isle-portable/LEGO1/legobuildingmanager.cpp

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#include "legobuildingmanager.h"
// 0x100f37cc
int g_buildingManagerConfig = 1;
// OFFSET: LEGO1 0x1002f8c0 STUB
LegoBuildingManager::LegoBuildingManager()
{
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// TODO
}
// OFFSET: LEGO1 0x1002f960 STUB
LegoBuildingManager::~LegoBuildingManager()
{
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// TODO
}
// OFFSET: LEGO1 0x1002f9d0 STUB
void LegoBuildingManager::Init()
{
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// TODO
}
// OFFSET: LEGO1 0x1002f8b0
void LegoBuildingManager::configureLegoBuildingManager(int param_1)
{
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g_buildingManagerConfig = param_1;
}