isle-portable/LEGO1/lego/legoomni/src/entity/legoactorpresenter.cpp

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#include "legoactorpresenter.h"
#include "legoentity.h"
#include "legoomni.h"
// FUNCTION: LEGO1 0x10076c30
void LegoActorPresenter::ReadyTickle()
{
if (GetCurrentWorld()) {
m_objectBackend = (LegoEntity*) CreateEntityBackend("LegoActor");
if (m_objectBackend) {
SetBackendLocation(m_action->GetLocation(), m_action->GetDirection(), m_action->GetUp());
m_objectBackend->Create(*m_action);
}
ProgressTickleState(TickleState_Starting);
}
}
// FUNCTION: LEGO1 0x10076c90
void LegoActorPresenter::StartingTickle()
{
if (m_objectBackend->GetROI()) {
ProgressTickleState(TickleState_Streaming);
ParseExtra();
}
}
// FUNCTION: LEGO1 0x10076cc0
void LegoActorPresenter::ParseExtra()
{
char buffer[512];
char* extraData = m_action->GetExtraData();
if (m_action->GetExtraLength()) {
memcpy(buffer, extraData, m_action->GetExtraLength());
buffer[m_action->GetExtraLength()] = 0;
m_objectBackend->ParseAction(buffer);
}
}