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#ifndef MXDSSERIALACTION_H
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#define MXDSSERIALACTION_H
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#include "decomp.h"
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#include "mxdsmultiaction.h"
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// VTABLE: LEGO1 0x100dcf38
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// SIZE 0xa8
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class MxDSSerialAction : public MxDSMultiAction {
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public:
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MxDSSerialAction();
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virtual ~MxDSSerialAction() override;
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void CopyFrom(MxDSSerialAction& p_dsSerialAction);
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MxDSSerialAction& operator=(MxDSSerialAction& p_dsSerialAction);
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// FUNCTION: LEGO1 0x100caad0
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inline virtual const char* ClassName() const override // vtable+0x0c
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{
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// STRING: LEGO1 0x100f75dc
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return "MxDSSerialAction";
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}
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// FUNCTION: LEGO1 0x100caae0
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inline virtual MxBool IsA(const char* p_name) const override // vtable+0x10
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{
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return !strcmp(p_name, MxDSSerialAction::ClassName()) || MxDSMultiAction::IsA(p_name);
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}
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virtual MxLong GetDuration() override; // vtable+24;
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virtual void SetDuration(MxLong p_duration) override; // vtable+28;
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virtual MxDSAction* Clone() override; // vtable+2c;
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private:
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MxDSActionListCursor* m_cursor;
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undefined4 m_unk0xa0;
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undefined4 m_unk0xa4;
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};
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#endif // MXDSSERIALACTION_H
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