isle-portable/LEGO1/legophonemepresenter.cpp

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#include "legophonemepresenter.h"
// OFFSET: LEGO1 0x1004e180
LegoPhonemePresenter::LegoPhonemePresenter()
{
Init();
}
// OFFSET: LEGO1 0x1004e3b0 STUB
void LegoPhonemePresenter::Init()
{
// TODO
}
// OFFSET: LEGO1 0x1004e340 STUB
LegoPhonemePresenter::~LegoPhonemePresenter()
{
// TODO
}