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31 lines
974 B
C
31 lines
974 B
C
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#ifndef __LEGOVERTEX_H
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#define __LEGOVERTEX_H
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#include "misc/legotypes.h"
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class LegoStorage;
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// SIZE 0x0c
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class LegoVertex {
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public:
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LegoVertex();
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LegoFloat GetCoordinate(LegoU32 p_i) { return m_coordinates[p_i]; }
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void SetCoordinate(LegoU32 p_i, LegoFloat p_coordinate) { m_coordinates[p_i] = p_coordinate; }
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LegoFloat GetX() { return m_coordinates[0]; }
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void SetX(LegoFloat p_x) { m_coordinates[0] = p_x; }
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LegoFloat GetY() { return m_coordinates[1]; }
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void SetY(LegoFloat p_y) { m_coordinates[1] = p_y; }
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LegoFloat GetZ() { return m_coordinates[2]; }
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void SetZ(LegoFloat p_z) { m_coordinates[2] = p_z; }
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LegoBool IsOrigin() { return m_coordinates[0] == 0.0 && m_coordinates[1] == 0.0 && m_coordinates[2] == 0.0; }
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LegoResult Read(LegoStorage* p_storage);
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LegoFloat& operator[](int i) { return m_coordinates[i]; }
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LegoFloat operator[](int i) const { return m_coordinates[i]; }
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protected:
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LegoFloat m_coordinates[3]; // 0x00
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};
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#endif // __LEGOVERTEX_H
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