isle-portable/ISLE/isleapp.h

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#ifndef ISLEAPP_H
#define ISLEAPP_H
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#include "mxtypes.h"
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#include "mxvideoparam.h"
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#include <windows.h>
// SIZE 0x8c
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class IsleApp {
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public:
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IsleApp();
~IsleApp();
void Close();
BOOL SetupLegoOmni();
void SetupVideoFlags(
BOOL fullScreen,
BOOL flipSurfaces,
BOOL backBuffers,
BOOL using8bit,
BOOL using16bit,
BOOL param_6,
BOOL param_7,
BOOL wideViewAngle,
char* deviceId
);
MxResult SetupWindow(HINSTANCE hInstance, LPSTR lpCmdLine);
BOOL ReadReg(LPCSTR name, LPSTR outValue, DWORD outSize);
BOOL ReadRegBool(LPCSTR name, BOOL* out);
BOOL ReadRegInt(LPCSTR name, int* out);
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void LoadConfig();
void Tick(BOOL sleepIfNotNextFrame);
void SetupCursor(WPARAM wParam);
inline HWND GetWindowHandle() { return m_windowHandle; }
inline MxLong GetFrameDelta() { return m_frameDelta; }
inline BOOL GetFullScreen() { return m_fullScreen; }
inline HCURSOR GetCursorCurrent() { return m_cursorCurrent; }
inline HCURSOR GetCursorBusy() { return m_cursorBusy; }
inline HCURSOR GetCursorNo() { return m_cursorNo; }
inline BOOL GetDrawCursor() { return m_drawCursor; }
inline void SetWindowActive(BOOL p_windowActive) { m_windowActive = p_windowActive; }
private:
LPSTR m_hdPath; // 0x00
LPSTR m_cdPath; // 0x04
LPSTR m_deviceId; // 0x08
LPSTR m_savePath; // 0x0c
BOOL m_fullScreen; // 0x10
BOOL m_flipSurfaces; // 0x14
BOOL m_backBuffersInVram; // 0x18
BOOL m_using8bit; // 0x1c
BOOL m_using16bit; // 0x20
int m_unk0x24; // 0x24
BOOL m_use3dSound; // 0x28
BOOL m_useMusic; // 0x2c
BOOL m_useJoystick; // 0x30
int m_joystickIndex; // 0x34
BOOL m_wideViewAngle; // 0x38
int m_islandQuality; // 0x3c
int m_islandTexture; // 0x40
BOOL m_gameStarted; // 0x44
MxLong m_frameDelta; // 0x48
MxVideoParam m_videoParam; // 0x4c
BOOL m_windowActive; // 0x70
HWND m_windowHandle; // 0x74
BOOL m_drawCursor; // 0x78
HCURSOR m_cursorArrow; // 0x7c
HCURSOR m_cursorBusy; // 0x80
HCURSOR m_cursorNo; // 0x84
HCURSOR m_cursorCurrent; // 0x88
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};
#endif // ISLEAPP_H