isle-portable/LEGO1/lego/legoomni/src/actors/act3ammo.cpp

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#include "act3ammo.h"
#include "legocharactermanager.h"
#include "misc.h"
#include "roi/legoroi.h"
#include <assert.h>
DECOMP_SIZE_ASSERT(Act3Ammo, 0x1a0)
// FUNCTION: LEGO1 0x100537f0
// FUNCTION: BETA10 0x1001d648
Act3Ammo::Act3Ammo()
{
m_flags = 0;
m_unk0x15c = 0;
}
// FUNCTION: LEGO1 0x100538a0
// FUNCTION: BETA10 0x1001d6e7
Act3Ammo::~Act3Ammo()
{
Destroy(TRUE);
}
// FUNCTION: LEGO1 0x10053900
// FUNCTION: BETA10 0x1001d759
void Act3Ammo::Destroy(MxBool p_fromDestructor)
{
if (!p_fromDestructor) {
assert(0);
}
else if (m_roi != NULL) {
CharacterManager()->ReleaseActor(m_roi->GetName());
m_roi = NULL;
}
}
// STUB: LEGO1 0x10054050
// STUB: BETA10 0x1001e362
void Act3Ammo::VTable0x70(float p_time)
{
// TODO
}