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#ifndef BUILDINGENTITY_H
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#define BUILDINGENTITY_H
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#include "legoentity.h"
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// VTABLE: LEGO1 0x100d5c88
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// SIZE <= 0x68, hard to tell because it's always constructed as a derivative
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class BuildingEntity : public LegoEntity {
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public:
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BuildingEntity();
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virtual ~BuildingEntity() override; // vtable+0x0
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// FUNCTION: LEGO1 0x10014f20
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inline virtual const char* ClassName() const override // vtable+0x0c
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{
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// STRING: LEGO1 0x100f07e8
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return "BuildingEntity";
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}
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// FUNCTION: LEGO1 0x10014f30
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inline virtual MxBool IsA(const char* p_name) const override // vtable+0x10
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{
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return !strcmp(p_name, BuildingEntity::ClassName()) || LegoEntity::IsA(p_name);
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}
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// SYNTHETIC: LEGO1 0x10015010
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// BuildingEntity::`scalar deleting destructor'
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};
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#endif // BUILDINGENTITY_H
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