isle-portable/LEGO1/lego/legoomni/include/legoanimactor.h

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#ifndef LEGOANIMACTOR_H
#define LEGOANIMACTOR_H
#include "decomp.h"
#include "legopathactor.h"
/*
VTABLE: LEGO1 0x100d5440 LegoPathActor
VTABLE: LEGO1 0x100d5510 LegoAnimActor
*/
// SIZE 0x174
class LegoAnimActor : public virtual LegoPathActor {
public:
LegoAnimActor() { m_index = -1; }
// FUNCTION: LEGO1 0x1000fb90
inline const char* ClassName() const override // vtable+0x0c
{
// STRING: LEGO1 0x100f057c
return "LegoAnimActor";
}
// FUNCTION: LEGO1 0x1000fbb0
inline MxBool IsA(const char* p_name) const override // vtable+0x10
{
return !strcmp(p_name, LegoAnimActor::ClassName()) || LegoPathActor::IsA(p_name);
}
virtual MxResult FUN_1001c1f0(float& p_out);
virtual MxResult FUN_1001c360(float, undefined4);
virtual MxResult FUN_1001c450(undefined4, undefined4, undefined4, undefined4);
virtual void FUN_1001c800();
// SYNTHETIC: LEGO1 0x1000fb50
// LegoAnimActor::`scalar deleting destructor'
private:
vector<void*> m_unk0x08; // 0x08
MxU16 m_index; // 0x18
};
#endif // LEGOANIMACTOR_H