LEGOIslandRebuilder/lib/dllmain.cpp
2022-03-31 12:02:53 -07:00

210 lines
8.6 KiB
C++

#include <IOSTREAM>
#include <TCHAR.H>
#include <VECTOR>
#include <WINDOWS.H>
#include "config.h"
#include "hooks.h"
#include "util.h"
DWORD WINAPI Patch()
{
if (!config.Load()) {
MessageBoxA(0, "Failed to find Rebuilder configuration. No patches will be active.", 0, 0);
return 1;
}
// Hook import address table
LPVOID exeBase = GetModuleHandle(TEXT("ISLE.EXE"));
LPVOID dllBase = GetModuleHandle(TEXT("LEGO1.DLL"));
// Redirect various imports
OverwriteImport(exeBase, "CreateWindowExA", (LPVOID)InterceptCreateWindowExA);
OverwriteImport(dllBase, "OutputDebugStringA", (LPVOID)InterceptOutputDebugStringA);
OverwriteImport(exeBase, "RegQueryValueExA", (LPVOID)InterceptRegQueryValueExA);
OverwriteImport(exeBase, "RegisterClassA", (LPVOID)InterceptRegisterClassA);
OverwriteImport(dllBase, "Sleep", (LPVOID)InterceptSleep);
OverwriteImport(exeBase, "Sleep", (LPVOID)InterceptSleep);
OverwriteImport(dllBase, "GetAsyncKeyState", (LPVOID)InterceptGetAsyncKeyState);
ddCreateOriginal = (ddCreateFunction)OverwriteImport(dllBase, "DirectDrawCreate", (LPVOID)InterceptDirectDrawCreate);
d3drmCreateOriginal = (d3drmCreateFunction)OverwriteImport(dllBase, "Direct3DRMCreate", (LPVOID)InterceptDirect3DRMCreate);
dsCreateOriginal = (dsCreateFunction)OverwriteImport(dllBase, "DirectSoundCreate", (LPVOID)InterceptDirectSoundCreate);
dinputCreateOriginal = (dinputCreateFunction)OverwriteImport(dllBase, "DirectInputCreateA", (LPVOID)InterceptDirectInputCreateA);
// Flip surfaces is incompatible with full screen, if these options are set, warn the user
if (config.GetInt(_T("FlipSurfaces")) && !config.GetInt(_T("FullScreen"))) {
if (MessageBoxA(0, "The setting 'Flip Video Memory Pages' is incompatible with LEGO Island's windowed mode. "
"LEGO Island will likely fail to start up unless you disable 'Flip Video Memory Pages' "
"or run in full screen mode. Do you wish to continue?", "Warning", MB_YESNO) == IDNO) {
TerminateProcess(GetCurrentProcess(), 0);
}
}
// Stay active when defocused
if (config.GetInt(_T("StayActiveWhenDefocused"))) {
// Patch jump if window isn't active (TODO: Replace with C++ patch)
SearchReplacePattern(exeBase, "\x89\x58\x70", "\x90\x90\x90", 3);
}
// Allow multiple instances
if (config.GetInt(_T("MultipleInstances"))) {
// Patch FindWindowA import to always tell ISLE that no other ISLE window exists
OverwriteImport(exeBase, "FindWindowA", (LPVOID)InterceptFindWindowA);
}
// Speed up startup
if (config.GetInt(_T("SpeedUpStartUp"))) {
// Replace "200" frame wait value with "1"
const char *speedup_pattern = "\xC8\x00\x00\x00\x00\x00\x00\x00";
const char *speedup_replace = "\x01\x00\x00\x00\x00\x00\x00\x00";
SearchReplacePattern(exeBase, speedup_pattern, speedup_replace, 8, TRUE);
}
// Debug mode
if (config.GetInt(_T("DebugToggle"))) {
// LEGO1 uses a string pointer to know if OGEL has been typed, if the string pointer sees 0x0
// (null-terminator/end of string), then debug mode is enabled. So we just replace the first
// character with 0x0 and it's permanently on.
SearchReplacePattern(dllBase, "OGEL", "\x0GEL", 4, TRUE);
}
// Disable auto-finish in build sections
if (config.GetInt(_T("DisableAutoFinishBuilding"))) {
// Pattern used in August build (jump is much shorter so it uses a different opcode)
const char *autofinish_pattern = "\x66\x39\x90\xBE\x00\x00\x00\x75";
const char *autofinish_replace = "\x66\x39\x90\xBE\x00\x00\x00\xEB";
if (SearchReplacePattern(dllBase, autofinish_pattern, autofinish_replace, 8) == 0) {
// Pattern used in September build (jump is much longer)
autofinish_pattern = "\x66\x39\x90\xBE\x00\x00\x00\x0F\x85\x86\x00\x00\x00";
autofinish_replace = "\x66\x39\x90\xBE\x00\x00\x00\xE9\x87\x00\x00\x00\x90";
SearchReplacePattern(dllBase, autofinish_pattern, autofinish_replace, 13);
}
}
// Unhook turn speed
float turn_max_spd = config.GetFloat(_T("TurnMaxSpeed"), 20.0f);
if (config.GetInt(_T("UnhookTurnSpeed"))) {
LPVOID code_offset = SearchPattern(dllBase, "\x74\x26\xD9\x46\x34", 5);
if (code_offset) {
const char *new_code = "\xD9\x46\x24\xD8\x4C\x24\x14\xD8\x4E\x34\x90\x90\x90\x90\x90\x90\x90\x90\x90\x90\x90\x90\x90\x90\x90\x90\x90\x90\x90\x90\x90\x90\x90\x90\x90\x90";
WriteMemory(code_offset, (LPVOID)new_code, 36);
turn_max_spd *= 2.0f;
} else {
printf("Failed to find code for unhooking turn speed\n");
}
}
// Patch navigation
{
const int nav_block_sz = 0x30;
const char *nav_block_src = "\x28\x00\x00\x00\x6F\x12\x83\x3A\x00\x00\x20\x42\x00\x00\xA0\x41\x00\x00\x70\x41\x00\x00\xF0\x41\x00\x00\x80\x40\x00\x00\x70\x41\x00\x00\x48\x42\x00\x00\x48\x42\xCD\xCC\xCC\x3E\x00\x00\x00\x00";
char nav_block_dst[nav_block_sz];
memcpy(nav_block_dst, nav_block_src, nav_block_sz);
UINT32 mouse_deadzone = config.GetInt(_T("MouseDeadzone"), 40);
memcpy(nav_block_dst+0x0, &mouse_deadzone, sizeof(mouse_deadzone));
float movement_max_spd = config.GetFloat(_T("MovementMaxSpeed"), 40.0f);
memcpy(nav_block_dst+0x8, &movement_max_spd, sizeof(movement_max_spd));
// Value retrieved above
memcpy(nav_block_dst+0xC, &turn_max_spd, sizeof(turn_max_spd));
float movement_max_accel = config.GetFloat(_T("MovementMaxAcceleration"), 15.0f);
memcpy(nav_block_dst+0x10, &movement_max_accel, sizeof(movement_max_accel));
float turn_max_accel = config.GetFloat(_T("TurnMaxAcceleration"), 30.0f);
memcpy(nav_block_dst+0x14, &turn_max_accel, sizeof(turn_max_accel));
float movement_min_accel = config.GetFloat(_T("MovementMinAcceleration"), 4.0f);
memcpy(nav_block_dst+0x18, &movement_min_accel, sizeof(movement_min_accel));
float turn_min_accel = config.GetFloat(_T("TurnMinAcceleration"), 15.0f);
memcpy(nav_block_dst+0x1C, &turn_min_accel, sizeof(turn_min_accel));
float movement_decel = config.GetFloat(_T("MovementDeceleration"), 50.0f);
memcpy(nav_block_dst+0x20, &movement_decel, sizeof(movement_decel));
float turn_decel = config.GetFloat(_T("TurnDeceleration"), 50.0f);
memcpy(nav_block_dst+0x24, &turn_decel, sizeof(turn_decel));
UINT32 turn_use_velocity = config.GetInt(_T("TurnUseVelocity"), FALSE);
memcpy(nav_block_dst+0x2C, &turn_use_velocity, sizeof(turn_use_velocity));
SearchReplacePattern(dllBase, nav_block_src, nav_block_dst, nav_block_sz);
}
// Model Quality
std::string model_quality = config.GetString("ModelQuality");
float mq_val = 3.6f;
if (model_quality == "Infinite") {
mq_val = 999999.0f;
} else if (model_quality == "High") {
mq_val = 5.0f;
} else if (model_quality == "Medium") {
mq_val = 3.6f;
} else if (model_quality == "Low") {
mq_val = 0.0f;
}
const char *mq_pattern = "\x00\x00\x80\x40\x66\x66\x66\x40";
char mq_replace[8];
memcpy(mq_replace, mq_pattern, 8);
memcpy(mq_replace+4, &mq_val, sizeof(mq_val));
SearchReplacePattern(dllBase, mq_pattern, mq_replace, 8);
// Field of view
const char *fov_pattern = "\x00\x00\x00\x3F\x17\x6C\xC1\x16\x6C\xC1\x76\x3F";
char fov_replace[12];
float fov;
memcpy(fov_replace, fov_pattern, 12); // Make editable copy of pattern
memcpy(&fov, fov_replace, sizeof(fov)); // Get float from bytes
fov *= 1.0f/config.GetFloat(_T("FOVMultiplier")); // Multiply FOV
memcpy(fov_replace, &fov, sizeof(fov)); // Store back into bytes
SearchReplacePattern(dllBase, fov_pattern, fov_replace, 12);
// FPS Cap
std::string fps_behavior = config.GetString(_T("FPSLimit"));
if (fps_behavior != "Default") {
UINT32 frame_delta;
if (fps_behavior == "Limited") {
frame_delta = 1000.0f / config.GetFloat(_T("CustomFPS"));
} else {
frame_delta = 0;
}
WriteMemory((char*)exeBase+0x10B4, &frame_delta, sizeof(UINT32));
}
// Window size hack
/*SearchReplacePattern(exeBase,
"\x80\x02\x00\x00\xE0\x01\x00\x00\x00\x00\x00\x00\x01\x00\x00\x00\x80\x02\x00\x00\xE0\x01\x00\x00",
"\x40\x01\x00\x00\xE0\x01\x00\x00\x00\x00\x00\x00\x01\x00\x00\x00\x80\x02\x00\x00\xE0\x01\x00\x00", 24);*/
return 0;
}
BOOL APIENTRY DllMain(HMODULE hModule, DWORD ul_reason_for_call, LPVOID lpReserved)
{
switch (ul_reason_for_call) {
case DLL_PROCESS_ATTACH:
// Allocate console
AllocConsole();
// Direct stdin/stderr/stdout to console
_tfreopen(TEXT("CONIN$"), TEXT("r"), stdin);
_tfreopen(TEXT("CONOUT$"), TEXT("w"), stderr);
_tfreopen(TEXT("CONOUT$"), TEXT("w"), stdout);
// Print success line
printf("Injected successfully\n");
Patch();
break;
}
return TRUE;
}