2024-04-07 08:36:58 -04:00
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#ifndef __LEGOUNKNOWN_H
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#define __LEGOUNKNOWN_H
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#include "legotypes.h"
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#include "mxgeometry/mxgeometry3d.h"
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2024-05-03 12:19:12 -04:00
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class Matrix4;
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2024-04-07 08:36:58 -04:00
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// SIZE 0x50
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class LegoUnknown {
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public:
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LegoUnknown();
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~LegoUnknown();
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2024-08-04 15:13:12 -04:00
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void FUN_1009a140(const Vector3& p_point1, Vector3& p_point2, Vector3& p_point3, Vector3& p_point4);
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2024-05-19 16:36:11 -04:00
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LegoResult FUN_1009a1e0(float p_f1, Matrix4& p_mat, Vector3& p_v, LegoU32 p_und);
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2024-04-07 08:36:58 -04:00
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private:
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Mx3DPointFloat m_unk0x00[4]; // 0x00
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};
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#endif // __LEGOUNKNOWN_H
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