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https://github.com/isledecomp/SIEdit.git
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67 lines
1.6 KiB
C++
67 lines
1.6 KiB
C++
#ifndef OBJECT_H
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#define OBJECT_H
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#include "chunk.h"
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#include "core.h"
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#include "types.h"
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namespace si {
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class Object : public Core
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{
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public:
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typedef std::vector<bytearray> ChunkedData;
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Object();
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bool Parse(Chunk *chunk);
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void SetChunkedData(const ChunkedData &cd) { data_ = cd; }
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LIBWEAVER_EXPORT bytearray GetNormalizedData() const;
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LIBWEAVER_EXPORT void SetNormalizedData(const bytearray &d);
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LIBWEAVER_EXPORT static bytearray ToPackedData(MxOb::FileType filetype, const ChunkedData &chunks);
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LIBWEAVER_EXPORT static ChunkedData ToChunkedData(MxOb::FileType filetype, const bytearray &chunks);
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LIBWEAVER_EXPORT bytearray GetFileHeader() const;
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LIBWEAVER_EXPORT bytearray GetFileBody() const;
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LIBWEAVER_EXPORT size_t GetFileBodySize() const;
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const MxOb::FileType &filetype() const { return filetype_; }
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const uint32_t &id() const { return id_; }
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const std::string &name() const { return name_; }
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const std::string &filename() const { return filename_; }
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const ChunkedData &data() const { return data_; }
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Object *FindSubObjectWithID(uint32_t id);
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private:
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MxOb::Type type_;
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std::string presenter_;
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uint32_t unknown1_;
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std::string name_;
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uint32_t id_;
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uint32_t flags_;
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uint32_t unknown4_;
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uint32_t duration_;
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uint32_t loops_;
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Vector3 position_;
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Vector3 direction_;
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Vector3 up_;
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bytearray extra_;
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std::string filename_;
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uint32_t unknown26_;
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uint32_t unknown27_;
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uint32_t unknown28_;
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MxOb::FileType filetype_;
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uint32_t unknown29_;
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uint32_t unknown30_;
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uint32_t unknown31_;
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ChunkedData data_;
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};
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}
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#endif // OBJECT_H
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