SIEdit/lib/core.cpp

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#include "core.h"
namespace si {
Core::Core()
{
parent_ = NULL;
}
Core::~Core()
{
// Remove from parent if applicable
if (parent_) {
parent_->RemoveChild(this);
}
DeleteChildren();
}
bool Core::FindParent(Core *p) const
{
Core *parent = this->parent_;
while (parent != NULL) {
if (parent == p) {
return true;
} else {
parent = parent->parent_;
}
}
return false;
}
void Core::AppendChild(Core *chunk)
{
InsertChild(children_.size(), chunk);
}
bool Core::RemoveChild(Core *chunk)
{
// If this chunk's parent is not this, return
if (chunk->parent_ != this) {
return false;
}
// Find chunk in children, if doesn't exist, return false
Children::iterator it = std::find(children_.begin(), children_.end(), chunk);
if (it == children_.end()) {
return false;
}
chunk->parent_ = NULL;
children_.erase(it);
return true;
}
void Core::DeleteChildren()
{
// Delete children
Children copy = children_;
for (Children::iterator it = copy.begin(); it != copy.end(); it++) {
delete (*it);
}
}
size_t Core::IndexOfChild(Core *chunk)
{
return std::find(children_.begin(), children_.end(), chunk) - children_.begin();
}
void Core::InsertChild(size_t index, Core *chunk)
{
if (chunk == this || FindParent(chunk)) {
return;
}
// If this chunk has another parent, remove it from that parent
if (chunk->parent_) {
chunk->parent_->RemoveChild(chunk);
}
// Insert at position
chunk->parent_ = this;
children_.insert(children_.begin() + index, chunk);
}
}