isle-portable/LEGO1/legocachesound.cpp

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#include "legocachesound.h"
// OFFSET: LEGO1 0x100064d0
LegoCacheSound::LegoCacheSound()
{
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Init();
}
// OFFSET: LEGO1 0x10006630 STUB
LegoCacheSound::~LegoCacheSound()
{
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// TODO
}
// OFFSET: LEGO1 0x100066d0 STUB
void LegoCacheSound::Init()
{
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// TODO
}