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#ifndef LEGOBUILDINGMANAGER_H
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#define LEGOBUILDINGMANAGER_H
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#include "mxcore.h"
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// VTABLE 0x100d6f50
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// SIZE 0x30
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class LegoBuildingManager : public MxCore {
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public:
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LegoBuildingManager();
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virtual ~LegoBuildingManager() override;
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// OFFSET: LEGO1 0x1002f930
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inline virtual const char* ClassName() const override // vtable+0x0c
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{
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// 0x100f37d0
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return "LegoBuildingManager";
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}
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__declspec(dllexport) static void configureLegoBuildingManager(int param_1);
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private:
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void Init();
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};
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#endif // LEGOBUILDINGMANAGER_H
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