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scope enums
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parent
da386b765e
commit
0aacb74ca3
1 changed files with 9 additions and 5 deletions
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@ -94,11 +94,15 @@ bool HeaderGenerator::WriteHeader(char *p_interleafName, std::map<size_t, std::s
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// insert include guard
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m_fout << guardBuffer << "\n\n";
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// we need to scope this enum to avoid conflicts
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m_fout << "class " << m_normalizedInlfName << "Script {\n";
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m_fout << "public:\n";
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// declare enum
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m_fout << "enum " << m_normalizedInlfName << "Script {\n";
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m_fout << " enum Script {\n";
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// add generic "none" state to the enum
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m_fout << " c_none" << m_normalizedInlfName << " = -1,\n\n";
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m_fout << " c_none" << m_normalizedInlfName << " = -1,\n\n";
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// iterate through the action map and insert each action into enum
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bool isLast = false;
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@ -113,7 +117,7 @@ bool HeaderGenerator::WriteHeader(char *p_interleafName, std::map<size_t, std::s
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}
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// actually write the enum entry
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m_fout << " " << g_enumEntryPrefix << it->second << " = " << it->first;
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m_fout << " " << g_enumEntryPrefix << it->second << " = " << it->first;
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if (!isLast) {
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// if there are still more entries, we need write a comma
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m_fout << ",";
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@ -123,8 +127,8 @@ bool HeaderGenerator::WriteHeader(char *p_interleafName, std::map<size_t, std::s
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i++;
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}
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// all done with actions, so lets close the enum
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m_fout << "};\n\n";
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// all done with actions, so lets close the enum and class
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m_fout << " };\n};\n\n";
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// finally, close the include guard
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m_fout << "#endif // " << guardName << "\n";
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