isle-portable/LEGO1/mxvideopresenter.cpp

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#include "mxvideopresenter.h"
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#include "mxvideomanager.h"
Implement MxObjectFactory::{MxObjectFactory,Create} + match sizes of Mx.*Presenter objects created by it (#59) * Get Isle building on MinGW32 (#63) * Add MxUnknown100dc6b0::~MxUnknown100dc6b0 stub * Declare destructor of MxOmni and MxTransitionManager in class * inline attribute must go first * Stub LegoState::Vtable0x14 for Act3State * MxStreamer::VTable0x14 is not an override * Stub MxEntity::Destroy for LegoState::Destroy * Stub MxUnknown100dc6e0 for MxSoundManager * ::ClassName and ::IsA are const methods * methods in the class body don't need a namespace * MxSoundManager subclasses MxUnknown100dc6e0 * LegoInputManager subclasses MxPresenter * NotificationId is an enum, and does not need __declspec(dllexport) * Fix final #endif of legoomni.h and mxobjectfactory.h * Add const alternative for LegoOmni::Create and MxVideoParam, only available for MinGW * Alternative approach to MinGW compatibility * MinGW on Linux is case sensitve * Don't delete a member variable. C++ automatically destructs member variables --------- Co-authored-by: MattKC <34096995+itsmattkc@users.noreply.github.com> * MxatomId: implement inline operator== * Add decomp.h header, containing macro's only used when matching the original binaries * Add in-line constructor of MxPresenter * MxMediaPresenter: add members to match size * MxVideoPresenter: add members to match size * MxCompositePresenter: add members to match size * MxFlcPresenter: add members to match size * MxSmkPresenter: add members to match size * MxStillPresenter: add members to match size * MxAudioPresenter: add members to match size * MxWavePresenter: add members to match size * MxMIDIPresenter: add members to match size * MxEventPresenter: add members to match size * MxLoopingFlcPresenter: add members to match size * MxLoopingSmkPresenter: add members to match size * MxLoopingMIDIPresenter: add check for size * Implement MxObjectFactory::{MxObjectFactory,Create} Matching of MxObjectFactory::Create is not good, because none of the other objects have been implemented. * Implement a few MxPresenter methods * Fix size of LegoInputManager * Fix name of first padding member of legoinputmanager.h * add DECOMP_SIZE_ASSERT macro * Use DECOMP_SIZE_ASSERT macro + convert to hexadecimal * fixed minor typos --------- Co-authored-by: MattKC <34096995+itsmattkc@users.noreply.github.com> Co-authored-by: itsmattkc <itsmattkc@gmail.com>
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DECOMP_SIZE_ASSERT(MxVideoPresenter, 0x64);
DECOMP_SIZE_ASSERT(MxVideoPresenter::AlphaMask, 0xc);
Implement MxObjectFactory::{MxObjectFactory,Create} + match sizes of Mx.*Presenter objects created by it (#59) * Get Isle building on MinGW32 (#63) * Add MxUnknown100dc6b0::~MxUnknown100dc6b0 stub * Declare destructor of MxOmni and MxTransitionManager in class * inline attribute must go first * Stub LegoState::Vtable0x14 for Act3State * MxStreamer::VTable0x14 is not an override * Stub MxEntity::Destroy for LegoState::Destroy * Stub MxUnknown100dc6e0 for MxSoundManager * ::ClassName and ::IsA are const methods * methods in the class body don't need a namespace * MxSoundManager subclasses MxUnknown100dc6e0 * LegoInputManager subclasses MxPresenter * NotificationId is an enum, and does not need __declspec(dllexport) * Fix final #endif of legoomni.h and mxobjectfactory.h * Add const alternative for LegoOmni::Create and MxVideoParam, only available for MinGW * Alternative approach to MinGW compatibility * MinGW on Linux is case sensitve * Don't delete a member variable. C++ automatically destructs member variables --------- Co-authored-by: MattKC <34096995+itsmattkc@users.noreply.github.com> * MxatomId: implement inline operator== * Add decomp.h header, containing macro's only used when matching the original binaries * Add in-line constructor of MxPresenter * MxMediaPresenter: add members to match size * MxVideoPresenter: add members to match size * MxCompositePresenter: add members to match size * MxFlcPresenter: add members to match size * MxSmkPresenter: add members to match size * MxStillPresenter: add members to match size * MxAudioPresenter: add members to match size * MxWavePresenter: add members to match size * MxMIDIPresenter: add members to match size * MxEventPresenter: add members to match size * MxLoopingFlcPresenter: add members to match size * MxLoopingSmkPresenter: add members to match size * MxLoopingMIDIPresenter: add check for size * Implement MxObjectFactory::{MxObjectFactory,Create} Matching of MxObjectFactory::Create is not good, because none of the other objects have been implemented. * Implement a few MxPresenter methods * Fix size of LegoInputManager * Fix name of first padding member of legoinputmanager.h * add DECOMP_SIZE_ASSERT macro * Use DECOMP_SIZE_ASSERT macro + convert to hexadecimal * fixed minor typos --------- Co-authored-by: MattKC <34096995+itsmattkc@users.noreply.github.com> Co-authored-by: itsmattkc <itsmattkc@gmail.com>
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// OFFSET: LEGO1 0x1000c700
void MxVideoPresenter::VTable0x5c(undefined4 p_unknown1)
{
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// Empty
}
// OFFSET: LEGO1 0x1000c710
void MxVideoPresenter::VTable0x60()
{
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// Empty
}
// OFFSET: LEGO1 0x1000c720
void MxVideoPresenter::VTable0x68(undefined4 p_unknown1)
{
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// Empty
}
// OFFSET: LEGO1 0x1000c730
void MxVideoPresenter::VTable0x70()
{
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// Empty
}
// OFFSET: LEGO1 0x1000c740
MxVideoPresenter::~MxVideoPresenter()
{
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Destroy(TRUE);
}
// OFFSET: LEGO1 0x1000c7a0
void MxVideoPresenter::Destroy()
{
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Destroy(FALSE);
}
// OFFSET: LEGO1 0x1000c7b0
LPDIRECTDRAWSURFACE MxVideoPresenter::VTable0x78()
{
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return m_unk58;
}
// OFFSET: LEGO1 0x1000c7c0
MxBool MxVideoPresenter::VTable0x7c()
{
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return (m_bitmap != NULL) || (m_alpha != NULL);
}
// OFFSET: LEGO1 0x1000c7e0
MxS32 MxVideoPresenter::GetWidth()
{
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return m_alpha ? m_alpha->m_width : m_bitmap->GetBmiHeader()->biWidth;
}
// OFFSET: LEGO1 0x1000c800
MxS32 MxVideoPresenter::GetHeight()
{
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return m_alpha ? m_alpha->m_height : m_bitmap->GetBmiHeader()->biHeight;
}
// OFFSET: LEGO1 0x100b24f0
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MxVideoPresenter::AlphaMask::AlphaMask(const MxBitmap& p_bitmap)
{
m_width = p_bitmap.GetBmiWidth();
// DECOMP: ECX becomes word-sized if these are not two separate actions.
MxLong _height = p_bitmap.GetBmiHeightAbs();
m_height = _height;
MxS32 size = ((m_width * m_height) / 8) + 1;
m_bitmask = new MxU8[size];
memset(m_bitmask, 0, size);
MxU32 biCompression = p_bitmap.GetBmiHeader()->biCompression;
MxU32 rows_before_top;
MxU8* bitmap_src_ptr;
// The goal here is to enable us to walk through the bitmap's rows
// in order, regardless of the orientation. We want to end up at the
// start of the first row, which is either at position 0, or at
// (image_stride * biHeight) - 1.
// Reminder: Negative biHeight means this is a top-down DIB.
// Otherwise it is bottom-up.
if (biCompression == BI_RGB) {
// DECOMP: I think this must be an OR. If not, the check for
// biCompression == 16 gets optimized away.
if (biCompression == BI_RGB_TOPDOWN || p_bitmap.GetBmiHeight() < 0) {
rows_before_top = 0;
}
else {
rows_before_top = p_bitmap.GetBmiHeightAbs();
rows_before_top--;
}
goto seek_to_last_row;
}
else if (biCompression == BI_RGB_TOPDOWN) {
// DECOMP: This is the only condition where we skip the
// calculation below.
bitmap_src_ptr = p_bitmap.GetBitmapData();
}
else {
if (p_bitmap.GetBmiHeight() < 0) {
rows_before_top = 0;
}
else {
rows_before_top = p_bitmap.GetBmiHeightAbs();
rows_before_top--;
}
// TODO: would prefer not to use goto if we can figure this structure out
seek_to_last_row:
bitmap_src_ptr = p_bitmap.GetBmiStride() * rows_before_top + p_bitmap.GetBitmapData();
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}
// How many bytes are there for each row of the bitmap?
// (i.e. the image stride)
// If this is a bottom-up DIB, we will walk it in reverse.
// TODO: Same rounding trick as in MxBitmap
MxS32 row_seek = ((m_width + 3) & -4);
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if (p_bitmap.GetBmiHeight() < 0)
row_seek = -row_seek;
// The actual offset into the m_bitmask array. The two for-loops
// are just for counting the pixels.
MxS32 offset = 0;
MxU8* t_ptr = bitmap_src_ptr;
for (MxS32 j = 0; j < m_height; j++) {
for (MxS32 i = 0; i < m_width; i++) {
if (*t_ptr) {
// TODO: Second CDQ instruction for abs() should not be there.
MxU32 shift = abs(offset) & 7;
m_bitmask[offset / 8] |= (1 << abs((MxS32) shift));
}
t_ptr++;
offset++;
}
// Seek to the start of the next row
bitmap_src_ptr += row_seek;
t_ptr = bitmap_src_ptr;
}
}
// OFFSET: LEGO1 0x100b2670
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MxVideoPresenter::AlphaMask::AlphaMask(const MxVideoPresenter::AlphaMask& p_alpha)
{
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m_width = p_alpha.m_width;
m_height = p_alpha.m_height;
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MxS32 size = ((m_width * m_height) / 8) + 1;
m_bitmask = new MxU8[size];
memcpy(m_bitmask, p_alpha.m_bitmask, size);
}
// OFFSET: LEGO1 0x100b26d0
MxVideoPresenter::AlphaMask::~AlphaMask()
{
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if (m_bitmask)
delete[] m_bitmask;
}
// OFFSET: LEGO1 0x100b26f0
MxS32 MxVideoPresenter::AlphaMask::IsHit(MxU32 p_x, MxU32 p_y)
{
if (p_x >= m_width || p_y >= m_height)
return 0;
MxS32 pos = p_y * m_width + p_x;
return m_bitmask[pos / 8] & (1 << abs(abs(pos) & 7)) ? 1 : 0;
}
// OFFSET: LEGO1 0x100b2760
void MxVideoPresenter::Init()
{
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m_bitmap = NULL;
m_alpha = NULL;
m_unk5c = 1;
m_unk58 = NULL;
m_unk60 = -1;
m_flags = m_flags & 0xfe;
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if (MVideoManager() != NULL) {
MVideoManager();
m_flags = m_flags | 2;
m_flags = m_flags & 0xfb;
}
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m_flags = m_flags & 0xf7;
m_flags = m_flags & 0xef;
Implement MxObjectFactory::{MxObjectFactory,Create} + match sizes of Mx.*Presenter objects created by it (#59) * Get Isle building on MinGW32 (#63) * Add MxUnknown100dc6b0::~MxUnknown100dc6b0 stub * Declare destructor of MxOmni and MxTransitionManager in class * inline attribute must go first * Stub LegoState::Vtable0x14 for Act3State * MxStreamer::VTable0x14 is not an override * Stub MxEntity::Destroy for LegoState::Destroy * Stub MxUnknown100dc6e0 for MxSoundManager * ::ClassName and ::IsA are const methods * methods in the class body don't need a namespace * MxSoundManager subclasses MxUnknown100dc6e0 * LegoInputManager subclasses MxPresenter * NotificationId is an enum, and does not need __declspec(dllexport) * Fix final #endif of legoomni.h and mxobjectfactory.h * Add const alternative for LegoOmni::Create and MxVideoParam, only available for MinGW * Alternative approach to MinGW compatibility * MinGW on Linux is case sensitve * Don't delete a member variable. C++ automatically destructs member variables --------- Co-authored-by: MattKC <34096995+itsmattkc@users.noreply.github.com> * MxatomId: implement inline operator== * Add decomp.h header, containing macro's only used when matching the original binaries * Add in-line constructor of MxPresenter * MxMediaPresenter: add members to match size * MxVideoPresenter: add members to match size * MxCompositePresenter: add members to match size * MxFlcPresenter: add members to match size * MxSmkPresenter: add members to match size * MxStillPresenter: add members to match size * MxAudioPresenter: add members to match size * MxWavePresenter: add members to match size * MxMIDIPresenter: add members to match size * MxEventPresenter: add members to match size * MxLoopingFlcPresenter: add members to match size * MxLoopingSmkPresenter: add members to match size * MxLoopingMIDIPresenter: add check for size * Implement MxObjectFactory::{MxObjectFactory,Create} Matching of MxObjectFactory::Create is not good, because none of the other objects have been implemented. * Implement a few MxPresenter methods * Fix size of LegoInputManager * Fix name of first padding member of legoinputmanager.h * add DECOMP_SIZE_ASSERT macro * Use DECOMP_SIZE_ASSERT macro + convert to hexadecimal * fixed minor typos --------- Co-authored-by: MattKC <34096995+itsmattkc@users.noreply.github.com> Co-authored-by: itsmattkc <itsmattkc@gmail.com>
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}
// OFFSET: LEGO1 0x100b27b0
void MxVideoPresenter::Destroy(MxBool p_fromDestructor)
{
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if (MVideoManager() != NULL)
MVideoManager()->RemovePresenter(*this);
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if (m_unk58) {
m_unk58->Release();
m_unk58 = NULL;
m_flags = m_flags & 0xfd;
m_flags = m_flags & 0xfb;
}
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if (MVideoManager() && (m_alpha || m_bitmap)) {
MxS32 height = GetHeight();
MxS32 width = GetWidth();
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MxS32 x = GetLocationX();
MxS32 y = GetLocationY();
MxRect32 rect(x, y, x + width, y + height);
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MVideoManager()->InvalidateRect(rect);
MVideoManager()->vtable0x34(rect.GetLeft(), rect.GetTop(), rect.GetWidth(), rect.GetHeight());
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}
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delete m_bitmap;
delete m_alpha;
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Init();
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if (!p_fromDestructor)
MxMediaPresenter::Destroy(FALSE);
}
// OFFSET: LEGO1 0x100b28b0 STUB
void MxVideoPresenter::VTable0x64()
{
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// TODO
}
// OFFSET: LEGO1 0x100b2900
MxBool MxVideoPresenter::IsHit(MxS32 p_x, MxS32 p_y)
{
MxDSAction* action = GetAction();
if ((action == NULL) || (((action->GetFlags() & MxDSAction::Flag_Bit10) == 0) && !IsEnabled()) ||
(!m_bitmap && !m_alpha))
return FALSE;
if (!m_bitmap)
return m_alpha->IsHit(p_x - GetLocationX(), p_y - GetLocationY());
MxLong heightAbs = m_bitmap->GetBmiHeightAbs();
MxLong min_x = GetLocationX();
MxLong min_y = GetLocationY();
MxLong max_y = min_y + heightAbs;
MxLong max_x = min_x + m_bitmap->GetBmiWidth();
if (p_x < min_x || p_x >= max_x || p_y < min_y || p_y >= max_y)
return FALSE;
MxU8* pixel;
MxLong biCompression = m_bitmap->GetBmiHeader()->biCompression;
MxLong height = m_bitmap->GetBmiHeight();
MxLong seek_row;
// DECOMP: Same basic layout as AlphaMask constructor
// The idea here is to again seek to the correct place in the bitmap's
// m_data buffer. The x,y args are (most likely) screen x and y, so we
// need to shift that to coordinates local to the bitmap by removing
// the MxPresenter location x and y coordinates.
if (biCompression == BI_RGB) {
if (biCompression == BI_RGB_TOPDOWN || height < 0) {
seek_row = p_y - GetLocationY();
}
else {
height = height > 0 ? height : -height;
seek_row = height - p_y - 1 + GetLocationY();
}
pixel = m_bitmap->GetBmiStride() * seek_row + m_bitmap->GetBitmapData() - GetLocationX() + p_x;
}
else if (biCompression == BI_RGB_TOPDOWN) {
pixel = m_bitmap->GetBitmapData();
}
else {
height = height > 0 ? height : -height;
height--;
pixel = m_bitmap->GetBmiStride() * height + m_bitmap->GetBitmapData();
}
// DECOMP: m_flags is 1 byte, so no enum here
if (m_flags & 0x10)
return (MxBool) *pixel;
if ((GetAction()->GetFlags() & MxDSAction::Flag_Bit4) && *pixel == 0)
return FALSE;
return TRUE;
}
// OFFSET: LEGO1 0x100b2a70 STUB
void MxVideoPresenter::VTable0x6c()
{
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// TODO
}
// OFFSET: LEGO1 0x100b3300
undefined MxVideoPresenter::VTable0x74()
{
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return 0;
}