isle-portable/LEGO1/mxsemaphore.h

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#ifndef MX_SEMAPHORE_H
#define MX_SEMAPHORE_H
#include "mxtypes.h"
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#include <windows.h>
// SIZE 0x08
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class MxSemaphore {
public:
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MxSemaphore();
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// Inlined only, no offset
~MxSemaphore() { CloseHandle(m_hSemaphore); }
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virtual MxResult Init(MxU32 p_initialCount, MxU32 p_maxCount);
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void Wait(MxU32 p_timeoutMS);
void Release(MxU32 p_releaseCount);
private:
HANDLE m_hSemaphore; // 0x04
};
#endif // MX_SEMAPHORE_H