isle-portable/isle.mak

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2023-06-23 12:17:41 -04:00
# Microsoft Developer Studio Generated NMAKE File, Format Version 4.20
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Application" 0x0101
# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
!IF "$(CFG)" == ""
CFG=LEGO1 - Win32 Release
!MESSAGE No configuration specified. Defaulting to LEGO1 - Win32 Release.
!ENDIF
!IF "$(CFG)" != "LEGO1 - Win32 Release" && "$(CFG)" != "LEGO1 - Win32 Debug" &&\
"$(CFG)" != "ISLE - Win32 Release" && "$(CFG)" != "ISLE - Win32 Debug"
!MESSAGE Invalid configuration "$(CFG)" specified.
!MESSAGE You can specify a configuration when running NMAKE on this makefile
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "isle.mak" CFG="LEGO1 - Win32 Release"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "LEGO1 - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE "LEGO1 - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE "ISLE - Win32 Release" (based on "Win32 (x86) Application")
!MESSAGE "ISLE - Win32 Debug" (based on "Win32 (x86) Application")
!MESSAGE
!ERROR An invalid configuration is specified.
!ENDIF
!IF "$(OS)" == "Windows_NT"
NULL=
!ELSE
NULL=nul
!ENDIF
################################################################################
# Begin Project
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# PROP Target_Last_Scanned "ISLE - Win32 Debug"
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!IF "$(CFG)" == "LEGO1 - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "LEGO1\Release"
# PROP BASE Intermediate_Dir "LEGO1\Release"
# PROP BASE Target_Dir "LEGO1"
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "LEGO1\Release"
# PROP Intermediate_Dir "LEGO1\Release"
# PROP Target_Dir "LEGO1"
OUTDIR=.\LEGO1\Release
INTDIR=.\LEGO1\Release
ALL : ".\Release\LEGO1.DLL"
CLEAN :
-@erase "$(INTDIR)\dllmain.obj"
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-@erase "$(INTDIR)\legoomni.obj"
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-@erase "$(INTDIR)\mxautolocker.obj"
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-@erase "$(INTDIR)\mxdsfile.obj"
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-@erase "$(INTDIR)\mxdsobject.obj"
-@erase "$(INTDIR)\mxdssource.obj"
-@erase "$(INTDIR)\mxioinfo.obj"
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-@erase "$(INTDIR)\mxomni.obj"
-@erase "$(INTDIR)\mxomnicreateflags.obj"
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-@erase "$(INTDIR)\mxpalette.obj"
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-@erase "$(INTDIR)\mxstring.obj"
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-@erase "$(INTDIR)\mxvideoparam.obj"
-@erase "$(INTDIR)\mxvideoparamflags.obj"
-@erase "$(INTDIR)\vc40.pdb"
-@erase ".\Release\LEGO1.DLL"
-@erase ".\Release\LEGO1.EXP"
-@erase ".\Release\LEGO1.LIB"
-@erase ".\Release\LEGO1.PDB"
"$(OUTDIR)" :
if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
CPP=cl.exe
# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c
# ADD CPP /nologo /MT /W3 /GX /Zi /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c
CPP_PROJ=/nologo /MT /W3 /GX /Zi /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS"\
/Fp"$(INTDIR)/LEGO1.pch" /YX /Fo"$(INTDIR)/" /Fd"$(INTDIR)/" /c
CPP_OBJS=.\LEGO1\Release/
CPP_SBRS=.\.
.c{$(CPP_OBJS)}.obj:
$(CPP) $(CPP_PROJ) $<
.cpp{$(CPP_OBJS)}.obj:
$(CPP) $(CPP_PROJ) $<
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MTL=mktyplib.exe
# ADD BASE MTL /nologo /D "NDEBUG" /win32
# ADD MTL /nologo /D "NDEBUG" /win32
MTL_PROJ=/nologo /D "NDEBUG" /win32
RSC=rc.exe
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
BSC32_FLAGS=/nologo /o"$(OUTDIR)/LEGO1.bsc"
BSC32_SBRS= \
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /machine:I386
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib winmm.lib /nologo /subsystem:windows /dll /pdb:"Release/LEGO1.PDB" /debug /machine:I386 /out:"Release/LEGO1.DLL" /implib:"Release/LEGO1.LIB"
# SUBTRACT LINK32 /pdb:none /map
LINK32_FLAGS=kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib\
advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib\
odbccp32.lib winmm.lib /nologo /subsystem:windows /dll /incremental:no\
/pdb:"Release/LEGO1.PDB" /debug /machine:I386 /out:"Release/LEGO1.DLL"\
/implib:"Release/LEGO1.LIB"
LINK32_OBJS= \
"$(INTDIR)\dllmain.obj" \
"$(INTDIR)\legonavcontroller.obj" \
"$(INTDIR)\legoomni.obj" \
"$(INTDIR)\mxatomid.obj" \
"$(INTDIR)\mxautolocker.obj" \
"$(INTDIR)\mxcore.obj" \
"$(INTDIR)\mxcriticalsection.obj" \
"$(INTDIR)\mxdsfile.obj" \
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"$(INTDIR)\mxdsobject.obj" \
"$(INTDIR)\mxdssource.obj" \
"$(INTDIR)\mxioinfo.obj" \
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"$(INTDIR)\mxomni.obj" \
"$(INTDIR)\mxomnicreateflags.obj" \
"$(INTDIR)\mxomnicreateparam.obj" \
"$(INTDIR)\mxomnicreateparambase.obj" \
"$(INTDIR)\mxpalette.obj" \
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"$(INTDIR)\mxstring.obj" \
"$(INTDIR)\mxtimer.obj" \
"$(INTDIR)\mxunknown100dc6b0.obj" \
"$(INTDIR)\mxvideomanager.obj" \
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"$(INTDIR)\mxvideoparam.obj" \
"$(INTDIR)\mxvideoparamflags.obj"
".\Release\LEGO1.DLL" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
$(LINK32) @<<
$(LINK32_FLAGS) $(LINK32_OBJS)
<<
!ELSEIF "$(CFG)" == "LEGO1 - Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "LEGO1\Debug"
# PROP BASE Intermediate_Dir "LEGO1\Debug"
# PROP BASE Target_Dir "LEGO1"
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "LEGO1\Debug"
# PROP Intermediate_Dir "LEGO1\Debug"
# PROP Target_Dir "LEGO1"
OUTDIR=.\LEGO1\Debug
INTDIR=.\LEGO1\Debug
ALL : ".\Debug\LEGO1.DLL"
CLEAN :
-@erase "$(INTDIR)\dllmain.obj"
-@erase "$(INTDIR)\legonavcontroller.obj"
-@erase "$(INTDIR)\legoomni.obj"
-@erase "$(INTDIR)\mxatomid.obj"
-@erase "$(INTDIR)\mxautolocker.obj"
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-@erase "$(INTDIR)\mxcriticalsection.obj"
-@erase "$(INTDIR)\mxdsfile.obj"
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-@erase "$(INTDIR)\mxdsobject.obj"
-@erase "$(INTDIR)\mxdssource.obj"
-@erase "$(INTDIR)\mxioinfo.obj"
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-@erase "$(INTDIR)\mxomni.obj"
-@erase "$(INTDIR)\mxomnicreateflags.obj"
-@erase "$(INTDIR)\mxomnicreateparam.obj"
-@erase "$(INTDIR)\mxomnicreateparambase.obj"
-@erase "$(INTDIR)\mxpalette.obj"
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-@erase "$(INTDIR)\mxstring.obj"
-@erase "$(INTDIR)\mxtimer.obj"
-@erase "$(INTDIR)\mxunknown100dc6b0.obj"
-@erase "$(INTDIR)\mxvideomanager.obj"
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-@erase "$(INTDIR)\mxvideoparam.obj"
-@erase "$(INTDIR)\mxvideoparamflags.obj"
-@erase "$(INTDIR)\vc40.idb"
-@erase "$(INTDIR)\vc40.pdb"
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-@erase "$(OUTDIR)\LEGO1.lib"
-@erase "$(OUTDIR)\LEGO1.pdb"
-@erase ".\Debug\LEGO1.DLL"
-@erase ".\Debug\LEGO1.ILK"
"$(OUTDIR)" :
if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
CPP=cl.exe
# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /c
# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /c
CPP_PROJ=/nologo /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS"\
/Fp"$(INTDIR)/LEGO1.pch" /YX /Fo"$(INTDIR)/" /Fd"$(INTDIR)/" /c
CPP_OBJS=.\LEGO1\Debug/
CPP_SBRS=.\.
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$(CPP) $(CPP_PROJ) $<
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MTL=mktyplib.exe
# ADD BASE MTL /nologo /D "_DEBUG" /win32
# ADD MTL /nologo /D "_DEBUG" /win32
MTL_PROJ=/nologo /D "_DEBUG" /win32
RSC=rc.exe
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
BSC32_FLAGS=/nologo /o"$(OUTDIR)/LEGO1.bsc"
BSC32_SBRS= \
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /debug /machine:I386
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib winmm.lib /nologo /subsystem:windows /dll /debug /machine:I386 /out:"Debug/LEGO1.DLL"
# SUBTRACT LINK32 /pdb:none /map
LINK32_FLAGS=kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib\
advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib\
odbccp32.lib winmm.lib /nologo /subsystem:windows /dll /incremental:yes\
/pdb:"$(OUTDIR)/LEGO1.pdb" /debug /machine:I386 /out:"Debug/LEGO1.DLL"\
/implib:"$(OUTDIR)/LEGO1.lib"
LINK32_OBJS= \
"$(INTDIR)\dllmain.obj" \
"$(INTDIR)\legonavcontroller.obj" \
"$(INTDIR)\legoomni.obj" \
"$(INTDIR)\mxatomid.obj" \
"$(INTDIR)\mxautolocker.obj" \
"$(INTDIR)\mxcore.obj" \
"$(INTDIR)\mxcriticalsection.obj" \
"$(INTDIR)\mxdsfile.obj" \
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"$(INTDIR)\mxdsobject.obj" \
"$(INTDIR)\mxdssource.obj" \
"$(INTDIR)\mxioinfo.obj" \
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"$(INTDIR)\mxomni.obj" \
"$(INTDIR)\mxomnicreateflags.obj" \
"$(INTDIR)\mxomnicreateparam.obj" \
"$(INTDIR)\mxomnicreateparambase.obj" \
"$(INTDIR)\mxpalette.obj" \
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"$(INTDIR)\mxstring.obj" \
"$(INTDIR)\mxtimer.obj" \
"$(INTDIR)\mxunknown100dc6b0.obj" \
"$(INTDIR)\mxvideomanager.obj" \
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"$(INTDIR)\mxvideoparam.obj" \
"$(INTDIR)\mxvideoparamflags.obj"
".\Debug\LEGO1.DLL" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
$(LINK32) @<<
$(LINK32_FLAGS) $(LINK32_OBJS)
<<
!ELSEIF "$(CFG)" == "ISLE - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "ISLE\Release"
# PROP BASE Intermediate_Dir "ISLE\Release"
# PROP BASE Target_Dir "ISLE"
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "ISLE\Release"
# PROP Intermediate_Dir "ISLE\Release"
# PROP Target_Dir "ISLE"
OUTDIR=.\ISLE\Release
INTDIR=.\ISLE\Release
ALL : "LEGO1 - Win32 Release" ".\Release\ISLE.EXE"
CLEAN :
-@erase "$(INTDIR)\define.obj"
-@erase "$(INTDIR)\isle.obj"
-@erase "$(INTDIR)\isle.res"
-@erase "$(INTDIR)\vc40.pdb"
-@erase ".\Release\ISLE.EXE"
-@erase ".\Release\ISLE.PDB"
"$(OUTDIR)" :
if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
CPP=cl.exe
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c
# ADD CPP /nologo /W3 /GX /Zi /O2 /I "LEGO1" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c
CPP_PROJ=/nologo /ML /W3 /GX /Zi /O2 /I "LEGO1" /D "WIN32" /D "NDEBUG" /D\
"_WINDOWS" /Fp"$(INTDIR)/ISLE.pch" /YX /Fo"$(INTDIR)/" /Fd"$(INTDIR)/" /c
CPP_OBJS=.\ISLE\Release/
CPP_SBRS=.\.
.c{$(CPP_OBJS)}.obj:
$(CPP) $(CPP_PROJ) $<
.cpp{$(CPP_OBJS)}.obj:
$(CPP) $(CPP_PROJ) $<
.cxx{$(CPP_OBJS)}.obj:
$(CPP) $(CPP_PROJ) $<
.c{$(CPP_SBRS)}.sbr:
$(CPP) $(CPP_PROJ) $<
.cpp{$(CPP_SBRS)}.sbr:
$(CPP) $(CPP_PROJ) $<
.cxx{$(CPP_SBRS)}.sbr:
$(CPP) $(CPP_PROJ) $<
MTL=mktyplib.exe
# ADD BASE MTL /nologo /D "NDEBUG" /win32
# ADD MTL /nologo /D "NDEBUG" /win32
MTL_PROJ=/nologo /D "NDEBUG" /win32
RSC=rc.exe
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
RSC_PROJ=/l 0x409 /fo"$(INTDIR)/isle.res" /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
BSC32_FLAGS=/nologo /o"$(OUTDIR)/ISLE.bsc"
BSC32_SBRS= \
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib winmm.lib lego1.lib dsound.lib /nologo /subsystem:windows /pdb:"Release/ISLE.PDB" /debug /machine:I386 /out:"Release/ISLE.EXE" /LIBPATH:"ISLE/ext"
# SUBTRACT LINK32 /pdb:none
LINK32_FLAGS=kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib\
advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib\
odbccp32.lib winmm.lib lego1.lib dsound.lib /nologo /subsystem:windows\
/incremental:no /pdb:"Release/ISLE.PDB" /debug /machine:I386\
/out:"Release/ISLE.EXE" /LIBPATH:"ISLE/ext"
LINK32_OBJS= \
"$(INTDIR)\define.obj" \
"$(INTDIR)\isle.obj" \
"$(INTDIR)\isle.res" \
".\Release\LEGO1.LIB"
".\Release\ISLE.EXE" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
$(LINK32) @<<
$(LINK32_FLAGS) $(LINK32_OBJS)
<<
!ELSEIF "$(CFG)" == "ISLE - Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "ISLE\Debug"
# PROP BASE Intermediate_Dir "ISLE\Debug"
# PROP BASE Target_Dir "ISLE"
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "ISLE\Debug"
# PROP Intermediate_Dir "ISLE\Debug"
# PROP Target_Dir "ISLE"
OUTDIR=.\ISLE\Debug
INTDIR=.\ISLE\Debug
ALL : "LEGO1 - Win32 Debug" ".\Debug\ISLE.EXE"
CLEAN :
-@erase "$(INTDIR)\define.obj"
-@erase "$(INTDIR)\isle.obj"
-@erase "$(INTDIR)\isle.res"
-@erase "$(INTDIR)\vc40.idb"
-@erase "$(INTDIR)\vc40.pdb"
-@erase ".\Debug\ISLE.EXE"
-@erase ".\Debug\ISLE.ILK"
-@erase ".\Debug\ISLE.PDB"
"$(OUTDIR)" :
if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
CPP=cl.exe
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /c
# ADD CPP /nologo /W3 /Gm /GX /Zi /Od /I "LEGO1" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /c
CPP_PROJ=/nologo /MLd /W3 /Gm /GX /Zi /Od /I "LEGO1" /D "WIN32" /D "_DEBUG" /D\
"_WINDOWS" /Fp"$(INTDIR)/ISLE.pch" /YX /Fo"$(INTDIR)/" /Fd"$(INTDIR)/" /c
CPP_OBJS=.\ISLE\Debug/
CPP_SBRS=.\.
.c{$(CPP_OBJS)}.obj:
$(CPP) $(CPP_PROJ) $<
.cpp{$(CPP_OBJS)}.obj:
$(CPP) $(CPP_PROJ) $<
.cxx{$(CPP_OBJS)}.obj:
$(CPP) $(CPP_PROJ) $<
.c{$(CPP_SBRS)}.sbr:
$(CPP) $(CPP_PROJ) $<
.cpp{$(CPP_SBRS)}.sbr:
$(CPP) $(CPP_PROJ) $<
.cxx{$(CPP_SBRS)}.sbr:
$(CPP) $(CPP_PROJ) $<
MTL=mktyplib.exe
# ADD BASE MTL /nologo /D "_DEBUG" /win32
# ADD MTL /nologo /D "_DEBUG" /win32
MTL_PROJ=/nologo /D "_DEBUG" /win32
RSC=rc.exe
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
RSC_PROJ=/l 0x409 /fo"$(INTDIR)/isle.res" /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
BSC32_FLAGS=/nologo /o"$(OUTDIR)/ISLE.bsc"
BSC32_SBRS= \
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib winmm.lib lego1.lib dsound.lib /nologo /subsystem:windows /pdb:"Debug/ISLE.PDB" /debug /machine:I386 /out:"Debug/ISLE.EXE" /LIBPATH:"ISLE/ext"
# SUBTRACT LINK32 /pdb:none
LINK32_FLAGS=kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib\
advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib\
odbccp32.lib winmm.lib lego1.lib dsound.lib /nologo /subsystem:windows\
/incremental:yes /pdb:"Debug/ISLE.PDB" /debug /machine:I386\
/out:"Debug/ISLE.EXE" /LIBPATH:"ISLE/ext"
LINK32_OBJS= \
"$(INTDIR)\define.obj" \
"$(INTDIR)\isle.obj" \
"$(INTDIR)\isle.res" \
".\LEGO1\Debug\LEGO1.lib"
".\Debug\ISLE.EXE" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
$(LINK32) @<<
$(LINK32_FLAGS) $(LINK32_OBJS)
<<
!ENDIF
################################################################################
# Begin Target
# Name "LEGO1 - Win32 Release"
# Name "LEGO1 - Win32 Debug"
!IF "$(CFG)" == "LEGO1 - Win32 Release"
!ELSEIF "$(CFG)" == "LEGO1 - Win32 Debug"
!ENDIF
################################################################################
# Begin Source File
SOURCE=.\LEGO1\mxcore.cpp
DEP_CPP_MXCOR=\
".\LEGO1\mxcore.h"\
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".\LEGO1\mxtypes.h"\
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"$(INTDIR)\mxcore.obj" : $(SOURCE) $(DEP_CPP_MXCOR) "$(INTDIR)"
$(CPP) $(CPP_PROJ) $(SOURCE)
# End Source File
################################################################################
# Begin Source File
SOURCE=.\LEGO1\dllmain.cpp
"$(INTDIR)\dllmain.obj" : $(SOURCE) "$(INTDIR)"
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$(CPP) $(CPP_PROJ) $(SOURCE)
# End Source File
################################################################################
# Begin Source File
SOURCE=.\LEGO1\legoomni.cpp
DEP_CPP_LEGOO=\
".\LEGO1\lego3dmanager.h"\
".\LEGO1\lego3dview.h"\
".\LEGO1\legoentity.h"\
".\LEGO1\legogamestate.h"\
".\LEGO1\legoinputmanager.h"\
".\LEGO1\legonavcontroller.h"\
".\LEGO1\legoomni.h"\
".\LEGO1\legoroi.h"\
".\LEGO1\legovideomanager.h"\
".\LEGO1\mxatomid.h"\
".\LEGO1\mxbackgroundaudiomanager.h"\
".\LEGO1\mxcore.h"\
".\LEGO1\mxcriticalsection.h"\
".\LEGO1\mxdsaction.h"\
".\LEGO1\mxdsfile.h"\
".\LEGO1\mxdsobject.h"\
".\LEGO1\mxdssource.h"\
2023-06-23 12:17:41 -04:00
".\LEGO1\mxeventmanager.h"\
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2023-06-23 12:17:41 -04:00
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2023-06-23 12:17:41 -04:00
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2023-06-23 12:17:41 -04:00
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2023-06-27 22:06:04 -04:00
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2023-06-23 12:17:41 -04:00
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2023-06-23 12:17:41 -04:00
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2023-06-23 12:17:41 -04:00
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2023-06-23 12:17:41 -04:00
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2023-06-27 22:06:04 -04:00
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2023-06-23 12:17:41 -04:00
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2023-06-23 12:17:41 -04:00
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2023-06-27 22:06:04 -04:00
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2023-06-23 12:17:41 -04:00
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2023-06-27 22:06:04 -04:00
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2023-06-23 12:17:41 -04:00
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2023-06-23 12:17:41 -04:00
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2023-06-23 12:17:41 -04:00
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2023-06-23 12:17:41 -04:00
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2023-06-23 12:17:41 -04:00
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2023-06-27 22:06:04 -04:00
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2023-06-23 12:17:41 -04:00
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2023-06-27 22:06:04 -04:00
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2023-06-27 22:06:04 -04:00
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2023-06-27 22:06:04 -04:00
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2023-06-27 22:06:04 -04:00
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2023-06-23 12:17:41 -04:00
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2023-06-23 12:17:41 -04:00
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2023-06-23 12:17:41 -04:00
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!IF "$(CFG)" == "ISLE - Win32 Release"
!ELSEIF "$(CFG)" == "ISLE - Win32 Debug"
!ENDIF
# End Source File
################################################################################
# Begin Project Dependency
# Project_Dep_Name "LEGO1"
!IF "$(CFG)" == "ISLE - Win32 Release"
"LEGO1 - Win32 Release" :
$(MAKE) /$(MAKEFLAGS) /F ".\isle.mak" CFG="LEGO1 - Win32 Release"
!ELSEIF "$(CFG)" == "ISLE - Win32 Debug"
"LEGO1 - Win32 Debug" :
$(MAKE) /$(MAKEFLAGS) /F ".\isle.mak" CFG="LEGO1 - Win32 Debug"
!ENDIF
# End Project Dependency
################################################################################
# Begin Source File
SOURCE=.\LEGO1\mxatomid.h
!IF "$(CFG)" == "ISLE - Win32 Release"
!ELSEIF "$(CFG)" == "ISLE - Win32 Debug"
!ENDIF
# End Source File
################################################################################
# Begin Source File
SOURCE=.\ISLE\define.cpp
DEP_CPP_DEFIN=\
".\ISLE\define.h"\
"$(INTDIR)\define.obj" : $(SOURCE) $(DEP_CPP_DEFIN) "$(INTDIR)"
$(CPP) $(CPP_PROJ) $(SOURCE)
# End Source File
2023-06-23 12:17:41 -04:00
# End Target
# End Project
################################################################################