isle-portable/LEGO1/mxsemaphore.h

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#ifndef MX_SEMAPHORE_H
#define MX_SEMAPHORE_H
#include "mxtypes.h"
#include <windows.h>
class MxSemaphore
{
public:
MxSemaphore();
// Inlined only, no offset
~MxSemaphore()
{
CloseHandle(m_hSemaphore);
}
virtual MxResult Init(MxU32 p_initialCount, MxU32 p_maxCount);
void Wait(MxU32 p_timeoutMS);
void Release(MxU32 p_releaseCount);
private:
HANDLE m_hSemaphore;
};
#endif // MX_SEMAPHORE_H