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#ifndef LEGORACEACTOR_H
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#define LEGORACEACTOR_H
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#include "legoanimactor.h"
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class Matrix4;
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// VTABLE: LEGO1 0x100d5b78 LegoAnimActor
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// VTABLE: LEGO1 0x100d5b88 LegoPathActor
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// VTABLE: LEGO1 0x100d5c54 LegoRaceActor
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// SIZE 0x180
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class LegoRaceActor : public virtual LegoAnimActor {
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public:
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LegoRaceActor();
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// FUNCTION: LEGO1 0x10014b00
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inline const char* ClassName() const override // vtable+0x0c
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{
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// STRING: LEGO1 0x100f0bf4
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return "LegoRaceActor";
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}
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// FUNCTION: LEGO1 0x10014b20
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inline MxBool IsA(const char* p_name) const override // vtable+0x10
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{
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return !strcmp(p_name, LegoRaceActor::ClassName()) || LegoAnimActor::IsA(p_name);
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}
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MxS32 VTable0x68(Vector3&, Vector3&, Vector3&) override; // vtable+0x68
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MxU32 VTable0x90(float, Matrix4&) override; // vtable+0x90
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MxResult VTable0x94(LegoPathActor* p_actor, MxBool p_bool) override; // vtable+0x94
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// FUNCTION: LEGO1 0x10014aa0
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virtual MxResult FUN_10014aa0() { return SUCCESS; }
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// SYNTHETIC: LEGO1 0x10014ac0
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// LegoRaceActor::`scalar deleting destructor'
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private:
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undefined4 m_unk0x08; // 0x08
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};
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#endif // LEGORACEACTOR_H
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