#include #include #include #include #include "config.h" #include "hooks.h" #include "util.h" __declspec(dllexport) DWORD WINAPI Patch() { if (!config.Load()) { MessageBoxA(0, "Failed to find Rebuilder configuration. No patches will be active.", 0, 0); return 1; } // Hook import address table LPVOID exeBase = GetModuleHandle(TEXT("ISLE.EXE")); LPVOID dllBase = GetModuleHandle(TEXT("LEGO1.DLL")); // Redirect various imports OverwriteImport(exeBase, "CreateWindowExA", (LPVOID)InterceptCreateWindowExA); OverwriteImport(dllBase, "OutputDebugStringA", (LPVOID)InterceptOutputDebugStringA); OverwriteImport(exeBase, "RegQueryValueExA", (LPVOID)InterceptRegQueryValueExA); OverwriteImport(exeBase, "RegisterClassA", (LPVOID)InterceptRegisterClassA); OverwriteImport(dllBase, "Sleep", (LPVOID)InterceptSleep); OverwriteImport(exeBase, "Sleep", (LPVOID)InterceptSleep); OverwriteImport(dllBase, "GetAsyncKeyState", (LPVOID)InterceptGetAsyncKeyState); ddCreateOriginal = (ddCreateFunction)OverwriteImport(dllBase, "DirectDrawCreate", (LPVOID)InterceptDirectDrawCreate); d3drmCreateOriginal = (d3drmCreateFunction)OverwriteImport(dllBase, "Direct3DRMCreate", (LPVOID)InterceptDirect3DRMCreate); dsCreateOriginal = (dsCreateFunction)OverwriteImport(dllBase, "DirectSoundCreate", (LPVOID)InterceptDirectSoundCreate); dinputCreateOriginal = (dinputCreateFunction)OverwriteImport(dllBase, "DirectInputCreateA", (LPVOID)InterceptDirectInputCreateA); // Flip surfaces is incompatible with full screen, if these options are set, warn the user if (config.GetInt(_T("FlipSurfaces")) && !config.GetInt(_T("FullScreen"))) { if (MessageBoxA(0, "The setting 'Flip Video Memory Pages' is incompatible with LEGO Island's windowed mode. " "LEGO Island will likely fail to start up unless you disable 'Flip Video Memory Pages' " "or run in full screen mode. Do you wish to continue?", "Warning", MB_YESNO) == IDNO) { TerminateProcess(GetCurrentProcess(), 0); } } // Stay active when defocused if (config.GetInt(_T("StayActiveWhenDefocused"))) { // Patch jump if window isn't active (TODO: Replace with C++ patch) SearchReplacePattern(exeBase, "\x89\x58\x70", "\x90\x90\x90", 3); } // Allow multiple instances if (config.GetInt(_T("MultipleInstances"))) { // Patch FindWindowA import to always tell ISLE that no other ISLE window exists OverwriteImport(exeBase, "FindWindowA", (LPVOID)InterceptFindWindowA); } // Speed up startup if (config.GetInt(_T("SpeedUpStartUp"))) { // Replace "200" frame wait value with "1" const char *speedup_pattern = "\xC8\x00\x00\x00\x00\x00\x00\x00"; const char *speedup_replace = "\x01\x00\x00\x00\x00\x00\x00\x00"; SearchReplacePattern(exeBase, speedup_pattern, speedup_replace, 8, TRUE); } // Debug mode if (config.GetInt(_T("DebugToggle"))) { // LEGO1 uses a string pointer to know if OGEL has been typed, if the string pointer sees 0x0 // (null-terminator/end of string), then debug mode is enabled. So we just replace the first // character with 0x0 and it's permanently on. SearchReplacePattern(dllBase, "OGEL", "\x0GEL", 4, TRUE); } // Disable auto-finish in build sections if (config.GetInt(_T("DisableAutoFinishBuilding"))) { // Pattern used in August build (jump is much shorter so it uses a different opcode) const char *autofinish_pattern = "\x66\x39\x90\xBE\x00\x00\x00\x75"; const char *autofinish_replace = "\x66\x39\x90\xBE\x00\x00\x00\xEB"; if (SearchReplacePattern(dllBase, autofinish_pattern, autofinish_replace, 8) == 0) { // Pattern used in September build (jump is much longer) autofinish_pattern = "\x66\x39\x90\xBE\x00\x00\x00\x0F\x85\x86\x00\x00\x00"; autofinish_replace = "\x66\x39\x90\xBE\x00\x00\x00\xE9\x87\x00\x00\x00\x90"; SearchReplacePattern(dllBase, autofinish_pattern, autofinish_replace, 13); } } // Unhook turn speed float turn_max_spd = config.GetFloat(_T("TurnMaxSpeed"), 20.0f); if (config.GetInt(_T("UnhookTurnSpeed"))) { LPVOID code_offset = SearchPattern(dllBase, "\x74\x26\xD9\x46\x34", 5); if (code_offset) { const char *new_code = "\xD9\x46\x24\xD8\x4C\x24\x14\xD8\x4E\x34\x90\x90\x90\x90\x90\x90\x90\x90\x90\x90\x90\x90\x90\x90\x90\x90\x90\x90\x90\x90\x90\x90\x90\x90\x90\x90"; WriteMemory(code_offset, (LPVOID)new_code, 36); turn_max_spd *= 2.0f; } else { printf("Failed to find code for unhooking turn speed\n"); } } // Patch navigation { const int nav_block_sz = 0x30; const char *nav_block_src = "\x28\x00\x00\x00\x6F\x12\x83\x3A\x00\x00\x20\x42\x00\x00\xA0\x41\x00\x00\x70\x41\x00\x00\xF0\x41\x00\x00\x80\x40\x00\x00\x70\x41\x00\x00\x48\x42\x00\x00\x48\x42\xCD\xCC\xCC\x3E\x00\x00\x00\x00"; char nav_block_dst[nav_block_sz]; memcpy(nav_block_dst, nav_block_src, nav_block_sz); UINT32 mouse_deadzone = config.GetInt(_T("MouseDeadzone"), 40); memcpy(nav_block_dst+0x0, &mouse_deadzone, sizeof(mouse_deadzone)); float movement_max_spd = config.GetFloat(_T("MovementMaxSpeed"), 40.0f); memcpy(nav_block_dst+0x8, &movement_max_spd, sizeof(movement_max_spd)); // Value retrieved above memcpy(nav_block_dst+0xC, &turn_max_spd, sizeof(turn_max_spd)); float movement_max_accel = config.GetFloat(_T("MovementMaxAcceleration"), 15.0f); memcpy(nav_block_dst+0x10, &movement_max_accel, sizeof(movement_max_accel)); float turn_max_accel = config.GetFloat(_T("TurnMaxAcceleration"), 30.0f); memcpy(nav_block_dst+0x14, &turn_max_accel, sizeof(turn_max_accel)); float movement_min_accel = config.GetFloat(_T("MovementMinAcceleration"), 4.0f); memcpy(nav_block_dst+0x18, &movement_min_accel, sizeof(movement_min_accel)); float turn_min_accel = config.GetFloat(_T("TurnMinAcceleration"), 15.0f); memcpy(nav_block_dst+0x1C, &turn_min_accel, sizeof(turn_min_accel)); float movement_decel = config.GetFloat(_T("MovementDeceleration"), 50.0f); memcpy(nav_block_dst+0x20, &movement_decel, sizeof(movement_decel)); float turn_decel = config.GetFloat(_T("TurnDeceleration"), 50.0f); memcpy(nav_block_dst+0x24, &turn_decel, sizeof(turn_decel)); UINT32 turn_use_velocity = config.GetInt(_T("TurnUseVelocity"), FALSE); memcpy(nav_block_dst+0x2C, &turn_use_velocity, sizeof(turn_use_velocity)); SearchReplacePattern(dllBase, nav_block_src, nav_block_dst, nav_block_sz); } // Model Quality std::string model_quality = config.GetString("ModelQuality"); float mq_val = 3.6f; if (model_quality == "Infinite") { mq_val = 999999.0f; } else if (model_quality == "High") { mq_val = 5.0f; } else if (model_quality == "Medium") { mq_val = 3.6f; } else if (model_quality == "Low") { mq_val = 0.0f; } const char *mq_pattern = "\x00\x00\x80\x40\x66\x66\x66\x40"; char mq_replace[8]; memcpy(mq_replace, mq_pattern, 8); memcpy(mq_replace+4, &mq_val, sizeof(mq_val)); SearchReplacePattern(dllBase, mq_pattern, mq_replace, 8); // Transition Animation std::string animation_type = config.GetString("TransitionType"); int anim_val = 3; if (animation_type == "No Animation") { anim_val = 1; } else if (animation_type == "Dissolve") { anim_val = 2; } else if (animation_type == "Pixelation") { anim_val = 3; } else if (animation_type == "Vertical Wipe") { anim_val = 4; } else if (animation_type == "Window") { anim_val = 5; } const char *at_pattern = "\x89\x46\x2C\x8A\x44\x24\x14\x32\xC1\x24\x01\x32\xC1"; char at_replace[13]; memcpy(at_replace, at_pattern, 13); memcpy(at_replace, "\xC7", 1); memcpy(at_replace+3, &anim_val, sizeof(anim_val)); memcpy(at_replace+11, "\xB0\x00", 2); SearchReplacePattern(dllBase, at_pattern, at_replace, 13); // Field of view const char *fov_pattern = "\x00\x00\x00\x3F\x17\x6C\xC1\x16\x6C\xC1\x76\x3F"; char fov_replace[12]; float fov; memcpy(fov_replace, fov_pattern, 12); // Make editable copy of pattern memcpy(&fov, fov_replace, sizeof(fov)); // Get float from bytes fov *= 1.0f/config.GetFloat(_T("FOVMultiplier")); // Multiply FOV memcpy(fov_replace, &fov, sizeof(fov)); // Store back into bytes SearchReplacePattern(dllBase, fov_pattern, fov_replace, 12); // FPS Cap std::string fps_behavior = config.GetString(_T("FPSLimit")); if (fps_behavior != "Default") { UINT32 frame_delta; if (fps_behavior == "Limited") { frame_delta = 1000.0f / config.GetFloat(_T("CustomFPS")); } else { frame_delta = 0; } WriteMemory((char*)exeBase+0x10B4, &frame_delta, sizeof(UINT32)); } // Window size hack /*SearchReplacePattern(exeBase, "\x80\x02\x00\x00\xE0\x01\x00\x00\x00\x00\x00\x00\x01\x00\x00\x00\x80\x02\x00\x00\xE0\x01\x00\x00", "\x40\x01\x00\x00\xE0\x01\x00\x00\x00\x00\x00\x00\x01\x00\x00\x00\x80\x02\x00\x00\xE0\x01\x00\x00", 24);*/ return 0; } BOOL APIENTRY DllMain(HMODULE hModule, DWORD ul_reason_for_call, LPVOID lpReserved) { switch (ul_reason_for_call) { case DLL_PROCESS_ATTACH: // Allocate console AllocConsole(); // Direct stdin/stderr/stdout to console _tfreopen(TEXT("CONIN$"), TEXT("r"), stdin); _tfreopen(TEXT("CONOUT$"), TEXT("w"), stderr); _tfreopen(TEXT("CONOUT$"), TEXT("w"), stdout); // Print success line printf("Injected successfully\n"); Patch(); break; } return TRUE; }