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#ifndef MXSEMAPHORE_H
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#define MXSEMAPHORE_H
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#include "mxtypes.h"
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#include <windows.h>
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// VTABLE: LEGO1 0x100dccf0
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// SIZE 0x08
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class MxSemaphore {
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public:
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MxSemaphore();
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// FUNCTION: LEGO1 0x100c87e0
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~MxSemaphore() { CloseHandle(m_hSemaphore); }
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virtual MxResult Init(MxU32 p_initialCount, MxU32 p_maxCount);
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void Wait(MxU32 p_timeoutMS);
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void Release(MxU32 p_releaseCount);
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private:
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HANDLE m_hSemaphore; // 0x04
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};
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#endif // MXSEMAPHORE_H
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