2023-08-03 12:54:08 -04:00
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#include "legoactor.h"
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DECOMP_SIZE_ASSERT(LegoActor, 0x78)
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2023-09-30 19:25:33 -04:00
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2023-10-24 08:37:02 -04:00
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// Probably in header
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2023-10-30 09:15:43 -04:00
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// OFFSET: LEGO1 0x10002cc0
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MxFloat LegoActor::VTable0x50()
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{
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return m_unk68;
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2023-10-24 08:37:02 -04:00
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}
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2023-10-30 09:15:43 -04:00
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// OFFSET: LEGO1 0x10002cd0
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void LegoActor::VTable0x54(MxFloat p_unk)
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{
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m_unk68 = p_unk;
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}
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2023-10-30 09:15:43 -04:00
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// OFFSET: LEGO1 0x10002ce0
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void LegoActor::VTable0x58(MxFloat p_unk)
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{
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m_unk70 = p_unk;
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2023-10-24 08:37:02 -04:00
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}
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2023-10-30 09:15:43 -04:00
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// OFFSET: LEGO1 0x10002cf0
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MxFloat LegoActor::VTable0x5c()
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2023-10-24 08:37:02 -04:00
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{
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2023-10-30 09:15:43 -04:00
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return m_unk70;
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}
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2023-10-30 09:15:43 -04:00
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// OFFSET: LEGO1 0x10002d00
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undefined LegoActor::VTable0x60()
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{
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return m_unk74;
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2023-10-24 08:37:02 -04:00
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}
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2023-10-30 09:15:43 -04:00
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// OFFSET: LEGO1 0x10002d10
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void LegoActor::VTable0x64(undefined p_unk)
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{
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m_unk74 = p_unk;
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}
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// End header
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2023-10-30 09:15:43 -04:00
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// OFFSET: LEGO1 0x1002d110
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2023-09-30 19:25:33 -04:00
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LegoActor::LegoActor()
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{
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m_unk68 = 0.0f;
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m_unk6c = 0;
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m_unk70 = 0.0f;
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m_unk10 = 0;
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m_unk74 = 0;
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2023-10-24 08:37:02 -04:00
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}
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