isle-portable/LEGO1/omni/include/mxregioncursor.h

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#ifndef MXREGIONCURSOR_H
#define MXREGIONCURSOR_H
#include "mxregion.h"
// VTABLE: LEGO1 0x100dcbb8
// SIZE 0x18
class MxRegionCursor : public MxCore {
public:
MxRegionCursor(MxRegion* p_region);
~MxRegionCursor() override;
virtual MxRect32* VTable0x14(MxRect32& p_rect); // vtable+0x14
virtual MxRect32* VTable0x18(); // vtable+0x18
virtual MxRect32* VTable0x1c(MxRect32& p_rect); // vtable+0x1c
virtual MxRect32* VTable0x20(); // vtable+0x20
virtual MxRect32* VTable0x24(MxRect32& p_rect); // vtable+0x24
virtual MxRect32* VTable0x28(); // vtable+0x28
virtual MxRect32* VTable0x2c(MxRect32& p_rect); // vtable+0x2c
virtual MxRect32* VTable0x30(); // vtable+0x30
// FUNCTION: LEGO1 0x100c4070
virtual MxRect32* GetRect() { return m_rect; } // vtable+0x34
// FUNCTION: LEGO1 0x100c4080
virtual MxBool HasRect() { return m_rect != NULL; } // vtable+0x38
virtual void Reset(); // vtable+0x3c
private:
void ResetAndInitializeCursor(MxRegionLeftRightList& p_leftRightList);
void UpdateRect(MxS32 p_left, MxS32 p_top, MxS32 p_right, MxS32 p_bottom);
void ProcessRectOverlapAscending(MxRect32& p_rect);
void ProcessOverlapWithRect(MxRect32& p_rect);
MxRegion* m_region; // 0x08
MxRect32* m_rect; // 0x0c
MxRegionTopBottomListCursor* m_topBottomCursor; // 0x10
MxRegionLeftRightListCursor* m_leftRightCursor; // 0x14
};
// SYNTHETIC: LEGO1 0x100c4090
// MxRegionCursor::`scalar deleting destructor'
#endif // MXREGIONCURSOR_H