isle-portable/LEGO1/lego/legoomni/include/legoomni.h

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#ifndef LEGOOMNI_H
#define LEGOOMNI_H
#include "compat.h"
#include "mxdsaction.h"
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#include "mxomni.h"
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class GifManager;
class Isle;
class IslePathActor;
class LegoAnimationManager;
class LegoBuildingManager;
class LegoControlManager;
class LegoEntity;
class LegoGameState;
class LegoInputManager;
class LegoNavController;
class LegoPathBoundary;
class LegoPlantManager;
class LegoROI;
class LegoSoundManager;
class LegoUnkSaveDataWriter;
class LegoVideoManager;
class LegoWorld;
class LegoWorldList;
class MxAtomId;
class MxBackgroundAudioManager;
class MxDSFile;
class MxTransitionManager;
class ViewLODListManager;
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extern MxAtomId* g_copterScript;
extern MxAtomId* g_dunecarScript;
extern MxAtomId* g_jetskiScript;
extern MxAtomId* g_racecarScript;
extern MxAtomId* g_carraceScript;
extern MxAtomId* g_carracerScript;
extern MxAtomId* g_jetraceScript;
extern MxAtomId* g_jetracerScript;
extern MxAtomId* g_isleScript;
extern MxAtomId* g_elevbottScript;
extern MxAtomId* g_infodoorScript;
extern MxAtomId* g_infomainScript;
extern MxAtomId* g_infoscorScript;
extern MxAtomId* g_regbookScript;
extern MxAtomId* g_histbookScript;
extern MxAtomId* g_hospitalScript;
extern MxAtomId* g_policeScript;
extern MxAtomId* g_garageScript;
extern MxAtomId* g_act2mainScript;
extern MxAtomId* g_act3Script;
extern MxAtomId* g_jukeboxScript;
extern MxAtomId* g_pz5Script;
extern MxAtomId* g_introScript;
extern MxAtomId* g_testScript;
extern MxAtomId* g_jukeboxwScript;
extern MxAtomId* g_sndAnimScript;
extern MxAtomId* g_creditsScript;
extern MxAtomId* g_nocdSourceName;
(Proposal) Adjustments to "decomp" language (#308) * Adjustments to "decomp" language * Fix a comment * Fix accidental clang-formatting * Fix order * Fix order * Remove junk * Fix OFFSET * Adjustments based on new suggestions * Annotate globals * Globals in ISLE * More globals * Merge from parser2 branch * Allow prepending space for exact marker match * To eliminate noise, require the 0x prefix on offset for marker match * fix test from previous * Count tab stops for indented functions to reduce MISSED_END_OF_FUNCTION noise * FUNCTION to SYNTHETIC where needed * Missed marker conversion on SetAtomId * pylint cleanup, remove unused code * Fix unexpected function end, add more unit tests * Be more strict about synthetic name syntax * Revert "Missed marker conversion on SetAtomId" This reverts commit d87d665127fae7dd6e5bd48d9af14a0a829bf9e2. * Revert "FUNCTION to SYNTHETIC where needed" This reverts commit 8c815418d261ba8c5f67a9a2cae349fe4ac92db8. * Implicit lookup by name for functions * Fix VTABLE SYNTHETIC and other decomp markers * Get vtable class name * Vtable marker should identify struct * No colon for SIZE comment * Update README.md * Update README.md * Update CONTRIBUTING.md * Update README.md * Update README.md * Update CONTRIBUTING.md * Update README.md * Update CONTRIBUTING.md * Fix destructor/annotation * Update README.md * Update README.md * Update README.md * Update README.md * Update README.md --------- Co-authored-by: disinvite <disinvite@users.noreply.github.com>
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// VTABLE: LEGO1 0x100d8638
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// SIZE 0x140
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class LegoOmni : public MxOmni {
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public:
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__declspec(dllexport) void CreateBackgroundAudio();
__declspec(dllexport) void RemoveWorld(const MxAtomId&, MxLong);
__declspec(dllexport) static int GetCurrPathInfo(LegoPathBoundary**, MxS32&);
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__declspec(dllexport) static void CreateInstance();
__declspec(dllexport) static LegoOmni* GetInstance();
LegoOmni();
virtual ~LegoOmni(); // vtable+00
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virtual MxLong Notify(MxParam& p_param) override; // vtable+04
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(Proposal) Adjustments to "decomp" language (#308) * Adjustments to "decomp" language * Fix a comment * Fix accidental clang-formatting * Fix order * Fix order * Remove junk * Fix OFFSET * Adjustments based on new suggestions * Annotate globals * Globals in ISLE * More globals * Merge from parser2 branch * Allow prepending space for exact marker match * To eliminate noise, require the 0x prefix on offset for marker match * fix test from previous * Count tab stops for indented functions to reduce MISSED_END_OF_FUNCTION noise * FUNCTION to SYNTHETIC where needed * Missed marker conversion on SetAtomId * pylint cleanup, remove unused code * Fix unexpected function end, add more unit tests * Be more strict about synthetic name syntax * Revert "Missed marker conversion on SetAtomId" This reverts commit d87d665127fae7dd6e5bd48d9af14a0a829bf9e2. * Revert "FUNCTION to SYNTHETIC where needed" This reverts commit 8c815418d261ba8c5f67a9a2cae349fe4ac92db8. * Implicit lookup by name for functions * Fix VTABLE SYNTHETIC and other decomp markers * Get vtable class name * Vtable marker should identify struct * No colon for SIZE comment * Update README.md * Update README.md * Update CONTRIBUTING.md * Update README.md * Update README.md * Update CONTRIBUTING.md * Update README.md * Update CONTRIBUTING.md * Fix destructor/annotation * Update README.md * Update README.md * Update README.md * Update README.md * Update README.md --------- Co-authored-by: disinvite <disinvite@users.noreply.github.com>
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// FUNCTION: LEGO1 0x10058aa0
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inline virtual const char* ClassName() const override // vtable+0c
{
// STRING: LEGO1 0x100f671c
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return "LegoOmni";
}
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(Proposal) Adjustments to "decomp" language (#308) * Adjustments to "decomp" language * Fix a comment * Fix accidental clang-formatting * Fix order * Fix order * Remove junk * Fix OFFSET * Adjustments based on new suggestions * Annotate globals * Globals in ISLE * More globals * Merge from parser2 branch * Allow prepending space for exact marker match * To eliminate noise, require the 0x prefix on offset for marker match * fix test from previous * Count tab stops for indented functions to reduce MISSED_END_OF_FUNCTION noise * FUNCTION to SYNTHETIC where needed * Missed marker conversion on SetAtomId * pylint cleanup, remove unused code * Fix unexpected function end, add more unit tests * Be more strict about synthetic name syntax * Revert "Missed marker conversion on SetAtomId" This reverts commit d87d665127fae7dd6e5bd48d9af14a0a829bf9e2. * Revert "FUNCTION to SYNTHETIC where needed" This reverts commit 8c815418d261ba8c5f67a9a2cae349fe4ac92db8. * Implicit lookup by name for functions * Fix VTABLE SYNTHETIC and other decomp markers * Get vtable class name * Vtable marker should identify struct * No colon for SIZE comment * Update README.md * Update README.md * Update CONTRIBUTING.md * Update README.md * Update README.md * Update CONTRIBUTING.md * Update README.md * Update CONTRIBUTING.md * Fix destructor/annotation * Update README.md * Update README.md * Update README.md * Update README.md * Update README.md --------- Co-authored-by: disinvite <disinvite@users.noreply.github.com>
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// FUNCTION: LEGO1 0x10058ab0
inline virtual MxBool IsA(const char* p_name) const override // vtable+10
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{
return !strcmp(p_name, LegoOmni::ClassName()) || MxOmni::IsA(p_name);
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}
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virtual void Init() override; // vtable+14
virtual MxResult Create(MxOmniCreateParam& p_param) override; // vtable+18
virtual void Destroy() override; // vtable+1c
virtual MxResult Start(MxDSAction* p_dsAction) override; // vtable+20
virtual void DeleteObject(MxDSAction& p_dsAction) override; // vtable+24
virtual MxBool DoesEntityExist(MxDSAction& p_dsAction) override; // vtable+28
virtual MxEntity* FindWorld(const char* p_id, MxS32 p_entityId, MxPresenter* p_presenter) override; // vtable+30
virtual void NotifyCurrentEntity(MxNotificationParam* p_param) override; // vtable+34
virtual void StartTimer() override; // vtable+38
virtual void StopTimer() override; // vtable+3c
LegoEntity* FindByEntityIdOrAtomId(const MxAtomId& p_atom, MxS32 p_entityid);
void AddWorld(LegoWorld* p_world);
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LegoVideoManager* GetVideoManager() { return (LegoVideoManager*) m_videoManager; }
LegoSoundManager* GetSoundManager() { return (LegoSoundManager*) m_soundManager; }
LegoInputManager* GetInputManager() { return m_inputMgr; }
GifManager* GetGifManager() { return m_gifManager; }
LegoWorld* GetCurrentOmniWorld() { return m_currentWorld; }
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LegoNavController* GetNavController() { return m_navController; }
IslePathActor* GetCurrentVehicle() { return m_currentVehicle; }
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LegoPlantManager* GetLegoPlantManager() { return m_plantManager; }
LegoAnimationManager* GetAnimationManager() { return m_animationManager; }
LegoBuildingManager* GetLegoBuildingManager() { return m_buildingManager; }
LegoGameState* GetGameState() { return m_gameState; }
MxBackgroundAudioManager* GetBackgroundAudioManager() { return m_bkgAudioManager; }
MxTransitionManager* GetTransitionManager() { return m_transitionManager; }
MxDSAction& GetCurrentAction() { return m_action; }
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inline void SetNavController(LegoNavController* p_navController) { m_navController = p_navController; }
inline void SetExit(MxBool p_exit) { m_exit = p_exit; };
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private:
undefined4* m_unk0x68; // 0x68
ViewLODListManager* m_viewLODListManager; // 0x6c
LegoInputManager* m_inputMgr; // 0x70
GifManager* m_gifManager; // 0x74
LegoWorldList* m_worldList; // 0x78
LegoWorld* m_currentWorld; // 0x7c
MxBool m_exit; // 0x80
LegoNavController* m_navController; // 0x84
IslePathActor* m_currentVehicle; // 0x88
LegoUnkSaveDataWriter* m_saveDataWriter; // 0x8c
LegoPlantManager* m_plantManager; // 0x90
LegoAnimationManager* m_animationManager; // 0x94
LegoBuildingManager* m_buildingManager; // 0x98
LegoGameState* m_gameState; // 0x9c
MxDSAction m_action; // 0xa0
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MxBackgroundAudioManager* m_bkgAudioManager; // 0x134
MxTransitionManager* m_transitionManager; // 0x138
MxBool m_unk0x13c; // 0x13c
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};
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__declspec(dllexport) MxBackgroundAudioManager* BackgroundAudioManager();
__declspec(dllexport) LegoGameState* GameState();
__declspec(dllexport) const char* GetNoCD_SourceName();
__declspec(dllexport) LegoInputManager* InputManager();
__declspec(dllexport) LegoOmni* Lego();
__declspec(dllexport) LegoEntity* PickEntity(MxLong, MxLong);
__declspec(dllexport) LegoROI* PickROI(MxLong, MxLong);
__declspec(dllexport) LegoSoundManager* SoundManager();
__declspec(dllexport) MxResult Start(MxDSAction*);
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__declspec(dllexport) MxTransitionManager* TransitionManager();
__declspec(dllexport) LegoVideoManager* VideoManager();
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LegoAnimationManager* AnimationManager();
LegoBuildingManager* BuildingManager();
LegoControlManager* ControlManager();
IslePathActor* GetCurrentVehicle();
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LegoPlantManager* PlantManager();
LegoWorld* GetCurrentWorld();
GifManager* GetGifManager();
void FUN_10015820(MxU32, MxU32);
LegoEntity* FindEntityByAtomIdOrEntityId(const MxAtomId& p_atom, MxS32 p_entityid);
MxDSAction& GetCurrentAction();
void PlayMusic(MxU32 p_index);
void SetIsWorldActive(MxBool p_isWorldActive);
void RegisterScripts();
void UnregisterScripts();
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#endif // LEGOOMNI_H