isle-portable/LEGO1/act3state.h

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#ifndef ACT3STATE_H
#define ACT3STATE_H
#include "legostate.h"
// VTABLE 0x100d4fc8
// SIZE 0xc
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class Act3State : public LegoState {
public:
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inline Act3State() { m_unk08 = 0; }
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// OFFSET: LEGO1 0x1000e300
inline virtual const char* ClassName() const override // vtable+0x0c
{
// 0x100f03f0
return "Act3State";
}
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// OFFSET: LEGO1 0x1000e310
inline virtual MxBool IsA(const char* name) const override // vtable+0x10
{
return !strcmp(name, Act3State::ClassName()) || LegoState::IsA(name);
}
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virtual MxBool VTable0x14() override;
private:
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// FIXME: May be part of LegoState? Uncertain...
MxU32 m_unk08;
};
#endif // ACT3STATE_H