mirror of
https://github.com/isledecomp/LEGOIslandRebuilder.git
synced 2024-11-23 23:57:50 -05:00
480 lines
20 KiB
C#
480 lines
20 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Text;
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using System.Windows.Forms;
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using System.IO;
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using System.Drawing;
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using System.Diagnostics;
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using Microsoft.Win32;
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namespace Rebuilder
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{
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class Rebuilder : Form
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{
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TableLayoutPanel advanced_grid;
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NumericUpDown turn_speed_control;
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NumericUpDown movement_speed_control;
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CheckBox redirect_saves;
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CheckBox run_fullscreen;
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CheckBox stay_active_when_window_is_defocused;
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CheckBox override_resolution;
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NumericUpDown res_width;
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NumericUpDown res_height;
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Button run_button;
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CheckBox advanced_button;
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Process p = null;
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string run_button_run = "Run";
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string run_button_kill = "Kill";
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Rebuilder() {
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Text = "Lego Island Rebuilder";
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MaximizeBox = false;
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Icon = Icon.ExtractAssociatedIcon(System.Reflection.Assembly.GetExecutingAssembly().Location);
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TableLayoutPanel grid = new TableLayoutPanel();
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grid.Dock = DockStyle.Fill;
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grid.ColumnCount = 2;
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grid.AutoSize = true;
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// Create automatic evenly spaced layout
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float f = 100f / grid.ColumnCount;
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for (int i=0;i<grid.ColumnCount;i++)
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{
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grid.ColumnStyles.Add(new ColumnStyle(SizeType.Percent, f));
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}
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// Build standard layout
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grid.SuspendLayout();
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int row = 0;
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Label title = new Label();
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title.Anchor = AnchorStyles.Left | AnchorStyles.Right;
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title.Text = "Lego Island Rebuilder";
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title.Font = new Font(title.Font, FontStyle.Bold);
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title.TextAlign = ContentAlignment.MiddleCenter;
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grid.Controls.Add(title, 0, row);
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grid.SetColumnSpan(title, 2);
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row++;
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LinkLabel subtitle = new LinkLabel();
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subtitle.Anchor = AnchorStyles.Left | AnchorStyles.Right;
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subtitle.Text = "by MattKC (itsmattkc.com)";
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subtitle.TextAlign = ContentAlignment.MiddleCenter;
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subtitle.LinkClicked += new System.Windows.Forms.LinkLabelLinkClickedEventHandler(AuthorLinkClick);
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grid.Controls.Add(subtitle, 0, row);
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grid.SetColumnSpan(subtitle, 2);
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row++;
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Label turn_speed_lbl = new Label();
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turn_speed_lbl.Text = "Turn Speed:";
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turn_speed_lbl.Anchor = AnchorStyles.Left | AnchorStyles.Bottom;
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grid.Controls.Add(turn_speed_lbl, 0, row);
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turn_speed_control = new NumericUpDown();
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turn_speed_control.Minimum = 0;
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turn_speed_control.Value = 20;
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turn_speed_control.Anchor = AnchorStyles.Left | AnchorStyles.Right;
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grid.Controls.Add(turn_speed_control, 1, row);
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row++;
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Label movement_speed_lbl = new Label();
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movement_speed_lbl.Text = "Movement Speed:";
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movement_speed_lbl.Anchor = AnchorStyles.Left | AnchorStyles.Bottom;
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grid.Controls.Add(movement_speed_lbl, 0, row);
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movement_speed_control = new NumericUpDown();
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movement_speed_control.Minimum = 0;
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movement_speed_control.Value = 20;
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movement_speed_control.Anchor = AnchorStyles.Left | AnchorStyles.Right;
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grid.Controls.Add(movement_speed_control, 1, row);
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row++;
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run_fullscreen = new CheckBox();
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run_fullscreen.Checked = true;
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run_fullscreen.Anchor = AnchorStyles.Left | AnchorStyles.Right;
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run_fullscreen.Text = "Run in full screen";
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grid.Controls.Add(run_fullscreen, 0, row);
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grid.SetColumnSpan(run_fullscreen, 2);
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row++;
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stay_active_when_window_is_defocused = new CheckBox();
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stay_active_when_window_is_defocused.Checked = false;
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stay_active_when_window_is_defocused.Anchor = AnchorStyles.Left | AnchorStyles.Right;
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stay_active_when_window_is_defocused.Text = "Stay active when window is defocused";
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grid.Controls.Add(stay_active_when_window_is_defocused, 0, row);
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grid.SetColumnSpan(stay_active_when_window_is_defocused, 2);
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row++;
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redirect_saves = new CheckBox();
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redirect_saves.Checked = true;
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redirect_saves.Anchor = AnchorStyles.Left | AnchorStyles.Right;
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redirect_saves.Text = "Redirect save files to %APPDATA%";
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grid.Controls.Add(redirect_saves, 0, row);
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grid.SetColumnSpan(redirect_saves, 2);
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row++;
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run_button = new Button();
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run_button.Text = run_button_run;
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run_button.Anchor = AnchorStyles.Left | AnchorStyles.Right;
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run_button.Click += new System.EventHandler(this.Run);
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run_button.Font = new Font(run_button.Font, FontStyle.Bold);
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grid.Controls.Add(run_button, 0, row);
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advanced_button = new CheckBox();
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advanced_button.Text = "Advanced";
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advanced_button.TextAlign = ContentAlignment.MiddleCenter;
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advanced_button.Appearance = System.Windows.Forms.Appearance.Button;
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advanced_button.Anchor = AnchorStyles.Left | AnchorStyles.Right;
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advanced_button.CheckedChanged += new EventHandler(ToggleAdvanced);
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grid.Controls.Add(advanced_button, 1, row);
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grid.ResumeLayout(true);
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// Build advanced layout
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// Create automatic evenly spaced layout
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advanced_grid = new TableLayoutPanel();
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advanced_grid.Visible = false;
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advanced_grid.Dock = DockStyle.Right;
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advanced_grid.ColumnCount = 2;
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advanced_grid.AutoSize = true;
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f = 100f / advanced_grid.ColumnCount;
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for (int i = 0; i < advanced_grid.ColumnCount; i++)
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{
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advanced_grid.ColumnStyles.Add(new ColumnStyle(SizeType.Percent, f));
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}
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advanced_grid.SuspendLayout();
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row = 0;
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override_resolution = new CheckBox();
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override_resolution.Text = "Override Resolution";
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override_resolution.Anchor = AnchorStyles.Left | AnchorStyles.Right;
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override_resolution.CheckedChanged += new EventHandler(ToggleOverrideResolution);
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advanced_grid.Controls.Add(override_resolution, 0, row);
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row++;
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Label res_width_lbl = new Label();
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res_width_lbl.Text = "Width:";
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res_width_lbl.Anchor = AnchorStyles.Left | AnchorStyles.Bottom;
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advanced_grid.Controls.Add(res_width_lbl, 0, row);
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res_width = new NumericUpDown();
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res_width.Enabled = false;
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res_width.Minimum = 0;
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res_width.Maximum = int.MaxValue;
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res_width.Value = 640;
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res_width.Anchor = AnchorStyles.Left | AnchorStyles.Right;
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advanced_grid.Controls.Add(res_width, 1, row);
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row++;
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Label res_height_lbl = new Label();
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res_height_lbl.Text = "Height:";
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res_height_lbl.Anchor = AnchorStyles.Left | AnchorStyles.Bottom;
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advanced_grid.Controls.Add(res_height_lbl, 0, row);
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res_height = new NumericUpDown();
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res_height.Enabled = false;
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res_height.Minimum = 0;
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res_height.Maximum = int.MaxValue;
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res_height.Value = 480;
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res_height.Anchor = AnchorStyles.Left | AnchorStyles.Right;
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advanced_grid.Controls.Add(res_height, 1, row);
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row++;
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Label advanced_warning_lbl = new Label();
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advanced_warning_lbl.Text = "WARNING: These features are experimental and often incomplete. Use at your own risk.";
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advanced_warning_lbl.Anchor = AnchorStyles.Top | AnchorStyles.Bottom | AnchorStyles.Left | AnchorStyles.Right;
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advanced_warning_lbl.Font = new Font(advanced_warning_lbl.Font, FontStyle.Bold);
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advanced_grid.Controls.Add(advanced_warning_lbl, 0, row);
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advanced_grid.SetColumnSpan(advanced_warning_lbl, 2);
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advanced_grid.ResumeLayout(true);
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// Set up tooltips
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ToolTip tip = new ToolTip();
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tip.SetToolTip(turn_speed_control, "Set the turn speed multiplier. Lego Island ties its turn speed to the frame rate which is too fast on modern PCs. Use this value to correct it.\n\n" +
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"0 = No turning at all\n" +
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"7 = Recommended for modern PCs\n" +
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"20 = Lego Island's default");
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tip.SetToolTip(movement_speed_control, "Set the movement speed multiplier. This value does not affect other racers so it can be used to cheat (or cripple) your chances in races.\n\n" +
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"0 = No movement at all\n" +
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"20 = Lego Island's default");
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tip.SetToolTip(run_fullscreen, "Override the registry check and run Lego Island either full screen or windowed. " +
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"Allows you to change modes without administrator privileges and registry editing.");
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tip.SetToolTip(redirect_saves, "Redirect save data to a folder that's writable so games can be saved without administrator privileges.\n\n" +
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"Saves will be stored in: " + Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData) + "\\LEGO Island");
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tip.SetToolTip(stay_active_when_window_is_defocused, "Lego Island's default behavior is to pause all operations when defocused. " +
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"This setting overrides that behavior and keeps Lego Island active even when unfocused.\n\n" +
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"NOTE: This currently only works in windowed mode.");
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Controls.Add(grid);
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Controls.Add(advanced_grid);
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AutoSize = true;
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AutoSizeMode = AutoSizeMode.GrowAndShrink;
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ResumeLayout(true);
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CenterToScreen();
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}
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private void Write(FileStream fs, byte[] bytes, long pos = -1)
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{
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if (pos > -1)
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{
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fs.Position = pos;
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}
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fs.Write(bytes, 0, bytes.Length);
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}
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private void WriteByte(FileStream fs, byte b, long pos = -1)
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{
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if (pos > -1)
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{
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fs.Position = pos;
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}
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fs.WriteByte(b);
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}
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private void WriteInt32(FileStream fs, Int32 integer, long pos = -1)
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{
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byte[] int_bytes = BitConverter.GetBytes(integer);
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Write(fs, int_bytes, pos);
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}
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private void WriteString(FileStream fs, string s, long pos = -1)
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{
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byte[] str_bytes = System.Text.Encoding.ASCII.GetBytes(s);
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Write(fs, str_bytes, pos);
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}
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private void Patch(string dir)
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{
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using (FileStream lego1dll = File.Open(dir + "/LEGO1.DLL", FileMode.Open, FileAccess.Write))
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using (FileStream isleexe = File.Open(dir + "/ISLE.EXE", FileMode.Open, FileAccess.Write))
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{
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// Write turn/movement speed hack (this frees up 12 bytes of code)
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Write(lego1dll, new byte[] { 0x7E, 0x04, 0x2B, 0xD1, 0xEB, 0x0C, 0x89, 0xC8, 0xF7, 0xD8, 0x39, 0xD0, 0x7E, 0x2F, 0x01, 0xCA, 0x29, 0xCE, 0x89, 0x54, 0x24, 0x04, 0xDB, 0x44, 0x24, 0x04, 0x89, 0x74, 0x24, 0x04, 0xDA, 0x74, 0x24, 0x04, 0x3D, 0xF0, 0x00, 0x00, 0x00, 0x74, 0x0A, 0xC7, 0x44, 0x24, 0x04 }, 0x54323);
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WriteInt32(lego1dll, (Int32)turn_speed_control.Value);
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Write(lego1dll, new byte[] { 0xEB, 0x08, 0xC7, 0x44, 0x24, 0x04 });
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WriteInt32(lego1dll, (Int32)movement_speed_control.Value);
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Write(lego1dll, new byte[] { 0xDA, 0x4C, 0x24, 0x04, 0xD9, 0x5C, 0x24, 0x04, 0xD9, 0x44, 0x24, 0x04, 0x5E, 0x83, 0xC4, 0x04, 0xC2, 0x0C, 0x00, 0xC7, 0x44, 0x24, 0x04, 0x00, 0x00, 0x00, 0x00, 0xD9, 0x44, 0x24, 0x04, 0x5E, 0x83, 0xC4, 0x04, 0xC2, 0x0C, 0x00, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
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if (redirect_saves.Checked)
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{
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// Write patch to write saves to "AppData" instead of "Program Files"
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Write(lego1dll, new byte[] { 0xE9, 0x61, 0x9B, 0x09, 0x00 }, 0x39300);
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Write(lego1dll, new byte[] { 0x53, 0xBB, 0x79, 0x3A, 0x0D, 0x10, 0x89, 0x5C, 0x24, 0x08, 0x56, 0x8B, 0x01, 0x57, 0xE9, 0x8C, 0x64, 0xF6, 0xFF }, 0xD2E66);
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// New directory to write in (defaults to "%AppData%/LEGO Island")
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string new_save_dir = Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData) + "\\LEGO Island\\";
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Directory.CreateDirectory(new_save_dir);
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WriteString(lego1dll, new_save_dir);
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}
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if (stay_active_when_window_is_defocused.Checked)
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{
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// Remove code that writes focus value to memory, effectively keeping it always true - frees up 3 bytes
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Write(isleexe, new byte[] { 0x90, 0x90, 0x90 }, 0x1363);
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// Write DirectSound flags to allow audio to play while the window is defocused
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WriteByte(lego1dll, 0x80, 0xB120B);
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WriteByte(lego1dll, 0x80, 0x5B96);
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WriteByte(lego1dll, 0x80, 0xB1201);
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WriteByte(lego1dll, 0x80, 0xADD43);
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}
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// This operation skips the registry check so full screen/window mode can be set without entering the registry
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if (run_fullscreen.Checked)
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{
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// Write all nops since full screen is enabled by default, frees up 13 bytes that were used to call the registry reading function
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Write(isleexe, new byte[] { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 }, 0x1E03);
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}
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else
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{
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// Write 7 bytes to set the full screen value to 0, frees up 7 bytes of code that were used to call the registry reading function
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Write(isleexe, new byte[] { 0xC7, 0x00, 0x00, 0x00, 0x00, 0x00, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 }, 0x1E03);
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}
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// INCOMPLETE: Resolution hack:
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if (override_resolution.Checked)
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{
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// Changes window size
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WriteInt32(isleexe, (Int32) res_width.Value, 0xE848);
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WriteInt32(isleexe, (Int32) res_height.Value, 0xE84C);
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// Changes D3D render size
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WriteInt32(isleexe, (Int32)res_width.Value-1, 0x4D0);
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WriteInt32(isleexe, (Int32)res_height.Value-1, 0x4D7);
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}
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}
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}
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private bool IsValidDir(string dir)
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{
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return (File.Exists(dir + "/ISLE.EXE") && File.Exists(dir + "/LEGO1.DLL"));
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}
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private void ToggleAdvanced(object sender, EventArgs e)
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{
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advanced_grid.Visible = advanced_button.Checked;
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CenterToScreen();
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}
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private void ToggleOverrideResolution(Object sender, EventArgs e)
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{
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res_width.Enabled = override_resolution.Checked;
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res_height.Enabled = override_resolution.Checked;
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}
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private void Run(object sender, EventArgs e)
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{
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if (p != null)
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{
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p.Kill();
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return;
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}
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string temp_path = Path.GetTempPath() + "lirebuild";
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Directory.CreateDirectory(temp_path);
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string[] possible_dirs = {
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"C:/Program Files (x86)/Lego Island",
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"C:/Program Files/Lego Island",
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"/Program Files (x86)/Lego Island",
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"/Program Files/Lego Island"
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};
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string dir = "";
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for (int i=0;i<possible_dirs.Length;i++)
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{
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if (IsValidDir(possible_dirs[i]))
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{
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dir = possible_dirs[i];
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break;
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}
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}
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if (string.IsNullOrEmpty(dir))
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{
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using (OpenFileDialog ofd = new OpenFileDialog())
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{
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ofd.Filter = "ISLE.EXE|ISLE.EXE";
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ofd.Title = "Where is Lego Island installed?";
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while (true)
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{
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if (ofd.ShowDialog() == DialogResult.OK)
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{
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dir = Path.GetDirectoryName(ofd.FileName);
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if (IsValidDir(dir))
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{
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break;
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}
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else
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{
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MessageBox.Show(
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"This directory does not contain ISLE.EXE and LEGO1.DLL.",
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"Failed to find critical files",
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MessageBoxButtons.OK,
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MessageBoxIcon.Error
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);
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}
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}
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else
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{
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return;
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}
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}
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}
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}
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try
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{
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string[] dest_files = Directory.GetFiles(temp_path);
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for (int i = 0; i < dest_files.Length; i++)
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{
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File.Delete(dest_files[i]);
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}
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string[] src_files = Directory.GetFiles(dir);
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for (int i=0;i< src_files.Length;i++)
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{
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File.Copy(src_files[i], temp_path + "/" + Path.GetFileName(src_files[i]), true);
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}
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}
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catch
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{
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MessageBox.Show("Failed to patch files", "Error", MessageBoxButtons.OK, MessageBoxIcon.Error);
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return;
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}
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Patch(temp_path);
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// Set new EXE's compatibility mode to 256-colors
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using (RegistryKey key = Registry.CurrentUser.OpenSubKey("SOFTWARE\\Microsoft\\Windows NT\\CurrentVersion\\AppCompatFlags\\Layers", true))
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{
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key.CreateSubKey(temp_path + "\\ISLE.EXE");
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if (run_fullscreen.Checked)
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{
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key.SetValue(temp_path + "\\ISLE.EXE", "");
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}
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else
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{
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key.SetValue(temp_path + "\\ISLE.EXE", "256COLOR");
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}
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}
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ProcessStartInfo start_info = new ProcessStartInfo(temp_path + "/ISLE.EXE");
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start_info.WorkingDirectory = dir;
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p = Process.Start(start_info);
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p.EnableRaisingEvents = true;
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p.Exited += new EventHandler(ProcessExit);
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run_button.Text = run_button_kill;
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}
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private void ProcessExit(object sender, EventArgs e)
|
|
{
|
|
run_button.BeginInvoke((MethodInvoker)delegate () { run_button.Text = run_button_run; });
|
|
p = null;
|
|
}
|
|
|
|
private void AuthorLinkClick(object sender, System.Windows.Forms.LinkLabelLinkClickedEventArgs e)
|
|
{
|
|
((LinkLabel)sender).LinkVisited = true;
|
|
Process.Start("http://www.itsmattkc.com/");
|
|
}
|
|
|
|
[STAThread]
|
|
static void Main()
|
|
{
|
|
Application.EnableVisualStyles();
|
|
Application.SetCompatibleTextRenderingDefault(false);
|
|
Application.Run(new Rebuilder());
|
|
}
|
|
}
|
|
}
|