isle-portable/LEGO1/lego/legoomni/include/act3ammo.h

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#ifndef ACT3AMMO_H
#define ACT3AMMO_H
#include "legopathactor.h"
#include "mxgeometry/mxgeometry3d.h"
class Act3;
// VTABLE: LEGO1 0x100d8460
// SIZE 0x1a0
class Act3Ammo : public LegoPathActor {
public:
enum {
c_placed = 0x04
};
Act3Ammo();
~Act3Ammo() override;
void Destroy(MxBool p_fromDestructor) override; // vtable+0x1c
void VTable0x70(float p_time) override; // vtable+0x70
// FUNCTION: BETA10 0x10017750
MxU32 IsPlaced() { return m_ammoFlag & c_placed; }
MxFloat GetUnknown0x158() { return m_unk0x158; }
// FUNCTION: BETA10 0x100177b0
Mx3DPointFloat* GetUnknown0x160() { return m_unk0x160; }
// FUNCTION: BETA10 0x100177e0
MxFloat* GetUnknown0x19c() { return &m_unk0x19c; }
void SetUnknown0x158(MxFloat p_unk0x158) { m_unk0x158 = p_unk0x158; }
MxResult FUN_10053980(Act3* p_a3, MxU32 p_isDonut, MxS32 p_index);
MxResult FUN_10053b40(Vector3& p_srcLoc, Vector3& p_srcDir, Vector3& p_srcUp);
MxResult FUN_10053cb0(LegoPathController* p_controller, LegoPathBoundary* p_boundary, MxFloat p_unk0x19c);
MxResult FUN_10053d30(LegoPathController* p_controller, MxFloat p_unk0x19c);
// SYNTHETIC: LEGO1 0x10053880
// Act3Ammo::`scalar deleting destructor'
private:
MxU16 m_ammoFlag; // 0x154
MxFloat m_unk0x158; // 0x158
Act3* m_a3; // 0x15c
Mx3DPointFloat m_unk0x160[3]; // 0x160
MxFloat m_unk0x19c; // 0x19c
};
#endif // ACT3AMMO_H