2023-06-29 04:10:08 -04:00
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#ifndef PIZZA_H
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#define PIZZA_H
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2024-10-26 12:34:43 -04:00
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#include "actionsfwd.h"
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#include "decomp.h"
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#include "isleactor.h"
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#include "legostate.h"
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class Act1State;
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class PizzeriaState;
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class SkateBoard;
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// VTABLE: LEGO1 0x100d7408
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// SIZE 0xb4
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class PizzaMissionState : public LegoState {
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public:
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// SIZE 0x20
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struct Mission {
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// FUNCTION: LEGO1 0x10039220
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// FUNCTION: BETA10 0x100ef880
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Mission() {}
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// FUNCTION: BETA10 0x100ef8a0
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Mission(
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MxU8 p_actorId,
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undefined2 p_unk0x04,
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MxLong* p_finishTimes,
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IsleScript::Script* p_actions,
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MxS16 p_numActions
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)
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{
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m_numActions = p_numActions;
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m_actorId = p_actorId;
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m_unk0x04 = p_unk0x04;
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m_unk0x06 = 1;
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m_unk0x08 = 1;
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m_finishTimes = p_finishTimes;
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m_startTime = INT_MIN;
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m_unk0x14 = 1;
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m_unk0x16 = 0;
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m_score = 0;
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m_actions = p_actions;
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}
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// FUNCTION: LEGO1 0x10039230
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Mission& operator=(const Mission& p_mission)
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{
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m_actorId = p_mission.m_actorId;
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m_unk0x04 = p_mission.m_unk0x04;
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m_unk0x06 = p_mission.m_unk0x06;
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m_unk0x08 = p_mission.m_unk0x08;
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m_finishTimes = p_mission.m_finishTimes;
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m_startTime = p_mission.m_startTime;
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m_unk0x14 = p_mission.m_unk0x14;
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m_unk0x16 = p_mission.m_unk0x16;
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m_score = p_mission.m_score;
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m_actions = p_mission.m_actions;
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m_numActions = p_mission.m_numActions;
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return *this;
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}
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MxResult WriteToFile(LegoFile* p_file)
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{
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Write(p_file, m_unk0x06);
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Write(p_file, m_unk0x14);
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Write(p_file, m_unk0x16);
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Write(p_file, m_score);
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return SUCCESS;
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}
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MxResult ReadFromFile(LegoFile* p_file)
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{
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Read(p_file, &m_unk0x06);
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Read(p_file, &m_unk0x14);
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Read(p_file, &m_unk0x16);
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Read(p_file, &m_score);
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return SUCCESS;
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}
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MxS16 m_numActions; // 0x00
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MxU8 m_actorId; // 0x02
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undefined2 m_unk0x04; // 0x04
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MxS16 m_unk0x06; // 0x06
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undefined m_unk0x08; // 0x08
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MxLong* m_finishTimes; // 0x0c
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MxLong m_startTime; // 0x10
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MxS16 m_unk0x14; // 0x14
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MxS16 m_unk0x16; // 0x16
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MxS16 m_score; // 0x18
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IsleScript::Script* m_actions; // 0x1c
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};
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PizzaMissionState();
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// FUNCTION: LEGO1 0x10039290
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const char* ClassName() const override // vtable+0x0c
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{
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// STRING: LEGO1 0x100f00d4
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return "PizzaMissionState";
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}
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// FUNCTION: LEGO1 0x100392a0
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MxBool IsA(const char* p_name) const override // vtable+0x10
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{
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return !strcmp(p_name, PizzaMissionState::ClassName()) || LegoState::IsA(p_name);
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}
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MxResult Serialize(LegoFile* p_file) override; // vtable+0x1c
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// FUNCTION: BETA10 0x100ef470
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void SetUnknown0xb0(undefined4 p_unk0xb0) { m_unk0xb0 = p_unk0xb0; }
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MxS16 GetHighScore(MxU8 p_actorId) { return GetMission(p_actorId)->m_score; }
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// SYNTHETIC: LEGO1 0x10039350
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// PizzaMissionState::`scalar deleting destructor'
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Mission* GetMission(MxU8 p_actorId);
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MxS16 FUN_10039540();
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PizzeriaState* m_pizzeriaState; // 0x08
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undefined4 m_unk0x0c; // 0x0c
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Mission m_missions[5]; // 0x10
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undefined4 m_unk0xb0; // 0xb0
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};
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// VTABLE: LEGO1 0x100d7380
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// SIZE 0x9c
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class Pizza : public IsleActor {
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public:
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Pizza();
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~Pizza() override;
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MxResult Tickle() override; // vtable+0x08
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// FUNCTION: LEGO1 0x10037f90
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const char* ClassName() const override // vtable+0x0c
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{
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// STRING: LEGO1 0x100f038c
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return "Pizza";
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}
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// FUNCTION: LEGO1 0x10037fa0
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MxBool IsA(const char* p_name) const override // vtable+0x10
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{
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return !strcmp(p_name, Pizza::ClassName()) || IsleActor::IsA(p_name);
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}
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MxResult Create(MxDSAction& p_dsAction) override; // vtable+0x18
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MxLong HandleClick() override; // vtable+0x68
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MxLong HandleEndAction(MxEndActionNotificationParam&) override; // vtable+0x74
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MxLong HandlePathStruct(LegoPathStructNotificationParam& p_param) override; // vtable+0x80
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void CreateState();
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void FUN_10038220(MxU32 p_objectId);
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void FUN_100382b0();
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void StopActions();
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void FUN_10038fe0(MxU32 p_objectId, MxBool);
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void SetSkateboard(SkateBoard* p_skateBoard) { m_skateBoard = p_skateBoard; }
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// SYNTHETIC: LEGO1 0x100380e0
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// Pizza::`scalar deleting destructor'
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private:
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PizzaMissionState* m_state; // 0x7c
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PizzaMissionState::Mission* m_mission; // 0x80
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SkateBoard* m_skateBoard; // 0x84
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Act1State* m_act1state; // 0x88
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undefined4 m_unk0x8c; // 0x8c
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undefined4 m_unk0x90; // 0x90
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undefined4 m_unk0x94; // 0x94
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MxBool m_unk0x98; // 0x98
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};
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#endif // PIZZA_H
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