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22 lines
268 B
C++
22 lines
268 B
C++
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#include "legoentity.h"
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// OFFSET: LEGO1 0x1000c290
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LegoEntity::~LegoEntity()
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{
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Destroy();
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}
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// OFFSET: LEGO1 0x100114f0 STUB
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long LegoEntity::Notify(MxParam &p)
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{
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// TODO
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return 0;
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}
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// OFFSET: LEGO1 0x10010810 STUB
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void LegoEntity::Destroy()
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{
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// TODO
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}
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