isle-portable/LEGO1/mxstl/mxstl.h

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2023-10-24 19:38:27 -04:00
// clang-format off
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#ifndef MXSTL_H
#define MXSTL_H
#include <use_ansi.h>
#include <algorithm>
#include <deque>
#include <functional>
#include <iterator>
#include <list>
#include <map>
#include <memory>
#include <numeric>
#include <queue>
#include <set>
#include <stack>
#include <utility>
#include <vector>
#ifdef _MSC_VER
/*
* Currently, all MS C compilers for Win32 platforms default to 8 byte
* alignment.
*/
#pragma pack(push,8)
#endif // _MSC_VER
template<class _TYPE>
class Deque : public deque<_TYPE, allocator<_TYPE> >
{
public:
typedef Deque<_TYPE> _Myt;
typedef allocator<_TYPE> _A;
explicit Deque(const _A& _Al = _A()) : deque<_TYPE, _A>(_Al)
{}
explicit Deque(size_type _N, const _TYPE& _V = _TYPE()) : deque<_TYPE, _A>(_N, _V)
{}
void swap(_Myt& _X)
{
deque<_TYPE, _A>::swap((deque<_TYPE, _A>&)_X);
}
friend void swap(_Myt& _X, _Myt& _Y)
{
_X.swap(_Y);
}
};
template<class _TYPE>
class List : public list<_TYPE, allocator<_TYPE> >
{
public:
typedef List<_TYPE> _Myt;
typedef allocator<_TYPE> _A;
explicit List() : list<_TYPE, _A>()
{}
explicit List(size_type _N, const _TYPE& _V = _TYPE()) : list<_TYPE, _A>(_N, _V)
{}
void swap(_Myt& _X)
{
list<_TYPE, _A>::swap((list<_TYPE, _A>&)_X);
}
friend void swap(_Myt& _X, _Myt& _Y)
{
_X.swap(_Y);
}
};
template<class _K, class _TYPE, class _Pr>
class Map : public map<_K, _TYPE, _Pr, allocator<_TYPE> >
{
public:
typedef Map<_K, _TYPE, _Pr> _Myt;
typedef allocator<_TYPE> _A;
explicit Map(const _Pr& _Pred = _Pr())
: map<_K, _TYPE, _Pr, _A>(_Pred)
{}
void swap(_Myt& _X)
{
map<_K, _TYPE, _Pr, _A>::swap((map<_K, _TYPE, _Pr, _A>&)_X);
}
friend void swap(_Myt& _X, _Myt& _Y)
{
_X.swap(_Y);
}
};
template<class _K, class _TYPE, class _Pr>
class Multimap : public multimap<_K, _TYPE, _Pr, allocator<_TYPE> >
{
public:
typedef Multimap<_K, _TYPE, _Pr> _Myt;
typedef allocator<_TYPE> _A;
explicit Multimap(const _Pr& _Pred = _Pr()) : multimap<_K, _TYPE, _Pr, _A>(_Pred)
{}
void swap(_Myt& _X)
{
multimap<_K, _TYPE, _Pr, _A>::swap((multimap<_K, _TYPE, _Pr, _A>&)_X);
}
friend void swap(_Myt& _X, _Myt& _Y)
{
_X.swap(_Y);
}
};
template<class _K, class _Pr>
class Set : public set<_K, _Pr, allocator<_K> >
{
public:
typedef Set<_K, _Pr> _Myt;
typedef allocator<_K> _A;
explicit Set(const _Pr& _Pred = _Pr()) : set<_K, _Pr, _A>(_Pred)
{}
void swap(_Myt& _X)
{
set<_K, _Pr, _A>::swap((set<_K, _Pr, _A>&)_X);
}
friend void swap(_Myt& _X, _Myt& _Y)
{
_X.swap(_Y);
}
};
template<class _K, class _Pr>
class Multiset : public multiset<_K, _Pr, allocator<_K> >
{
public:
typedef Multiset<_K, _Pr> _Myt;
typedef allocator<_K> _A;
explicit Multiset(const _Pr& _Pred = _Pr())
: multiset<_K, _Pr, _A>(_Pred)
{}
void swap(_Myt& _X)
{
multiset<_K, _Pr, _A>::swap((multiset<_K, _Pr, _A>&)_X);
}
friend void swap(_Myt& _X, _Myt& _Y)
{
_X.swap(_Y);
}
};
template<class _TYPE>
class Vector : public vector<_TYPE, allocator<_TYPE> >
{
public:
typedef Vector<_TYPE> _Myt;
typedef allocator<_TYPE> _A;
explicit Vector(const _A& _Al = _A()) : vector<_TYPE, _A>(_Al)
{}
void swap(_Myt& _X)
{
vector<_TYPE, _A>::swap((vector<_TYPE, _A>&)_X);
}
friend void swap(_Myt& _X, _Myt& _Y)
{
_X.swap(_Y);
}
};
template<class _C, class _Pr>
class Priority_queue : public priority_queue<_C::value_type, _C, _Pr, _C::allocator_type>
{
public:
typedef _C::value_type _TYPE;
typedef _C::allocator_type _A;
typedef _C::allocator_type allocator_type;
explicit Priority_queue(const _Pr& _X = _Pr(), const _C::allocator_type& _Al = _C::allocator_type()) : priority_queue<_C::value_type, _C, _Pr, _C::allocator_type>(_X, _Al)
{}
};
template<class _C>
class Queue : public queue<_C::value_type, _C, _C::allocator_type>
{};
template<class _C>
class Stack : public stack<_C::value_type, _C, _C::allocator_type>
{};
#define deque Deque
#define list List
#define map Map
#define multimap Multimap
#define set Set
#define multiset Multiset
#define vector Vector
#define priority_queue Priority_queue
#define queue Queue
#define stack Stack
#ifdef _MSC_VER
#pragma pack(pop)
#endif
#endif // MXSTL_H
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// clang-format on