cmake_minimum_required(VERSION 3.5) project(Rebuilder LANGUAGES CXX) set(CMAKE_MFC_FLAG 2) add_compile_definitions(_AFXDLL) option(BUILD_UNICODE "Build with Unicode support" ON) # # Build our code injected DLL # add_library(Rebld SHARED lib/dllmain.cpp lib/hooks.cpp lib/hooks.h lib/mmpassthru.cpp lib/util.cpp lib/util.h lib/worker.cpp lib/worker.h ) target_compile_options(Rebld PRIVATE /MT) target_link_libraries(Rebld PRIVATE winmm.lib) # Add property grid set(PROPERTYGRID_BUILD_APP OFF CACHE BOOL "") add_subdirectory(ext/PropertyGrid) # # Build launcher/configuration executable # add_executable(Rebuilder WIN32 res/res.rc res/resource.h src/app.cpp src/app.h src/clinkstatic.cpp src/clinkstatic.h src/launcher.cpp src/launcher.h src/patchgrid.cpp src/patchgrid.h src/window.cpp src/window.h ) if (BUILD_UNICODE) target_compile_definitions(Rebuilder PRIVATE UNICODE _UNICODE) target_compile_definitions(Rebld PRIVATE UNICODE _UNICODE) target_link_options(Rebuilder PRIVATE /entry:wWinMainCRTStartup) endif() target_link_libraries(Rebuilder PRIVATE shlwapi.lib PropertyGrid) # Ensure DLL is compiled before resource is built into executable set_source_files_properties(res/res.rc PROPERTIES OBJECT_DEPENDS Rebld)