Match * Fix * Changes * Fixes --------- Co-authored-by: Christian Semmler <mail@csemmler.com> * Implmement PoliceState::VTable0x1c (#468) * Implmement PoliceState::VTable0x1c * Fixes --------- Co-authored-by: Christian Semmler <mail@csemmler.com> * Implement Lego3DView::Render (#470) * Implement Lego3DView::Render * use MxDouble * Revert "use MxDouble" This reverts commit a006b60e2066b79ded3e15e143a302d8fd707deb. * Begin work on Police class (#469) * Begin work on Police class * Use JukeBox::e_policeStation value * Fixes --------- Co-authored-by: Christian Semmler <mail@csemmler.com> * Implement MxDisplaySurface::CreateCursorSurface (#471) * Update mxdisplaysurface.cpp * Fixes * Update legovideomanager.cpp * Match to 100% --------- Co-authored-by: Christian Semmler <mail@csemmler.com> --------- Co-authored-by: Misha <106913236+MishaProductions@users.noreply.github.com> Co-authored-by: Christian Semmler <mail@csemmler.com> Co-authored-by: Joshua Peisach <itzswirlz2020@outlook.com> * Police fix * Finish * motocycle lower case * Update historybook.h * Update hospitalstate.h * Update jetski.h * Update legoinputmanager.h * Update legolocomotionanimpresenter.h * Update pizza.h * Update act3shark.h * Update ambulancemissionstate.h * Update bumpbouy.h * Update doors.h --------- Co-authored-by: Misha <106913236+MishaProductions@users.noreply.github.com> Co-authored-by: Christian Semmler <mail@csemmler.com> Co-authored-by: Joshua Peisach <itzswirlz2020@outlook.com>
2024-01-20 18:04:46 -05:00
{
if (m_userNavFlag && (m_userState == LEGORACECAR_KICK1 || m_userState == LEGORACECAR_KICK2)) {
FUN_10012ff0(p_float);
return;
}
LegoCarRaceActor::VTable0x70(p_float);
if (m_userNavFlag && m_userState == LEGORACECAR_UNKNOWN_1) {
if (HandleSkeletonKicks(p_float)) {
return;
}
}
if (LegoCarRaceActor::m_unk0x0c == 1) {
FUN_1005d4b0();
if (!m_userNavFlag) {
FUN_10080590(p_float);
return;
}
float absoluteSpeed = abs(m_worldSpeed);
float maximumSpeed = NavController()->GetMaxLinearVel();
char buffer[200];
sprintf(buffer, "%g", absoluteSpeed / maximumSpeed);
VariableTable()->SetVariable(g_strSpeed, buffer);
if (m_sound) {
// pitches up the engine sound based on the velocity
if (absoluteSpeed > 0.83 * maximumSpeed) {
m_frequencyFactor = 1.9f;
}
else {
// this value seems to simulate RPM based on the gear
MxS32 gearRpmFactor = (MxS32) (6.0 * absoluteSpeed) % 100;
m_frequencyFactor = gearRpmFactor / 80.0 + 0.7;
}
}
if (absoluteSpeed != 0.0f) {
g_unk0x100f0b88 = p_float;
g_unk0x100f0b8c = FALSE;
}
if (p_float - g_unk0x100f0b88 > 5000.0f && !g_unk0x100f0b8c) {
SoundManager()->GetCacheSoundManager()->Play(g_srt001ra, NULL, 0);
g_unk0x100f0b8c = TRUE;
}
}
Enforce vtable match (#464) * vtable enforce * Vtable progress * IslePathActor subclasses * LegoState subclasses * LegoWorld subclasses * Presenter progress * Remaining presenters * All but two that need new files * Merge into vtable branch (#3) * Implement MxDisplaySurface::VTable0x44 (#467) * Update mxdisplaysurface.cpp * add arguments to header * Fix glitched bitmaps * WIP fixes * Match * Fix * Changes * Fixes --------- Co-authored-by: Christian Semmler <mail@csemmler.com> * Implmement PoliceState::VTable0x1c (#468) * Implmement PoliceState::VTable0x1c * Fixes --------- Co-authored-by: Christian Semmler <mail@csemmler.com> * Implement Lego3DView::Render (#470) * Implement Lego3DView::Render * use MxDouble * Revert "use MxDouble" This reverts commit a006b60e2066b79ded3e15e143a302d8fd707deb. * Begin work on Police class (#469) * Begin work on Police class * Use JukeBox::e_policeStation value * Fixes --------- Co-authored-by: Christian Semmler <mail@csemmler.com> * Implement MxDisplaySurface::CreateCursorSurface (#471) * Update mxdisplaysurface.cpp * Fixes * Update legovideomanager.cpp * Match to 100% --------- Co-authored-by: Christian Semmler <mail@csemmler.com> --------- Co-authored-by: Misha <106913236+MishaProductions@users.noreply.github.com> Co-authored-by: Christian Semmler <mail@csemmler.com> Co-authored-by: Joshua Peisach <itzswirlz2020@outlook.com> * Police fix * Finish * motocycle lower case * Update historybook.h * Update hospitalstate.h * Update jetski.h * Update legoinputmanager.h * Update legolocomotionanimpresenter.h * Update pizza.h * Update act3shark.h * Update ambulancemissionstate.h * Update bumpbouy.h * Update doors.h --------- Co-authored-by: Misha <106913236+MishaProductions@users.noreply.github.com> Co-authored-by: Christian Semmler <mail@csemmler.com> Co-authored-by: Joshua Peisach <itzswirlz2020@outlook.com>
2024-01-20 18:04:46 -05:00
}
// FUNCTION: LEGO1 0x100133c0
// FUNCTION: BETA10 0x100cbb84
MxResult LegoRaceCar::VTable0x94(LegoPathActor* p_actor, MxBool p_bool)
Enforce vtable match (#464) * vtable enforce * Vtable progress * IslePathActor subclasses * LegoState subclasses * LegoWorld subclasses * Presenter progress * Remaining presenters * All but two that need new files * Merge into vtable branch (#3) * Implement MxDisplaySurface::VTable0x44 (#467) * Update mxdisplaysurface.cpp * add arguments to header * Fix glitched bitmaps * WIP fixes * Match * Fix * Changes * Fixes --------- Co-authored-by: Christian Semmler <mail@csemmler.com> * Implmement PoliceState::VTable0x1c (#468) * Implmement PoliceState::VTable0x1c * Fixes --------- Co-authored-by: Christian Semmler <mail@csemmler.com> * Implement Lego3DView::Render (#470) * Implement Lego3DView::Render * use MxDouble * Revert "use MxDouble" This reverts commit a006b60e2066b79ded3e15e143a302d8fd707deb. * Begin work on Police class (#469) * Begin work on Police class * Use JukeBox::e_policeStation value * Fixes --------- Co-authored-by: Christian Semmler <mail@csemmler.com> * Implement MxDisplaySurface::CreateCursorSurface (#471) * Update mxdisplaysurface.cpp * Fixes * Update legovideomanager.cpp * Match to 100% --------- Co-authored-by: Christian Semmler <mail@csemmler.com> --------- Co-authored-by: Misha <106913236+MishaProductions@users.noreply.github.com> Co-authored-by: Christian Semmler <mail@csemmler.com> Co-authored-by: Joshua Peisach <itzswirlz2020@outlook.com> * Police fix * Finish * motocycle lower case * Update historybook.h * Update hospitalstate.h * Update jetski.h * Update legoinputmanager.h * Update legolocomotionanimpresenter.h * Update pizza.h * Update act3shark.h * Update ambulancemissionstate.h * Update bumpbouy.h * Update doors.h --------- Co-authored-by: Misha <106913236+MishaProductions@users.noreply.github.com> Co-authored-by: Christian Semmler <mail@csemmler.com> Co-authored-by: Joshua Peisach <itzswirlz2020@outlook.com>
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{
// Note: Code duplication with LegoRaceActor::VTable0x94
if (!p_actor->GetUserNavFlag()) {
if (p_actor->GetState()) {
return FAILURE;
}
if (p_bool) {
LegoROI* roi = p_actor->GetROI(); // name verified by BETA10 0x100cbbf5
assert(roi);
MxMatrix matr;
matr = roi->GetLocal2World();
Vector3(matr[3]).Add(g_unk0x10102af0);
roi->FUN_100a58f0(matr);
p_actor->SetState(2);
}
if (m_userNavFlag) {
MxBool actorIsStuds = strcmpi(p_actor->GetROI()->GetName(), "studs") == 0;
MxBool actorIsRhoda = strcmpi(p_actor->GetROI()->GetName(), "rhoda") == 0;
MxLong time = Timer()->GetTime();
const char* soundKey = NULL;
MxLong timeElapsed = time - g_timeLastSoundPlayed;
if (timeElapsed > 3000) {
if (p_bool) {
if (actorIsStuds) {
soundKey = g_srtsl18to29[g_srtsl18to29Index++];
if (g_srtsl18to29Index >= sizeOfArray(g_srtsl18to29)) {
g_srtsl18to29Index = 0;
}
}
else if (actorIsRhoda) {
soundKey = g_emptySoundKeyList[g_emptySoundKeyListIndex++];
if (g_emptySoundKeyListIndex >= sizeOfArray(g_emptySoundKeyList)) {
g_emptySoundKeyListIndex = 0;
}
}
}
else {
if (actorIsStuds) {
soundKey = g_srtsl6to10[g_srtsl6to10Index++];
if (g_srtsl6to10Index >= sizeOfArray(g_srtsl6to10)) {
g_srtsl6to10Index = 0;
}
}
else if (actorIsRhoda) {
soundKey = g_srtrh[g_srtrhIndex++];
if (g_srtrhIndex >= sizeOfArray(g_srtrh)) {
g_srtrhIndex = 0;
}
}
}
if (soundKey) {
SoundManager()->GetCacheSoundManager()->Play(soundKey, NULL, FALSE);
g_timeLastSoundPlayed = g_unk0x100f3308 = time;
}
}
if (p_bool && m_worldSpeed != 0) {
return SUCCESS;
}
return FAILURE;
}
}
return SUCCESS;
Enforce vtable match (#464) * vtable enforce * Vtable progress * IslePathActor subclasses * LegoState subclasses * LegoWorld subclasses * Presenter progress * Remaining presenters * All but two that need new files * Merge into vtable branch (#3) * Implement MxDisplaySurface::VTable0x44 (#467) * Update mxdisplaysurface.cpp * add arguments to header * Fix glitched bitmaps * WIP fixes * Match * Fix * Changes * Fixes --------- Co-authored-by: Christian Semmler <mail@csemmler.com> * Implmement PoliceState::VTable0x1c (#468) * Implmement PoliceState::VTable0x1c * Fixes --------- Co-authored-by: Christian Semmler <mail@csemmler.com> * Implement Lego3DView::Render (#470) * Implement Lego3DView::Render * use MxDouble * Revert "use MxDouble" This reverts commit a006b60e2066b79ded3e15e143a302d8fd707deb. * Begin work on Police class (#469) * Begin work on Police class * Use JukeBox::e_policeStation value * Fixes --------- Co-authored-by: Christian Semmler <mail@csemmler.com> * Implement MxDisplaySurface::CreateCursorSurface (#471) * Update mxdisplaysurface.cpp * Fixes * Update legovideomanager.cpp * Match to 100% --------- Co-authored-by: Christian Semmler <mail@csemmler.com> --------- Co-authored-by: Misha <106913236+MishaProductions@users.noreply.github.com> Co-authored-by: Christian Semmler <mail@csemmler.com> Co-authored-by: Joshua Peisach <itzswirlz2020@outlook.com> * Police fix * Finish * motocycle lower case * Update historybook.h * Update hospitalstate.h * Update jetski.h * Update legoinputmanager.h * Update legolocomotionanimpresenter.h * Update pizza.h * Update act3shark.h * Update ambulancemissionstate.h * Update bumpbouy.h * Update doors.h --------- Co-authored-by: Misha <106913236+MishaProductions@users.noreply.github.com> Co-authored-by: Christian Semmler <mail@csemmler.com> Co-authored-by: Joshua Peisach <itzswirlz2020@outlook.com>
2024-01-20 18:04:46 -05:00
}
// FUNCTION: LEGO1 0x10013600
// FUNCTION: BETA10 0x100cbe60
MxResult LegoRaceCar::VTable0x9c()
Enforce vtable match (#464) * vtable enforce * Vtable progress * IslePathActor subclasses * LegoState subclasses * LegoWorld subclasses * Presenter progress * Remaining presenters * All but two that need new files * Merge into vtable branch (#3) * Implement MxDisplaySurface::VTable0x44 (#467) * Update mxdisplaysurface.cpp * add arguments to header * Fix glitched bitmaps * WIP fixes * Match * Fix * Changes * Fixes --------- Co-authored-by: Christian Semmler <mail@csemmler.com> * Implmement PoliceState::VTable0x1c (#468) * Implmement PoliceState::VTable0x1c * Fixes --------- Co-authored-by: Christian Semmler <mail@csemmler.com> * Implement Lego3DView::Render (#470) * Implement Lego3DView::Render * use MxDouble * Revert "use MxDouble" This reverts commit a006b60e2066b79ded3e15e143a302d8fd707deb. * Begin work on Police class (#469) * Begin work on Police class * Use JukeBox::e_policeStation value * Fixes --------- Co-authored-by: Christian Semmler <mail@csemmler.com> * Implement MxDisplaySurface::CreateCursorSurface (#471) * Update mxdisplaysurface.cpp * Fixes * Update legovideomanager.cpp * Match to 100% --------- Co-authored-by: Christian Semmler <mail@csemmler.com> --------- Co-authored-by: Misha <106913236+MishaProductions@users.noreply.github.com> Co-authored-by: Christian Semmler <mail@csemmler.com> Co-authored-by: Joshua Peisach <itzswirlz2020@outlook.com> * Police fix * Finish * motocycle lower case * Update historybook.h * Update hospitalstate.h * Update jetski.h * Update legoinputmanager.h * Update legolocomotionanimpresenter.h * Update pizza.h * Update act3shark.h * Update ambulancemissionstate.h * Update bumpbouy.h * Update doors.h --------- Co-authored-by: Misha <106913236+MishaProductions@users.noreply.github.com> Co-authored-by: Christian Semmler <mail@csemmler.com> Co-authored-by: Joshua Peisach <itzswirlz2020@outlook.com>
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{
MxResult result;
if (m_userNavFlag) {
result = LegoCarRaceActor::VTable0x9c();
if (m_boundary) {
MxS32 bVar2 = 0;
for (MxS32 i = 0; i < sizeOfArray(g_skBMap); i++) {
assert(g_skBMap[i].m_b);
if (m_boundary == g_skBMap[i].m_b) {
bVar2 = 1;
break;
}
}
if (m_userState == LEGORACECAR_UNKNOWN_1) {
if (!bVar2) {
m_userState = LEGORACECAR_UNKNOWN_0;
}
}
else {
m_userState = LEGORACECAR_UNKNOWN_1;
}
}
}
else {
result = LegoCarRaceActor::VTable0x9c();
}
return result;
Enforce vtable match (#464) * vtable enforce * Vtable progress * IslePathActor subclasses * LegoState subclasses * LegoWorld subclasses * Presenter progress * Remaining presenters * All but two that need new files * Merge into vtable branch (#3) * Implement MxDisplaySurface::VTable0x44 (#467) * Update mxdisplaysurface.cpp * add arguments to header * Fix glitched bitmaps * WIP fixes * Match * Fix * Changes * Fixes --------- Co-authored-by: Christian Semmler <mail@csemmler.com> * Implmement PoliceState::VTable0x1c (#468) * Implmement PoliceState::VTable0x1c * Fixes --------- Co-authored-by: Christian Semmler <mail@csemmler.com> * Implement Lego3DView::Render (#470) * Implement Lego3DView::Render * use MxDouble * Revert "use MxDouble" This reverts commit a006b60e2066b79ded3e15e143a302d8fd707deb. * Begin work on Police class (#469) * Begin work on Police class * Use JukeBox::e_policeStation value * Fixes --------- Co-authored-by: Christian Semmler <mail@csemmler.com> * Implement MxDisplaySurface::CreateCursorSurface (#471) * Update mxdisplaysurface.cpp * Fixes * Update legovideomanager.cpp * Match to 100% --------- Co-authored-by: Christian Semmler <mail@csemmler.com> --------- Co-authored-by: Misha <106913236+MishaProductions@users.noreply.github.com> Co-authored-by: Christian Semmler <mail@csemmler.com> Co-authored-by: Joshua Peisach <itzswirlz2020@outlook.com> * Police fix * Finish * motocycle lower case * Update historybook.h * Update hospitalstate.h * Update jetski.h * Update legoinputmanager.h * Update legolocomotionanimpresenter.h * Update pizza.h * Update act3shark.h * Update ambulancemissionstate.h * Update bumpbouy.h * Update doors.h --------- Co-authored-by: Misha <106913236+MishaProductions@users.noreply.github.com> Co-authored-by: Christian Semmler <mail@csemmler.com> Co-authored-by: Joshua Peisach <itzswirlz2020@outlook.com>
2024-01-20 18:04:46 -05:00
}
// FUNCTION: LEGO1 0x10013670
void LegoRaceCar::FUN_10013670()
{
g_unk0x100f0bac = (rand() & 0xc) >> 2;
// Inlining the `rand()` causes this function to mismatch
MxU32 uVar1 = rand();
g_unk0x100f0bb0 = uVar1 % 0xc >> 2;
}
// FUNCTION: LEGO1 0x10014500
// FUNCTION: BETA10 0x100cd5e0
MxU32 LegoRaceCar::VTable0x6c(
LegoPathBoundary* p_boundary,
Vector3& p_v1,
Vector3& p_v2,
float p_f1,
float p_f2,
Vector3& p_v3
)
Enforce vtable match (#464) * vtable enforce * Vtable progress * IslePathActor subclasses * LegoState subclasses * LegoWorld subclasses * Presenter progress * Remaining presenters * All but two that need new files * Merge into vtable branch (#3) * Implement MxDisplaySurface::VTable0x44 (#467) * Update mxdisplaysurface.cpp * add arguments to header * Fix glitched bitmaps * WIP fixes * Match * Fix * Changes * Fixes --------- Co-authored-by: Christian Semmler <mail@csemmler.com> * Implmement PoliceState::VTable0x1c (#468) * Implmement PoliceState::VTable0x1c * Fixes --------- Co-authored-by: Christian Semmler <mail@csemmler.com> * Implement Lego3DView::Render (#470) * Implement Lego3DView::Render * use MxDouble * Revert "use MxDouble" This reverts commit a006b60e2066b79ded3e15e143a302d8fd707deb. * Begin work on Police class (#469) * Begin work on Police class * Use JukeBox::e_policeStation value * Fixes --------- Co-authored-by: Christian Semmler <mail@csemmler.com> * Implement MxDisplaySurface::CreateCursorSurface (#471) * Update mxdisplaysurface.cpp * Fixes * Update legovideomanager.cpp * Match to 100% --------- Co-authored-by: Christian Semmler <mail@csemmler.com> --------- Co-authored-by: Misha <106913236+MishaProductions@users.noreply.github.com> Co-authored-by: Christian Semmler <mail@csemmler.com> Co-authored-by: Joshua Peisach <itzswirlz2020@outlook.com> * Police fix * Finish * motocycle lower case * Update historybook.h * Update hospitalstate.h * Update jetski.h * Update legoinputmanager.h * Update legolocomotionanimpresenter.h * Update pizza.h * Update act3shark.h * Update ambulancemissionstate.h * Update bumpbouy.h * Update doors.h --------- Co-authored-by: Misha <106913236+MishaProductions@users.noreply.github.com> Co-authored-by: Christian Semmler <mail@csemmler.com> Co-authored-by: Joshua Peisach <itzswirlz2020@outlook.com>
2024-01-20 18:04:46 -05:00
{
return LegoCarRaceActor::VTable0x6c(p_boundary, p_v1, p_v2, p_f1, p_f2, p_v3);
Enforce vtable match (#464) * vtable enforce * Vtable progress * IslePathActor subclasses * LegoState subclasses * LegoWorld subclasses * Presenter progress * Remaining presenters * All but two that need new files * Merge into vtable branch (#3) * Implement MxDisplaySurface::VTable0x44 (#467) * Update mxdisplaysurface.cpp * add arguments to header * Fix glitched bitmaps * WIP fixes * Match * Fix * Changes * Fixes --------- Co-authored-by: Christian Semmler <mail@csemmler.com> * Implmement PoliceState::VTable0x1c (#468) * Implmement PoliceState::VTable0x1c * Fixes --------- Co-authored-by: Christian Semmler <mail@csemmler.com> * Implement Lego3DView::Render (#470) * Implement Lego3DView::Render * use MxDouble * Revert "use MxDouble" This reverts commit a006b60e2066b79ded3e15e143a302d8fd707deb. * Begin work on Police class (#469) * Begin work on Police class * Use JukeBox::e_policeStation value * Fixes --------- Co-authored-by: Christian Semmler <mail@csemmler.com> * Implement MxDisplaySurface::CreateCursorSurface (#471) * Update mxdisplaysurface.cpp * Fixes * Update legovideomanager.cpp * Match to 100% --------- Co-authored-by: Christian Semmler <mail@csemmler.com> --------- Co-authored-by: Misha <106913236+MishaProductions@users.noreply.github.com> Co-authored-by: Christian Semmler <mail@csemmler.com> Co-authored-by: Joshua Peisach <itzswirlz2020@outlook.com> * Police fix * Finish * motocycle lower case * Update historybook.h * Update hospitalstate.h * Update jetski.h * Update legoinputmanager.h * Update legolocomotionanimpresenter.h * Update pizza.h * Update act3shark.h * Update ambulancemissionstate.h * Update bumpbouy.h * Update doors.h --------- Co-authored-by: Misha <106913236+MishaProductions@users.noreply.github.com> Co-authored-by: Christian Semmler <mail@csemmler.com> Co-authored-by: Joshua Peisach <itzswirlz2020@outlook.com>
2024-01-20 18:04:46 -05:00
}
// FUNCTION: LEGO1 0x10014560
// FUNCTION: BETA10 0x100cd660
void LegoRaceCar::SwitchBoundary(LegoPathBoundary*& p_boundary, LegoUnknown100db7f4*& p_edge, float& p_unk0xe4)
Enforce vtable match (#464) * vtable enforce * Vtable progress * IslePathActor subclasses * LegoState subclasses * LegoWorld subclasses * Presenter progress * Remaining presenters * All but two that need new files * Merge into vtable branch (#3) * Implement MxDisplaySurface::VTable0x44 (#467) * Update mxdisplaysurface.cpp * add arguments to header * Fix glitched bitmaps * WIP fixes * Match * Fix * Changes * Fixes --------- Co-authored-by: Christian Semmler <mail@csemmler.com> * Implmement PoliceState::VTable0x1c (#468) * Implmement PoliceState::VTable0x1c * Fixes --------- Co-authored-by: Christian Semmler <mail@csemmler.com> * Implement Lego3DView::Render (#470) * Implement Lego3DView::Render * use MxDouble * Revert "use MxDouble" This reverts commit a006b60e2066b79ded3e15e143a302d8fd707deb. * Begin work on Police class (#469) * Begin work on Police class * Use JukeBox::e_policeStation value * Fixes --------- Co-authored-by: Christian Semmler <mail@csemmler.com> * Implement MxDisplaySurface::CreateCursorSurface (#471) * Update mxdisplaysurface.cpp * Fixes * Update legovideomanager.cpp * Match to 100% --------- Co-authored-by: Christian Semmler <mail@csemmler.com> --------- Co-authored-by: Misha <106913236+MishaProductions@users.noreply.github.com> Co-authored-by: Christian Semmler <mail@csemmler.com> Co-authored-by: Joshua Peisach <itzswirlz2020@outlook.com> * Police fix * Finish * motocycle lower case * Update historybook.h * Update hospitalstate.h * Update jetski.h * Update legoinputmanager.h * Update legolocomotionanimpresenter.h * Update pizza.h * Update act3shark.h * Update ambulancemissionstate.h * Update bumpbouy.h * Update doors.h --------- Co-authored-by: Misha <106913236+MishaProductions@users.noreply.github.com> Co-authored-by: Christian Semmler <mail@csemmler.com> Co-authored-by: Joshua Peisach <itzswirlz2020@outlook.com>
2024-01-20 18:04:46 -05:00
{
LegoCarRaceActor::SwitchBoundary(p_boundary, p_edge, p_unk0xe4);
Enforce vtable match (#464) * vtable enforce * Vtable progress * IslePathActor subclasses * LegoState subclasses * LegoWorld subclasses * Presenter progress * Remaining presenters * All but two that need new files * Merge into vtable branch (#3) * Implement MxDisplaySurface::VTable0x44 (#467) * Update mxdisplaysurface.cpp * add arguments to header * Fix glitched bitmaps * WIP fixes * Match * Fix * Changes * Fixes --------- Co-authored-by: Christian Semmler <mail@csemmler.com> * Implmement PoliceState::VTable0x1c (#468) * Implmement PoliceState::VTable0x1c * Fixes --------- Co-authored-by: Christian Semmler <mail@csemmler.com> * Implement Lego3DView::Render (#470) * Implement Lego3DView::Render * use MxDouble * Revert "use MxDouble" This reverts commit a006b60e2066b79ded3e15e143a302d8fd707deb. * Begin work on Police class (#469) * Begin work on Police class * Use JukeBox::e_policeStation value * Fixes --------- Co-authored-by: Christian Semmler <mail@csemmler.com> * Implement MxDisplaySurface::CreateCursorSurface (#471) * Update mxdisplaysurface.cpp * Fixes * Update legovideomanager.cpp * Match to 100% --------- Co-authored-by: Christian Semmler <mail@csemmler.com> --------- Co-authored-by: Misha <106913236+MishaProductions@users.noreply.github.com> Co-authored-by: Christian Semmler <mail@csemmler.com> Co-authored-by: Joshua Peisach <itzswirlz2020@outlook.com> * Police fix * Finish * motocycle lower case * Update historybook.h * Update hospitalstate.h * Update jetski.h * Update legoinputmanager.h * Update legolocomotionanimpresenter.h * Update pizza.h * Update act3shark.h * Update ambulancemissionstate.h * Update bumpbouy.h * Update doors.h --------- Co-authored-by: Misha <106913236+MishaProductions@users.noreply.github.com> Co-authored-by: Christian Semmler <mail@csemmler.com> Co-authored-by: Joshua Peisach <itzswirlz2020@outlook.com>
2024-01-20 18:04:46 -05:00
}