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32 lines
577 B
C++
32 lines
577 B
C++
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#include "legotexture.h"
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#include "decomp.h"
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#include "legoimage.h"
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#include "legostorage.h"
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DECOMP_SIZE_ASSERT(LegoTexture, 0x4);
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// FUNCTION: LEGO1 0x10098fb0
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LegoTexture::LegoTexture()
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{
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m_image = new LegoImage();
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}
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// FUNCTION: LEGO1 0x10099030
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LegoTexture::~LegoTexture()
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{
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delete m_image;
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}
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// FUNCTION: LEGO1 0x10099050
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LegoResult LegoTexture::Read(LegoStorage* p_storage, LegoU32 p_square)
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{
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return m_image->Read(p_storage, p_square);
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}
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// FUNCTION: LEGO1 0x10099070
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LegoResult LegoTexture::Write(LegoStorage* p_storage)
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{
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return m_image->Write(p_storage);
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}
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