mirror of
https://github.com/isledecomp/LEGOIslandRebuilder.git
synced 2024-11-23 15:48:03 -05:00
21c08c0494
TODO: Accomplish this same thing without having a cluster of strings
1433 lines
56 KiB
C#
1433 lines
56 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Text;
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using System.Windows.Forms;
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using System.IO;
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using System.Drawing;
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using System.Diagnostics;
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using System.ComponentModel;
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using Microsoft.Win32;
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using System.Xml;
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using System.Xml.Serialization;
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using System.Security.Cryptography;
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namespace Rebuilder
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{
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public class Rebuilder
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{
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MusicInjector music_injector = new MusicInjector();
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string jukebox_output;
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List<Process> processes = new List<Process>();
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private enum Version
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{
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kUnknown = -1,
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kEnglish10,
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kEnglish11,
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kGerman11,
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kDanish11,
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kSpanish11
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}
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// These must correspond to the `Version` enum above
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private static string[] VersionHashes = {
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"58FCF0F6500614E9F743712D1DD4D340088123DE",
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"BBE289E89E5A39949D272174162711EA5CFF522C",
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"96A6BAE8345AA04C21F1B319A632CAECFEE22443",
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"8DFD3E5FDDE8C95C61013069795171163C9A4821",
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"47EE50FC1EC5F6C54F465EB296D2F1B7CA25D5D2",
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};
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public static string[] standard_hdd_dirs = { //TODO: Find these installation directory strings programmatically
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"C:/Program Files (x86)/LEGO Island",
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"C:/Program Files/LEGO Island",
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"/Program Files (x86)/LEGO Island",
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"/Program Files/LEGO Island",
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"C:/Program Files (x86)/LEGO Insel",
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"C:/Program Files/LEGO Insel",
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"/Program Files (x86)/LEGO Insel",
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"/Program Files/LEGO Insel",
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"C:/Program Files (x86)/LEGO Øen",
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"C:/Program Files/LEGO Øen",
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"/Program Files (x86)/LEGO Øen",
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"/Program Files/LEGO Øen",
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"C:/Program Files (x86)/レゴアイランド",
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"C:/Program Files/レゴアイランド",
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"/Program Files (x86)/レゴアイランド",
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"/Program Files/レゴアイランド",
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"C:/Program Files (x86)/LEGO Isola",
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"C:/Program Files/LEGO Isola",
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"/Program Files (x86)/LEGO Isola",
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"/Program Files/LEGO Isola",
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"C:/Program Files (x86)/A Ilha Lego",
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"C:/Program Files/A Ilha Lego",
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"/Program Files (x86)/A Ilha Lego",
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"/Program Files/A Ilha Lego",
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"C:/Program Files (x86)/Aventures sur l'Ile LEGO",
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"C:/Program Files/Aventures sur l'Ile LEGO",
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"/Program Files (x86)/Aventures sur l'Ile LEGO",
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"/Program Files/Aventures sur l'Ile LEGO",
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"C:/Program Files (x86)/La Isla LEGO",
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"C:/Program Files/La Isla LEGO",
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"/Program Files (x86)/La Isla LEGO",
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"/Program Files/La Isla LEGO"
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};
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public enum FPSLimitType
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{
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Default,
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Uncapped,
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Limited
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};
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public enum ModelQualityType
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{
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High,
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Medium,
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Low
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}
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public class PatchList {
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float turn_max_speed = 20.0F;
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[Category("Controls")]
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[DisplayName("Turning: Max Speed")]
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[Description("Set the maximum turning speed. (Default = 20.0)")]
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[DefaultValue(20.0F)]
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public float TurnMaxSpeed
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{
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get { return turn_max_speed; }
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set { turn_max_speed = value; }
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}
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float turn_max_acceleration = 30.0F;
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[Category("Controls")]
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[DisplayName("Turning: Max Acceleration")]
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[Description("Set the speed at which turning accelerates (requires 'Turning: Enable Velocity') (Default = 30.0)")]
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[DefaultValue(30.0F)]
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public float TurnMaxAcceleration
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{
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get { return turn_max_acceleration; }
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set { turn_max_acceleration = value; }
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}
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float turn_min_acceleration = 15.0F;
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[Category("Controls")]
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[DisplayName("Turning: Min Acceleration")]
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[Description("Set the speed at which turning accelerates (requires 'Turning: Enable Velocity') (Default = 15.0)")]
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[DefaultValue(15.0F)]
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public float TurnMinAcceleration
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{
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get { return turn_min_acceleration; }
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set { turn_min_acceleration = value; }
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}
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float turn_deceleration = 50.0F;
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[Category("Controls")]
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[DisplayName("Turning: Deceleration")]
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[Description("Set the speed at which turning decelerates (requires 'Turning: Enable Velocity') (Default = 50.0)")]
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[DefaultValue(50.0F)]
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public float TurnDeceleration
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{
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get { return turn_deceleration; }
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set { turn_deceleration = value; }
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}
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bool turn_use_velocity = false;
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[Category("Controls")]
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[DisplayName("Turning: Enable Velocity")]
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[Description("By default, LEGO Island ignores the turning acceleration/deceleration values. Set this to TRUE to utilize them (Default = FALSE)")]
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[DefaultValue(false)]
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public bool TurnUseVelocity
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{
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get { return turn_use_velocity; }
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set { turn_use_velocity = value; }
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}
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float movement_max_speed = 40.0F;
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[Category("Controls")]
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[DisplayName("Movement: Max Speed")]
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[Description("Set the movement maximum speed. (Default = 40.0)")]
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[DefaultValue(40.0F)]
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public float MovementMaxSpeed
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{
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get { return movement_max_speed; }
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set { movement_max_speed = value; }
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}
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float movement_max_acceleration = 15.0F;
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[Category("Controls")]
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[DisplayName("Movement: Max Acceleration")]
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[Description("Set the movement acceleration speed (i.e. how long it takes to go from not moving to top speed) (Default = 15.0)")]
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[DefaultValue(15.0F)]
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public float MovementMaxAcceleration
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{
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get { return movement_max_acceleration; }
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set { movement_max_acceleration = value; }
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}
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float movement_min_acceleration = 4.0F;
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[Category("Controls")]
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[DisplayName("Movement: Min Acceleration")]
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[Description("Set the movement acceleration speed (i.e. how long it takes to go from not moving to top speed) (Default = 4.0)")]
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[DefaultValue(4.0F)]
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public float MovementMinAcceleration
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{
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get { return movement_min_acceleration; }
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set { movement_min_acceleration = value; }
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}
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float movement_deceleration = 50.0F;
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[Category("Controls")]
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[DisplayName("Movement: Deceleration")]
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[Description("Set the movement deceleration speed (i.e. how long it takes to slow to a stop after releasing the controls). " +
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"Increase this value to stop faster, decrease it to stop slower. " +
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"Usually this is set to a very high value making deceleration almost instant. (Default = 50.0)")]
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[DefaultValue(50.0F)]
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public float MovementDeceleration
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{
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get { return movement_deceleration; }
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set { movement_deceleration = value; }
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}
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int mouse_deadzone = 40;
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[Category("Controls")]
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[DisplayName("Mouse Deadzone")]
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[Description("Sets the radius from the center of the screen where the mouse will do nothing (40 = default).")]
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[DefaultValue(40)]
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public int MouseDeadzone
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{
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get { return mouse_deadzone; }
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set { mouse_deadzone = value; }
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}
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bool unhook_turn_speed = false;
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[Category("Controls")]
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[DisplayName("Turning: Unhook From Frame Rate")]
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[Description("LEGO Island contains a bug where the turning speed is influenced by the frame rate. Enable this to make the turn speed independent of the frame rate.")]
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[DefaultValue(false)]
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public bool UnhookTurnSpeed
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{
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get { return unhook_turn_speed; }
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set { unhook_turn_speed = value; }
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}
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bool use_joystick = false;
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[Category("Controls")]
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[DisplayName("Use Joystick")]
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[Description("Enables Joystick functionality.")]
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[DefaultValue(false)]
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public bool UseJoystick
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{
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get { return use_joystick; }
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set { use_joystick = value; }
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}
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bool full_screen = true;
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[Category("Graphics")]
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[DisplayName("Run in Full Screen")]
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[Description("Allows you to change modes without administrator privileges and registry editing.")]
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[DefaultValue(true)]
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public bool FullScreen
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{
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get { return full_screen; }
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set { full_screen = value; }
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}
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bool draw_cursor = false;
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[Category("Graphics")]
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[DisplayName("Draw Cursor")]
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[Description("Renders an in-game cursor, rather than a standard Windows pointer.")]
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[DefaultValue(false)]
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public bool DrawCursor
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{
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get { return draw_cursor; }
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set { draw_cursor = value; }
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}
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bool multiple_instances = false;
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[Category("System")]
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[DisplayName("Allow Multiple Instances")]
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[Description("By default, LEGO Island will allow only one instance of itself to run. " +
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"This patch allows infinite instances of LEGO Island to run.")]
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[DefaultValue(false)]
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public bool MultipleInstances
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{
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get { return multiple_instances; }
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set { multiple_instances = value; }
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}
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bool stay_active_when_defocused = false;
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[Category("System")]
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[DisplayName("Stay Active When Defocused")]
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[Description("By default, LEGO Island pauses when it's not the active window. " +
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"This patch prevents that behavior.")]
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[DefaultValue(false)]
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public bool StayActiveWhenDefocused
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{
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get { return stay_active_when_defocused; }
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set { stay_active_when_defocused = value; }
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}
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bool redirect_save_data = true;
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[Category("System")]
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[DisplayName("Redirect Save Files to %APPDATA%")]
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[Description("By default LEGO Island saves its game data in its Program Files folder. In newer versions of " +
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"Windows, this folder is considered privileged access, necessitating running LEGO Island as administrator " +
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"to save here. This patch sets LEGO Island's save location to %APPDATA% instead, which is an accessible and " +
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"standard location that most modern games and apps save to.")]
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[DefaultValue(true)]
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public bool RedirectSaveData
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{
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get { return redirect_save_data; }
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set { redirect_save_data = value; }
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}
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FPSLimitType fps_limit_type = FPSLimitType.Default;
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[Category("Graphics")]
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[DisplayName("FPS Cap")]
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[Description("Modify LEGO Island's frame rate cap")]
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[DefaultValue(FPSLimitType.Default)]
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public FPSLimitType FPSLimit
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{
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get { return fps_limit_type; }
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set { fps_limit_type = value; }
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}
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ModelQualityType model_quality = ModelQualityType.Medium;
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[Category("Graphics")]
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[DisplayName("Model Quality")]
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[Description("Change LEGO Island's default model quality")]
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[DefaultValue(ModelQualityType.Medium)]
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public ModelQualityType ModelQuality
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{
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get { return model_quality; }
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set { model_quality = value; }
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}
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float custom_fps_limit = 24.0F;
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[Category("Graphics")]
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[DisplayName("FPS Cap - Custom Limit")]
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[Description("Is 'FPS Cap' is set to 'Limited', this will be the frame rate used.")]
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[DefaultValue(24.0F)]
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public float CustomFPS
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{
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get { return custom_fps_limit; }
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set { custom_fps_limit = value; }
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}
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bool override_resolution = false;
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[Category("Experimental (Use at your own risk)")]
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[DisplayName("Override Resolution")]
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[Description("Override LEGO Island's hardcoded 640x480 resolution with a custom resolution. " +
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"NOTE: This patch is currently incomplete and buggy.")]
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[DefaultValue(false)]
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public bool OverrideResolution
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{
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get { return override_resolution; }
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set { override_resolution = value; }
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}
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int resolution_width = 640;
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[Category("Experimental (Use at your own risk)")]
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[DisplayName("Override Resolution - Width:")]
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[Description("If 'Override Resolution' is enabled, this is the screen resolution width to use instead.")]
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[DefaultValue(640)]
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public int ResolutionWidth
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{
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get { return resolution_width; }
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set { resolution_width = value; }
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}
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int resolution_height = 480;
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[Category("Experimental (Use at your own risk)")]
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[DisplayName("Override Resolution - Height:")]
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[Description("If 'Override Resolution' is enabled, this is the screen resolution height to use instead.")]
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[DefaultValue(480)]
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public int ResolutionHeight
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{
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get { return resolution_height; }
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set { resolution_height = value; }
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}
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bool upscale_bitmaps = false;
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[Category("Experimental (Use at your own risk)")]
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[DisplayName("Override Resolution - Bitmap Upscale")]
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[Description("WARNING: This doesn't upscale the bitmaps' hitboxes yet and can make 2D areas like the Information Center difficult to navigate.")]
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[DefaultValue(false)]
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public bool UpscaleBitmaps
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{
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get { return upscale_bitmaps; }
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set { upscale_bitmaps = value; }
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}
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bool disable_autofinish_building = false;
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[Category("Gameplay")]
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[DisplayName("Disable Auto-Finish Building Section")]
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[Description("In LEGO Island v1.1, placing the last block when building will automatically end the building section. While convenient, " +
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"this prevents players from making any further changes after placing the last brick. It also notably defies what Bill Ding says - you " +
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"don't hit the triangle when you're finished building.\n\nThis patch restores the functionality in v1.0 where placing the last block " +
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"will not automatically finish the build section.")]
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[DefaultValue(false)]
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public bool DisableAutoFinishBuilding
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{
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get { return disable_autofinish_building; }
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set { disable_autofinish_building = value; }
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}
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bool music_toggle = true;
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[Category("Gameplay")]
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[DisplayName("Play Music")]
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[Description("Turns in-game music on or off.")]
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[DefaultValue(true)]
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public bool MusicToggle
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{
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get { return music_toggle; }
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set { music_toggle = value; }
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}
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float fov_multiplier = 0.1F;
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[Category("Graphics")]
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[DisplayName("Field of View Adjustment")]
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[Description("Globally adjusts the field of view by a multiplier\n\n" +
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"0.1 = Default (smaller than 0.1 is more zoomed in, larger than 0.1 is more zoomed out")]
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[DefaultValue(0.1F)]
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public float FOVMultiplier
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{
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get { return fov_multiplier; }
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set { fov_multiplier = value; }
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}
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}
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private PatchList patch_config;
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public class ConfigForm : Form
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{
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private LinkLabel update;
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private TabControl tabs;
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private PropertyGrid patch_view;
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public Button run_button;
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public Button run_additional_button;
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public const string run_button_run = "Run";
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public const string run_button_kill = "Kill";
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public TabPage music_page;
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public ConfigForm(PatchList working_config, MusicInjector music_injector)
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{
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Size = new Size(420, 420);
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Text = "LEGO Island Rebuilder";
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Icon = Icon.ExtractAssociatedIcon(System.Reflection.Assembly.GetExecutingAssembly().Location);
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TableLayoutPanel grid = new TableLayoutPanel();
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grid.Dock = DockStyle.Fill;
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// Build standard layout
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grid.SuspendLayout();
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Label title = new Label();
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title.Anchor = AnchorStyles.Left | AnchorStyles.Right;
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title.Text = "LEGO Island Rebuilder";
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title.Font = new Font(title.Font, FontStyle.Bold);
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title.TextAlign = ContentAlignment.MiddleCenter;
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grid.Controls.Add(title, 0, 0);
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LinkLabel subtitle = new LinkLabel();
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subtitle.Anchor = AnchorStyles.Left | AnchorStyles.Right;
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subtitle.Text = "by MattKC (www.legoisland.org)";
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subtitle.TextAlign = ContentAlignment.MiddleCenter;
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subtitle.LinkClicked += new LinkLabelLinkClickedEventHandler(AuthorLinkClick);
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grid.Controls.Add(subtitle, 0, 1);
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update = new LinkLabel();
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update.Visible = false;
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update.Anchor = AnchorStyles.Left | AnchorStyles.Right;
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update.Text = "An update is available!";
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update.TextAlign = ContentAlignment.MiddleCenter;
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update.LinkClicked += new LinkLabelLinkClickedEventHandler(AuthorLinkClick);
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grid.Controls.Add(update, 0, 2);
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// Set up patch view
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patch_view = new PropertyGrid();
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patch_view.Dock = DockStyle.Fill;
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patch_view.SelectedObject = working_config;
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// Set up tabs
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tabs = new TabControl();
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tabs.Dock = DockStyle.Fill;
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TabPage patches_page = new TabPage("Patches");
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patches_page.Controls.Add(patch_view);
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tabs.Controls.Add(patches_page);
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music_page = new TabPage("Music");
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music_page.Controls.Add(music_injector);
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tabs.Controls.Add(music_page);
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grid.Controls.Add(tabs, 0, 3);
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TableLayoutPanel run_btns = new TableLayoutPanel();
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run_btns.Dock = DockStyle.Fill;
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run_btns.Padding = new Padding(0);
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run_btns.Margin = new Padding(0);
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run_btns.ColumnStyles.Add(new ColumnStyle(SizeType.Percent, 0.5F));
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run_btns.ColumnStyles.Add(new ColumnStyle(SizeType.Percent, 0.5F));
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run_button = new Button();
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run_button.Text = run_button_run;
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run_button.Anchor = AnchorStyles.Left | AnchorStyles.Right;
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run_button.Font = new Font(run_button.Font, FontStyle.Bold);
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run_btns.Controls.Add(run_button, 0, 0);
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run_additional_button = new Button();
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run_additional_button.Visible = false;
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run_additional_button.Text = "Run Additional";
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run_additional_button.Anchor = AnchorStyles.Left | AnchorStyles.Right;
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run_btns.Controls.Add(run_additional_button, 1, 0);
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grid.Controls.Add(run_btns, 0, 4);
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grid.RowStyles.Clear();
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grid.RowStyles.Add(new RowStyle(SizeType.Absolute, title.Height));
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grid.RowStyles.Add(new RowStyle(SizeType.Absolute, subtitle.Height));
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|
grid.RowStyles.Add(new RowStyle(SizeType.Absolute, update.Height));
|
|
grid.RowStyles.Add(new RowStyle(SizeType.Percent, 100));
|
|
grid.RowStyles.Add(new RowStyle(SizeType.Absolute, run_button.Height + run_button.Margin.Top + run_button.Margin.Bottom));
|
|
|
|
grid.ResumeLayout(true);
|
|
|
|
Controls.Add(grid);
|
|
|
|
ResumeLayout(true);
|
|
|
|
CenterToScreen();
|
|
}
|
|
|
|
private void AuthorLinkClick(object sender, LinkLabelLinkClickedEventArgs e)
|
|
{
|
|
Process.Start("https://www.legoisland.org/");
|
|
}
|
|
|
|
private void UpdateLinkClick(object sender, LinkLabelLinkClickedEventArgs e)
|
|
{
|
|
Process.Start("https://www.legoisland.org/rebuilder");
|
|
}
|
|
}
|
|
|
|
public ConfigForm form;
|
|
|
|
Rebuilder(bool enable_ui) {
|
|
LoadConfig();
|
|
|
|
if (enable_ui)
|
|
{
|
|
form = new ConfigForm(patch_config, music_injector);
|
|
form.run_button.Click += new System.EventHandler(this.Run);
|
|
form.run_additional_button.Click += new System.EventHandler(this.RunAdditional);
|
|
form.music_page.Enter += new EventHandler(this.ShowMusicInjectorForm);
|
|
form.FormClosing += new FormClosingEventHandler(this.OnClosing);
|
|
}
|
|
}
|
|
|
|
private void Write(FileStream fs, byte[] bytes, long pos = -1)
|
|
{
|
|
if (pos > -1)
|
|
{
|
|
fs.Position = pos;
|
|
}
|
|
|
|
fs.Write(bytes, 0, bytes.Length);
|
|
}
|
|
|
|
private void WriteByte(FileStream fs, byte b, long pos = -1)
|
|
{
|
|
if (pos > -1)
|
|
{
|
|
fs.Position = pos;
|
|
}
|
|
|
|
fs.WriteByte(b);
|
|
}
|
|
|
|
private void WriteManyBytes(FileStream fs, byte b, int count, long pos = -1)
|
|
{
|
|
if (pos > -1)
|
|
{
|
|
fs.Position = pos;
|
|
}
|
|
|
|
for (int i=0;i< count;i++)
|
|
fs.WriteByte(b);
|
|
}
|
|
|
|
private void WriteInt32(FileStream fs, Int32 integer, long pos = -1)
|
|
{
|
|
byte[] int_bytes = BitConverter.GetBytes(integer);
|
|
Write(fs, int_bytes, pos);
|
|
}
|
|
|
|
private void WriteFloat(FileStream fs, float f, long pos = -1)
|
|
{
|
|
byte[] f_bytes = BitConverter.GetBytes(f);
|
|
Write(fs, f_bytes, pos);
|
|
}
|
|
|
|
private void WriteString(FileStream fs, string s, long pos = -1)
|
|
{
|
|
byte[] str_bytes = System.Text.Encoding.ASCII.GetBytes(s);
|
|
Write(fs, str_bytes, pos);
|
|
}
|
|
|
|
private bool ApproxEqual(float a, float b)
|
|
{
|
|
return Math.Abs(a - b) < 0.0001;
|
|
}
|
|
|
|
private bool IncompatibleBuildMessage(string incompatibilities)
|
|
{
|
|
return (MessageBox.Show("The following patches you've chosen are not compatible with this version of LEGO Island:\n\n" + incompatibilities + "\nContinue without them?", "Compatibility", MessageBoxButtons.YesNo, MessageBoxIcon.Warning) == DialogResult.Yes);
|
|
}
|
|
|
|
private static string GetDisplayNameOfProperty(string property)
|
|
{
|
|
return ((DisplayNameAttribute)typeof(PatchList).GetProperty(property).GetCustomAttributes(typeof(DisplayNameAttribute), true)[0]).DisplayName;
|
|
}
|
|
|
|
public static RegistryKey GetGameRegistryKey()
|
|
{
|
|
RegistryKey src = Registry.LocalMachine.OpenSubKey("SOFTWARE\\Mindscape\\LEGO Island", false);
|
|
|
|
if (src == null)
|
|
{
|
|
src = Registry.LocalMachine.OpenSubKey("SOFTWARE\\WOW6432Node\\Mindscape\\LEGO Island", false);
|
|
}
|
|
|
|
return src;
|
|
}
|
|
|
|
public static string GetRegistryEntry(string key)
|
|
{
|
|
using (RegistryKey reg = GetGameRegistryKey())
|
|
{
|
|
if (reg != null)
|
|
{
|
|
object o = reg.GetValue(key);
|
|
|
|
if (o != null)
|
|
{
|
|
return o.ToString();
|
|
}
|
|
}
|
|
}
|
|
|
|
return null;
|
|
}
|
|
|
|
private static Version DetermineVersion(string lego1dll_url)
|
|
{
|
|
using (FileStream fs = new FileStream(lego1dll_url, FileMode.Open, FileAccess.Read))
|
|
using (BufferedStream bs = new BufferedStream(fs))
|
|
using (SHA1Managed sha1 = new SHA1Managed())
|
|
{
|
|
byte[] hash = sha1.ComputeHash(bs);
|
|
StringBuilder formatted = new StringBuilder(2 * hash.Length);
|
|
foreach (byte b in hash)
|
|
{
|
|
formatted.AppendFormat("{0:X2}", b);
|
|
}
|
|
|
|
string final_hash = formatted.ToString();
|
|
|
|
Version v = (Version) Array.IndexOf(VersionHashes, final_hash);
|
|
|
|
if (v == Version.kUnknown) {
|
|
Log("Unknown version: " + final_hash);
|
|
|
|
if (MessageBox.Show("The version of LEGO Island you have installed is unknown to Rebuilder. This may result in unpredictable behavior. Would you like to continue?\n\n"
|
|
+ "Your version is: " + final_hash,
|
|
"Unknown Version",
|
|
MessageBoxButtons.YesNo,
|
|
MessageBoxIcon.Warning) == DialogResult.Yes)
|
|
{
|
|
return Version.kEnglish11;
|
|
}
|
|
}
|
|
|
|
return v;
|
|
}
|
|
}
|
|
|
|
private bool Patch(string source_dir, string dir)
|
|
{
|
|
string incompatibilities = "";
|
|
|
|
string isleexe_url = Path.Combine(dir, "ISLE.EXE");
|
|
string lego1dll_url = Path.Combine(dir, "LEGO1.DLL");
|
|
|
|
Version version = DetermineVersion(lego1dll_url);
|
|
|
|
Log("Found version: " + version);
|
|
|
|
if (version == Version.kUnknown)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
using (FileStream lego1dll = File.Open(lego1dll_url, FileMode.Open, FileAccess.ReadWrite))
|
|
using (FileStream isleexe = File.Open(isleexe_url, FileMode.Open, FileAccess.ReadWrite))
|
|
{
|
|
long nav_offset, fov_offset_1, fov_offset_2, turn_speed_routine_loc, dsoundoffs1,
|
|
dsoundoffs2, dsoundoffs3, remove_fps_limit, jukebox_path_offset, model_quality_offset;
|
|
|
|
switch (version) {
|
|
case Version.kEnglish10:
|
|
nav_offset = 0xF2C28;
|
|
fov_offset_1 = 0xA1D67;
|
|
fov_offset_2 = 0xA1D32;
|
|
turn_speed_routine_loc = 0x54258;
|
|
dsoundoffs1 = 0xB48FB;
|
|
dsoundoffs2 = 0xB48F1;
|
|
dsoundoffs3 = 0xAD7D3;
|
|
remove_fps_limit = 0x7A68B;
|
|
jukebox_path_offset = 0xD28F6;
|
|
model_quality_offset = 0xFF028;
|
|
break;
|
|
case Version.kEnglish11:
|
|
default:
|
|
nav_offset = 0xF3228;
|
|
fov_offset_1 = 0xA22D7;
|
|
fov_offset_2 = 0xA22A2;
|
|
turn_speed_routine_loc = 0x544F8;
|
|
dsoundoffs1 = 0xB120B;
|
|
dsoundoffs2 = 0xB1201;
|
|
dsoundoffs3 = 0xADD43;
|
|
remove_fps_limit = 0x7ABAB;
|
|
jukebox_path_offset = 0xD2E66;
|
|
model_quality_offset = 0xFF648;
|
|
break;
|
|
case Version.kGerman11:
|
|
nav_offset = 0xF3428;
|
|
fov_offset_1 = 0xA2517;
|
|
fov_offset_2 = 0xA24E2;
|
|
turn_speed_routine_loc = 0x544F8;
|
|
dsoundoffs1 = 0xB144B;
|
|
dsoundoffs2 = 0xB1441;
|
|
dsoundoffs3 = 0xADF83;
|
|
remove_fps_limit = 0x7AD9B;
|
|
jukebox_path_offset = 0xD30A6;
|
|
model_quality_offset = 0xFF878;
|
|
break;
|
|
case Version.kDanish11:
|
|
nav_offset = 0xF3428;
|
|
fov_offset_1 = 0xA24C7;
|
|
fov_offset_2 = 0xA2492;
|
|
turn_speed_routine_loc = 0x544F8;
|
|
dsoundoffs1 = 0xB13FB;
|
|
dsoundoffs2 = 0xB13F1;
|
|
dsoundoffs3 = 0xADF33;
|
|
remove_fps_limit = 0x7AD5B;
|
|
jukebox_path_offset = 0xD3056;
|
|
model_quality_offset = 0xFF868;
|
|
break;
|
|
case Version.kSpanish11:
|
|
nav_offset = 0xF3228;
|
|
fov_offset_1 = 0xA2407;
|
|
fov_offset_2 = 0xA23D2;
|
|
turn_speed_routine_loc = 0x544F8;
|
|
dsoundoffs1 = 0xB133B;
|
|
dsoundoffs2 = 0xB1331;
|
|
dsoundoffs3 = 0xADE73;
|
|
remove_fps_limit = 0x7ACBB;
|
|
jukebox_path_offset = 0xD2F96;
|
|
model_quality_offset = 0xFF658;
|
|
break;
|
|
}
|
|
|
|
WriteInt32(lego1dll, (Int32)patch_config.MouseDeadzone, nav_offset);
|
|
|
|
// Skip zero threshold
|
|
lego1dll.Position += 4;
|
|
|
|
WriteFloat(lego1dll, (float)patch_config.MovementMaxSpeed);
|
|
|
|
WriteFloat(lego1dll, (float)patch_config.TurnMaxSpeed);
|
|
|
|
WriteFloat(lego1dll, (float)patch_config.MovementMaxAcceleration);
|
|
|
|
WriteFloat(lego1dll, (float)patch_config.TurnMaxAcceleration);
|
|
|
|
WriteFloat(lego1dll, (float)patch_config.MovementMinAcceleration);
|
|
|
|
WriteFloat(lego1dll, (float)patch_config.TurnMinAcceleration);
|
|
|
|
WriteFloat(lego1dll, (float)patch_config.MovementDeceleration);
|
|
|
|
WriteFloat(lego1dll, (float)patch_config.TurnDeceleration);
|
|
|
|
// Skip 0.4 value that we don't know yet
|
|
lego1dll.Position += 4;
|
|
|
|
WriteInt32(lego1dll, Convert.ToInt32(patch_config.TurnUseVelocity));
|
|
|
|
// Patch EXE to read from HKCU instead of HKLM
|
|
WriteByte(isleexe, 0x01, 0x1B5F);
|
|
|
|
if (patch_config.UnhookTurnSpeed)
|
|
{
|
|
// Write routine to use frame delta time to adjust the turn speed
|
|
Write(lego1dll, new byte[] { 0xD9, 0x46, 0x24, 0xD8, 0x4C, 0x24, 0x14, 0xD8, 0x4E, 0x34 }, turn_speed_routine_loc);
|
|
|
|
// Frees up 26 bytes
|
|
WriteManyBytes(lego1dll, 0x90, 26);
|
|
}
|
|
|
|
if (patch_config.StayActiveWhenDefocused)
|
|
{
|
|
// Remove code that writes focus value to memory, effectively keeping it always true - frees up 3 bytes
|
|
Write(isleexe, new byte[] { 0x90, 0x90, 0x90 }, 0x1363);
|
|
|
|
// Write DirectSound flags to allow audio to play while the window is defocused
|
|
WriteByte(lego1dll, 0x80, dsoundoffs1);
|
|
WriteByte(lego1dll, 0x80, 0x5B96);
|
|
WriteByte(lego1dll, 0x80, dsoundoffs2);
|
|
WriteByte(lego1dll, 0x80, dsoundoffs3);
|
|
}
|
|
|
|
if (patch_config.MultipleInstances)
|
|
{
|
|
// LEGO Island uses FindWindowA in user32.dll to determine if it's already running, here we replace the call with moving 0x0 into EAX, simulating a NULL response from FindWindowA
|
|
WriteByte(isleexe, 0xEB, 0x10B5);
|
|
}
|
|
|
|
// Redirect JUKEBOX.SI if we're inserting music
|
|
if (music_injector.ReplaceCount() > 0)
|
|
{
|
|
Uri uri1 = new Uri(jukebox_output.Substring(0, jukebox_output.LastIndexOf(".")));
|
|
|
|
Uri uri2 = new Uri(Path.Combine(source_dir, "ISLE.EXE"));
|
|
Uri relative = uri2.MakeRelativeUri(uri1);
|
|
string jukebox_path = "\\" + Uri.UnescapeDataString(relative.ToString()).Replace("/", "\\");
|
|
|
|
switch (version) {
|
|
case Version.kEnglish10:
|
|
WriteByte(lego1dll, 0xF6, 0x51EF5);
|
|
WriteByte(lego1dll, 0x34);
|
|
WriteByte(lego1dll, 0x0D);
|
|
WriteByte(lego1dll, 0x10);
|
|
break;
|
|
case Version.kEnglish11:
|
|
default:
|
|
WriteByte(lego1dll, 0x66, 0x52195);
|
|
WriteByte(lego1dll, 0x3A);
|
|
WriteByte(lego1dll, 0x0D);
|
|
WriteByte(lego1dll, 0x10);
|
|
break;
|
|
case Version.kGerman11:
|
|
WriteByte(lego1dll, 0xA6, 0x52195);
|
|
WriteByte(lego1dll, 0x3C);
|
|
WriteByte(lego1dll, 0x0D);
|
|
WriteByte(lego1dll, 0x10);
|
|
break;
|
|
case Version.kDanish11:
|
|
WriteByte(lego1dll, 0x56, 0x52195);
|
|
WriteByte(lego1dll, 0x3C);
|
|
WriteByte(lego1dll, 0x0D);
|
|
WriteByte(lego1dll, 0x10);
|
|
break;
|
|
case Version.kSpanish11:
|
|
WriteByte(lego1dll, 0x96, 0x52195);
|
|
WriteByte(lego1dll, 0x3B);
|
|
WriteByte(lego1dll, 0x0D);
|
|
WriteByte(lego1dll, 0x10);
|
|
break;
|
|
}
|
|
|
|
WriteString(lego1dll, jukebox_path, jukebox_path_offset);
|
|
}
|
|
|
|
// FOV Patch
|
|
WriteByte(lego1dll, 0xEB, fov_offset_1);
|
|
WriteByte(lego1dll, 0xC9);
|
|
//WriteByte(lego1dll, 0x90);
|
|
//WriteByte(lego1dll, 0x90);
|
|
|
|
WriteByte(lego1dll, 0x68, fov_offset_2);
|
|
WriteFloat(lego1dll, (float)patch_config.FOVMultiplier);
|
|
WriteByte(lego1dll, 0xD8);
|
|
WriteByte(lego1dll, 0x0C);
|
|
WriteByte(lego1dll, 0x24);
|
|
WriteByte(lego1dll, 0x5E);
|
|
WriteByte(lego1dll, 0xEB);
|
|
WriteByte(lego1dll, 0x2E);
|
|
|
|
// FPS Patch
|
|
|
|
if (patch_config.FPSLimit == FPSLimitType.Uncapped)
|
|
{
|
|
// Write zero frame delay resulting in uncapped frame rate
|
|
WriteInt32(isleexe, 0, 0x4B4);
|
|
}
|
|
else if (patch_config.FPSLimit == FPSLimitType.Limited)
|
|
{
|
|
// Calculate frame delay and write new limit
|
|
Int32 delay = (Int32) Math.Round(1000.0F / patch_config.CustomFPS);
|
|
|
|
WriteInt32(isleexe, delay, 0x4B4);
|
|
}
|
|
if (patch_config.FPSLimit != FPSLimitType.Default)
|
|
{
|
|
// Disables 30 FPS limit in Information Center when using software mode
|
|
WriteManyBytes(lego1dll, 0x90, 8, remove_fps_limit);
|
|
}
|
|
|
|
switch (patch_config.ModelQuality) {
|
|
case ModelQualityType.Low:
|
|
WriteFloat(lego1dll, 0.0f, model_quality_offset);
|
|
break;
|
|
case ModelQualityType.Medium:
|
|
WriteFloat(lego1dll, 3.6f, model_quality_offset);
|
|
break;
|
|
case ModelQualityType.High:
|
|
WriteFloat(lego1dll, 5.0f, model_quality_offset);
|
|
break;
|
|
}
|
|
|
|
// INCOMPLETE: Resolution hack:
|
|
if (patch_config.OverrideResolution)
|
|
{
|
|
// Changes window size
|
|
WriteInt32(isleexe, (Int32)patch_config.ResolutionWidth, 0xE848);
|
|
WriteInt32(isleexe, (Int32)patch_config.ResolutionHeight, 0xE84C);
|
|
|
|
// Changes D3D render size
|
|
WriteInt32(isleexe, (Int32)patch_config.ResolutionWidth - 1, 0x4D0);
|
|
WriteInt32(isleexe, (Int32)patch_config.ResolutionHeight - 1, 0x4D7);
|
|
|
|
// Write code to upscale the bitmaps
|
|
if (patch_config.UpscaleBitmaps)
|
|
{
|
|
Write(lego1dll, new byte[] { 0xE9, 0x2D, 0x01, 0x00, 0x00, 0x8B, 0x56, 0x1C, 0x6A, 0x00, 0x8D, 0x45, 0xE4, 0xF6, 0x42, 0x30, 0x08, 0x74, 0x07, 0x68, 0x00, 0x80, 0x00, 0x00, 0xEB, 0x02, 0x6A, 0x00, 0x8B, 0x3B, 0x50, 0x51, 0x8D, 0x4D, 0xD4, 0x51, 0x53, 0x53, 0x50, 0x68 }, 0xB20E9);
|
|
|
|
WriteFloat(lego1dll, (float)patch_config.ResolutionHeight / 480.0f);
|
|
|
|
Int32 x_offset = (Int32)Math.Round((patch_config.ResolutionWidth - (patch_config.ResolutionHeight / 3.0 * 4.0))/2.0);
|
|
|
|
|
|
Write(lego1dll, new byte[] { 0xDB, 0x45, 0xD4, 0xD8, 0x0C, 0x24, 0xDB, 0x5D, 0xD4, 0xDB, 0x45, 0xD8, 0xD8, 0x0C, 0x24, 0xDB, 0x5D, 0xD8, 0xDB, 0x45, 0xDC, 0xD8, 0x0C, 0x24, 0xDB, 0x5D, 0xDC, 0xDB, 0x45, 0xE0, 0xD8, 0x0C, 0x24, 0xDB, 0x5D, 0xE0, 0x58, 0x8B, 0x45, 0xD4, 0x05 });
|
|
WriteInt32(lego1dll, x_offset);
|
|
Write(lego1dll, new byte[] { 0x89, 0x45, 0xD4, 0x8B, 0x45, 0xDC, 0x05 });
|
|
WriteInt32(lego1dll, x_offset);
|
|
Write(lego1dll, new byte[] { 0x89, 0x45, 0xDC });
|
|
|
|
// Frees up 143 bytes of NOPs
|
|
WriteManyBytes(lego1dll, 0x90, 143);
|
|
|
|
Write(lego1dll, new byte[] { 0x58, 0x5B });
|
|
|
|
Write(lego1dll, new byte[] { 0xE9, 0xF6, 0xFD, 0xFF, 0xFF }, 0xB22F3);
|
|
|
|
// Frees up 19 bytes of NOPs
|
|
WriteManyBytes(lego1dll, 0x90, 19);
|
|
}
|
|
}
|
|
|
|
if (version == Version.kEnglish10 && patch_config.RedirectSaveData)
|
|
{
|
|
incompatibilities += "- " + GetDisplayNameOfProperty("RedirectSaveData") + "\n";
|
|
patch_config.RedirectSaveData = false;
|
|
}
|
|
|
|
if (patch_config.DisableAutoFinishBuilding)
|
|
{
|
|
if (version == Version.kEnglish10)
|
|
{
|
|
incompatibilities += "- " + GetDisplayNameOfProperty("DisableAutoFinishBuilding") + "\n";
|
|
}
|
|
else
|
|
{
|
|
// Disables cutscene/exit code
|
|
WriteManyBytes(lego1dll, 0x90, 5, 0x22C0B);
|
|
|
|
// Disables flag that freezes the UI on completion
|
|
WriteManyBytes(lego1dll, 0x90, 7, 0x22C6A);
|
|
}
|
|
}
|
|
}
|
|
|
|
using (RegistryKey src = GetGameRegistryKey())
|
|
{
|
|
if (src == null)
|
|
{
|
|
if (MessageBox.Show("Failed to find LEGO Island's registry entries. Some patches may fail. Do you wish to continue?",
|
|
"Failed to find registry keys",
|
|
MessageBoxButtons.YesNo,
|
|
MessageBoxIcon.Warning) == DialogResult.No)
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
using (RegistryKey dst = Registry.CurrentUser.CreateSubKey("Software\\Mindscape\\LEGO Island"))
|
|
{
|
|
// Copy config data from HKLM to HKCU
|
|
CopyRegistryKey(src, dst);
|
|
|
|
// Set full screen value
|
|
dst.SetValue("Full Screen", patch_config.FullScreen ? "YES" : "NO");
|
|
|
|
// Set draw cursor value
|
|
dst.SetValue("Draw Cursor", patch_config.DrawCursor ? "YES" : "NO");
|
|
|
|
// Set Joystick toggle
|
|
dst.SetValue("UseJoystick", patch_config.UseJoystick ? "YES" : "NO");
|
|
|
|
// Toggle music on or off
|
|
dst.SetValue("Music", patch_config.MusicToggle ? "YES" : "NO");
|
|
|
|
// Redirect save path
|
|
if (patch_config.RedirectSaveData)
|
|
{
|
|
string new_save_dir = Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData) + "\\LEGO Island\\";
|
|
Directory.CreateDirectory(new_save_dir);
|
|
dst.SetValue("savepath", new_save_dir);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
return string.IsNullOrEmpty(incompatibilities) || IncompatibleBuildMessage(incompatibilities);
|
|
}
|
|
|
|
private bool IsValidDir(string dir)
|
|
{
|
|
return (File.Exists(Path.Combine(dir, "ISLE.EXE")) && File.Exists(Path.Combine(dir, "LEGO1.DLL")));
|
|
}
|
|
|
|
private void ShowMusicInjectorForm(object sender, EventArgs e)
|
|
{
|
|
if (!music_injector.Prepare())
|
|
{
|
|
}
|
|
}
|
|
|
|
private void CopyRegistryKey(RegistryKey src, RegistryKey dst)
|
|
{
|
|
// copy the values
|
|
foreach (var name in src.GetValueNames())
|
|
{
|
|
dst.SetValue(name, src.GetValue(name), src.GetValueKind(name));
|
|
}
|
|
|
|
// copy the subkeys
|
|
foreach (var name in src.GetSubKeyNames())
|
|
{
|
|
using (var srcSubKey = src.OpenSubKey(name, false))
|
|
{
|
|
var dstSubKey = dst.CreateSubKey(name);
|
|
CopyRegistryKey(srcSubKey, dstSubKey);
|
|
}
|
|
}
|
|
}
|
|
|
|
private void RunAdditional(object sender, EventArgs e)
|
|
{
|
|
Process p = Process.Start(processes[0].StartInfo);
|
|
p.EnableRaisingEvents = true;
|
|
p.Exited += new EventHandler(ProcessExit);
|
|
processes.Add(p);
|
|
}
|
|
|
|
static public void Log(string text)
|
|
{
|
|
string log_path = Path.Combine(Path.GetTempPath(), "legoislandrebuilder.log");
|
|
|
|
using (StreamWriter log = new StreamWriter(log_path, true))
|
|
{
|
|
log.WriteLine("[" + DateTime.Now + "] " + text);
|
|
log.Close();
|
|
}
|
|
}
|
|
|
|
public void LaunchGame()
|
|
{
|
|
// If the game is already running, we assume this button is a "Kill" button
|
|
if (processes.Count > 0)
|
|
{
|
|
foreach (Process p in processes)
|
|
{
|
|
p.Kill();
|
|
}
|
|
processes.Clear();
|
|
return;
|
|
}
|
|
|
|
// Create temp path
|
|
string temp_path = Path.Combine(Path.GetTempPath(), "LEGOIslandRebuilder");
|
|
|
|
Log("Using working directory: " + temp_path);
|
|
|
|
if (Directory.Exists(temp_path))
|
|
{
|
|
Log("Working directory already exists, no need to create");
|
|
}
|
|
else
|
|
{
|
|
try
|
|
{
|
|
Directory.CreateDirectory(temp_path);
|
|
|
|
Log("Working directory created successfully");
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
Log("Failed to create working directory: " + e.ToString());
|
|
|
|
MessageBox.Show(
|
|
"Failed to create temporary path: " + e.ToString(),
|
|
"Failed to patch files",
|
|
MessageBoxButtons.OK,
|
|
MessageBoxIcon.Error
|
|
);
|
|
|
|
return;
|
|
}
|
|
}
|
|
|
|
// Search for game directory
|
|
Log("Searching for game directory...");
|
|
|
|
// Check our list of "standard paths"
|
|
string dir = "";
|
|
for (int i=0;i<standard_hdd_dirs.Length;i++)
|
|
{
|
|
if (IsValidDir(standard_hdd_dirs[i]))
|
|
{
|
|
dir = standard_hdd_dirs[i];
|
|
break;
|
|
}
|
|
}
|
|
|
|
// Check registry for disk path ()
|
|
if (string.IsNullOrEmpty(dir))
|
|
{
|
|
dir = GetRegistryEntry("diskpath");
|
|
}
|
|
|
|
if (string.IsNullOrEmpty(dir))
|
|
{
|
|
using (OpenFileDialog ofd = new OpenFileDialog())
|
|
{
|
|
ofd.Filter = "ISLE.EXE|ISLE.EXE";
|
|
ofd.Title = "Where is LEGO Island installed?";
|
|
|
|
while (true)
|
|
{
|
|
if (ofd.ShowDialog() == DialogResult.OK)
|
|
{
|
|
dir = Path.GetDirectoryName(ofd.FileName);
|
|
|
|
if (IsValidDir(dir))
|
|
{
|
|
break;
|
|
}
|
|
else
|
|
{
|
|
MessageBox.Show(
|
|
"This directory does not contain ISLE.EXE and LEGO1.DLL.",
|
|
"Failed to find critical files",
|
|
MessageBoxButtons.OK,
|
|
MessageBoxIcon.Error
|
|
);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
Log("Failed to find game directory, user cancelled prompt.");
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
Log("Found game directory: " + dir);
|
|
|
|
try
|
|
{
|
|
string[] dest_files = Directory.GetFiles(temp_path);
|
|
for (int i = 0; i < dest_files.Length; i++)
|
|
{
|
|
Log("Deleting existing file: " + dest_files[i]);
|
|
File.SetAttributes(dest_files[i], FileAttributes.Normal);
|
|
File.Delete(dest_files[i]);
|
|
}
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
Log("Failed to delete old files: " + e.ToString());
|
|
MessageBox.Show("Failed to delete old files: " + e.ToString(), "Error", MessageBoxButtons.OK, MessageBoxIcon.Error);
|
|
return;
|
|
}
|
|
|
|
try
|
|
{
|
|
string[] src_files = Directory.GetFiles(dir);
|
|
for (int i=0;i< src_files.Length;i++)
|
|
{
|
|
Log("Copying game file: " + Path.GetFileName(src_files[i]));
|
|
File.Copy(src_files[i], Path.Combine(temp_path, Path.GetFileName(src_files[i])), true);
|
|
}
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
Log("Failed to copy files for patching: " + e.ToString());
|
|
MessageBox.Show("Failed to copy files for patching: " + e.ToString(), "Error", MessageBoxButtons.OK, MessageBoxIcon.Error);
|
|
return;
|
|
}
|
|
|
|
// Perform music insertion if necessary
|
|
if (music_injector.ReplaceCount() > 0)
|
|
{
|
|
jukebox_output = Path.Combine(dir, "LEGO/Scripts/REJUKEBOX.SI");
|
|
|
|
Log("Attempting to create injected jukebox file: " + jukebox_output);
|
|
|
|
try
|
|
{
|
|
using (FileStream test_fs = new FileStream(jukebox_output, FileMode.Create, FileAccess.Write))
|
|
{
|
|
test_fs.Close();
|
|
}
|
|
}
|
|
catch
|
|
{
|
|
jukebox_output = Path.Combine(Path.GetTempPath(), "REJUKEBOX.SI");
|
|
Log("Unable to use previous jukebox path, using alternative: " + jukebox_output);
|
|
}
|
|
|
|
music_injector.Insert(jukebox_output);
|
|
}
|
|
|
|
Log("Patching files");
|
|
if (!Patch(dir, temp_path)) return;
|
|
|
|
// Set new EXE's compatibility mode to 256-colors
|
|
Log("Creating compatibility registry keys");
|
|
using (RegistryKey key = Registry.CurrentUser.OpenSubKey("SOFTWARE\\Microsoft\\Windows NT\\CurrentVersion\\AppCompatFlags\\Layers", true))
|
|
{
|
|
if (key != null)
|
|
{
|
|
string compat_string = "DWM8And16BitMitigation";
|
|
|
|
if (!patch_config.FullScreen)
|
|
{
|
|
if (System.Environment.OSVersion.Version.Major < 8)
|
|
{
|
|
// Use 16-bit on Windows 8+
|
|
compat_string += " 16BITCOLOR";
|
|
}
|
|
else
|
|
{
|
|
// Older versions only have 256 color support
|
|
compat_string += " 256COLOR";
|
|
}
|
|
}
|
|
|
|
if (!patch_config.RedirectSaveData)
|
|
{
|
|
compat_string += " RUNASADMIN";
|
|
}
|
|
|
|
key.SetValue(temp_path + "\\ISLE.EXE", compat_string);
|
|
}
|
|
}
|
|
|
|
Log("Launching game...");
|
|
ProcessStartInfo start_info = new ProcessStartInfo(Path.Combine(temp_path, "ISLE.EXE"));
|
|
start_info.WorkingDirectory = dir;
|
|
|
|
try
|
|
{
|
|
Process p = Process.Start(start_info);
|
|
p.EnableRaisingEvents = true;
|
|
p.Exited += new EventHandler(ProcessExit);
|
|
processes.Add(p);
|
|
|
|
form.run_button.Text = ConfigForm.run_button_kill;
|
|
if (patch_config.MultipleInstances)
|
|
{
|
|
form.run_additional_button.Visible = true;
|
|
}
|
|
|
|
Log("Game launched successfully");
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
Log("Failed to launch LEGO Island: " + e.ToString());
|
|
MessageBox.Show(
|
|
"Failed to launch LEGO Island: " + e.ToString(),
|
|
"Failed to launch",
|
|
MessageBoxButtons.OK,
|
|
MessageBoxIcon.Error
|
|
);
|
|
return;
|
|
}
|
|
}
|
|
|
|
private void Run(object sender, EventArgs e)
|
|
{
|
|
LaunchGame();
|
|
}
|
|
|
|
private void ProcessExit(object sender, EventArgs e)
|
|
{
|
|
form.run_button.BeginInvoke((MethodInvoker)delegate () {
|
|
form.run_button.Text = ConfigForm.run_button_run;
|
|
form.run_additional_button.Visible = false;
|
|
});
|
|
|
|
for (int i=0;i<processes.Count;i++)
|
|
{
|
|
if (processes[i] == sender)
|
|
{
|
|
processes.RemoveAt(i);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
private string GetSettingsDir()
|
|
{
|
|
string settings_path = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData), "LEGOIslandRebuilder");
|
|
|
|
Directory.CreateDirectory(settings_path);
|
|
|
|
return settings_path;
|
|
}
|
|
|
|
private string GetSettingsPath()
|
|
{
|
|
return Path.Combine(GetSettingsDir(), "settings.xml");
|
|
}
|
|
|
|
private string GetMusicSettingsPath()
|
|
{
|
|
return Path.Combine(GetSettingsDir(), "music.xml");
|
|
}
|
|
|
|
private void LoadConfig()
|
|
{
|
|
string settings_path = GetSettingsPath();
|
|
|
|
bool config_loaded = false;
|
|
|
|
// Load patch data
|
|
if (File.Exists(settings_path))
|
|
{
|
|
try
|
|
{
|
|
XmlSerializer serializer = new XmlSerializer(typeof(PatchList));
|
|
TextReader reader = new StreamReader(settings_path);
|
|
patch_config = (PatchList)serializer.Deserialize(reader);
|
|
config_loaded = true;
|
|
reader.Close();
|
|
}
|
|
catch (InvalidOperationException) { }
|
|
}
|
|
|
|
if (!config_loaded)
|
|
{
|
|
patch_config = new PatchList();
|
|
}
|
|
|
|
settings_path = GetMusicSettingsPath();
|
|
|
|
// Load music patch data
|
|
if (File.Exists(settings_path))
|
|
{
|
|
XmlReader stream = XmlReader.Create(settings_path);
|
|
|
|
while (stream.Read())
|
|
{
|
|
if (stream.NodeType == XmlNodeType.Element && stream.IsStartElement() && stream.Name == "music")
|
|
{
|
|
music_injector.LoadData(stream);
|
|
break;
|
|
}
|
|
}
|
|
|
|
stream.Close();
|
|
}
|
|
}
|
|
|
|
private void OnClosing(object sender, FormClosingEventArgs e)
|
|
{
|
|
// Load patch data
|
|
XmlSerializer serializer = new XmlSerializer(typeof(PatchList));
|
|
TextWriter writer = new StreamWriter(GetSettingsPath());
|
|
serializer.Serialize(writer, patch_config);
|
|
writer.Close();
|
|
|
|
// Load music injection data
|
|
XmlWriter music_writer = XmlWriter.Create(GetMusicSettingsPath());
|
|
music_writer.WriteStartDocument();
|
|
music_writer.WriteStartElement("music");
|
|
music_injector.SaveData(music_writer);
|
|
music_writer.WriteEndElement(); // music
|
|
music_writer.WriteEndDocument();
|
|
music_writer.Close();
|
|
}
|
|
|
|
[STAThread]
|
|
static void Main()
|
|
{
|
|
Application.EnableVisualStyles();
|
|
Application.SetCompatibleTextRenderingDefault(false);
|
|
|
|
bool autorun = false;
|
|
|
|
// Parse command line options
|
|
string[] arguments = Environment.GetCommandLineArgs();
|
|
foreach (string a in arguments)
|
|
{
|
|
string lower_arg = a.ToLower();
|
|
|
|
switch (a)
|
|
{
|
|
case "--help":
|
|
case "-h":
|
|
MessageBox.Show(
|
|
"LEGO Island Rebuilder\n\nSupported arguments:\n\n--help, -h\nDisplays this help page.\n\n--run, -r\nRun LEGO Island immediately with the last used configuration.",
|
|
"Command Line Argument Help",
|
|
MessageBoxButtons.OK,
|
|
MessageBoxIcon.Information
|
|
);
|
|
|
|
Environment.Exit(0);
|
|
break;
|
|
case "--run":
|
|
case "-r":
|
|
autorun = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
Rebuilder instance = new Rebuilder(!autorun);
|
|
|
|
if (autorun)
|
|
{
|
|
instance.LaunchGame();
|
|
}
|
|
else
|
|
{
|
|
Application.Run(instance.form);
|
|
}
|
|
}
|
|
}
|
|
}
|