mirror of
https://github.com/isledecomp/LEGOIslandRebuilder.git
synced 2024-11-30 10:57:49 -05:00
88 lines
2.2 KiB
C++
88 lines
2.2 KiB
C++
#include "path.h"
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#include <SHLOBJ.H>
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#include <SHLWAPI.H>
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#include <STRING>
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#include <TCHAR.H>
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LPCTSTR appName = TEXT("Rebuilder");
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BOOL DirectoryExists(LPCTSTR szPath)
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{
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return PathFileExists(szPath) && PathIsDirectory(szPath);
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}
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BOOL RecursivelyCreateDirectory(LPCTSTR directory)
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{
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if (DirectoryExists(directory)) {
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// Directory already exists, do nothing
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return TRUE;
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} else {
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// Determine directory of this directory
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std::basic_string<TCHAR> copy = directory;
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PathRemoveFileSpec(©[0]);
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// Create if necessary
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if (RecursivelyCreateDirectory(copy.c_str())) {
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return CreateDirectory(directory, NULL);
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} else {
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return FALSE;
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}
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}
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}
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#ifdef UNICODE
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typedef BOOL (WINAPI *SHGetSpecialFolderPath_t)(HWND hwndOwner, LPWSTR lpszPath, int nFolder, BOOL fCreate);
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#else
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typedef BOOL (WINAPI *SHGetSpecialFolderPath_t)(HWND hwndOwner, LPSTR lpszPath, int nFolder, BOOL fCreate);
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#endif
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BOOL GetAppDataPath(LPTSTR s)
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{
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// Dynamically link to SHGetSpecialFolderPath because not all versions of Windows have it
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#ifdef UNICODE
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LPCSTR functionName = "SHGetSpecialFolderPathW";
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#else
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LPCSTR functionName = "SHGetSpecialFolderPathA";
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#endif
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SHGetSpecialFolderPath_t getSpecialFolderPath = (SHGetSpecialFolderPath_t)GetProcAddress(LoadLibrary(_T("SHELL32.DLL")), functionName);
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BOOL haveDir = FALSE;
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BOOL usedShell = FALSE;
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if (getSpecialFolderPath) {
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haveDir = getSpecialFolderPath(NULL, s, CSIDL_APPDATA, TRUE);
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usedShell = TRUE;
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} else {
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// Assume we're on Windows 95 which has no application data folder, we bodge it to write to
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// "C:\Windows\Application Data" which is roughly where 98/Me would do it
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GetWindowsDirectory(s, MAX_PATH);
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_tcscat(s, _T("\\Application Data"));
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haveDir = TRUE;
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}
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return haveDir;
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}
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BOOL GetConfigFilename(LPTSTR s)
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{
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if (GetAppDataPath(s)) {
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_tcscat(s, _T("\\LEGOIslandRebuilder"));
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if (RecursivelyCreateDirectory(s)) {
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_tcscat(s, _T("\\settings.ini"));
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return TRUE;
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}
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}
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return FALSE;
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}
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BOOL GetSafeLEGOIslandSavePath(LPTSTR s)
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{
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if (GetAppDataPath(s)) {
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_tcscat(s, _T("\\LEGO Island"));
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if (RecursivelyCreateDirectory(s)) {
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return TRUE;
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}
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}
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return FALSE;
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}
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