isle-portable/LEGO1/lego/legoomni/src/worlds/registrationbook.cpp

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#include "registrationbook.h"
#include "infocenterstate.h"
#include "legocontrolmanager.h"
#include "legogamestate.h"
#include "legoinputmanager.h"
#include "legoomni.h"
#include "misc.h"
#include "mxactionnotificationparam.h"
#include "mxbackgroundaudiomanager.h"
#include "mxmisc.h"
#include "mxnotificationmanager.h"
#include "mxtimer.h"
#include "regbook_actions.h"
DECOMP_SIZE_ASSERT(RegistrationBook, 0x2d0)
// GLOBAL: LEGO1 0x100d9924
const char* g_infoman = "infoman";
// FUNCTION: LEGO1 0x10076d20
RegistrationBook::RegistrationBook() : m_unk0xf8(0x80000000), m_unk0xfc(1)
{
memset(m_alphabet, 0, sizeof(m_alphabet));
memset(m_name, 0, sizeof(m_name));
// May not be part of the struct, but then it would need packing
m_unk0x280.m_unk0x0e = 0;
memset(m_checkmark, 0, sizeof(m_checkmark));
memset(&m_unk0x280, -1, sizeof(m_unk0x280) - 2);
m_unk0x2b8 = 0;
m_infocenterState = NULL;
NotificationManager()->Register(this);
m_unk0x2c1 = 0;
m_unk0x2c4 = 0;
m_unk0x2c8 = 0;
m_unk0x2cc = 0;
}
(Proposal) Adjustments to "decomp" language (#308) * Adjustments to "decomp" language * Fix a comment * Fix accidental clang-formatting * Fix order * Fix order * Remove junk * Fix OFFSET * Adjustments based on new suggestions * Annotate globals * Globals in ISLE * More globals * Merge from parser2 branch * Allow prepending space for exact marker match * To eliminate noise, require the 0x prefix on offset for marker match * fix test from previous * Count tab stops for indented functions to reduce MISSED_END_OF_FUNCTION noise * FUNCTION to SYNTHETIC where needed * Missed marker conversion on SetAtomId * pylint cleanup, remove unused code * Fix unexpected function end, add more unit tests * Be more strict about synthetic name syntax * Revert "Missed marker conversion on SetAtomId" This reverts commit d87d665127fae7dd6e5bd48d9af14a0a829bf9e2. * Revert "FUNCTION to SYNTHETIC where needed" This reverts commit 8c815418d261ba8c5f67a9a2cae349fe4ac92db8. * Implicit lookup by name for functions * Fix VTABLE SYNTHETIC and other decomp markers * Get vtable class name * Vtable marker should identify struct * No colon for SIZE comment * Update README.md * Update README.md * Update CONTRIBUTING.md * Update README.md * Update README.md * Update CONTRIBUTING.md * Update README.md * Update CONTRIBUTING.md * Fix destructor/annotation * Update README.md * Update README.md * Update README.md * Update README.md * Update README.md --------- Co-authored-by: disinvite <disinvite@users.noreply.github.com>
2023-12-06 07:10:45 -05:00
// STUB: LEGO1 0x10076f50
RegistrationBook::~RegistrationBook()
{
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// TODO
}
// FUNCTION: LEGO1 0x10077060
MxResult RegistrationBook::Create(MxDSAction& p_dsAction)
{
MxResult result = LegoWorld::Create(p_dsAction);
if (result == SUCCESS) {
InputManager()->SetWorld(this);
ControlManager()->Register(this);
SetIsWorldActive(FALSE);
InputManager()->Register(this);
GameState()->SetCurrentArea(LegoGameState::e_regbook);
GameState()->StopArea(LegoGameState::e_previousArea);
m_infocenterState = (InfocenterState*) GameState()->GetState("InfocenterState");
}
return result;
}
// FUNCTION: LEGO1 0x100770e0
MxLong RegistrationBook::Notify(MxParam& p_param)
{
MxLong result = 0;
LegoWorld::Notify(p_param);
if (m_worldStarted) {
switch (((MxNotificationParam&) p_param).GetType()) {
case c_notificationEndAction:
result = HandleEndAction((MxEndActionNotificationParam&) p_param);
break;
case c_notificationKeyPress:
m_unk0xf8 = Timer()->GetTime();
result = HandleKeyPress(((LegoEventNotificationParam&) p_param).GetKey());
break;
case c_notificationButtonDown:
m_unk0xf8 = Timer()->GetTime();
break;
case c_notificationClick:
result = HandleClick((LegoControlManagerEvent&) p_param);
break;
case c_notificationType19:
result = HandleNotification19(p_param);
break;
case c_notificationTransitioned:
GameState()->SwitchArea(LegoGameState::e_infomain);
break;
}
}
return result;
}
// STUB: LEGO1 0x10077210
MxLong RegistrationBook::HandleEndAction(MxEndActionNotificationParam& p_param)
{
return 0;
}
// STUB: LEGO1 0x100772d0
MxLong RegistrationBook::HandleKeyPress(MxS8 p_key)
{
return 0;
}
// STUB: LEGO1 0x100774a0
MxLong RegistrationBook::HandleClick(LegoControlManagerEvent& p_param)
{
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return 0;
}
// FUNCTION: LEGO1 0x10077cc0
void RegistrationBook::ReadyWorld()
{
LegoGameState* gameState = GameState();
gameState->GetHistory()->WriteScoreHistory();
MxS16 i;
PlayMusic(JukeboxScript::c_InformationCenter_Music);
char letterBuffer[] = "A_Bitmap";
for (i = 0; i < 26; i++) {
m_alphabet[i] = (MxStillPresenter*) Find("MxStillPresenter", letterBuffer);
// We need to loop through the entire alphabet,
// so increment the first char of the bitmap name
letterBuffer[0]++;
}
// Now we have to do the checkmarks
char checkmarkBuffer[] = "Check0_Ctl";
for (i = 0; i < 10; i++) {
m_checkmark[i] = (MxControlPresenter*) Find("MxControlPresenter", checkmarkBuffer);
// Just like in the prior letter loop,
// we need to increment the fifth char
// to get the next checkmark bitmap
checkmarkBuffer[5]++;
}
LegoGameState::Username* players = GameState()->m_players;
for (i = 1; i <= GameState()->m_playerCount; i++) {
for (MxS16 j = 0; j < 7; j++) {
if (players[i - 1].m_letters[j] != -1) {
if (j == 0) {
m_checkmark[i]->Enable(TRUE);
}
// Start building the player names using a two-dimensional array
m_name[i][j] = m_alphabet[players[i - 1].m_letters[j]]->Clone();
// Enable the presenter to actually show the letter in the grid
m_name[i][j]->Enable(TRUE);
m_name[i][j]->SetTickleState(MxPresenter::e_repeating);
m_name[i][j]->SetPosition(23 * j + 343, 27 * i + 121);
}
}
}
if (m_infocenterState->HasRegistered()) {
PlayAction(RegbookScript::c_iic008in_PlayWav);
LegoROI* infoman = FindROI(g_infoman);
if (infoman != NULL) {
infoman->SetUnknown0x0c(0);
}
}
else {
PlayAction(RegbookScript::c_iic006in_RunAnim);
}
}
inline void RegistrationBook::PlayAction(MxU32 p_objectId)
{
MxDSAction action;
action.SetAtomId(*g_regbookScript);
action.SetObjectId(p_objectId);
BackgroundAudioManager()->LowerVolume();
Start(&action);
}
// STUB: LEGO1 0x10077fd0
MxResult RegistrationBook::Tickle()
{
if (!m_worldStarted) {
LegoWorld::Tickle();
}
else {
// TODO
}
return SUCCESS;
}
// FUNCTION: LEGO1 0x10078180
void RegistrationBook::Enable(MxBool p_enable)
{
LegoWorld::Enable(p_enable);
if (p_enable) {
InputManager()->SetWorld(this);
SetIsWorldActive(FALSE);
}
else {
if (InputManager()->GetWorld() == this) {
InputManager()->ClearWorld();
}
}
}
// STUB: LEGO1 0x100781d0
MxLong RegistrationBook::HandleNotification19(MxParam& p_param)
{
return 0;
}
// FUNCTION: LEGO1 0x100783e0
MxBool RegistrationBook::VTable0x64()
{
DeleteObjects(&m_atom, RegbookScript::c_iic006in_RunAnim, RegbookScript::c_iic008in_PlayWav);
return TRUE;
}